Sponsored by Twitch.tv! Warcraft is MASSIVE on Twitch, and you can check it out here: bit.ly/Q1BellularGaming This time, I recommend watching Esfand, Preach, Sloot or MadSeason! Each of them has a unique style, so pick your favorite and tune in!
He was cool until he had a clip of him on a private server leading up to classic's release and he was in a guild that openly advertised as being a whites only, white supremacist guild while I played the same pserver.
I agree but I really dislike the way Blizzard does expensions by making everything else irrelevent Outland and Northrend were not "expensions" but replacements sadly
@@Titi-pu2hl Yeah I agree on that point, I don't like how they get rid of everything each time a new expansion comes out. Keep what works and iterate on it. Guess they're afraid people are going to be overwhelmed but that can be worked around with introducing ideas during level, but that's too much work for Activision for sure.
I actually kinda fine with "expansion-replacements" zones are really seem better. Probably there were ways, for zones to be a something in the middle of original and "replacement", but atleast with changes to zone in lore (quests, dialogues, ingame books, etc) that will explain why zones look a bit different different. Im kinda sad though, that there almost whole azeroth is static. Kinda okay with outlands (at least we had draenor and there's now are light-crazes draeneis, which sounds interesting imo.) But Kalimdor, Eastern Kingdoms, Northrend. Nothing happens. Well, almost nothing. Kinda want to put my hopes on scourge invasion in the prepatch/start of new exp, but think it probably will not change anything. Eh.
Everything from Cataclysm onwards looks up to date. Even just giving each of these zones simple world quests by recycling old content would revive this massive world again.
yo blizz for real we need that hayven tribute pronto, the man literally devoted his entire life to your game and everyone that knew him had only words of praise for him. it has to happen
Thank you so much for the shoutout to myself and the other content creators man! You're big time and we all appreciate you and the great content you put out!
I am most interested in seeing more content like this. And I just wanted to say thank you for doing all those shout outs, not just to the streamers you mentioned but also to Hayven. I found his channel after he died I am afraid but I do enjoy the videos he published and I hope Blizzard listens to you and us all about putting him in the game as he should be. In truth, a lot of people alongside Hayven deserve to be in the game and I hope for them too. I eagerly await your next video on this journey throughout the World of Warcraft's history.
Stormwind prison IS NOT Stormwind Vault. The Stormwind Prison in the files was just an earlier, bigger version of the stockades. Stormwind Vault was meant to be much bigger and would hold very dangerous creatures and beings, similar to Tol'Barad and the Dlaran prison, not just random defias and gnolls prisoners You're missing some very important cut content such as Uldum,Timbermaw hold, Quel'thalas(especialy zul'aman when it was a whole zone) sadly Also Grim'Batol, the STV isles, the planned haunted dwarf city dungeon in Old ironforge... The original hero classes concept is really worth talking about too(lvl 60 specializations)
The bits showed by Dodgykebab were on Turtle WoW, a 1.12.1 server that has it and more cut features like vanilla CoT. The survival skill does work well on the server by providing +50 fishing with the fishing boat, extra rested xp with the survival tent and torches that give +4 spirit to party members
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Can you link the sources were they got the survival content from?
Thank you BellularGaming for mentioning Hayven. His great work should never be forgotten by the WoW community. Btw, why is almost nobody talking about 40-man Karazhan? ua-cam.com/video/SX-9kA8hQUk/v-deo.html
I want Classic+ as well, but i simply do not believe in Blizzard to be able to deliver it properly. I'd prefer they stick to TBC and WotLK since we know it works.
Getting nostalgic memories of exploring Azshara, Desolace, Silithus and the Plaguelands. Those places were almost completely empty. Just huge zones with no quests and no people around other than gold farmers.
I think the Kara Catacombs room with the chained people underwater, is another reference to Big Trouble in Little China; the Room of the Upside-down Sinners. The other reference is the Six-Demon Bag trinket.
I think the idea for zones like Northerend and Outlands was simmilar to some areas we saw in Vanilla like Zul'garub and Silithis. Letting players explore and interact with then expand on them with content patches. This was all likely before Expansions where settled on
Solid conclusion to the series - would honestly appreciate the other expansions and their 'happenings' on patch-days - but maybe hold on to that when we get Classic TBC;) also rip Hayven, props for that bit
Y'all know they started backlogging everything post 1.12 so clapping the BC patches on the Legion Client they use for Classic now wouldn't be a big problem rite? And you could easily scam people for another 20€ and sell Classic TBC as an expansion lol
Hayven Games helped me through my mid 20s depression. He was so good at sucking you in to the WoW lore and making you temporarily forget about the problems of the outside world
Wish those old type zone would exist in game just for the sake of being there regardless of amount of content in them. old vast and mostly empty zones were the best. modern "every single rock must have use ingame" type zones don't have as much room to breathe and feel worst overall.
My thoughts exactly. It's a mystery to me how so few people can see this issue in modern gaming (and particularly WoW). For this reason The Barrens and Hellfire Peninsula are some of my favourite zones in terms of atmosphere and world building.
If I remember correctly Azeroth was meant to be much bigger (like 3 or 5 times bigger) but early in the development they scaled it down. For example, Goldshire was meant to be a proper town and not the redlight brothel we got in the end.
RIP Hayven. I will never forget the sense of wonder his videos inspired, he was the best channel for kids like me who spent hours in vanilla learning how to get access to unfinished or unreleased areas
7:05 yeah its almost as if they had a comprehensive story and didn't plan on it going on forever and ever until the subs die out. I think I woulda liked it A LOT more than an MMO that never finishes.
Great video and nice tribute to Hayven he sures deserve something from Blizzard. Also very happy to see that you are interested in classic plus it would be great and i'd really love that !
A Twitch Sponsor for WoW streamers is the most natural and least-skippable feeling Sponsor-Drop yet. I loved it, even as somebody who doesn't watch twitch.
If anyone hasn't checked out Hayven, please do. Good vids to start with are weapons lost to history. Also ty for continuing this series Bel. It's your best imo 😁
In addition, there were a couple of islands south of Kalimdor. If you took a hunter and swam out from turtle beach as far as you could go with out fatigue and used the eagle sight you could see it, and it had goblins on them. They were still there when death knights came along and you could ride to them using water walk. (of course that's not to mention the GM island west of teldrassil that was used to temporarily 'lock' up players where were being 'bad'. I read that you could get there using a goblin chute if you could get enough speed and the right launch point). Then there was the lower section of Ironforge which you could only enter when dead, which was later opened up in later expansions.
I agree player housing would be just as bad as the garrison feature was and I feel guild housing would be a major upgrade to the garrison idea. Heck you wouldn't be alone in dead space and more many people can utilize all the features of guild housing similar to class halls that we got in Legion but in a guild only format. I was hoping they would of built or expanded upon the class halls but like everything else they put something decent or fun in the game then scrap or forget about it.
I think that's even less likely to happen then player housing given how much WoW's game design has tried to stray away from the importance of being in a guild
Idk. I don't mind being solo in garrison or personal house. Would prefer something like garrison even more, if it was more... Eh, variable? If i had more choices to where i want to put buildings and fence/walls. More upgrades. For the size, for, idk, anything. Stuff like that. And be able to destroy buildings. Like, just put that shit in cosmos, or on some drifting meteors, or some fuckin dimension and etc. There's so many possible stuff to do. Farming for resources to build stuff. Crafting decorative stuff. Farming decorative shit like monsters heads, bodies to make stuffed animals and monsters. Some artifacts, maybe broken ones. Animal pens where u can actually see some of your pets being inside or/and walking outside. Farming for resources, doing side quests and crafting for illusions, to make your place look different (grass, burned, demonic dead place with green flames, filled with ice, etc.) Even possibilities for donations - to speed up building and, maybe, avoid some of the farming. It doesn't need to be the centre of expansion. Just let ot be a fine addition for the time being. A nice place that u would continue to visit not because u need it 100%. But more like because you like it. Eh. I probably should stop right here, before it's too late. There's already too much.
Player housing works pretty well in ESO. I think the key is that it should be for roleplaying and cosmetic purposes and not tied into any power gain, nor closely connected with just a single expansion's content (then made irrelevant, like wow always does). My ideal house(s) would be unlocked with gold, requiring local deeds (questing in the zone or local reputation) and allow high level customisation in what objects you can place in it. Furnitures and objects should make professions relevant again with tailors creating carpets, curtains, flags, herbalists gathering cosmetic plants, enchanters making ritual circles and ghostlights and so on. Having a stable to display favourite mounts or your best pets walking around would be nice, too. Hunters could keep their pets there too, an altar for paladins to pray at etc. Maybe an alternative runeforge for death knights. As for the social aspect: simply allow your party, raid or guild to enter. But what I'm asking is clearly way too much.
player housing wouldnt draw people from the wider world and the problem with garrisons is they put too much emphasis on end game convenience inside of them. the concept isnt flawed, it was blizzard implementation that was the issue. they took the idea of a player owning a house and created your own personal instanced capital city...
Here's one more thing: Zul'aman was originally going to be in Vanilla and was partially developed before it was scrapped. A few pieces of that map exists to this day as Programmer Isle, a part of the Development map containing Zul'aman map chunks littered with development tests, and a piece of Pre-Alpha Elwynn Forest without any objects. The Zul'aman map chunks were mostly purged of objects but you can still see the shadows of the original object placements for the most part. The Vanilla version of the entrance that was later used for Quel'thalas had trees and terrain matching those seen in Programmer Isle's Zul'aman, indicating that road would have led to Zul'aman. The area was edited in TBC.
I was one of those players who used sticky feet to get into areas I shouldn't have such as using the Mountains right outside ironforge to get to the airfield on top or under stormwind through the terrain glich spot, so yes I visited mount hyjal before flight. As a new player I avoided leveling the normal way, I spotted ppl with the flight master gryphon glitch, was told I had to go to feralas to get a gryphon egg to get it, I didn't know it was a glitch lol. So as a level 10 I made the journey no matter how many times I died, I still soldered on... Was interesting till I was told that it was a bug not an actual mount lol
This was an awesome video Bell! It's really cool to see what the devs planned and how it all unfolded. I think it's cool to see what the ideas were and then what we have today. There is some of it, I'm glad never made it into the game. I'm excited to see how Shadowlands will be!
they took a lot of the "missing" content and added it into future expansions. They could just add them back in rather than as the expansions, just use those assets and open up those zones with the existing framework rather than all the changes they did to the game for the expansions.
I always liked Ultima Online’s player housing system. Can you imagine something like that in WoW? No idea how that would even begin to work, but it would be awesome
shezarrine WoW's default land mass is too small. Having a dedicated continent with an entrance from the unused portal in Stormwind would have worked. Sadly Blizzard didn't have a clue.
17:30 LOL! Methinks you aren't considering what some of us old-timers thought of the lore implications of warlocks joining the factions so soon after the Third War.
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Much of the content/story that was cut can be seen in the RPG Book for example the story behind the darkwhisper gorge is told there.
Hello Mister Bellular, I would just like to say The Runemaster Mechanics were never worked into the Deathknight , they would have been totally different, You can ask Kevin Jordan, Original Class Designer of Vanilla Twitch.tv/KevinJordan
Things i would like to see in modern wow: Guild housing, more PvP content both out in the world and Instanced BG’s, unique lore driven classes like Dks and DHs that aren’t OP for 2 expansions(looking at you Demon Huntards), and unique zones like the ones from TBC they dont have to be PvP driven as seen with the Nazjatar events.
Maybe Kalidar could be used for the Night Elf city being rebuilt and has a smaller tree there, but without it being as high as Teldrassil etc with shipping ports etc.
I do like this Hellfire Peninsula much more, with all the floating elements... Also, there were plenty of video's of people clipping through the maps and finding zones like this :)
Imo classic+ doesn't need to worry about lore beyond vanilla. If they use the CoT as a jumping off point they could explain it in universe as a split timeline. How cool would it be if Chromie, with her modern model, showed up in game to tell us shes investigating an strange temporal anomaly?
There is a Vanilla+ (private) server launching soon that will have a lot of the missing content. Azshara Crater as a BG, Karazhan as a Vanilla raid, and they're opening up Hyjal.
That was interesting stuff. It was almost too much to take in at one listen. Once again, Vanilla is proven itself a worthy game on its own. I am so glad they brought it back.
Imagine Guild Houses, where you could decorate and socialise with your guild. I think as long as there isn't an AH or transmog most players will still have reasons to run around in the larger cities
Man...Runemasters were once planned to be a thing? I've wanted something like that for so long and I had no idea. I even RP as one. WELL. NOW I know what to look up for info on how to better represent what could have been. Thank you Bel
4:00 I don’t really get your point. If their budget was so much smaller and team size. Why wouldn’t they cut things? Why was their content so much more enjoyable than it is now?
ShadowSpanSpb i just disagree. Every raid feels rehashed. The old raids up through cata felt like there was purpose to be there because there was established lore. When we killed illidan or arthas it was important. They’ve botched a lot of shit and made the game feel unrewarding as compared to classic>wrath I’ve played classic through cata the last 6 years and haven’t gotten bored. Their old game has more replay ability and engagement than anything after MoP will ever have
I wish they would use classic as a tool to create new content and an alternate reality. We already have alternate Draenor, might as well make an alternate timeline where they can use new content they scrapped and take the story in whatever direction they chose. I'd play it for sure.
Residential zones are something I have wanted to see since WoD. But in order for it to succeed, it must be a tangent from the story. No involvement of any kind is required to progress the story. Just something on the side players can choose to do. I believe it would open profession opportunities for carpenter, masonry, and sculptor. Carpentry and masonry: Skills to build residential buildings and furniture. Higher levels can build castles and guild halls. However, carpentry and masonry work hand-in-hand. Both carpentry and masonry are required to make higher-level buildings. Keep your eyes open for the Freemason guild. ;-) Sculptors specialize in aesthetics for residential buildings. Fountains, statues, and other bling for a house, castle, or guildhall. A legendary quest chain for sculptor could be the ability to make custom statues of specific players. Like a statue of the GM outside a guildhall. This would be a difficult and long process. As hard as getting a legendary item during its expansion. With it, you will be highly sought after by guilds and others with plenty to spend. I believe that inserting some sandbox concepts into WoW could attract more players.
Random thoughts....Mad Season is awesome and chill. Yes using Twitch to update WoW mods is super efficient. I too remember zoning into Hyjal in Vanilla; I believe it it involved dying next to a certain gate, passing through it while dead, and rezzing on the other side. A lot of the content in this video I remember seeing clips of on a google video set to a song called "God Surrounds us" by Airwave. I had no idea about that Kaldir or whatever it was called BG or the gurubashi catacombs! So Bel...complete history of BC next?
If only Naz'jatar and Nyalotha were Cut Content of BFA...then like Northrend and Outland, they could've been given the respect, care and love they deserved.
What an incredible game Vanilla was. I don't think we will ever see something so great again. Before UA-cam content creators, random wikis were the way to find your way.
Sponsored by Twitch.tv! Warcraft is MASSIVE on Twitch, and you can check it out here: bit.ly/Q1BellularGaming
This time, I recommend watching Esfand, Preach, Sloot or MadSeason! Each of them has a unique style, so pick your favorite and tune in!
If the aberration of "classic plus" were to happen, that would be a big slap in the face for all the OG players.
Fuck "classic plus"
Warcraft is MASSIVE on Twitch?!? Who'd'a thought it!
i wish there would be more famous horde sreamer
This did not age well Sadge
@@ShivaChernobogllklllkplllklllkpllkllllkplllllllllllllllllllllllllllllllllllllllllkiklllllllllllllllllllllllllllllllkpllllilllkilkllkllklkklllllllllllllllllllklllllllkllllllllpo
rip hayven found out about his channel a lil less then a year before his passing but god damn i was a fan from video one.
he was on the fast track to being the best wow you tuber of all time
Me too. Just thinking about how he's no longer here makes me sad, despite the fact that I ever really knew him.
Makes me happy you're promoting MadSeason, he's a great content creator and deserves the growth
I was about to make a comment saying it's cool that MadSeason got a shoutout from Bellular.
To the tippy top
Yes!! Our bullcorn beacon of hope
He was cool until he had a clip of him on a private server leading up to classic's release and he was in a guild that openly advertised as being a whites only, white supremacist guild while I played the same pserver.
@@whitaker_ umm link it
RIP HAYVEN the man with courage the Blozz never had to reforge Quelthalas.
Making Outlands and Northrend whole expansions really was the right call. What they did to Ny'alotha illustrates that well.
I agree but I really dislike the way Blizzard does expensions by making everything else irrelevent
Outland and Northrend were not "expensions" but replacements sadly
@@Titi-pu2hl Yeah I agree on that point, I don't like how they get rid of everything each time a new expansion comes out. Keep what works and iterate on it. Guess they're afraid people are going to be overwhelmed but that can be worked around with introducing ideas during level, but that's too much work for Activision for sure.
@@shadowbird25 I like that they now use old areas for new quests, unfortunately that comprises like less than 5% of the whole expansion.
I actually kinda fine with "expansion-replacements" zones are really seem better.
Probably there were ways, for zones to be a something in the middle of original and "replacement", but atleast with changes to zone in lore (quests, dialogues, ingame books, etc) that will explain why zones look a bit different different.
Im kinda sad though, that there almost whole azeroth is static.
Kinda okay with outlands (at least we had draenor and there's now are light-crazes draeneis, which sounds interesting imo.)
But Kalimdor, Eastern Kingdoms, Northrend. Nothing happens. Well, almost nothing.
Kinda want to put my hopes on scourge invasion in the prepatch/start of new exp, but think it probably will not change anything.
Eh.
Everything from Cataclysm onwards looks up to date. Even just giving each of these zones simple world quests by recycling old content would revive this massive world again.
Rip Hayven. Such good content. Was so sad when I found out that he was so ill.
yo blizz for real we need that hayven tribute pronto, the man literally devoted his entire life to your game and everyone that knew him had only words of praise for him. it has to happen
Blizzard doesn't care about devotement - actually they don't care about shit if it doesn't bring money with the least possible amount of effort.
blizzard only cares about money now.
Thank you so much for the shoutout to myself and the other content creators man! You're big time and we all appreciate you and the great content you put out!
Love the content my guy
Please honor hayven Blizzard, he was amazing and he left us too soon :(
Blizzard PLEASE show respect to Hayven!
Wish we still had someone like Heayven in the community that delved into exploration and how dungeons and maps really looked
I miss Hayven so much.
His Videos were made with so much love.
I am most interested in seeing more content like this. And I just wanted to say thank you for doing all those shout outs, not just to the streamers you mentioned but also to Hayven. I found his channel after he died I am afraid but I do enjoy the videos he published and I hope Blizzard listens to you and us all about putting him in the game as he should be. In truth, a lot of people alongside Hayven deserve to be in the game and I hope for them too. I eagerly await your next video on this journey throughout the World of Warcraft's history.
Hayven was loved. He did great work was a good man and still needs an npc. I also want his fan project finished and imputted in to the game.
I miss hayven, I visit his youtube now and then to check on it. He found so much amazing stuff which intrigues me as a game dev jerk.
Stormwind prison IS NOT Stormwind Vault. The Stormwind Prison in the files was just an earlier, bigger version of the stockades.
Stormwind Vault was meant to be much bigger and would hold very dangerous creatures and beings, similar to Tol'Barad and the Dlaran prison, not just random defias and gnolls prisoners
You're missing some very important cut content such as Uldum,Timbermaw hold, Quel'thalas(especialy zul'aman when it was a whole zone) sadly
Also Grim'Batol, the STV isles, the planned haunted dwarf city dungeon in Old ironforge... The original hero classes concept is really worth talking about too(lvl 60 specializations)
The bits showed by Dodgykebab were on Turtle WoW, a 1.12.1 server that has it and more cut features like vanilla CoT. The survival skill does work well on the server by providing +50 fishing with the fishing boat, extra rested xp with the survival tent and torches that give +4 spirit to party members
Can you link the sources were they got the survival content from?
Björn Bidar idk but I can link you to the turtle WoW site itself and you can try it in game for yourself
turtle-wow.org/
Watching this now with the Dragon Isles finally coming is kinda neat.
Thank you BellularGaming for mentioning Hayven.
His great work should never be forgotten by the WoW community.
Btw, why is almost nobody talking about 40-man Karazhan?
ua-cam.com/video/SX-9kA8hQUk/v-deo.html
Karazhan Crypts would've been an amazing raid
Dragon Isles..
Crazy how much they went back.
RIP Hayven didn’t find his channel until after his passing I love his content and blitz should honor him somehow
man you just make me cry again about hayven
I want Classic+ as well, but i simply do not believe in Blizzard to be able to deliver it properly. I'd prefer they stick to TBC and WotLK since we know it works.
Thank you for giving a "shoutout" to Hayven Games, he really cared for the wow community and he was loved by many!
16:21 I LOVE this look. God I wish that was a part of the vanilla game way back when.
Getting nostalgic memories of exploring Azshara, Desolace, Silithus and the Plaguelands. Those places were almost completely empty. Just huge zones with no quests and no people around other than gold farmers.
I still would love to see a finalized version of Azshara Crater.
rip Hayven. To this day I still go through your whole catalog of videos. Such timeless amazing content.
I think the Kara Catacombs room with the chained people underwater, is another reference to Big Trouble in Little China; the Room of the Upside-down Sinners. The other reference is the Six-Demon Bag trinket.
I've heard plenty with Vanilla, but Bellular definitely does some great research into it all!
I think the idea for zones like Northerend and Outlands was simmilar to some areas we saw in Vanilla like Zul'garub and Silithis. Letting players explore and interact with then expand on them with content patches. This was all likely before Expansions where settled on
Bellular: Twitch, it's a hell of a place for WoW
Blizzard: Ya, we're moving our ESports/Events to UA-cam Gaming
Great job guys on the entire series i loved it
Good video Bell. I don't even play wow anymore, and I still enjoy your content.
Fo3hamm3r Same
Yup. Same here.
Rest in Peace, Hayven. Some of the literal best WoW Content at all. Including the game.
Solid conclusion to the series - would honestly appreciate the other expansions and their 'happenings' on patch-days - but maybe hold on to that when we get Classic TBC;)
also rip Hayven, props for that bit
EUsmongold you should realize that classic tbc probably won’t happen.
imagine thinking tbc classic is coming out lmfaoooooo
Y'all know they started backlogging everything post 1.12 so clapping the BC patches on the Legion Client they use for Classic now wouldn't be a big problem rite?
And you could easily scam people for another 20€ and sell Classic TBC as an expansion lol
You know classic is on a steady decline of player base right
Hayven Games helped me through my mid 20s depression. He was so good at sucking you in to the WoW lore and making you temporarily forget about the problems of the outside world
Wish those old type zone would exist in game just for the sake of being there regardless of amount of content in them. old vast and mostly empty zones were the best. modern "every single rock must have use ingame" type zones don't have as much room to breathe and feel worst overall.
My thoughts exactly. It's a mystery to me how so few people can see this issue in modern gaming (and particularly WoW). For this reason The Barrens and Hellfire Peninsula are some of my favourite zones in terms of atmosphere and world building.
I agree I really dislike those modern zones. Well I like them sometimes but I need both, I need massive empty zones to breath
If I remember correctly Azeroth was meant to be much bigger (like 3 or 5 times bigger) but early in the development they scaled it down. For example, Goldshire was meant to be a proper town and not the redlight brothel we got in the end.
Esfand is the man. Not just a nerd. But a STRONG nerd.
RIP Hayven. I will never forget the sense of wonder his videos inspired, he was the best channel for kids like me who spent hours in vanilla learning how to get access to unfinished or unreleased areas
Big thumbs up for the shoutout for hayven. I still keep my sub on his channel. One of the best for exploring content. I miss his videos :(
7:05 yeah its almost as if they had a comprehensive story and didn't plan on it going on forever and ever until the subs die out. I think I woulda liked it A LOT more than an MMO that never finishes.
Great video and nice tribute to Hayven he sures deserve something from Blizzard. Also very happy to see that you are interested in classic plus it would be great and i'd really love that !
A Twitch Sponsor for WoW streamers is the most natural and least-skippable feeling Sponsor-Drop yet. I loved it, even as somebody who doesn't watch twitch.
If anyone hasn't checked out Hayven, please do. Good vids to start with are weapons lost to history. Also ty for continuing this series Bel. It's your best imo 😁
In addition, there were a couple of islands south of Kalimdor. If you took a hunter and swam out from turtle beach as far as you could go with out fatigue and used the eagle sight you could see it, and it had goblins on them. They were still there when death knights came along and you could ride to them using water walk. (of course that's not to mention the GM island west of teldrassil that was used to temporarily 'lock' up players where were being 'bad'. I read that you could get there using a goblin chute if you could get enough speed and the right launch point). Then there was the lower section of Ironforge which you could only enter when dead, which was later opened up in later expansions.
1:35 & 12:05 - seeing the Dragon Isles as (one of) the final zones has me terrified in 2023..
I'd much rather have guild halls like they did in EQ
I agree player housing would be just as bad as the garrison feature was and I feel guild housing would be a major upgrade to the garrison idea. Heck you wouldn't be alone in dead space and more many people can utilize all the features of guild housing similar to class halls that we got in Legion but in a guild only format. I was hoping they would of built or expanded upon the class halls but like everything else they put something decent or fun in the game then scrap or forget about it.
I think that's even less likely to happen then player housing given how much WoW's game design has tried to stray away from the importance of being in a guild
Idk. I don't mind being solo in garrison or personal house. Would prefer something like garrison even more, if it was more... Eh, variable? If i had more choices to where i want to put buildings and fence/walls. More upgrades. For the size, for, idk, anything. Stuff like that. And be able to destroy buildings.
Like, just put that shit in cosmos, or on some drifting meteors, or some fuckin dimension and etc.
There's so many possible stuff to do. Farming for resources to build stuff. Crafting decorative stuff. Farming decorative shit like monsters heads, bodies to make stuffed animals and monsters. Some artifacts, maybe broken ones.
Animal pens where u can actually see some of your pets being inside or/and walking outside.
Farming for resources, doing side quests and crafting for illusions, to make your place look different (grass, burned, demonic dead place with green flames, filled with ice, etc.)
Even possibilities for donations - to speed up building and, maybe, avoid some of the farming.
It doesn't need to be the centre of expansion. Just let ot be a fine addition for the time being.
A nice place that u would continue to visit not because u need it 100%. But more like because you like it.
Eh. I probably should stop right here, before it's too late. There's already too much.
and spiral knights
Player housing works pretty well in ESO. I think the key is that it should be for roleplaying and cosmetic purposes and not tied into any power gain, nor closely connected with just a single expansion's content (then made irrelevant, like wow always does).
My ideal house(s) would be unlocked with gold, requiring local deeds (questing in the zone or local reputation) and allow high level customisation in what objects you can place in it. Furnitures and objects should make professions relevant again with tailors creating carpets, curtains, flags, herbalists gathering cosmetic plants, enchanters making ritual circles and ghostlights and so on. Having a stable to display favourite mounts or your best pets walking around would be nice, too. Hunters could keep their pets there too, an altar for paladins to pray at etc. Maybe an alternative runeforge for death knights. As for the social aspect: simply allow your party, raid or guild to enter.
But what I'm asking is clearly way too much.
i cant believe you only have 533k of subscribers, it should be in the millions easy
Rest in Peace, Hayven. I keep getting his vids in my recommendations and it's a gut punch of sad every time.
I love how Bellular is refusing to use the Refunded cuts.
Reforged (Refunded) cutscenes
player housing wouldnt draw people from the wider world and the problem with garrisons is they put too much emphasis on end game convenience inside of them. the concept isnt flawed, it was blizzard implementation that was the issue. they took the idea of a player owning a house and created your own personal instanced capital city...
Here's one more thing: Zul'aman was originally going to be in Vanilla and was partially developed before it was scrapped. A few pieces of that map exists to this day as Programmer Isle, a part of the Development map containing Zul'aman map chunks littered with development tests, and a piece of Pre-Alpha Elwynn Forest without any objects. The Zul'aman map chunks were mostly purged of objects but you can still see the shadows of the original object placements for the most part. The Vanilla version of the entrance that was later used for Quel'thalas had trees and terrain matching those seen in Programmer Isle's Zul'aman, indicating that road would have led to Zul'aman. The area was edited in TBC.
Hayven was a true awesome guy, Always looking in the files and bypassing things no1 even knew about.
Mount Hyjal should of been the Night Elf starting zone. Put Darnassus where the destroyed night elf settlement was.
I was one of those players who used sticky feet to get into areas I shouldn't have such as using the Mountains right outside ironforge to get to the airfield on top or under stormwind through the terrain glich spot, so yes I visited mount hyjal before flight. As a new player I avoided leveling the normal way, I spotted ppl with the flight master gryphon glitch, was told I had to go to feralas to get a gryphon egg to get it, I didn't know it was a glitch lol. So as a level 10 I made the journey no matter how many times I died, I still soldered on... Was interesting till I was told that it was a bug not an actual mount lol
This was an awesome video Bell! It's really cool to see what the devs planned and how it all unfolded. I think it's cool to see what the ideas were and then what we have today. There is some of it, I'm glad never made it into the game. I'm excited to see how Shadowlands will be!
I love this series, please continue with the expansions
Just a few days ago I visited Hayvens channel and watch some videos again. He was just so a great content creator and loved WoW. RiP
Re: the flooded room with chained bodies. Very much the same as a room in the movie Big Trouble in Little China :)
This series was amazing and I'd love to see it continue!
We'll meet you in Shadowlands Hayven. You shall always be remembered!
they took a lot of the "missing" content and added it into future expansions. They could just add them back in rather than as the expansions, just use those assets and open up those zones with the existing framework rather than all the changes they did to the game for the expansions.
They'd have to reword them to fit the classic philosophy though, something which would be nice though.
I always liked Ultima Online’s player housing system. Can you imagine something like that in WoW? No idea how that would even begin to work, but it would be awesome
shezarrine WoW's default land mass is too small. Having a dedicated continent with an entrance from the unused portal in Stormwind would have worked. Sadly Blizzard didn't have a clue.
Wasn't Grim batol also a cut instance? Same goes for Uldum.
i kinda hope that most of the cut content comes to Classic after Naxx comes out
17:30 LOL! Methinks you aren't considering what some of us old-timers thought of the lore implications of warlocks joining the factions so soon after the Third War.
Much of the content/story that was cut can be seen in the RPG Book for example the story behind the darkwhisper gorge is told there.
Yes, Esfand is Bae. One of the nicest dudes out there. Check him out.
the cut tunnel inside mc is something i think about everytime, i now set foot inside classics raid
Hello Mister Bellular, I would just like to say The Runemaster Mechanics were never worked into the Deathknight , they would have been totally different, You can ask Kevin Jordan, Original Class Designer of Vanilla Twitch.tv/KevinJordan
Things i would like to see in modern wow: Guild housing, more PvP content both out in the world and Instanced BG’s, unique lore driven classes like Dks and DHs that aren’t OP for 2 expansions(looking at you Demon Huntards), and unique zones like the ones from TBC they dont have to be PvP driven as seen with the Nazjatar events.
Hayven's work is incredible & he is surely missed. Wonderful to see him honored here. 😎👍
Maybe Kalidar could be used for the Night Elf city being rebuilt and has a smaller tree there, but without it being as high as Teldrassil etc with shipping ports etc.
I do like this Hellfire Peninsula much more, with all the floating elements... Also, there were plenty of video's of people clipping through the maps and finding zones like this :)
Mad props for giving a shout out to my boy MadSeason. He deserves more attention.
Imo classic+ doesn't need to worry about lore beyond vanilla. If they use the CoT as a jumping off point they could explain it in universe as a split timeline. How cool would it be if Chromie, with her modern model, showed up in game to tell us shes investigating an strange temporal anomaly?
There is a Vanilla+ (private) server launching soon that will have a lot of the missing content. Azshara Crater as a BG, Karazhan as a Vanilla raid, and they're opening up Hyjal.
Henry M. Interesting, do you know what the name would be?
@@TheHarisBotic yea I recommend joining the discord, it's really active... VanillaPlus.org
Henry M. Sweet, didnt know about that heheh thanks! Would love if blizz/someone builds on the existing Classic style of play!
Love your vids man. As a long time player of the warcraft franchise, I appreciate you bringing this stuff to modern players!
That was interesting stuff. It was almost too much to take in at one listen. Once again, Vanilla is proven itself a worthy game on its own. I am so glad they brought it back.
RIP Hayven
Imagine Guild Houses, where you could decorate and socialise with your guild. I think as long as there isn't an AH or transmog most players will still have reasons to run around in the larger cities
Man...Runemasters were once planned to be a thing? I've wanted something like that for so long and I had no idea. I even RP as one. WELL. NOW I know what to look up for info on how to better represent what could have been. Thank you Bel
4:00 I don’t really get your point. If their budget was so much smaller and team size. Why wouldn’t they cut things? Why was their content so much more enjoyable than it is now?
Raids and zones much interesting now then before, you should be blinded by nostalgia to not being able to see it
ShadowSpanSpb i just disagree. Every raid feels rehashed.
The old raids up through cata felt like there was purpose to be there because there was established lore.
When we killed illidan or arthas it was important.
They’ve botched a lot of shit and made the game feel unrewarding as compared to classic>wrath
I’ve played classic through cata the last 6 years and haven’t gotten bored.
Their old game has more replay ability and engagement than anything after MoP will ever have
ShadowSpanSpb bLiNdSiDeD bY nOsTaLgIa
RoSe TiNtEd GoGgLeS
I didn't even get this video started, and scrolled to the comments hoping to see the word Hayven... I was not dissapointed.
ESFAND POG!!!!!
I wish they would use classic as a tool to create new content and an alternate reality. We already have alternate Draenor, might as well make an alternate timeline where they can use new content they scrapped and take the story in whatever direction they chose. I'd play it for sure.
Residential zones are something I have wanted to see since WoD. But in order for it to succeed, it must be a tangent from the story. No involvement of any kind is required to progress the story. Just something on the side players can choose to do. I believe it would open profession opportunities for carpenter, masonry, and sculptor.
Carpentry and masonry: Skills to build residential buildings and furniture. Higher levels can build castles and guild halls. However, carpentry and masonry work hand-in-hand. Both carpentry and masonry are required to make higher-level buildings. Keep your eyes open for the Freemason guild. ;-)
Sculptors specialize in aesthetics for residential buildings. Fountains, statues, and other bling for a house, castle, or guildhall. A legendary quest chain for sculptor could be the ability to make custom statues of specific players. Like a statue of the GM outside a guildhall. This would be a difficult and long process. As hard as getting a legendary item during its expansion. With it, you will be highly sought after by guilds and others with plenty to spend. I believe that inserting some sandbox concepts into WoW could attract more players.
love the shoutout to madseasonshow. he RULES
A single mention of Hayven made me teary and now my throat hurts. ♥
man, I saw hayven at the bottom right when you were talking about the emerald dream. rip the legend
Random thoughts....Mad Season is awesome and chill. Yes using Twitch to update WoW mods is super efficient. I too remember zoning into Hyjal in Vanilla; I believe it it involved dying next to a certain gate, passing through it while dead, and rezzing on the other side. A lot of the content in this video I remember seeing clips of on a google video set to a song called "God Surrounds us" by Airwave. I had no idea about that Kaldir or whatever it was called BG or the gurubashi catacombs! So Bel...complete history of BC next?
Upside down sinners in Karazhan crypts was referenced from the movie Big Trouble in little China.
Necromancer was reworked into Warlock class. Lot of evidence points towards that.
I’ve always said that flying islands could be part of the housing system because they could be in world.
If only Naz'jatar and Nyalotha were Cut Content of BFA...then like Northrend and Outland, they could've been given the respect, care and love they deserved.
What an incredible game Vanilla was. I don't think we will ever see something so great again. Before UA-cam content creators, random wikis were the way to find your way.
Level Cap 70 explains the Skull-Level plants in one of the caves in Moonglade