Overcomplicating a space craft with PARK scripts

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 2

  • @sydneymads5220
    @sydneymads5220 2 дні тому +1

    This is really cool! I've never played the game but this ship design looks awesome, especially for a prototype. I don't quite understand what you're saying the booms are for, or how it goes where it goes, sometimes it looked like it should be going nearly sideways, but I love the concept and enjoy watching it fly!

    • @ClangandChiill
      @ClangandChiill  2 дні тому

      Thanks. If you like this space craft design I highly suggest watching episode 2 of dynamo dream on YT (frankly the whole series is S tier in my books) which is actually where I got the inspiration for the boomed design. The animation of it in flight dodging(and hitting) asteroids is so well done it really sold me on the concept.
      The rear boom offsets the bank of large thrusters to rotate around the main body of the ship, this rotation gives it additional thrust in one direction at time thus making landing possible on higher gravity planets, or improving acceleration or braking in one direction. The front storage boom acts largely as a counter weight to absorb the rotation imparted by the thruster boom as well as a visual indication in first person view of what the rear boom is doing (as the rear boom is generally doing the inverse of what the front boom is doing). In the sideways mode the boom engages a second function of tilting the thrusters, the idea is you'd enter a turn in the flat mode, banking into it at high speed, switch to side mode and the way the thruster bank is now oriented will push you into the turn resulting in a theoretically tighter turn at higher speeds. Realistically its all of dubious effectiveness within the game, but I do think it makes for a fun experience to fly and a cool dynamically changing ship in a game where most space craft ends up being a static flying brick.