Basically paragons if the bonus boss damage they have applied to every other bloon. As usual, check out this specialized playlist for more mods: ua-cam.com/play/PLcT6C3pFUi80Z7IithErobZruqO1DaOpK.html
@@Mini-Crafter Yes, superbuffing most towers will make them very strong. Also, fast shooting or multiple projectile towers get a bigger buff from alch. So, an overdrive with alch and village probably deals more damage than a recursive with the same buffs. Not to cerams because bomb would win by far but generally.
@@end4567 Well yes, super buffing overdrive is still a good combo, but the thing is: Recursive missile that I talk about can easily destroy the midgame up to round 80, for just a small price of probably 10.000$ or less (didn't have time to calculate), you can just afk the 40 - 80, give you plenty of money for game-winning tower
2:37 I think that every paragon will be able to see camo, since they said Paragons have no Bloon weakness such as lead or Purple, so I’d assume that extends to Camo. It’d be a bit of inconvenient for the ‘best towers’ since they can’t be buffed by Radar Scanner
Tack is one of my favorite towers, so I'm really excited for the Tack Paragon. Probably one I'm gonna consistently try to use, whereas I don't even have Boomer and Ninja paragon yet
@@boxpeakyeti1709 Technically, you are right. However, it is very poor game design. Saving up the money isn't hard, it just wastes your fucking time. And then when you get it, you, similarly to what you were doing before, do nothing and just wait to lose. It makes for very boring gameplay where you spend 75% of ypur playtime watching youtube videos.
Tack is an amazing early game tower. Cheap and useful. However, it does fall off in the late game and also has no camo detection. Except meteor of course. Amazing to see a paragon of it early!
I can usually make it to round 120+ with a 205 Tack Zone buffed by a 420 Alch and a 520 Village. Granted, I exclusively played on Resort until recently, so do with that as you will
If this tack paragon(mod) has the same extra Boss dmg curve as other paragons(real one's) then bloonarius elite tier 5 isn't gonna see the light of day if this tack is pit against it.
this kind of is exactly what id want from a tack paragon, but instead of the burst of meteors its like a slower firing maelstrom of them in the other direction, and maybe a field of fire like the inferno ring has
Yeah, I was just thinking about how that would look so cool. The tack is already kind of the "fun to stare at" tower, so another thing is I wish that the blades didn't form lanes once they get far enough away from the tower.
The wiki also said you get nothing but 100 fortified BADs every round from 10,006 onwards. That said, RBE stops increasing at round 200,135 assuming someone can live that long. The RBE must easily be into trillions by then. EDIT: Given the vid info and the round info, the RBE would be 98,360 (base fortified BAD RBE) times 100, times 70,001.05 or 688,530,327,800 RBE for every round when the HP ramping stops (the aforementioned round 200,135)
Idea for alchemist paragon, he throws 2 potion types, one for beastly buffing towers with a bit slower throw speed, and the other to throw on bloons to make more money when the affected bloons pop, bloons explode when popped, and a chance to convert some to red bloons. The tiers will be dependent on pop count, but there would also be a buff point count that is involved. And how that will work is for each time an alchemist buffs a tower, the buff point count will go up for that alchemist, but it will vary by the tier of buff, ex. A 3 0 0 alchemist will receive more buff points than a 2 0 0 alchemist for each and every buff he applies to a tower, and so on. The middle cross path will also help with the buff point count, the 2nd tier can make the buffs get 50 percent more points per buff. Obviously the paragon wouldn't be able to buff other paragon, but can apply a huge variety of buffs depending on tier, ex. T1 extra damage, speed, range, peirce, and lead pop, T25 more damage, speed, range, peirce, lead pop, camo detection, slight tower upgrade discount like 5 percent, T50 little bit more damage, speed, range, peirce, all bloon type pop power, 10 percent upgrade discount, and 10 percent ability cooldown, T100 same damage, speed, peirce, but more range all bloon type pop power, 15 percent upgrade discount, 15 percent ability cooldown, and 10 percent extra money if you sell the affected tower. The other potion at T1 will make bloons pop for 1 dollar extra, T25 2 dollars, T75 3 dollars and stays at that for T100, the explosions will also be more powerful for each tier, same with the convert to red bloon chance. I don't know if this is dumb, but if not I give Ninja Kiwi permission to use my idea for free. I mean NK wanted to do a paragon for all towers right?
remember that the special effects dont lag the game, the damage calculation does. So you're never going to lag your game that bad with only 3 attacks coming from 1 tower
Okay, the challenge editor only being able to go to round 300 is absolutely ridiculous, but I can totally see why that would be necessary. Imagine them not having the limit and just setting everything to the lowest on the bloon sliders while going to round 999
It’s interesting to me that what made me instantly notice you were Canadian was you saying “fiery doom” for whatever reason, those two words being next to each other really brought out the accent. Just interesting to me.
If a single paragon tower doesn't have camo detection, that tower is just bad most likely, or it shreds literally everything else, but since you can't buff paragons they are probably just going to give them camo (I guess you can do submerge radar sub, but some levels don't have water so it doesn't make sense to me)
@@VeLocitysss Honestly, I'm expecting the next update to be Sniper paragon, and Engi paragon after that. Dunno why, I just think they might like... want an archetypical member of every tower type to get a paragon first?
I double the pop count will every underflow into the negatives. You are correct that the integer limit is 2^31 - 1 (2.147 billion), but in C, a Long number has a maximum of 2^63 - 1, (9.22 quintillion) OR double that if using an unsigned Long. However, I don't know how pop counts are coded, so this is just a guess.
Im expecting the dartling gun paragon to shoot out tiny grenades like buck shot but if they hit they explode out in 8 directions with the lazer of ray of doom.
Compared to the other paragons, super unbalanced. Although, maybe this is how they should have been, considering a maxed tier 4 temple literally does more damage than dart and boomer paragon combined (Atleast in my late game run it did)
@@controlcon Yes, I know, but Ninja Kiwi also has said that paragons will fix temple spam in late game, if they continue like this for the rest of the paragons, it won't.
I reckon that it doesnt lag because the projectiles are all hyper simple. no tracking, no explosions, hell, pierce may be infinite, which would help even more most likely.
Since the tack tower is one of the best towers in general solely for it's price I'd say that the paragon should be highly expensive but very strong , maybe not this strong at lvl1 but when it reaches lvl100 it should definitely annihilate anything up to 300
ninja paragon: im the best paragon spike factory paragon: no im the best paragon tack shooter paragon: amateurs ninja: what was that punk tack shooter: AMATEURS
Tbh I wish they add hitting damage to BTD6 as the hitting damage to MOAB class bloons doesn't equal to a pop in non moab class bloons. It gets super confusing to differentiate in late game rounds in my opinion
Funny thing is that the game _also_ tracks pop count of a tower, in addition to the shown total damage stat. It just doesn't show up in the in-game UI. Only really used for achievement conditions.
Boomerang has no natural camo but Paragon targets DDTs, so I'm assuming since they can't be buffed in any way, every Paragon will just have the ability to pop and see everything
Technically, every tower except farm and alch can pop camo. Not necessarily see and actively target camo, like 005 bomb passive ability and 500 boomerang glaive ring or whatever you call it.
If u made a supper monkey with support magic and primary, will u need more money to make the black temple (cuz the discount from the support sacrifice)
You know what would make BTD 6 an amazing game on top of what it already is? If they added an in-game mod manager and mod gallery that mod creators can put mods into. That way everyone can use mods without downloading software(including mobile users) plus this would eliminate the need to flag accounts so mod users can still enjoy social play.
Basically paragons if the bonus boss damage they have applied to every other bloon.
As usual, check out this specialized playlist for more mods: ua-cam.com/play/PLcT6C3pFUi80Z7IithErobZruqO1DaOpK.html
apple
Let's see how many subs I can get :)
Tes
Also, how to get 10x speed?
wtf 4 days
I love how unashamedly OP this is, since Tack is my favorite defense against early and mid-game.
ikr? since i started the game i just fall in love with tack...just how goddamn simple it is
@@kiro253 same
Ok I just want to reply to change your favorite tower lol
2x 0-2-4 bomb (if you watch shyguymask video, you know) + 4-2-0 village + alch buff
@@Mini-Crafter Yes, superbuffing most towers will make them very strong. Also, fast shooting or multiple projectile towers get a bigger buff from alch. So, an overdrive with alch and village probably deals more damage than a recursive with the same buffs. Not to cerams because bomb would win by far but generally.
@@end4567 Well yes, super buffing overdrive is still a good combo, but the thing is:
Recursive missile that I talk about can easily destroy the midgame up to round 80, for just a small price of probably 10.000$ or less (didn't have time to calculate), you can just afk the 40 - 80, give you plenty of money for game-winning tower
2:37 I think that every paragon will be able to see camo, since they said Paragons have no Bloon weakness such as lead or Purple, so I’d assume that extends to Camo. It’d be a bit of inconvenient for the ‘best towers’ since they can’t be buffed by Radar Scanner
Boomerang paragon has camo detection, despite boomerang not being able to see camo at all on its own, so it's a pretty safe assumption
It wouldn't be that much of a problem because of decamo options like Shimmer or Submerge and Support
@@Tom-vx7qh you could argue that the glaive lord's spinning glaives see camo
They said paragons will have no weaknesses outright, so yes
Ye cuz if that wasnt a thing boom shooter paragon be beaten by camos
Imagine this with the tracking projectiles mod
lag.mp4
@@apalsnerg lol
oh m8 that will make even the nokia phone explode
@@leafyleaves632 lol
Holy fuck hes a mad man
I feel like every paragon should be able to see camo simply because they can't be buffed to see camo
While that is true, you can still decamo bloons.
True, but nobody just uses the submerged sub for full game camo detection.
But the balloons can be nerfed to no camo
@@ShiaTheBunnyGirl fax
@@ShiaTheBunnyGirl you use energizer anyway
Tack is one of my favorite towers, so I'm really excited for the Tack Paragon. Probably one I'm gonna consistently try to use, whereas I don't even have Boomer and Ninja paragon yet
Sameeee
Yup, very exciting stuff. I use tack so much.
I have 6 mil xp on sniper so sniper paragon would be awesome, especially because they have global range which mean farming pops is a little easier
@@lord_khufu I have 10 Mil on every tower so I can;t wait for paragons in general
The art is actually kinda fire
Literally
Pun
pun intended*
ISAB: 1.3m cost is too much
Also ISAB: this thing is unbalanced
I'm not ISAB but my train of thought is "you can't balance OP things by making them ridiculously expensive"
@@DarkShard5728 you 100% can
@@boxpeakyeti1709 Technically, you are right. However, it is very poor game design. Saving up the money isn't hard, it just wastes your fucking time. And then when you get it, you, similarly to what you were doing before, do nothing and just wait to lose. It makes for very boring gameplay where you spend 75% of ypur playtime watching youtube videos.
7:30 ceramic skips over roadspikes taking lives
Ceramic bloon: *I missed the part where that’s my problem*
Tack is an amazing early game tower. Cheap and useful. However, it does fall off in the late game and also has no camo detection. Except meteor of course. Amazing to see a paragon of it early!
I can usually make it to round 120+ with a 205 Tack Zone buffed by a 420 Alch and a 520 Village. Granted, I exclusively played on Resort until recently, so do with that as you will
Basically any map with overlaying tracks/good bends tack zone with abit of help can beat chimps pretty easy.
True. Cubism Tack Zone op
BALANCE
Super maelstrom has camo detection on it's ability
They didn't call it the Attack Zone... :(
*sad spammer noises*
You are genius
They should call it youcsntescapewewillfindyouwearenearwearelivinginyourwalls
@@totallynotditto1573 wow so funny thats as funny as the last 800 times i heard the exact same thing
@@totallynotditto1573so funny
If this tack paragon(mod) has the same extra Boss dmg curve as other paragons(real one's) then bloonarius elite tier 5 isn't gonna see the light of day if this tack is pit against it.
Someone did a test, a t5 can beat over 20 easily
this kind of is exactly what id want from a tack paragon, but instead of the burst of meteors its like a slower firing maelstrom of them in the other direction, and maybe a field of fire like the inferno ring has
Yeah, I was just thinking about how that would look so cool. The tack is already kind of the "fun to stare at" tower, so another thing is I wish that the blades didn't form lanes once they get far enough away from the tower.
The wiki also said you get nothing but 100 fortified BADs every round from 10,006 onwards.
That said, RBE stops increasing at round 200,135 assuming someone can live that long. The RBE must easily be into trillions by then.
EDIT: Given the vid info and the round info, the RBE would be 98,360 (base fortified BAD RBE) times 100, times 70,001.05 or 688,530,327,800 RBE for every round when the HP ramping stops (the aforementioned round 200,135)
I didn't expect much from the tack shooter, but it has surprised me.
Idea for alchemist paragon, he throws 2 potion types, one for beastly buffing towers with a bit slower throw speed, and the other to throw on bloons to make more money when the affected bloons pop, bloons explode when popped, and a chance to convert some to red bloons. The tiers will be dependent on pop count, but there would also be a buff point count that is involved. And how that will work is for each time an alchemist buffs a tower, the buff point count will go up for that alchemist, but it will vary by the tier of buff, ex. A 3 0 0 alchemist will receive more buff points than a 2 0 0 alchemist for each and every buff he applies to a tower, and so on. The middle cross path will also help with the buff point count, the 2nd tier can make the buffs get 50 percent more points per buff. Obviously the paragon wouldn't be able to buff other paragon, but can apply a huge variety of buffs depending on tier, ex. T1 extra damage, speed, range, peirce, and lead pop, T25 more damage, speed, range, peirce, lead pop, camo detection, slight tower upgrade discount like 5 percent, T50 little bit more damage, speed, range, peirce, all bloon type pop power, 10 percent upgrade discount, and 10 percent ability cooldown, T100 same damage, speed, peirce, but more range all bloon type pop power, 15 percent upgrade discount, 15 percent ability cooldown, and 10 percent extra money if you sell the affected tower. The other potion at T1 will make bloons pop for 1 dollar extra, T25 2 dollars, T75 3 dollars and stays at that for T100, the explosions will also be more powerful for each tier, same with the convert to red bloon chance. I don't know if this is dumb, but if not I give Ninja Kiwi permission to use my idea for free. I mean NK wanted to do a paragon for all towers right?
remember that the special effects dont lag the game, the damage calculation does. So you're never going to lag your game that bad with only 3 attacks coming from 1 tower
Okay, the challenge editor only being able to go to round 300 is absolutely ridiculous, but I can totally see why that would be necessary. Imagine them not having the limit and just setting everything to the lowest on the bloon sliders while going to round 999
You can just post the challenge and go into freeplay
It’s interesting to me that what made me instantly notice you were Canadian was you saying “fiery doom” for whatever reason, those two words being next to each other really brought out the accent. Just interesting to me.
@@TheDream64 he does to me as well but it was that phrase that triggered me to start noticing it
I like when you fast foward the tack paragon consume the blades instead of shoting it
I fucking love the tack shooter so glad to see the fan made paragon is op.
i love how when he put it on 10x speed the blades instead going out every couple seconds they looked like they were coming in
Isab, paragons always detect camo. You can't buff them, so if they don't have native camo detection, they won't hit camos.
This is like... the hardest video to watch ever ;-;
If a single paragon tower doesn't have camo detection, that tower is just bad most likely, or it shreds literally everything else, but since you can't buff paragons they are probably just going to give them camo (I guess you can do submerge radar sub, but some levels don't have water so it doesn't make sense to me)
You could also spam shimmers
True, I forgot about that, but my point still kinda stand
@@aidenvandijk4223 for sure
The maelstrom that it constantly shoots out is even denser than Super Maelstrom. It has 6 arms compared to Super’s 4
they probably use float or long for the pop count. 2.147b is the int limit, long is around like 9.223 quadrillion
This is the first paragon (mods and normal) that has clearly included all paths
Really? I think the boomer and ninja also does well
my only problem id that it should be like the other paragons and be flaming hot saws that shoot out 30* like the overkill zone
ISAB: wow, pretty low framerate
It's better than anything I have...
Me: aight Imma head to bed now
ISAB: whoah there, new paragon mod tho
I've always wanted a 305 tack so I guess this is as close as we get
it would just be tack zone but like +1 damage now
@@moxik7686 since it's double damage of base tack I figured it would be double damage for tack zone
tack is a decent tower early game and end game wise i would have a high hope of paragon tack coming soon
@@cewla3348 lers just hope they made it balanced
@@VeLocitysss and make the tack zone not op? NEVER.
@@ShiaTheBunnyGirl oh god what has nk done to tack
@@VeLocitysss Honestly, I'm expecting the next update to be Sniper paragon, and Engi paragon after that. Dunno why, I just think they might like... want an archetypical member of every tower type to get a paragon first?
@@GarryDumblowski makes sense
Now imagine putting a super brittle, cripple moab and glue strike just absolute destruction
I got fully hypnotized during this bro 😵💫 😵💫
on the victory screen, you can close the game and reopen the challenge, it gives you the option to go into freeplay
Paragons are basically under constant MIB. That's why it can detect camo.
Wow that was awesome and i like your video so much🥰😍
I double the pop count will every underflow into the negatives. You are correct that the integer limit is 2^31 - 1 (2.147 billion), but in C, a Long number has a maximum of 2^63 - 1, (9.22 quintillion) OR double that if using an unsigned Long. However, I don't know how pop counts are coded, so this is just a guess.
i was expecting a major sprite changes to the paragon but still cool
The Supernova would be a Pog name for Tack Paragon.
dude staring at fiery death in the center while isab fast forwards is trippy af lol
tack: shooting
my bitrate: Adios!
Tack shooter paragon vs boss
Im expecting the dartling gun paragon to shoot out tiny grenades like buck shot but if they hit they explode out in 8 directions with the lazer of ray of doom.
Or just laser grenades
Or a laser light show with huge Moab damage.
Or just one huge constant Mad Rocket out of 6
barrels..
And the modded one is just fast mad
Now we need a 100 million sniper paragon that 1 shots everything and has insane attack speed :D
10:32 sheesh
I feel like this tack mod would MUNCH on Lynch and Bloonarius
i think it would be cool if paragons had abilities, but it only activates at a certain rbe threshold.
9:55 those ddts are running for their lives lol
LMAFO we are actually getting a tack paragon next update rn we are in update 44.00
Supermonker paragon mod when?
7:30
The ceramic bloon has finally learned that it can just fly over the road spikes
Lol
For over a million, not really that unbalanced. And getting to tier 100 for that thing is even more money.
Compared to the other paragons, super unbalanced. Although, maybe this is how they should have been, considering a maxed tier 4 temple literally does more damage than dart and boomer paragon combined (Atleast in my late game run it did)
@@immasnarl292 paragons are significantly stronger against boss bloons, and is mainly made for them
@@controlcon Yes, I know, but Ninja Kiwi also has said that paragons will fix temple spam in late game, if they continue like this for the rest of the paragons, it won't.
First *Modded* Paragon i've seen that costs 1.3mil damn
God damn this is busted. And imagine how much of a difference super brittle, cripple moab and glue storm would make with this many projectiles
I reckon that it doesnt lag because the projectiles are all hyper simple. no tracking, no explosions, hell, pierce may be infinite, which would help even more most likely.
12:02 you could also code it so that you get 100x as many or 1000x as many pops
Can you do the seeking projectile mod on this paragon?
Since the tack tower is one of the best towers in general solely for it's price I'd say that the paragon should be highly expensive but very strong , maybe not this strong at lvl1 but when it reaches lvl100 it should definitely annihilate anything up to 300
Definitely not, that would be way to OP for a solo degree 100
Imagine ice paragon and tack paragon. Instant win to inifinity.
where do you get the fast forward mod? i've been looking for it all over but have only been able to find an outdated one that no longer works
ninja paragon: im the best paragon
spike factory paragon: no im the best paragon
tack shooter paragon: amateurs
ninja: what was that punk
tack shooter: AMATEURS
"Definitely a little unbalanced."
*1.3 million price tag:* Am I a joke to you?
Vtsg is around that price too...
@@derbabo8455
But the vtsg is better
ive been waiting for this paragon ever since they had the first ones
Honestly, the description looks like if top path tack was a hero and that would be the upgrade description
Aw man that was a nice table
Tbh I wish they add hitting damage to BTD6 as the hitting damage to MOAB class bloons doesn't equal to a pop in non moab class bloons. It gets super confusing to differentiate in late game rounds in my opinion
Funny thing is that the game _also_ tracks pop count of a tower, in addition to the shown total damage stat.
It just doesn't show up in the in-game UI. Only really used for achievement conditions.
fiery doom, Flaming tacks and blades so hot that not even your bitrate is immune
that was nice to watch
I’ve been preaching this since day 1. Tack tower best tower.
Ive seem someone legitimately say the tack zone wasnt worth it’s price, and yet they said the elite defender was op.
2:50 its because paragons cant get buffs at all so it wouldn't be fair if it didn't have camo
Video idea: all degree 1 paragons (you might include modded ones, excluding this one) vs degree 100 this
Hope this arrive to the game soon
it wont
hey isab what mod did you use to set the paragon degree? Ive been looking for the mod but i cant find it
It could also be a 32 bit unsigned int, making it count up to double 2.xxxxx billion, so around 4.xxxxx billion.
Boomerang has no natural camo but Paragon targets DDTs, so I'm assuming since they can't be buffed in any way, every Paragon will just have the ability to pop and see everything
Technically, every tower except farm and alch can pop camo. Not necessarily see and actively target camo, like 005 bomb passive ability and 500 boomerang glaive ring or whatever you call it.
im pretty sure that in the next mod theres a mod where you can make all paragons into one paragon
this paragon gose for infinity
If u made a supper monkey with support magic and primary, will u need more money to make the black temple (cuz the discount from the support sacrifice)
Glad to have seen this video
I think that ninja kiwi should Ty to make the fewest about of projectiles possible to prevent lag
What would happen if you turned a vengeful sun god into a paragon instead of a normal sun god?
That probably wouldn’t be possible since you cannot rebuy the Anti-Bloon or Legend of the Night after getting a VTSG.
@@Mister008Gaming I see, good to know but it would be cool if you could.
Missed opportunity to call it the "Danger Zone"
“That’s a lot of damage”
You know what would make BTD 6 an amazing game on top of what it already is? If they added an in-game mod manager and mod gallery that mod creators can put mods into. That way everyone can use mods without downloading software(including mobile users) plus this would eliminate the need to flag accounts so mod users can still enjoy social play.
Missed opportunity to call it the "doom sprayer"
Exactly
Well these are pretty cool bananas
Isabs sounds so much younger in these videos
It feels dizzy whenever I look at the tower, shooting out infinite maelstrom, especially when he speed it up
it would be dope if ninja kiwi came out with an support paragon that buffs all the towers on screen with op shit
I think the reason it detects camo is because it has to, it can't be buffed, and you don't want your million dollar tower without camo detection
If this could be affected by the top path village that would be insane
I wanted Tack Paragon so badly, it will be broken on Boss Bloons, especially Vortex
isab sounds like phoenix sc
True
Perfectly balanced, as all things should be
No lag in csgo:🤓
No lag in BTD6:😎
now the buff paragons mod, homing projectiles, all moabs are bloonarious, your pc is a fried potato now
ah, yes. The pre-23.0 Tack Zone
W... would we even get a super monkey paragon?