8:31 --> This is a very good point, with a partial clip, it will be hard to estimate how much damage is left in the clip. All other auto-loaders don't have this issue because the clip potential is very easy to understand.
People are going to be disappointed once it hits live servers. There are so few lightly armored tanks nowadays. The test server isn't good at all to test that because everyone plays light and YOLO.
19:30 medium Concept 5 put 495 into a light tank, the light tank puts 505 into the med 3:05 The speed to get behind the enemy and put 1443 damage into a TD before he can turn around 9:37 everybody says they hate the EBR, the Tesak nicely counters it... I personally think this is a game changer ~ not in a good way for slower tanks.
It's gonna be the final nail in the coffin of LTs other than the Manti and wheelie. It's gonna severely ruing paper medium, and to a lesser extent, paper TD, gameplay.
9:05 so basically it goes from green to yellow and then to red so you know you are running empty, because it's always green , it's very hard to see exactly if it's half left or a quarter because you are paying attention at the enemy, if you only see red in the clip you know you are running low. Wargaming should make the whole clip go yellow at 50%< and the clip red when it's 30%
16:33 im guessing its because tanks like prog have a gun that loads shells one by one. Tesak i assume would use something like a ammunition belt, think of an lmg for example, which could be switched around like a single shell.
8:51 I think the best thing they can do is divide the mag into ~300 potential damage clips. If the clip has 1800 potential you do 1800/12(shell damage)= 150*2= 300. That's 6 clips. Or make the mag divided into 12 blocks.
I agree with all you say about shells indicator. The balance with the dispersion/distance its fine. I don't know if they should make the reload between clips a little longer. But what I would love is Wargaming showing us the rest of the tech tree in the test server. Very good video!!
I think for the shells counter, they should just have a shell icon and a number over it. For a full clip it should say seventy-five, for a smaller clip, it will just show the number of shells you have left.
This tank seems broken but its really hard to play they have to buff its hitpoints to help this tank get in/out of position healthy becuz you have to keep bursting for 3 sec to deal full damage
Finally. A tank who's APCR does less damages. if you learn how penetration system work, the harder the bigger the round and the bigger the velocity, the more damage. A small APCR round flying at 1.5km a seconde will pen way more than an AP going at 1km a second but will do way less damage because the shell don't shatter on impact.
Yep, lets think like what happens in war thunder, apcr pens a lot, but the damage what does to something is bad. Ap instead, is good but well, normal pen.
3:51 not gonna lie but thats the hardest mission in the whole game. Its so hard luck based. I remember traing to get the 279 (now i have it) but the last missions with the ace was really easy compared to this (i hate this mission so much) In the end i did it with 9 skills bourrasque... only took me 2 months and 600+ Battels while the ace missions i got in a few days (like 1-3)
Reminds me of my beloved Luchs before they ruined his gun.... I'll go for it as soon as it comes out. By the way, I enjoyed playing alongside you with the ELC yesterday ;-)
funny as in things like Luchs with the auto cannon has a normal shell counter (even though each one notes multiple rounds) why couldn't they just do that and each little round counter means 10 shells or something that can change color from green, to yellow to red as that thing uses up rounds, so like 10-7 is green, 6-4 left is yellow, 3 to 0 is red.
Because here, a single shot equals one shell, it's (to me at least) a different mechanic from the Luchs or for a more impactful example, the Char mle. 45 where one click = multiple shells It's just the way the tanks work and are coded I guess, diff mechanics Edit : Good point for "one unit on the UI could correspond to 10 shells" But they would have to make these look another way because it wouldn't be accurate as it is, would be cool
For now the only thing I hope they buff is the view range. There's no reason to make this tank absolutely terrible at vision/camo play since it is matched just like any other lights (unlike cars). 400 at the very minimum would make it basically as good as Sheridan at vision play, and Sheridan is the worst tier X at open map.
Are you satisfied with the ammo count? It looks like you could run out quite often but I guess if they gave it more it would ramp up it's potential damage way too much.
Love how on cliff game where you were near saving game with flanks and decaps, still get spam pinged and people saying "fu tesak" in chat because Its universal world of tanks rule that everyone who has 0 clue how to play lights just screams at scout tank all game
Did anyone else notice how when another Tesak bounced off Iyouxin it did not register as damage blocked? Please tell me this is a bug and not a feature.
and WG designed and sold the premium tank ELC 90 EVEN with 30 sec reload time for 3 shots with trash pen, trash accuracy, trash damage (700hp if lucky), trash aiming speed ....and for the best light tank experience it features a weak engine power.
I don't think the alpha RNG calculation would be the same for every single ammo in a magz. So the chance of every single bullet high rolling is pretty much impossible.
Everybody wants the "more dmg less pen, more pen less dmg" ammo, but i onestly do not understand why... like i allready said under one comment, you would make light tanks and low alpha meds even more useless. It would give us a new heavy tank meta, i personally think it would ruin the game even more... wish you good luck for dealing with tanks like 279e or chief, even type 5 could be a monster again because no1 could pen him without gold ammo
Well they didnt make intuition perk to work for rino, proggeto and mino for one reason, damage, 400-500-600 with 105mm with HE just imagine xD, And a good thing will be to make all premium rounds for all tanks to deal less damage like on this tank but we dont see that in this life
I wouldn't include the Minotauro in this since that is just a regular autoloader. It takes about 4sec to change to a HE clip with intuition whereas the other two will so long that no one would bother.
So I'd guess Deadeye is a pointless skill for this crew ?? I've also noticed that there is never more than 3 of these on a team. Do you think it will stay the same in Live ?? Thanks Video !
I am Not Sure If Its Not simply that modules also have HP and 12 damage is Not so much against it, so thats why few crits... If deadeye only gives 10% extra you would still need to Hit the Module maybe 50 Times :D
This feels like a very niche tank. People watching these videos get the impression that it's too strong and people who've played it themselves feel like it's too weak. Also if you watch the full vod or the live on twitch, it's not actually that special, but it is really fun. It feels like the tier 3 panzer from back in the day. Also I think iyouxin is slowly turning into a kraut, the way he pronounces the letter L is making me uncomfortable 😨
i love the part of it that apcr deals less damage but more pen it should be like that for gold ammo in the whole game...pro more pen con less damage would balance this fucking gold spam bs in the game
So you want to make light tanks and low alpha meds even more useless? It would give us a new heavy tank meta, i personally think it would ruin the game even more... wish you good luck for dealing with tanks like 279e or chief, even type 5 could be a monster again because no1 could pen him without gold ammo
@@DemiGodAzrael yes they would need to rebalance most heavies, but it would make playing t10 actually possible without losing money almost every match. For a f2p player i think it's worth it
All the historical nations that fielded armored vehicles with autocannons in actual conflicts get nothing... we get a fantasy tank instead. Classic WG bullsh*t. Can't wait for rocket powered, quad-autocannon slinging chinese super fantasy scouts with a gold scaled dragon skin.
Yes and why having two barrels. Anyone that has a minimum understanding of the real gun mechanism would know how it is one of the worst idea. Ask the Russians with their terminator IFVs
Those suggestions are "fine" and all.... but those things are NOT what it needs.... the tank is NOT "Balanced", aka "good enough". So much so I WILL NOT BUY IT. Having LOTS of experience with Auto-Cannons on Armored Warfare, what this tank actually NEEDS is near DOUBLE "Power & Acceleration" aka Low-End Speed. It needs this in order to properly "circle boom" tanks, to get behind them properly. As you said, the slightest "touch" an you're losing a TON of HP, this also needs to be radically REDUCED. Aka Ramming Damage needs to be reduced greatly.... Do these two things, and the tank will be Properly Viable. As is, it's NOT "consistent" at all, thus NOT a "good" tank. And to be clear, I have like 5,000 games in the T49.... so I know ALL ABOUT "butt shooting" etc. But this tank, the Type of Gun, it NEEDS to be Faster on the Low-End.
Just another toxic line- what will be nerfed after 2 months. System isnt new. Its just same shit as was pz 1 c and luchs on low tiers, makes it unplayable for other lts. And there is "suprise" prem tier 8 have best camo, and have higher pen than tree tier 8 + like tier X... HE should be completly removed from these tanks + increase time between sheels.
fun for the player, nuisance to the rest. Not a good addition to the game in my opinion, saving grace is the introduction of the different shell logics.
sorry but that is complete bullshit nowadays they screwed the game so much that you dont know if you are a light or a fv4005..last daayss each battle was with minimum 2 lights of a team and in reallity not a single one was even trying to spot
+viel zu stark und zu schnell - zerstört das spiel - totale Fehlkonstruktion für das spiel - unbedingt die ganze reihe sofort wieder rausnehmen - grösste Fehlentscheidung von WoT in den letzten 12 Jahren die ich spiele
Shit Tank.. this Tank dosnt make WoT better. My Team spawn with Tesak.. enemy with Manticore... our Tesak go suicide after 2 Minutes.. and the Enemy light have a free Way to spot all and carry the game :(
love that the higher pen shell does less damage
im glad it does, this thing is busted
This is on all tank on wotblitz except for japanese tank they are the ony nation that looses less damage when loading premium
@@billybobj9988 It's a terrible tank my guy.
@@DZ14783 nah
@@resko8758 yah
8:31 --> This is a very good point, with a partial clip, it will be hard to estimate how much damage is left in the clip. All other auto-loaders don't have this issue because the clip potential is very easy to understand.
People are going to be disappointed once it hits live servers. There are so few lightly armored tanks nowadays. The test server isn't good at all to test that because everyone plays light and YOLO.
Yeah because maps are so bad nowadays. No light tank maps or for light mediums like leopard 1
I only see myself playing this tank in onslaught.
Side and back of tank exists
@@Monkeesh This. Pz 1C was able to work around it's pen
There will be even fewer LTs once this thing gets introduced....
19:30 medium Concept 5 put 495 into a light tank, the light tank puts 505 into the med
3:05 The speed to get behind the enemy and put 1443 damage into a TD before he can turn around
9:37 everybody says they hate the EBR, the Tesak nicely counters it...
I personally think this is a game changer ~ not in a good way for slower tanks.
ok buddy
It will be a camge changer but I won't like it, first they give lots of meds more armour than heavies, and now better dpm than tds on light tanks
It's gonna be the final nail in the coffin of LTs other than the Manti and wheelie. It's gonna severely ruing paper medium, and to a lesser extent, paper TD, gameplay.
Genius at Mathemathetics
I was gonna say 😆
if Martine has 3 apples, how much time does it take to fly from Paris to London?
9:05 so basically it goes from green to yellow and then to red so you know you are running empty, because it's always green , it's very hard to see exactly if it's half left or a quarter because you are paying attention at the enemy, if you only see red in the clip you know you are running low. Wargaming should make the whole clip go yellow at 50%< and the clip red when it's 30%
16:33 im guessing its because tanks like prog have a gun that loads shells one by one. Tesak i assume would use something like a ammunition belt, think of an lmg for example, which could be switched around like a single shell.
8:51 I think the best thing they can do is divide the mag into ~300 potential damage clips. If the clip has 1800 potential you do 1800/12(shell damage)= 150*2= 300. That's 6 clips. Or make the mag divided into 12 blocks.
I agree with all you say about shells indicator. The balance with the dispersion/distance its fine. I don't know if they should make the reload between clips a little longer. But what I would love is Wargaming showing us the rest of the tech tree in the test server. Very good video!!
They should just make the clip potential A LOT smaller, like 5-800.
9:15 wargaming should hire you
I think for the shells counter, they should just have a shell icon and a number over it. For a full clip it should say seventy-five, for a smaller clip, it will just show the number of shells you have left.
1:06 1200 per shot? damn
BOTH TEAMS WITH ONE MAG LOL
This tank seems broken but its really hard to play they have to buff its hitpoints to help this tank get in/out of position healthy becuz you have to keep bursting for 3 sec to deal full damage
Ridiculously stupid tank to add. You all can have it.
Finally. A tank who's APCR does less damages. if you learn how penetration system work, the harder the bigger the round and the bigger the velocity, the more damage. A small APCR round flying at 1.5km a seconde will pen way more than an AP going at 1km a second but will do way less damage because the shell don't shatter on impact.
Yep, lets think like what happens in war thunder, apcr pens a lot, but the damage what does to something is bad. Ap instead, is good but well, normal pen.
3:51 not gonna lie but thats the hardest mission in the whole game. Its so hard luck based. I remember traing to get the 279 (now i have it) but the last missions with the ace was really easy compared to this (i hate this mission so much)
In the end i did it with 9 skills bourrasque... only took me 2 months and 600+ Battels while the ace missions i got in a few days (like 1-3)
Lol 😂
Reminds me of my beloved Luchs before they ruined his gun.... I'll go for it as soon as it comes out. By the way, I enjoyed playing alongside you with the ELC yesterday ;-)
If you play with platoon you get big gains when your friend distracts & you can trade hp for a clip to the side of the enemy
funny as in things like Luchs with the auto cannon has a normal shell counter (even though each one notes multiple rounds) why couldn't they just do that and each little round counter means 10 shells or something that can change color from green, to yellow to red as that thing uses up rounds, so like 10-7 is green, 6-4 left is yellow, 3 to 0 is red.
Because here, a single shot equals one shell, it's (to me at least) a different mechanic from the Luchs or for a more impactful example, the Char mle. 45 where one click = multiple shells
It's just the way the tanks work and are coded I guess, diff mechanics
Edit : Good point for "one unit on the UI could correspond to 10 shells" But they would have to make these look another way because it wouldn't be accurate as it is, would be cool
good ideas about the ui changes, the hitmarker is just comical right now
For now the only thing I hope they buff is the view range. There's no reason to make this tank absolutely terrible at vision/camo play since it is matched just like any other lights (unlike cars). 400 at the very minimum would make it basically as good as Sheridan at vision play, and Sheridan is the worst tier X at open map.
IYOUXIN thanks for doing these videos , i love them 🤩
Yep, it's like playing T49 back in the day when it was introduced at level 8
they could just do either number how many ammo you still have in a clip or do how much damage you have left in clip
I encountered one of these for the first time the other day and was like what the heck was that?
i guess it only lose againt maus. i dont think it can pen maus even from behind.
pnzr 1c?
Are you satisfied with the ammo count? It looks like you could run out quite often but I guess if they gave it more it would ramp up it's potential damage way too much.
Reward crew recruits, crewbooks, blueprints, free XP, everything ready to go for this beast as it hits the server 😊
You can play the skoda t25 tier6 already i heard its in the techtree there together with t34/100 and Vz44. And the skoda was pretty fun
@@quynguyen-hq9gp Ofc, bought it, grinded 50K xp and sold it. Just to save blueprints and free xp 👌
I think clip on this tank is like a single machine gun belt ... So all rounds like 1 single shell... That's why intuition is working
0:45 sad sturer emil noises
This could have been the bane of Wtf-e100 in its day
Still Dominating every map as always you Legend
Love how on cliff game where you were near saving game with flanks and decaps, still get spam pinged and people saying "fu tesak" in chat because Its universal world of tanks rule that everyone who has 0 clue how to play lights just screams at scout tank all game
Did anyone else notice how when another Tesak bounced off Iyouxin it did not register as damage blocked? Please tell me this is a bug and not a feature.
and WG designed and sold the premium tank ELC 90 EVEN with 30 sec reload time for 3 shots with trash pen, trash accuracy, trash damage (700hp if lucky), trash aiming speed ....and for the best light tank experience it features a weak engine power.
The first week of these things becoming available is going to be an absolute sh*t show.
Isnt the damage potential 1800*1.25 = 2250 for max roll for every shot?
I don't think the alpha RNG calculation would be the same for every single ammo in a magz. So the chance of every single bullet high rolling is pretty much impossible.
Im late but i had to say that this is not the first tank without gold ammo, St emil only have standar and HE shells...
True
Everybody wants the "more dmg less pen, more pen less dmg" ammo, but i onestly do not understand why... like i allready said under one comment, you would make light tanks and low alpha meds even more useless. It would give us a new heavy tank meta, i personally think it would ruin the game even more... wish you good luck for dealing with tanks like 279e or chief, even type 5 could be a monster again because no1 could pen him without gold ammo
Well they didnt make intuition perk to work for rino, proggeto and mino for one reason, damage, 400-500-600 with 105mm with HE just imagine xD, And a good thing will be to make all premium rounds for all tanks to deal less damage like on this tank but we dont see that in this life
I wouldn't include the Minotauro in this since that is just a regular autoloader. It takes about 4sec to change to a HE clip with intuition whereas the other two will so long that no one would bother.
So the tank is not amazing, but it will be fun. Perfect addition.
this clip potential has to be nerdier at least 20% less
So I'd guess Deadeye is a pointless skill for this crew ?? I've also noticed that there is never more than 3 of these on a team. Do you think it will stay the same in Live ?? Thanks Video !
I am Not Sure If Its Not simply that modules also have HP and 12 damage is Not so much against it, so thats why few crits...
If deadeye only gives 10% extra you would still need to Hit the Module maybe 50 Times :D
how about the Vz. 68 Squall
Did you notice, that the strv has no armor against it? :D i mean a 122mm gun have to aim for weakspots. This will shredder it fronally like paper :D
Unicoms going to love this tank...rest of us not so much.
Done critical hit mission with italian autoloaders
WG once again Wargaming the Matchmaking.
I think this tank Mobil machine Gun :) like A10 Thunderbird
This feels like a very niche tank. People watching these videos get the impression that it's too strong and people who've played it themselves feel like it's too weak. Also if you watch the full vod or the live on twitch, it's not actually that special, but it is really fun. It feels like the tier 3 panzer from back in the day. Also I think iyouxin is slowly turning into a kraut, the way he pronounces the letter L is making me uncomfortable 😨
It’s a big luchs
Char mle 75 on steroids
Tesák in czech means Fang. And pronounce is Tesaaak, its long a. Something like "teh-sahk".
Sorry this its Czechoslovakia not Czech
Damn, with HE rounds with the same clip damage as an FV4005, with half the reload, that’s disgusting.
Not really though, FV needs only 1 Moment for it
@@Mut4ntG4m3r true
Ebr will hate this tank 😂
video game that originated to play with tanks until World War II, has evolved into a children's playground.
Childish!
Tank go brrr
the fact that you can't damage internal module or crew is fucking stupid.
This is just a meme tank
i love the part of it that apcr deals less damage but more pen it should be like that for gold ammo in the whole game...pro more pen con less damage would balance this fucking gold spam bs in the game
So you want to make light tanks and low alpha meds even more useless? It would give us a new heavy tank meta, i personally think it would ruin the game even more... wish you good luck for dealing with tanks like 279e or chief, even type 5 could be a monster again because no1 could pen him without gold ammo
@@DemiGodAzrael yes they would need to rebalance most heavies, but it would make playing t10 actually possible without losing money almost every match. For a f2p player i think it's worth it
Too many ads bro, 5 minute game, 6 ads
UA-cam being UA-cam. Sorry to hear that
imagine, WG makes all prammo like this, have better pen but less alpha damage compare to standard round
literally wot blitz, but I'm pretty sure everyone already knows that
Bro getting hotter every day frfr xD
Imagine you could load 2 different shells in the two guns. IDK why, but it would be cool
All the historical nations that fielded armored vehicles with autocannons in actual conflicts get nothing... we get a fantasy tank instead. Classic WG bullsh*t. Can't wait for rocket powered, quad-autocannon slinging chinese super fantasy scouts with a gold scaled dragon skin.
Yes and why having two barrels. Anyone that has a minimum understanding of the real gun mechanism would know how it is one of the worst idea.
Ask the Russians with their terminator IFVs
cry more
Challenge idea : 3 Mark a tank from 3rd pov
Lol
completely OP :/
The harder wg makes this gimmick tank to play the better, cant wait to platoon with this thing and farm randoms . ( Toxic tank imo)
That would be insanely fun but you can't platoon in tier 7+ light tanks
Those suggestions are "fine" and all.... but those things are NOT what it needs.... the tank is NOT "Balanced", aka "good enough". So much so I WILL NOT BUY IT.
Having LOTS of experience with Auto-Cannons on Armored Warfare, what this tank actually NEEDS is near DOUBLE "Power & Acceleration" aka Low-End Speed.
It needs this in order to properly "circle boom" tanks, to get behind them properly. As you said, the slightest "touch" an you're losing a TON of HP, this also needs to be radically REDUCED.
Aka Ramming Damage needs to be reduced greatly.... Do these two things, and the tank will be Properly Viable. As is, it's NOT "consistent" at all, thus NOT a "good" tank.
And to be clear, I have like 5,000 games in the T49.... so I know ALL ABOUT "butt shooting" etc. But this tank, the Type of Gun, it NEEDS to be Faster on the Low-End.
Just another toxic line- what will be nerfed after 2 months. System isnt new. Its just same shit as was pz 1 c and luchs on low tiers, makes it unplayable for other lts. And there is "suprise" prem tier 8 have best camo, and have higher pen than tree tier 8 + like tier X...
HE should be completly removed from these tanks + increase time between sheels.
fun for the player, nuisance to the rest. Not a good addition to the game in my opinion, saving grace is the introduction of the different shell logics.
sorry but that is complete bullshit nowadays they screwed the game so much that you dont know if you are a light or a fv4005..last daayss each battle was with minimum 2 lights of a team and in reallity not a single one was even trying to spot
+viel zu stark und zu schnell - zerstört das spiel - totale Fehlkonstruktion für das spiel - unbedingt die ganze reihe sofort wieder rausnehmen - grösste Fehlentscheidung von WoT in den letzten 12 Jahren die ich spiele
Shit Tank.. this Tank dosnt make WoT better. My Team spawn with Tesak.. enemy with Manticore... our Tesak go suicide after 2 Minutes.. and the Enemy light have a free Way to spot all and carry the game :(
similar to t49 tank, insta loss
not the tanks fault mate
Simply unbalanced. Ridiculous power creep.
not a fan of it
Looks ridiculous, like another EBR clown show, not a fan. I guess WG is adding it to keep the ADHD kiddies entertained.
Complely useless ligne.
trash game
Looks to me like WG has turned the game into a joke really