Yeah but in modern cods where we have unlimited sprint by default, stamin-up would have to offer something a little different. In this case, a speed boost.
I miss when stamina up nullified the weight penalties of weapons, thus allowing a light machine gun user to sprint just as fast as someone with a submachine gun.
Melee macchiato needs a buff for the punches. It feels so clunky and slow and having the major augments compete for either faster speed, or multi target hit is really rough. Atleast speedup the base punch so it doesnt take like a second and a half to come out. By the time you punch a zombies, they already hit you
WORD! By the time I get to it on Balls I’m always way too deep in zombies to want to punch any! Armored zombies are weak to them but that means the only time I remember to punch a fucker is when he’s plated!
@ Miley macchiato has an argument that lets you back up quicker after a melee kill. I have hope that there’s gonna be ruined to build sickle builds with Arther shroud
Got off my 12 hour shift this morning and put an hour and a half into terminus, it’s so good, I’m so happy as a guy that loved bo3 so much, I barley made it off the first island. Zombies is finally back!
They did an amazing job at balancing the eggs as well. Terminus is quite long and hard plus two boss fights. While liberty falls as super fast and relatively easy compared to terminus.
To start things off, old Deadshot did way more than the locking onto the head. It reduced hipfire spread by 15% and removed weapon sway entirely. BO6 Deadshot also still lock Aim Assist to the head.
@michaelmedina6689 I'd love Double Tap to be back, but with Speed Cola getting one of its abilities as an augment it'd have to basically be Double Tap 3.0 to return.
If anyone wants to know here's what Double Tap has done with its 1 & 2 versions: Increased Fire Rate by 33% Increased Equipment usage rate by 33%, including Bouncing Betties, Claymores and Trip Mines Fires 2 bullets for every 1 used (Double Tap 2 only)
It’s genuinely insane to me the lengths that so many will go to make sure they’re BRIGHT and early to hate these games lmao. It’s almost as bad as people saying “FiRsT” on a video… It can be uploaded 2 minutes ago just for some random dude to copy paste his basic “GAME’s TRASH!!11!1” comment for the 45th time this week
Fr like imagine posting a beta for your unfinished game to get feedback to help your game a make changes then on a social media post you make some dude in the comments “FIX YOUR GAME”
Well it's a little nonsense, because he is omitting details that means he is misrepresenting what the perks do. Speed Cola has different reload speed percentage bonuses based on weapon type, Stamin-up is more about increased tactical sprint than movement speed. For example
I dont care what people say about the game, cold war was my favorite modern cod game and i say was because beyond the bo3 era this is the best zombies maps are sick old prestige is back weapon camos are probably the simplest ive seen the.
@@Westboundandownyou say that like it's a bad thing. Cold war was fun and its main problems were being too easy and not having enough maps. This game solves both of those problems.
Legit just tested this a day ago and I was like “surely PHD will protect me right?” WRONG 😂 it was hilarious to find out the hard way but made for a really funny moment with friends
@@azrael18 same this was the first reason i died ever i got it out of the box and it killed me i was pissed, 4 years apparently and those clowns didnt even test the game
I got it for my son despite both him and I not being a fan of the last one we had, black ops 3 and we are pleasantly surprised. The progression and leveling system helps me not feel like I'm not banging my head against the wall like black ops 3.
Actually on early rounds 0-20 Black ops 6 is way easier, I don't even buy juggernaut until 12+ rounds. Black ops 6 it takes 7-8 hits before you die on round 1. Cold war you can only take 4-5 hits on round 1. I think it's because with Black ops 6 zombies you start with a armor plate. On round 23 with 3 armor plates and juggernaut I took 14 hits and still didn't die in Black ops 6. I've been tested every round, Because zombie deal more damage the higher the round gets. When you get past around 30 it's crazy. It's like the zombies are different they hit you from further away reminds me of Black ops 2 zombies. Also the little bosses are stronger. On round 38 I had 6 manglers it was Crazy. I just kept hiding behind stuff so I didn't get hit. Kind of wish it wasn't so easy to begin with on early rounds. Sucks I have to play for almost 2 hours before it starts getting challenging. Don't think I've ever died before round 20.
@@_Tiki_ What makes getting 30+ rounds too easy is being able to take 14 hits before you go down with Juggernaut and full armor. I don't even get juggernog until round 14+ once you get past round 30 it gets way more difficult though. Black ops 2 you got hit twice on round 1 you was dead. Black ops 6 you spawn in with armor it takes 8 hits before you go down on on round 1 It's almost impossible to go down the first 10 rounds. You can take 4 times '400%' more hits on round 1 on Black ops 6 then you can on Black ops 2. Cold war was 5 hits before you went down now on round 1 now it's 8 WTF. Should be like 3. Then as you get jug and everything have it ramp up from there. But they want to make sure everyone can jump in and play and not die on the early rounds. You know they have to hold everyone's hand.
Something that I found is if you only have one weapon and purchase melee macchiato and switch to your fist both of your hands are the 1 inch punch not sure if speed cola reload speed stacks but I'm going to give it a try
Wow that quick revive health regen delay reduction is game changing. That's as good or better than Jug to people who know how to train properly. I very often take a single hit jumping through gaps but rarely go near death, so faster health regen is a more practical defense increase for sure
Melee weapons were the first weapons I got to diamond. They are so powerful, shove on Jug, quick revive (for the health and regen), Melee macerarto for the damage and staminup for a bit of speed and just spam M1 they reliably 3 hit a manglers and with some of the augments you become a knife machine
sprinting in zombies tends to happen in short bursts, so the short sprint is whats important and it being only 5% is a joke. i thought it felt like i wasnt any faster and now it makes sense
What about Tombstone and Mule Kick perks? 🤷♂️ Are these two newer perks? I just started playing COD so I'm looking to find out what these perks are all about. Thanks bro.
Using the kompact with elemental pop seems to be way more effective against elite enemies (assuming that you have the ammo mod augments that allows them to be affected.)
We can't forget about the augments that we haven't been able to boost most of these perks which is why i think it isn't the best time ro review everything while our arsenal is still weak.
I haven't kept up with COD since bo3. Just played bo6 zombies and my goodness is it nuts. The mobility your character has and the way you can move around the environment makes it way easier than the older zombie games. I went in trying to play it like old school zombies where you are basically grounded before being told you jump over cars and stuff and it was still easy. You have so much room to train and the zombies feel paper thin. You can get away with maneuvers that would have meant instant death in bo3.
@robbijen6979 I wouldn't say it's boring. I find it enjoyable. The increased mobility and the way the maps work now makes it more of a clusterfuck than the older games. You just have to see It for what it is. I don't think it's fair to hold it to the standard of old school zombies because it clearly isn't trying to be that. It's trying to be new zombies. And in my personal opinion it's not bad.
@@myself8354well it is not what the community hoped for I think. But it is personal for everyone I guess. I hoped it to be more like old school zombies with some improvements. I liked the grind and the effort you had to put in to get even to round ten. My first game yesterday I reached round 30 without effort. Kinda takes the grind out of the game.
@robbijen6979 they replaced the micro grind of having to setup mid game with the macro grind of needing to level up the weapons and research augmentations to reach full power. It's basically bo3 on steroids in that regard. I do miss having to earn the overpowered stuff on the map though. Such as having to find the symbols and place the apothican egg on the different circles and kill margwas to finally get the keeper sword that floated around and killed everything for you on shadows of evil, or upgrading the bows on der eisendrache. If I could change one thing about bo6 zombies it would be to bring back map specific elements that are strong but require setup to obtain.
Want remakes so bad. Like both a 1:1 as much as possible Chronicles style as well as a changed up version with creative freedoms. Idea being that the assets are already made so a lot of the cost is shared between the two. I'd also very much like a customizable (or at least selectable options) game mode - make a few curated ones, make some of those still viable for certain challenges or whatever, but mainly for the love of the game I'd like for people to be able to enable, disable, and tweak whatever they want - let them find their joy. Handle whatever repercussions are necessary - does xp per zombie need nerfed if you increase spawn rates and decrease health? Go for it. But for instance, maybe someone doesn't like tac sprint - let them set sprinting to be a bit faster and disable tac sprint. They want to start with a pistol? They probably want to have a weak early game and feel the progression - they want a full and fun challenge - let them increase the challenge of the game in exchange for something without removing the difficulty and undercutting the reason that they're doing this all for. Fewer perks, cost more, stronger? Sure. Armor works like it did in MWZ? Sure, big buff though so obviously that's going to need a balancing change to offset it. Personally, I'd quite like it if the points system granted me points not based on kill but based on % health damage X multiplier - so headshots maybe grant 1.5x and you get the same amount of points per zombie as you already do for killing them - so 2 headshots and a body to kill would reward you more reasonably compared to "no you hit body so body points" in spite of the two headshots. Minor but pleasant. So many thoughts and ideas but honestly just.. so early. So enjoyable m
Rewatching this after the news for the first dlc map, if they introduced melee macchiato and a dedicated melee slot and a “King Arthur” map and don’t have the wonder weapon be a sword like Excalibur that we can hold in our melee slot that gets boosted by melee macchiato, I’m going to be so disappointed
I’ve been playing zombies since the start but i actually have a question does elemental pop count towards kills on a weapon or does it count as “equipment” kills?
Melee Macchiato also destroys zombie armor. It take 2 hits to completely get rid of mangler armor and from my testing this is consistant till atleast round 40(its as far as i made it before dying).
I just wish triple shot applied to the knife, the melee builds would go insane for rounds, but alas, it does not work and only slightly faster knife speed or heal back from knifing works
Deadshot is actually pretty good, In fact I just get it when ever i can. The damage increase may not be that much but remeber that percentage scale with the damage you dealth with, In my gameplay my gun damage per shot is 4k and let said it do not one shot headshot may take 2-3 shot on higher round enermy however that 4k turn in into 4.4k plus when you use an augment that increase critical damage and other perk/mod that damage turn into 6k to 7k. Overall it depend on your build.
Diving seems to overall just protect you from taking some fall damage because I’ve jumped normally off that same ledge and it about killed me one time.
Fully upgraded pack a punch knife with macchiato one hits manglers if you hit their cannon arm until around round 40. My strat is to usually get them away from zombies and then drive by knife them to both save and get more ammo
MrRofflewoffles I’m sure you must be feeling very underwhelmed with how they handles the perks and just how much of a difference they actually make. It’s quite unfortunate but a good COD zombies game is still going to take awhile for them to make. Be patient for it will come soon it’ll just take some more time.
The 30% from speed cola applies to thw weapons acrual reload time so if a weapon has a really slow reload its way more effective then an already fast reload
I tried knife only build and at legendary pap 3 with melee perk I was one shoting manglers in round 35 (as long as you hit the cannon arm). 44k damage if I’m not mistaking
I hopped on since taking a hiatus- reminds me of Cold War but better. Definitely not a bad experience just takes a little getting used to but I don’t see why yall cod fanboys hating on this one. It’s a new experience please don’t judge a book by its cover both maps are pretty fun
Stamina up has never been about the speed boost, it's always been about the amount of time you can run for, hence stamina.
He should’ve checked it with a light machine gun because the “knife” gives a speed boost. It’s an inaccurate test in my opinion.
I like the speed boost
Yeah but in modern cods where we have unlimited sprint by default, stamin-up would have to offer something a little different. In this case, a speed boost.
I miss when stamina up nullified the weight penalties of weapons, thus allowing a light machine gun user to sprint just as fast as someone with a submachine gun.
I forgot to mention I was referring to black ops 1 - 3.
“Things I wished I knew sooner” Bro the game literally just dropped. 😂
Yeah, but he's a youtuber. He's put about 10x the amount of hours into the game than we have.
True😂 but like dude said already, he's put in way more time than us already so yeah he can actually make this vid
Bro played beta and zombies way before we did
Melee macchiato needs a buff for the punches. It feels so clunky and slow and having the major augments compete for either faster speed, or multi target hit is really rough. Atleast speedup the base punch so it doesnt take like a second and a half to come out. By the time you punch a zombies, they already hit you
WORD! By the time I get to it on Balls I’m always way too deep in zombies to want to punch any! Armored zombies are weak to them but that means the only time I remember to punch a fucker is when he’s plated!
Hold melee to pull out your knife. You get the melee damage buff and fast melee speed. Can farm melee kills up to round 14
@@TheVaporwaveExp and then if you are upgrading your melee weapon it just gets stronger and stronger
Still feels really clunky comparred to last games.
@ Miley macchiato has an argument that lets you back up quicker after a melee kill. I have hope that there’s gonna be ruined to build sickle builds with Arther shroud
Got off my 12 hour shift this morning and put an hour and a half into terminus, it’s so good, I’m so happy as a guy that loved bo3 so much, I barley made it off the first island. Zombies is finally back!
Hell yeah man I did the same exact thing this morning when I got home 😂
They did an amazing job at balancing the eggs as well. Terminus is quite long and hard plus two boss fights. While liberty falls as super fast and relatively easy compared to terminus.
@@kyledsedam3660 Thats what she said!
@@kyledsedam3660 they already figured out the Easter eggs??? Damn they were just hunting last night when I went into work
@@aidans4588 liberty falls was found in 40 minutes although terminus took a few hours
To start things off, old Deadshot did way more than the locking onto the head.
It reduced hipfire spread by 15% and removed weapon sway entirely.
BO6 Deadshot also still lock Aim Assist to the head.
Wish we still had double tap
@michaelmedina6689 I'd love Double Tap to be back, but with Speed Cola getting one of its abilities as an augment it'd have to basically be Double Tap 3.0 to return.
If anyone wants to know here's what Double Tap has done with its 1 & 2 versions:
Increased Fire Rate by 33%
Increased Equipment usage rate by 33%, including Bouncing Betties, Claymores and Trip Mines
Fires 2 bullets for every 1 used (Double Tap 2 only)
I miss the Cold War versions tbh they were so broken with the upgrades and let's be honest when was zombies supposed to be about balanced
@@Falseidoles58 agreed cold war by far best zombies open world game ever 🎉
Can't wait to start playing. Been following your content since you started. Glad you are doing well now.
Soon as I get off work its game time
Me too let’s get it 🫡
Put the fries in the bag lil bro
I'm 25 and I'm a mechanic 💀
@@imhxly9747I bet you don’t even have a job. Even still never knock a man’s hustle! Atleast he’s earning
@@imhxly9747he already ate the fries
I miss double tap
Is it gone?
@@elinfantbag6653been gone since BO4
@@BobCalter-j6n you forget about MWZ?
@@0rbital116 MWZ didn't have double tap
@@0rbital116it was but it was like this its a hidden perk of another i think stamin up or speed cola
It’s genuinely insane to me the lengths that so many will go to make sure they’re BRIGHT and early to hate these games lmao. It’s almost as bad as people saying “FiRsT” on a video…
It can be uploaded 2 minutes ago just for some random dude to copy paste his basic “GAME’s TRASH!!11!1” comment for the 45th time this week
Fr like imagine posting a beta for your unfinished game to get feedback to help your game a make changes then on a social media post you make some dude in the comments “FIX YOUR GAME”
Waking up at 1 AM to clock into their shift at the 24/7 hater factory
I stg it's so weird how badly people want things to suck, like bruh go pound sand and sit on a pile of glass
They feel kool, like they're finally in a group where they belong(CoD Haters). They buy the game every year to hate on it, makes no sense to me!
The speedcola plate mechanic is NOT hidden at all, it’s literally in the perk description
Which he mentions in the video.
@@Baronvaughn473 which he calls the hidden bonus which it isn't
If you use a flip mag with speed cola, you never reach for the another mag, you always just flip it
But then you have less total ammo so you have to buy ammo more often and make less points per mag.
Love the no nonsense
Over a decade of no nonsense and still going
Well it's a little nonsense, because he is omitting details that means he is misrepresenting what the perks do.
Speed Cola has different reload speed percentage bonuses based on weapon type, Stamin-up is more about increased tactical sprint than movement speed.
For example
@@thebritishviking this comment is nonsense
Insane how much coverage you've been able to get out in such little time. Best guides on UA-cam 🤘
I dont care what people say about the game, cold war was my favorite modern cod game and i say was because beyond the bo3 era this is the best zombies maps are sick old prestige is back weapon camos are probably the simplest ive seen the.
There's 4 tiers of mastery camos and each one is locked behind another challenge. Bo3 was way simpler
I'm having a lot of fun in this game. I just hope they get more experimental and crazy with maps moving forward.
Fr, the core is fun It just requires some map with a unique art style and vibe
@@huntish3760 u played the campaign?
@@S3raphima terminus is pretty good tho
It’s so peak 😭😭😭
Why?
@vibepenguin4459 he's being sarcastic. This is literally cold war with new maps & guns.
@@Westboundandownthat’s not even true, both maps don’t even feel like Cold War
@@Westboundandownyou say that like it's a bad thing. Cold war was fun and its main problems were being too easy and not having enough maps. This game solves both of those problems.
@Westboundandown lmaoo hes not being sarcastic maybe too you i mean if u hate the game no need to watch videos about the game smh
So Melee Macchiato is just double tap for melee weapons?
Fun fact about PhD Flopper, it does NOT protect you from the artillery strike killstreak. That was fun to find out
Legit just tested this a day ago and I was like “surely PHD will protect me right?” WRONG 😂 it was hilarious to find out the hard way but made for a really funny moment with friends
@@azrael18 same this was the first reason i died ever i got it out of the box and it killed me i was pissed, 4 years apparently and those clowns didnt even test the game
I wasn't expecting a Ronseal reference.
Nice 😂
Key for jet gun drops from a groundskeeper in the graveyard
I can't believe it, this game, it's good
How did we get this game after the atrocious mw3
And it's actually challenging
It gets crazy around round 20
@@Kotsu-no6sr true
I got it for my son despite both him and I not being a fan of the last one we had, black ops 3 and we are pleasantly surprised. The progression and leveling system helps me not feel like I'm not banging my head against the wall like black ops 3.
Zombies feel harder than cold war. Maybe cold war was too easy but round 30 in cold war was hard but very manageable
Actually on early rounds 0-20 Black ops 6 is way easier, I don't even buy juggernaut until 12+ rounds. Black ops 6 it takes 7-8 hits before you die on round 1. Cold war you can only take 4-5 hits on round 1. I think it's because with Black ops 6 zombies you start with a armor plate. On round 23 with 3 armor plates and juggernaut I took 14 hits and still didn't die in Black ops 6. I've been tested every round, Because zombie deal more damage the higher the round gets. When you get past around 30 it's crazy. It's like the zombies are different they hit you from further away reminds me of Black ops 2 zombies. Also the little bosses are stronger. On round 38 I had 6 manglers it was Crazy. I just kept hiding behind stuff so I didn't get hit. Kind of wish it wasn't so easy to begin with on early rounds. Sucks I have to play for almost 2 hours before it starts getting challenging. Don't think I've ever died before round 20.
I feel like movement makes this zombies too easy, getting to 30+ without even being close to going down is pretty cracked, fun asf tho
@@_Tiki_ What makes getting 30+ rounds too easy is being able to take 14 hits before you go down with Juggernaut and full armor. I don't even get juggernog until round 14+ once you get past round 30 it gets way more difficult though. Black ops 2 you got hit twice on round 1 you was dead. Black ops 6 you spawn in with armor it takes 8 hits before you go down on on round 1 It's almost impossible to go down the first 10 rounds. You can take 4 times '400%' more hits on round 1 on Black ops 6 then you can on Black ops 2. Cold war was 5 hits before you went down now on round 1 now it's 8 WTF. Should be like 3. Then as you get jug and everything have it ramp up from there. But they want to make sure everyone can jump in and play and not die on the early rounds. You know they have to hold everyone's hand.
@@chrishotham2854 facts takes forever to die, the training areas too are pretty large, very hard to mess up and die early
Ey man real shit
Glad to have you back
Not only for zombies
But haven’t seen you having this much fun in a LONG time 👹
For melee macchiato you could also pack a punch your knife to make it stronger too
Haven’t played call of duty since the old G ones but this one instantly got my attention. Loving it. ❤
"It's hard to trigger diving to prone fall damage" evidently Milo doesn't constantly chuck himself off of high places like I do
Stamin up has a augment for no fall damage fyi and phd has one for just falling from a height will trigger a boom
Good to know Melee macchiato because I love knife builds in zombies. Thanks as always
You can replace plating while sliding down a slop, too, makes it wicked . Check
Anyone else really missing the Real Life Easter Egg quest?? I would watch the HELL out of a Milo Travel Vlog!
For your measurements you could use the automatic sprint / automatic tac sprint to minimize human error
Something that I found is if you only have one weapon and purchase melee macchiato and switch to your fist both of your hands are the 1 inch punch not sure if speed cola reload speed stacks but I'm going to give it a try
It wasn't a noticeable increase in speed might be worth it with augments but it was a fun experiment
Mr rofflewaffles on grind time
Thank s my milo appreciate the time n effort 👌 💪
Who else was pissed tombstone, mule kick, and death perception kicked the bucket and in return we got melee macchiato
HESSS BACK
We appreciate you and the work you do Milo know this your hard work and fun helps us in our hard times
Much ❤️🔥, u saved me a lot of time with ur vids 💪❤️🔥🤩
Wow that quick revive health regen delay reduction is game changing. That's as good or better than Jug to people who know how to train properly. I very often take a single hit jumping through gaps but rarely go near death, so faster health regen is a more practical defense increase for sure
These guides are milo guides. Deep dive 💪🏻.
mustang and sally is op always buy the pistol for 750 in spawn for pap until u unlock it
Great video
"Hidden abilities of all the perks" proceeds to show us normal descriptions of them 😂😂😂
Milo goes hard in the paint for us!
On top of ammo mods and rarity upgrades, you can also pack-a-punch your melee weapon
Melee weapons were the first weapons I got to diamond. They are so powerful, shove on Jug, quick revive (for the health and regen), Melee macerarto for the damage and staminup for a bit of speed and just spam M1 they reliably 3 hit a manglers and with some of the augments you become a knife machine
I’m loving the game bro we’re so back😭
Love it man I missed the feeling of trying out guns and fucking around
How are you playing/streaming and uploading videos at the same time
He has a team that he works with to get it all done and edited, a very well oiled machine!
He has an editor
He has a team helping him when a new COD launches
I wish the maps were better, I hate playing in Cold War bland looking maps 😭
Wdym Terminus is like pure green and blue that ain’t bland
@@unitgamex2972but it runs in Cold War's engine :/ and that sucks
I’m having so much damn fun. I’m pleasantly surprised
sprinting in zombies tends to happen in short bursts, so the short sprint is whats important and it being only 5% is a joke. i thought it felt like i wasnt any faster and now it makes sense
It used to be 7% in older Cods so its not that big of a nerf
I’m glad we actually got some decent zombies so far, excited for the EE’s too be found out
YO TIMESTAMPS WHENEVER YOU CAN LUB U
Been at work thinkin bout all the zombies and xp ill be getting
What about Tombstone and Mule Kick perks? 🤷♂️ Are these two newer perks? I just started playing COD so I'm looking to find out what these perks are all about. Thanks bro.
I never knew phd flopper made explosive damage go away that’s crucial. That’s grave.
Only thing holding me back from BO6 zombies is Tarkov Halloween event, soon as those are over its back to BO6 😂
Using the kompact with elemental pop seems to be way more effective against elite enemies (assuming that you have the ammo mod augments that allows them to be affected.)
We can't forget about the augments that we haven't been able to boost most of these perks which is why i think it isn't the best time ro review everything while our arsenal is still weak.
I haven't kept up with COD since bo3. Just played bo6 zombies and my goodness is it nuts. The mobility your character has and the way you can move around the environment makes it way easier than the older zombie games. I went in trying to play it like old school zombies where you are basically grounded before being told you jump over cars and stuff and it was still easy. You have so much room to train and the zombies feel paper thin. You can get away with maneuvers that would have meant instant death in bo3.
Yea it’s boring now. To easy, to many bullshit in the game. They failed us again
@robbijen6979 I wouldn't say it's boring. I find it enjoyable. The increased mobility and the way the maps work now makes it more of a clusterfuck than the older games. You just have to see It for what it is. I don't think it's fair to hold it to the standard of old school zombies because it clearly isn't trying to be that. It's trying to be new zombies. And in my personal opinion it's not bad.
@@myself8354well it is not what the community hoped for I think. But it is personal for everyone I guess. I hoped it to be more like old school zombies with some improvements. I liked the grind and the effort you had to put in to get even to round ten. My first game yesterday I reached round 30 without effort. Kinda takes the grind out of the game.
@robbijen6979 they replaced the micro grind of having to setup mid game with the macro grind of needing to level up the weapons and research augmentations to reach full power. It's basically bo3 on steroids in that regard. I do miss having to earn the overpowered stuff on the map though. Such as having to find the symbols and place the apothican egg on the different circles and kill margwas to finally get the keeper sword that floated around and killed everything for you on shadows of evil, or upgrading the bows on der eisendrache. If I could change one thing about bo6 zombies it would be to bring back map specific elements that are strong but require setup to obtain.
@@robbijen6979 Then turn on rampage or whatever that is called... good luck to getting to round 10
It’s called a dolphin dive….. still love you
Want remakes so bad.
Like both a 1:1 as much as possible Chronicles style as well as a changed up version with creative freedoms. Idea being that the assets are already made so a lot of the cost is shared between the two.
I'd also very much like a customizable (or at least selectable options) game mode - make a few curated ones, make some of those still viable for certain challenges or whatever, but mainly for the love of the game I'd like for people to be able to enable, disable, and tweak whatever they want - let them find their joy. Handle whatever repercussions are necessary - does xp per zombie need nerfed if you increase spawn rates and decrease health? Go for it. But for instance, maybe someone doesn't like tac sprint - let them set sprinting to be a bit faster and disable tac sprint. They want to start with a pistol? They probably want to have a weak early game and feel the progression - they want a full and fun challenge - let them increase the challenge of the game in exchange for something without removing the difficulty and undercutting the reason that they're doing this all for.
Fewer perks, cost more, stronger? Sure.
Armor works like it did in MWZ? Sure, big buff though so obviously that's going to need a balancing change to offset it.
Personally, I'd quite like it if the points system granted me points not based on kill but based on % health damage X multiplier - so headshots maybe grant 1.5x and you get the same amount of points per zombie as you already do for killing them - so 2 headshots and a body to kill would reward you more reasonably compared to "no you hit body so body points" in spite of the two headshots. Minor but pleasant.
So many thoughts and ideas but honestly just.. so early. So enjoyable m
I knew all this I was more about the hidden abilities like how PhD can be used while sliding
Rewatching this after the news for the first dlc map, if they introduced melee macchiato and a dedicated melee slot and a “King Arthur” map and don’t have the wonder weapon be a sword like Excalibur that we can hold in our melee slot that gets boosted by melee macchiato, I’m going to be so disappointed
I’ve been playing zombies since the start but i actually have a question does elemental pop count towards kills on a weapon or does it count as “equipment” kills?
Melee Macchiato also destroys zombie armor. It take 2 hits to completely get rid of mangler armor and from my testing this is consistant till atleast round 40(its as far as i made it before dying).
I just wish triple shot applied to the knife, the melee builds would go insane for rounds, but alas, it does not work and only slightly faster knife speed or heal back from knifing works
Deadshot is actually pretty good, In fact I just get it when ever i can. The damage increase may not be that much but remeber that percentage scale with the damage you dealth with, In my gameplay my gun damage per shot is 4k and let said it do not one shot headshot may take 2-3 shot on higher round enermy however that 4k turn in into 4.4k plus when you use an augment that increase critical damage and other perk/mod that damage turn into 6k to 7k. Overall it depend on your build.
Does melee mchiachto (ik I misspelled) augments work on your knife cuz the multi hit one would be incredibly useful for camos
I kinda thought this was gonna go over the augments and explain those. Good vid tho
How do you replate just one plate at a time?
i know your pumping out these videos, but chapters would be nice :)
Diving seems to overall just protect you from taking some fall damage because I’ve jumped normally off that same ledge and it about killed me one time.
Man I have to say this is totally unrelated but the beam smasher boosting damage to enemies fucking rocks
Fully upgraded pack a punch knife with macchiato one hits manglers if you hit their cannon arm until around round 40. My strat is to usually get them away from zombies and then drive by knife them to both save and get more ammo
I’m finding on the majority of guns that the damage you deal harshly falls off after round 40
ive been having so much fun since yesterday morning cuz i moved to new zealand😂
MrRofflewoffles I’m sure you must be feeling very underwhelmed with how they handles the perks and just how much of a difference they actually make. It’s quite unfortunate but a good COD zombies game is still going to take awhile for them to make. Be patient for it will come soon it’ll just take some more time.
I just want doubletap back
Awesome update
The only good thing about the tunder shot is to place the boats to make walls😅😂
Am i tripping or was double tap supposed to be in bo6
Campaign got more aura than Lib Falls
is the knife like a 3rd weapon then? if so thats kinda huge
The ldbr not working with PhD is ridiculous, it makes the scorestreak useless
The 30% from speed cola applies to thw weapons acrual reload time so if a weapon has a really slow reload its way more effective then an already fast reload
Stamina up severely nerfed since Cold wae
I tried knife only build and at legendary pap 3 with melee perk I was one shoting manglers in round 35 (as long as you hit the cannon arm). 44k damage if I’m not mistaking
Why was Mule Kick not added?
So that it can be added as new content later on
@@al23432that’s dumb tho. Mule kick should be there day one literally an amazing perk 🥲
black ops cold war quick revive will always be the best
I miss widows wine sooooo much. Electric cherry as well.
imagine waiting 4 years for this😭😭😭
Glad I waited this is peak
@@chaseginnatystudentehs2820 delusional
Whats strange is you can get trapped from a train then just hop onto something n escape
I didn’t even know about perks until today I’m dumb. I managed to make it to round 35 without a single one 😂
I think it's neat
What level does prestige unlock? 35 like BO3? Or no?
Full pack baseball bat with melee macchiato was fucking up manglers in the 20’s
To be fair, most of te perks seem a bit nerfed. Deadshot and staminup for example
Dead shot daiquiri only increasing 10% damage is crazy. Should be like 30% minimum
I hopped on since taking a hiatus- reminds me of Cold War but better. Definitely not a bad experience just takes a little getting used to but I don’t see why yall cod fanboys hating on this one. It’s a new experience please don’t judge a book by its cover both maps are pretty fun