Prepping and Running an Adventure in Foundry - DM and Player's POV

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 102

  • @mtgcarver
    @mtgcarver 4 роки тому +40

    These videos have helped me a TON!!! I now feel like I have enough information to give this a full go with my players. I was just using excel spreadsheets that I had placed my maps into.. all cut up and I was sharing my screen and would paste pieces of the map as they discovered a room. This is so much better!

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +7

      Glad to hear it! While your original solution had a lot of ingenuity hopefully Foundry will be a little easier for you :D.

  • @kas746
    @kas746 4 роки тому +16

    This is a great walk through illustration for everyone, especially for DM. Thanks for making this video!

  • @christopherbrennan4858
    @christopherbrennan4858 4 роки тому +9

    I've been migrating to Foundry in the last two weeks and your videos are amazing. Trying to make sure I like everything, and I subscribed. Thanks for doing the work.

  • @AndrewRKenny
    @AndrewRKenny 3 роки тому

    "Mike Wazowski-ing" LOL great comparison. Your videos are so nicely put together in such an easily digestible, condensed, comprehensible way. Thanks so much for all of your dope content.

  • @yuribigboss
    @yuribigboss 4 роки тому +2

    Man, I've deeply enjoyed this series of tutorial videos. They've really helped and made things as crystal clear as possible. I really appreciated it.
    I feel like commenting in all your videos to help increase even further the reach of your page.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      That's so kind of you (on this video and the module installation video I saw you commented on)! I really appreciate it and hopefully I can keep it up :D.

  • @mistamichal
    @mistamichal 4 роки тому +5

    Excellent video. I literally started putting together my first adventure in Foundry yesterday and was having a bit of trouble figuring a few things out. This video has helped with that AND given me a few more tips that I didn't even know I needed to know :) Thank you!

  • @calmhorizons
    @calmhorizons 4 роки тому +12

    Foundry VTT should be sponsoring you mate! Great content.

  • @SeanKelley
    @SeanKelley 4 роки тому +2

    Thanks for putting this up. Just installed Foundry and getting things in place for Curse of Strahd. Appreciate your effort.

  • @GARZA7409
    @GARZA7409 4 роки тому +1

    Excellent! All of your videos have been great! Thanks.

  • @CourtIsAdjourned
    @CourtIsAdjourned 4 роки тому

    Lifesaver! This has helped me tremendously in figuring out how to effectively setup a session with Foundry VTT. Many Thanks!

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      I'm thrilled to hear that! It's great that these older videos are still providing utility for folks :D.

  • @TinyPirate
    @TinyPirate 3 роки тому

    Really handy to see both views. Thanks!

  • @philallison1408
    @philallison1408 4 роки тому

    Great video! I have really enjoyed following along with your tutorials.
    Of course each DM may do their walls differently, but I like to try and keep as much secrecy as I can. So even if there is nothing beyond the cave wall, I might still use standard walls because there is always a possibility of a secret door. They don't know there isn't one.

  • @beeame
    @beeame 4 роки тому

    Wow... This is awesome! Much easier to setup than I thought.

  • @Illion1971
    @Illion1971 4 роки тому

    Super-cool, thanks dude :) I've watched all your vids and they're soooo useful. Super star! ✨

  • @DocTYoh
    @DocTYoh 4 роки тому +2

    Cool video, thanks! There is an issue with the secret doors, though, they are not perfectly aligned with the ajoining walls, so observant players will notice the slight bend in the shadow on the "wall".

  • @thomb5371
    @thomb5371 4 роки тому

    Thank you very much for this and the previous videos, I'm finding them super helpful.

  • @Karsten_W
    @Karsten_W 4 роки тому +1

    You‘re videos are awesome, this is absolutely helpful, thank you! I did find Foundry VTT two days ago, yesterday watched your first 6 videos and on the evening got Dungeon World ready to play for first session oncoming Tuesday, so easy if you know how to.
    Regarding D&D5 I‘m not sure if I will switch from Fantasy Grounds. I really like that the players don‘t have to load a program and how easy things are done, especially the handling with the secret doors and such stuff. Time will tell, but I‘m looking forward to first test session with players.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      I'm glad they're helpful! I get you entirely; its hard to make a switch when everyone is already familiar with one piece of software. Hopefully it all goes well and they like it though! If you've got any questions or there's anything that would be helpful for your players let me know and I'll do my best. Best of luck on Tuesday!

    • @birgador
      @birgador 4 роки тому +1

      As far as I know, players don't have to load a program, they only need an internet browser such as chrome or mozilla. Only the gm needs the software.

    • @Karsten_W
      @Karsten_W 4 роки тому +2

      First session with Dungeon World ran smooth, great game and great tool. Players were as amazed as myself.

  • @JonathanWendt
    @JonathanWendt 4 роки тому

    Great series so far, thanks!

  • @Zarconus8
    @Zarconus8 4 роки тому

    Thanks for the video! That fog of war is awesome!

  • @windmasterfluke
    @windmasterfluke 4 роки тому

    Another awesome video

  • @veizour
    @veizour 4 роки тому +1

    Exactly what I was looking for.
    +1 sub. Thanks!!

  • @petejones284
    @petejones284 4 роки тому

    Excellent run through - some great tips for any VTT

  • @LdapTv1969
    @LdapTv1969 4 роки тому

    Thanks for this overview too - For the bottom section of the map with the alternative entrance, is there a way to make the illumination range a bit smaller - it seemed the players were able to see the shadow of the halls that they probably wouldn't have been aware of or would that require overriding the global setting

  • @royed1464
    @royed1464 2 роки тому

    Is there a way to limit vision when one spot is higher than another? Such as the pit, until you are at the edge of it.

  • @Forge_n_Brush
    @Forge_n_Brush 4 роки тому

    Extremely useful. Thanks.

  • @mariosuarezrosales6503
    @mariosuarezrosales6503 4 роки тому

    Thank you so much for your time

  • @briceking669
    @briceking669 3 роки тому

    Very helpful, thank you.

  • @Nitidus
    @Nitidus 3 роки тому

    I was trying to set up maps from Icespire Peak (the adventure from the Essentials Kit) using the maps from D&D Beyond. Either I'm dumb, or the provided files have an inconsistent grid on them. It's impossible to match in Foundry because when one square is accurate, 20 squares to the right it's like 50% off. I'm "beyond" frustrated.

    • @EncounterLibrary
      @EncounterLibrary  3 роки тому

      You're not dumb! The maps from Wizards are unfortunately not very consistent. I think it's because they adjust them to fit in the books but then never fix it in the digital edition :(. With a mixture of stretching the map in different directions you can normally get *decent* approximation of where the grid should be though. It can be hard to explain via comment but if you hop into the Foundry discord there's normally someone who can help figure out what the best settings are (or who have already done it themselves)!

    • @Nitidus
      @Nitidus 3 роки тому

      @@EncounterLibrary Aside from the fact that it's quite ridiculous we're supposed to pay twice for most of the books in digital and physical form and then don't even get accurate maps - I believe I get what you're saying about compressing the image to get it right. Sounds very logical and I'm definitely going to try this! (Visiting the Discord seems to be a good idea, as well :))

  • @Gaalification
    @Gaalification 4 роки тому +2

    Thanks for the video.
    Question: in case I have one of those players that like going around with their tokens, how do I avoid him revealing the map at random, or lock his token in combat in case he encounter an enemy?
    Just bought Foundry, so I'm learning some theory while downloading it

  • @drunemeton
    @drunemeton 4 роки тому +1

    Another stellar tutorial! I’m curious how a scene starts since you mentioned the possibility of having two scenes depending on where the players “come in”. In Roll20 I hate the the players just drag their tokens onto the map wherever they want.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +6

      Thank you so much for the kind words! I think I follow the question but let me know if I misunderstood. Quick background: There's a couple ways you can change the 'Active' scene in Foundry that your players are in. In the 'Scenes' tab in the sidebar you can right click a new scene and hit 'Activate' or in that same right click menu there's an option for 'Toggle Navigation'. If you hit that it will place the scene in your Navigation bar at the top of the window. You can have as many scenes up there as you want and you can right click and select 'Activate' to move all your players to that scene.
      To control where your players start when you activate a scene you can just place their tokens on the map before you activate it. As the GM you can move between scenes without bringing your players over so you can easily jump over to a new scene, move the tokens to a different starting area and then activate the scene forcing all of your players to that location. If you wanted it to be really fast you could also just duplicate the original scene, move the tokens, and rename it so its clear which one is which. Then you can activate whichever scene is appropriate based on their entrance.
      I hope that answered the question properly; please let me know if I missed the real question or something wasn't clear!

  • @jephedelphuego
    @jephedelphuego 4 роки тому +1

    Hey man, I have a set of number and letter icons you can use with your maps so you don't have books all over the place and you know what room connects to what journal entry.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      I saw in the Discord; they look great! I don't think I'll replace my journal placement system because I don't like having to scan through my journal entries but they'll definitely be useful for identifying things within scenes if necessary like "What's in each one of these containers" etc. Thank you for putting them together!

  • @TheRaretunes
    @TheRaretunes 3 роки тому

    I can't find the journal video that you mention, anyway, great tutorials!

  • @brunozama4670
    @brunozama4670 3 роки тому

    Hey mate love the content! I'm new to foundry and your videos have really helped me get a grasp on things!! I'm just wondering as no one ive asked has been able to answer it. To import adventures that are premade, such as the one youre showing in this video. Do i have to to buy the book from dnd beyond then copy the maps/information over to foundry?? I have the dnd importer from mrprimate that you showed in another video and ive imported my characters. IM just struggling to figure out how to get an adventure..
    edit: If i were to buy the book on dnd beyond would i buy the compendium only version or the other one??

  • @HeyyItsDalePlus
    @HeyyItsDalePlus 3 роки тому

    Does foundry have a way for the gm to only see what the pcs see?
    I stream dnd on r20 and generally have 2 windows open, one as the gm and the other as a player to broadcast on stream, so the audience gets the exact same view as pcs. Ive tied all player tokens to include myself so on the player screen i see the same vision as everyone while i finagle all the behind the scenes movement, etc on my second window, the gm view. It seems that doing this in foundry is a bit more difficult. Is it possible to set up an observer role that has vision through all character tokens?

  • @rodrigortanaka
    @rodrigortanaka 2 роки тому

    Can't you share the file of this particular scene with us?

  • @Zr0din
    @Zr0din Рік тому

    Do you go over the world set up and content stuff?

  • @josephlindstrom7749
    @josephlindstrom7749 Рік тому

    This is crazy amazing. is there any place where we can download your pre made maps? I'm a noob.

  • @tomberrydeadly9254
    @tomberrydeadly9254 2 роки тому

    Thank you!

  • @drewduncan1541
    @drewduncan1541 4 роки тому

    Great videos! Been watching all of them. I think you miss the actual placement of the journal onto the map in this tutorial.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      Wow, I think you're right; I'm sorry about that! If you're not sure how to do it all you have to do is drag out a journal entry from the right hand sidebar onto the map and then it will ask you for what icon you want to use etc. Hopefully that wasn't too confusing!

    • @drewduncan1541
      @drewduncan1541 4 роки тому

      @@EncounterLibrary yah i figured it out :P

  • @nicolassmartinez7537
    @nicolassmartinez7537 4 роки тому

    Also, been setting up a map. with walls and such. I am not able to "Grab" and move the map. is that a setting or Am I missing something.
    Again thanks.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      You should be able to do that by pressing and holding 'right click' and there's no setting to disable that as far as I'm aware. Is that not working for you?

    • @nicolassmartinez7537
      @nicolassmartinez7537 4 роки тому

      @@EncounterLibrary Awesome, worked and able to work on walls much better.

  • @luisescobar1509
    @luisescobar1509 4 роки тому

    Hi there, great video.
    I'm on the fence on buying in, hope you can answer this to help me decide.
    The tools are wonderful and I see a lot of potential for homebrewed campaigns and worldbuilding-
    But for those of us that cant prep that or even this (which I'm seeing you uploaded the map, the system and copied descriptions).
    I'm coming from FG and Roll20 and I'm looking for everything to be set and automated, is this possible here? I heard you could upload PDFs but couldnt find a video that showed the results and just how much of it was done. Also, modules of big adventures that im guessing has things automated? I'm specifically looking to go in with Pathfinder and its Adventure Paths.. Thanks for reading.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      Hey Luis, I'd love to help! Unfortunately for Pathfinder there's not currently any support for pre-written adventures like there is for Fantasy Grounds and Roll20. Atropos (the developer) is trying to communicate with publishers to so that he can provide those though. There's no timeline on when that kind of thing might be available however.
      If you run D&D you *can* import adventures from DnDBeyond using the VTTA DnDBeyond Importer module (which I have a video on as well). It will automatically bring in the map, all the journal entries and descriptions, and place walls etc. for you. It won't place monsters for you (at least the last time I tested it) but it should serve as a pretty big time saver.
      With regards tot he PDF uploader, there is a module that lets you upload PDFs to Foundry but it just makes it so you can read the PDF in Foundry. It doesn't go through and grab maps or anything like that. If that's all you need then it could be a good solution though!
      One last important note is that there's a couple of full blown adventures that are available and installable through Foundry. There's Clash at the Kobold Cauldron and The Cycle of Cerberus which include fully walled and lit maps, placed tokens, pre-written journals containing all the descriptions, etc. etc. Some creators like Tom Cartos are also offering their maps to their patrons fully walled and lit as Foundry modules which might also be of interest to you.
      Sorry I couldn't give you more good news but hopefully that will at least help your decision making process!

    • @luisescobar1509
      @luisescobar1509 4 роки тому

      @@EncounterLibrary thank you very munch for the full answer. Not the best news but hopefully they'll get them to work with them soon.
      There isnt much content on Roll20 for Pathfinder either, just on FG. I'm guessing PF2 has the same problem on Foundry?
      Might look into those full adventures... or give the VTT time to get content.

  • @rappscallion3238
    @rappscallion3238 3 роки тому

    14:10 Aaah yes, Dwarfy McDwarfFace, the intrepid adventurer. Those Redbrands wont stand a chance.

  • @RedBird77
    @RedBird77 2 роки тому

    Great videos, importing stuff over would have been extra helpful.

  • @Radenshaal
    @Radenshaal 4 роки тому

    one thing I am wondering is if you are able to use images, such as the Nothic in the popup as the actual token of the enemy on the map. Is that possible?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      Yes! You can set any image as the token for an actor. You can even use the module VTTA Tokenizer (which I have a video on) to create a nice circular border for it.

    • @Radenshaal
      @Radenshaal 4 роки тому

      @@EncounterLibrary thank you so much. Just a peronal preference for me, that I think the full image of an Ogre or a mindlayer invokes more reaction out of people than a vague top down view of a head with some shoulders. Does the image have to fit fully into the square it occupies or can it extend a bit to show shape while still marking that it's feet or footing only occupies a smaller space?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      @@Radenshaal I can totally dig that. Unfortunately the image will be restricted in size to however many grid space its set to take up. You could make it a larger creature but it will 'take up' more space but if you say "It's only *really* in the front left corner" or something like that you might be able to get away with it but it certainly is a little clunky :(.

  • @quincyg1071
    @quincyg1071 3 роки тому

    As someone who is new to this entire scene. And possibly wanting to get into DMing, Is it possible for users in Foundry to share the map setup they have already created with other people? Like for example the Lost Mines of Phandelver Map you have created. If you could share that with the community so anyone with foundry can use it and improve upon it or is it not shareable?

  • @mosesthemonk1
    @mosesthemonk1 4 роки тому

    I'm running this this week and using Foundry for the first time. Do you have your maps and what not available for download?

  • @nicolassmartinez7537
    @nicolassmartinez7537 4 роки тому

    Noob Question;
    how are you able to The Split Windows? so as to test out the maps the way your are in the example?
    Thanks.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      Noob questions are what I'm here for! To do the split screen you can have the application running and then go to the 'Settings' tab in the right hand sidebar and then click on 'Invitation Links'. Copy the link next to 'Local Network' and you can paste that into the URL bar of a Chrome tab and connect to the game as a different user. You can even open an incognito tab and connect again. Let me know if you have any issues!

    • @nicolassmartinez7537
      @nicolassmartinez7537 4 роки тому +1

      @@EncounterLibrary Thanks again.
      your video class, are great.

  • @unrolled-1
    @unrolled-1 3 роки тому

    You can not import the actual monsters from the Game? Like the Redbrands..

  • @Localpref416
    @Localpref416 3 роки тому

    How are your walls so thin?
    Mine are pretty big can be hard to place sometimes

  • @DavidMartinDeMadrid
    @DavidMartinDeMadrid 4 роки тому

    Great video! Thanks for it. I have a request for you; how can we have “material” in Foundry VTT? I mean, let’s say that I have created a new class, or new spell, or new whole bunch of things for my homebrew Dragonlance Campaign, with all the classes, new rules, races, etc (which indeed, it’s true), how can I import all that material into Foundry VTT, so it’s accesible to me and to my players as new options?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +4

      I'm glad you liked it! For getting additional material into the application Foundry uses something called 'Compendium Packs' which are where I pulled things like the goblins and bugbears from. You can create your own compendiums with new information but unfortunately there's not a whole lot of documentation about them available. The compendium packs are basically big files filled with something called JSON (basically just keys and values that describe the person, item, class etc.). You can take a look at the existing compendium packs for fifth edition to get an idea of what goes into them here: gitlab.com/foundrynet/dnd5e/-/tree/master/packs.
      They're not the easiest thing to grok but unfortunately that's about the best that I can do information-wise until I'm able to dive into them more. For things like Dragonlance since it's copyrighted material there probably will never be an official compendium pack for it as distributing it without a license from Wizards of the Coast would be illegal. I do eventually want to dive into what goes into creating compendium packs but it's not really a near-term goal as I try to get a base level of content out there that should get everyone up and running with the basics. Sorry that I can't be of more help here!

    • @DavidMartinDeMadrid
      @DavidMartinDeMadrid 4 роки тому +1

      Encounter Library you have been of much help! I really appreciate your answer and your videos. I’ll try to mess around with these compendiums, and see what I can get. Thanks again! 😃

  • @danjr199
    @danjr199 4 роки тому

    Thanks dude

  • @lastsecondvictory8030
    @lastsecondvictory8030 4 роки тому

    wait a minute, players can open doors into rooms and see contents even before any conversation takes place about the door being locked or the-like?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +3

      You can disable your player's ability to open doors in the settings and you can also set a door as 'locked' by right clicking on it :). With either solution they won't be able to open the door without your approval. Sorry for not making that clear!

  • @PeripheriAe
    @PeripheriAe 4 роки тому

    Really good, Just a question. Canyou import maps form DND Beyond that will have already the doors and stufflike that setted up? or did you set up the whole walls doors etc? Keep up the amazing job!

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      Unfortunately you can't import them and have the walls/door automatically detected because DNDBeyond doesn't include that information in their map images (and they'll probably never include it unless the VTT space gets wildly popular). If you use a map creation tool like DungeonDraft though you can import your maps with walls, doors, windows, and light sources already set up though!

  • @alzathoth
    @alzathoth 4 роки тому

    does foundry work with other systems like pathfinder v2 or would i have to type out everything manually?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      Pathfinder 2E is by far the second most popular system for Foundry VTT and I believe the system, monsters, items etc. are all included in the system due to their SRD being basically everything. Here's a list of the systems that have been developed for Foundry so far: foundryvtt.com/packages/systems
      Though of course not every system is as fully developed as other systems.

  • @tomcoker
    @tomcoker 4 роки тому

    Another Great video!, Have you checked out Beyond 20 and VVTA modules?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      Oh definitely! I'm keeping everything as stock as possible for the 'Basics' guides but now that there's enough tutorials that you can pretty much run the game (though maybe not to its maximum potential) I'm going to start adding additional content. I'm currently working on module highlight series that will try and show some great modules, how they work, and what they can do for the game. Since I use DNDBeyond extensively the VTTA mods are definitely high up in my list!

  •  4 роки тому

    I am really liking these tutorials! Keep it up! How much time did you invest in prepping this map?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      I'm happy to hear it! It didn't take much time. Maybe about ten minutes clicking around with the door/wall/terrain tool. It should only take as long as clicking to each corner basically and then walking a token through each room to make sure you didn't miss any spots.

    •  4 роки тому

      @@EncounterLibrary thank you!

  • @jleonas
    @jleonas 4 роки тому

    So in this case, you screen grabbed the map from D&D Beyond as a .png file, then copy/pasted the journal entries? So basically the same way you would handle a third party .pdf import (that was not available on D&D Beyond? My question is whether this is related in any way to the VTTA import from D&D Beyond (of the same adventure on another video), and I think the answer is these are not related, they are two separate imports.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому +1

      Hey John, you're exactly right on both counts! This video was actually made before the VTTA DnDBeyond Import module existed and is just to demo how you can put together a scene from scratch :).

    • @jleonas
      @jleonas 4 роки тому

      @@EncounterLibrary Awesome, thanks for the quick response!

  • @starfishwars
    @starfishwars 4 роки тому

    Can we purchase the mod that has this done already? Like roll20?

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      You can't purchase it in the same but if you buy it from DnDBeyond you can import it using the VTTA DnDBeyond Integration which I also have a video on!

  • @Rombizio
    @Rombizio 2 роки тому

    Is Foundry better than Roll20 paid version?

    • @Atrak8
      @Atrak8 2 роки тому

      Yes, depending on what you want out of a VTT. Foundry is more powerful because it's more extensible via the community built addons. Roll20 is simpler so it's a bit easier. However Roll20 has a lot of limitations that some people find restrictive. It all depends on what you need and want in your VTT.

  • @RylanStorm
    @RylanStorm 3 роки тому +1

    Still seems like a lot of work compared to something like Fantasy Grounds or Roll 20 where you just purchase the module and it's all set up for you. I think Foundry is going to be awesome but it's just not there yet.
    However, I really hope that these guys can do some deal with WotC in the future. It looks like it could be a really good system.

  • @wizardsghost876
    @wizardsghost876 4 роки тому

    50 bucks for the programm on first look seems nice. But: i have not only to buy the modules on dnd beyond and still doing all the preparations myself.
    If, at all, it is legal to use WOTC content this way.
    If i buy, for the same price, the same Module in FG or Roll20 all ist set up for playing.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      That is certainly a benefit of Roll20 and FG. I could understand it even being enough to keep someone on those platforms. Unfortunately, I don't think there's any near term plans to try and work with WotC in a similar manner but perhaps some day it will happen.

  • @DarthReaver07
    @DarthReaver07 4 роки тому

    bruh, your IP address is available for all to see on the player view browser.

    • @EncounterLibrary
      @EncounterLibrary  4 роки тому

      I appreciate the concern but the IP address you're seeing is my IP on the LAN, not something that could be connected to outside of my network. Anything within the 192.168 range is a private IP to the local network behind a router/firewall. Thanks for looking out though!

  • @zachdorsey4923
    @zachdorsey4923 2 роки тому

    Says they'll show you how to do everything, because you're brand spankin' new
    Assumes you have imported a map from ddb right off the bat