Doom 3 - Who Needs Ray Tracing?
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- Опубліковано 7 лют 2023
- #Gaming #DrAce #doom3 #doom
Doom 3's lighting and aesthetics is so good, who needs ray tracing anwyay?
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A 2004 game that had working mirrors, by the way... something modern games struggle to pull off :D
Bang on mate! We all remember the mirror scene in this game :D
Duke Nukem 3D had working mirrors was was released 1996. The player, enemies, dynamic environments and even light changes appeared correctly in mirrors in DN3D. Even text would be correctly mirrored in the mirror and mirrored text on walls was readable in the mirror. All that the game did was re-rendering the current scene again from the perspective of the mirror, turning this image into a texture and using it as the texture for the mirror. In multi player games, this was done separately for each player on his PC, so every player got a correct perspective.
that's cause it duplicates the geometry meaning it only works in very specific circumstances
@@xcoder1122 As you said, it wasn't a mirror, it was the same room rendered again backwards. Its different.
@@pomelomarino7710 How you implement a mirror is irrelevant as long as it produces correct results and acts like a real mirror. E.g. to make shadows plenty of games re-render the same scene multiple times from the perspective of each light source, only only to find out what the light source cannot see and thus must be within the shadow. That's also not how real shadows work but that produces perfectly realistic shadows.
2004 game that began development years earlier everybody. let that sink in. It's cold outside.
What does that sink want now?
nobody needs ray tracing in the first place, because it does nothing new. it is just a gimmick by nvidia to sell more cards and the sad part is, most ppl don't get that.
I have an AMD card mate I don't use ray tracing. It just eats frames
Yeah... same thing when anti-aliasing e.g. first became a thing. People who couldn't afford the hardware: "it's just a gimmick", "It doesn't look realistic" and "it cuts my frames in half"... and the best comment of all: "ppl don't get that." - like being poor makes you smarter or something... xD
A few more years and it will be a standard feature and even you guys will be able to afford it. If you buy an AMD GPU, it's entirely your fault.
@@NinjaContravaniaManX I use a 6900Xt which I bought last year and it's great it was only £200 cheaper than a 3080 that I also wanted so I don't think money is the issue, I can play my games native 4K and 60 FPS and that's all I care for to be honest. I can use ray tracing in some games but then I have to put FSR on and at that point it's not native 4K. Same issue for NVIDIA cards as well, you have to use DLSS so then it's less than intended resolution. It's also nothing to do with being able to afford something and then justifying the purchase, it's just tech and opinions. Ray tracing is cool but it does take a lot of frames that's fact. Every game has that same caveat when tunring on ray tracing. I think at the time I bought my card a lot of my favouite games didn't support RT and they still don't. A lot of modern games now seem to have it which is nice but honestly great dev work with stunning rasterisation can look just as good 👍
@@NinjaContravaniaManXnewer cards like the 30 series have better ray tracing with more realistic light and shadow effects with little fps drops
@@DrAce461
Its a good way to add scene complexity bouncing texture colors into other textures while also adding less static lighting with the ray marching layers. And you always turn on ambient occlusion in games anyway. Its also a great way to get more value out of modern hardware since its shaders are mostly idling in a workload like this.
This doesn't really look good haha. I mean, I deal with path/ray tracing quite a bit in 3D software and it kinda ruins game graphics for you, you start to notice stuff like lack of global illumination, reflections fakery etc. That being said, the way ray tracing is in games right now isn't that great either. The worst part about most implementations is that you're not allowed to tune the amount of light bounces for different types of surfaces. For example, diffuse (rough surfaces, like bricks, unprocessed wood etc.) don't really need more than 2 light bounces. Imagine my shock when I tried out Portal RTX and the default value was like 4 or 6 lol. Total waste of resources that was haha
For 2004 I think it looks fantastic🔥 I really love the lighting in Doom 3
@@DrAce461 Yeah, for 2004 in looks quite great. Also, F.E.A.R. came out in 2005 and it's also quite impressive, you should check it out!
I love F.E.A.R dude! Although only recently have I had the courage to play more of it! 😂
@@DrAce461 You gotta upload more horror stuff here mate, I love to watch that shit haha
Working on it mate 😎 I want to do a lot more with the 2nd channel. I’ve got to find a balance 👍🏻
ermm Doom 3 could do with some? clearly? I like the look but nothing about this is realistic.
It's impressive for 2004. it looks great
I agree. The dynamic lighting in doom 3 and its sister game Quake 4 is really impressive. Lots of very cool lighting and shadow effects that give the game an unequalled atmosphere