The loft handle feels like a terribly imprecise and non-deterministic way to control the loft. I thought after rounding off those 2 outer corners (fillet trick was genius btw) you were going to loft 2 pairs of corner curves first, to serve as rails for the remaining lofts
Wondering if you saw my comment about how to extract a complex pattern off existing object (tire) like pressing clay on round object , peeling it off , and laying it flat
Wow, I wasn’t expecting to need that workaround - extending those edges to create the fillet… I was expecting to be able to fillet 2 intersecting edges by selecting the intersection point (the vertex). Shame on you, Fusion!
Your videos are truly inspiring.
Thank you for sharing them and making them easy to follow.
Keep up the excellent work 👌
Using the extend tool to create the filleted corner is an amazing idea! Great, creative approach. Thank you for sharing.
what an innovative approach to the fillet! i really enjoy your videos!! thank you so much!!
man you amazing, your tutorials are awesome
best fusion tutorials thank you
Ha, that was my question, great to see you picked it up for a tutorial!
Teşekkürler.
Nice. I would have attempted mirroring at 05.27
PERFECT TUTORIAL SIR !
I wonder how a surface sweep would handle the top to side transition as opposed to the loft.. is that one method you tried before settling in a loft?
The loft handle feels like a terribly imprecise and non-deterministic way to control the loft. I thought after rounding off those 2 outer corners (fillet trick was genius btw) you were going to loft 2 pairs of corner curves first, to serve as rails for the remaining lofts
How to convert STL TO SOLIDBODY sir
Wondering if you saw my comment about how to extract a complex pattern off existing object (tire) like pressing clay on round object , peeling it off , and laying it flat
Wow, I wasn’t expecting to need that workaround - extending those edges to create the fillet… I was expecting to be able to fillet 2 intersecting edges by selecting the intersection point (the vertex). Shame on you, Fusion!