FIRST LOOK at Infernal vs Vanguard on 0.1.0! | Albino v msrm (Stormgate)

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  • Опубліковано 24 вер 2024
  • msrm (Infernals) and Albino (Vanguard) play a Best of 7 (Bo7) on the new maps and balance patch in Stormgate Early Access
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    Stormgate is a military science fiction fantasy real-time strategy video game developed and released by Frost Giant Studios

КОМЕНТАРІ • 12

  • @samgraber1236
    @samgraber1236 17 годин тому +1

    These are the first games I've seen on the new patch, and I was shocked by how pretty it looks! Great job to the frost giant team :D

  • @marcneumann5928
    @marcneumann5928 7 годин тому +1

    Beautiful cast. Thanks a lot Beomulf! I'm a lower ranked Infernal Player but look at the engagement at around 22:20 - there is no chance for the infernal, i think that msrm did a good job, but with all the kiting and the ultimative survivability of the vanguards lancer you cant do anything in this kinda midgame situations. And then this bad Map design: you can not take any good second therium bace (the natural is a joke cause the therium distance is to high so you can not get a good gathering done here) without fighting exposed what you can not manage to win. Sad matchup at the moment.

  • @ismasekkate9607
    @ismasekkate9607 День тому +1

    Great stuff. More please!

  • @Echalion
    @Echalion День тому

    Man the spriggans are soooo loud xD cool games, thanks for the casting !

    • @BeoMulf
      @BeoMulf  15 годин тому

      Sounds are definitely better than the EA launch, but that doesn't mean they don't have more to go lol

  • @eduardoserpa1682
    @eduardoserpa1682 День тому

    Ever since they removed the Magmadon dash, the unit has felt so inconsistent, even in situations where it's very good. Infernal armies have some very glaring blind spots that they seem to be designing around.
    That being said, the slow from Infestation and Spriggans having a strong niche is a great move in the right direction, despite the unfortunate matchup against Hornet. We're finally at the point where nearly all units have a place.

  • @marcneumann5928
    @marcneumann5928 7 годин тому

    And than have a closer look at 31:54 ... sorry what the hell is wrong with this repair turret!? 6 Spriggans cannot manage to get this one Hornet down. That should not work like that, thats disgusting imbalance. Sorry for my rant but this kinda situations are pumping my pulse.

  • @ztormsink5931
    @ztormsink5931 16 годин тому

    My opinion is that Infernal don't have anything that attack in range with enough impact like the Vanguard since the update. The EXO still way to strong in the game and since the infest is gone on the Gunts, I believe the Infernal are underpower. Vanguard are the most balance in every situation.

    • @BeoMulf
      @BeoMulf  15 годин тому

      Does most balanced == over tuned? 🤔

    • @ztormsink5931
      @ztormsink5931 4 години тому

      @@BeoMulf Well I guess we can say over tuned compared to the other factions. Don't get me wrong, the Vanguard are great but at this point in the game, the other factions appears to be under tuned.
      Vanguard have good grounds, air units and can heal. Infernal ground unit are to slow and air units are bad. Celestial are decent.
      Bio units should have passive heal. To help the infernal for air units, the shadow flyer should be cheaper because they are very expensive to only blow themself up.

  • @xeroprotagonist
    @xeroprotagonist День тому

    Magmadons are just a waste of resources against the Vanguard bio ball, they can't catch them, they just get kited. I feel like Spriggans are better at countering higher tier units since they're single target debuffers, there are too many individual units in the Vanguard bio ball for them to actually debuff. Maybe Harbingers & Seismic Slam could be helpful, but they're also slow and not tough enough to get on top of the Exos.
    I think what Infernals need here is movement control and AoE damage, and they need to make the Vanguard come to them instead of chasing them off the Shroud. I'm thinking rather than Magmadons you need to be adding Hellbornes to your Brute/Gaunt composition, their range prevents Exo kiting, Hexens should be mainly using their energy on Venom Traps and saving Miasma for when you get a Fiend surround, and you should also invest heavily into Wraithstones and really cover the map in Shroud (I think that's where a lot of that extra Luminite is supposed to be going).

    • @BeoMulf
      @BeoMulf  День тому +2

      Yeah, that is certainly the big issue with Inf right now - a lot of your damage relies on locking your opponent down and applying this damage over time, but there are few tools to really be able to do that consistently. The nightfall slow is a start, but more is needed