@@madmontys6dofmotionplatfor386 - 01:52 - When you light the burners you should be wiping out the controls before you salute to ensure all control surfaces are free and correct.
Flight sim were definitely the most fun I ever had with VR headsets. It's crazy how it gives everything scale and it feels like you are actually in it.
no you dont. you have to save up and have space. thats about it. wives and husbands arent wardens. if you have someone that behaves like one you are probably in an abusive situation
@@lowlowseesee Yeah the whole "My wife doesn't let me X" thing is really weird when you think about it. Imagine a woman saying "I wish I could have X but my husband won't let me." All of the sudden it sounds like an abusive situation
Wow - you have really good eyes to have discovered this. After working with Motionsystems on the motion profiles, I came across the topic of landing gear and made the suggestion to implement a short motion when retracting and extending the landing gear. They did a great job. I've now also installed a Buttkicker and it feels super real. Even when I roll over the arrester cable covers on the aircraft carrier, the platform reproduces every bump. It feels ultra realistic...
Sir that's one the best thing i have came across today and it made my day. Hats off to. Hope to see some more videos in different air craft. + Do some tanks , cars , etc..
Man that is some little flight sim you got there. Shit I'm jealous. I wouldn't even leave the house, just hook me up to life support if I had that in my living room
And that, my friend, is how it begins....with a dream! From there, the passion grows and makes you work towards fulfilling that dream!😉 For me, it started when I was a kid looking at airplanes flying over our house! Then as a teen, I discovered the PC and flight simulators. Then a little over a decade later..flight school and my Private Pilot's License. My ultimate dream was to become a fighter pilot. However, I've had to live that dream virtually in VR, lol. Just added my 6DOF rig...PT-Actuator. Loving it tremendously!
@redtailpilot When I hit the lotto, I had the honor to crew uh1's and then uh 60's for 4.5 years. I , at age 60, can not get this out my blood. I truly am in awe.. Glad almost all your dreams have come true, and honestly, nothing better after a mission, sit and smoke and joke with friends online, 🤣🤣🤣
@@bulletstop100 that's awesome! Wow, UH-60. Much respect sir. And here I was thinking you were a young kid with a dream, lol. We're roughly the same age. I'll be 59 in October
It'll swing to both sides I think. Motion sims don't replicate the plane's exact attitude, they replicate how it feels. That's why it pitches up when he accelerates
@famlrnamemssng Yes and in some software such as FlyPt, you can apply filters such as "washout", which will cause the rig to slowly return to center, instead of an abrupt move when rolling past inverted.
yeah, sealt belt would make the immersive feeling even better, but in VR I have to turn around quite a lot while dogfighting and sealt belts restrict me a lot in this.
VR motion compensation, seriously I had never thought of that but so crucial! At the price of this honestly I'd probably just buy a part of an actual airplane (like few people buying a plane together) xD But that would just be a Cessna; to get that sort of fighter experience IRL is going to be expensive as hell. Sick setup!
Was that the 2 wire you hooked? That’s awesome!! I hope it’ll fit in Santa’s Sled because I’m sending him a text right now demanding this for Xmas. Very cool!
Funny thing is this is the future of air combat. We will sit in safe spaces and fly combat aircraft. Before anyone says AI, that is a long way off, maybe a decade or more until we turn combat aircraft loose without human intervention. I know all about Loyal Wingman but those aircraft will still have human control when needed.
Little question here : How the vr helmet make the difference between seat movement and your head movement ? I mean when you accelerate your seat go back so does your head no ? You should look at the sky in game no ?
@@Katagenaa very good question! What you are asking for is called „motion compensation“, meaning, that all VR motion resulting from platform motion must be ignored. Such motion compensation is implemented in the manufacture‘s software of Motionsystems. That‘s why I keep being centred on the cockpit.
Too cool! One thing I don't understand on the motion is when you launch it pitches you up at about 30° and when you land it pitches you down about 45°. I guess in VR it might feel correct, but if not in VR it would be very wrong feeling if you were looking at a stationary screen since you don't get tipped backwards, you get pushed back in your seat, etc. Also when you were banking it didn't tilt you at all. Again though, I'm sure in VR your senses don't notice it and it would be more focused on pitch as you pull through the turn, but yet again out of VR seems like it would feel wrong. Great video though. I'm building two rigs currently and both will have motion (someday) :)
Sorry for the late reply, pre-Christmas stress :-) First, the optics of the camera seem to be deceiving, the platform has maximum pitch of 30° to the front as to the rear. The fact that there is slightly less pitch to the rear on takeoff than to the front on landing is simply due to the slightly greater deceleration on landing compared to acceleration on takeoff. The platform transmits the values of DCS, which are very realistic. If I understand you correctly, you expect a "hit in the back" when landing. There is also a "hit in the back" via the heave movement, but the decisive force is the deceleration due to the braking and thus the pitch forward. If you wanted to fly with a monitor, this is only possible via a mounting on the cockpit, in contrast to many racing simulators, where the screen is static on the ground in front of you. The platform moves too much for you not to have to constantly adjust your viewing direction. Therefore, the screen has to be constantly in front of you, whereby the real immersion feeling only happens with VR, of course. Keep that in mind when building a plattform. The missing roll to the side in the turns is thus correct. You fly a so-called clean turn, without lateral forces (the center of gravity always remains directed downwards). It would feel quite wrong if the platform rolls to the side. Rolling movements of the platform only happen when you experience strong lateral forces, e.g. in turbulence or during a crash landing (see my other video). Hope this helps you!?
I did a 'simulator' at the museum of flight that could roll all the way over so you could be inverted. If you did a 90 degree banked turn it would tip you 90 degrees. I have never felt so ill after just ten minutes - the visuals and motion mismatch was awful. This set up looks spot on.
Good lord that’s amazing, now all you need is cardboard cutouts of jet pieces haha😂. I’m jelly af I’m gonna get flight sticks soon but man this is amazing.
Actually I did had to wait until I could afford a house. Fortunately, within the years of waiting for a house the motion platforms made a huge development step forward…
I would be very happy to buy a real airplane for just 32k more, but after flying myself (without my own airplane) I know that the airplane won't stay in the air for long for such a price...😅
Greetings! If she only knew the cost of maintenance on an aircraft, either helicopter airplane or racing vehicle, then understanding that you will be enjoying yourself, with your children or maybe her if she is interested, you will be doing a hobby you love, in the safety of your house and avoiding any lawsuits that will come with harming people or property in the process, if an account occurs! This one tells you, she have to be blessed in order to have someone in her life that wants to spend quality time with the family! Lady please, be grateful for what you have! May the Lord Almighty bless you and all of your family members an have a wonderful day!
The front/back rotation looks correct, but heave looks like it's setup opposite. Have you tried switching it? During takeoff, the seat should push into your back, not pull away from it. During landing, the seat should pull away from your back, not push forward. Looks like a lot of fun, regardless.
Someone is looking very closely! However, I think you are mixing up the term Heave, which describes the vertical movement of the platform, with Surge, which describes the horizontal movement. The platform does it right with Surge, when accelerating strongly it moves forwards jerkily so that I am pressed briefly and strongly into the seat, the platform immediately compensates for this movement with a slow (imperceptible) movement backwards to return to the centre position. You can probably see the slow movement rather than the jerky snap forwards, which happens at the same time as the pitch movement. When landing, it's exactly the opposite - the platform has to jerk backwards to give me the feeling of being thrown out of the seat... Hope that helps you! PS: The same principles apply to Heave, which also works with vertical acceleration
@@madmontys6dofmotionplatfor386 Ah yes, I was mixing up my terms... and now that I'm watching even more closely, I see it now. What I was originally seeing is the return-to-center motion. Now that you explain this, I can see even better. Thanks! I appreciate the response and explanation.
Does the motion sim move/rock in rough seas when you are just sitting on the deck? I also noticed the movement of the rig does not match the motion of the game in the video (??) Especially from 02:20 and on the footage seems out of sync when banking sharply the motion platform hardly moves. But maybe it is too subtle to see. But it sure looks like a sweet setup!
Yes, the platform moves even when the aircraft carrier sways in heavy seas. However, these are of course slight movements, as the maximum deflection must correspond to 9g. As far as your perception of a turn is concerned, there is often the (unfortunately wrong) opinion here in the forum that the platform should roll to the side in turns. Rolling to the side simulates lateral forces (such as in a turn on a racetrack). But there are no lateral forces in turns when flying - think of your drink in an Airbus/Boeing, it never spills out to the side in turns. It's the same in a jet, the turn leads to an increase in vertical forces, so the platform pitches backwards, but not to the side. If there were lateral forces (e.g. in a crash), the platform could roll to the side by up to 30 degrees. However, Motionsystems has a built-in function that allows the platform to roll to the side in turns, but this feels completely wrong to me (as a private pilot), so I leave it in what I consider to be the correct settings. I hope this helps you.
This should be mounted inside a Sphere with rolling tracks . Imagine if you could do a loop or roll and your strapped in . That would be the real life experience.
Looks very interesting, the system appears to be very lively and active for its size. Do you know if it's possible to tune the motion cueing algorithm?
Of course you can. The software of Motionsystems has a big range of possible settings. For every force (longitudal, lateral, vertical) and attitude of the plane (like pitch, roll…) you can adjust the intensity (max. movement) and the liveliness (speed of plattform movements) not only for being airborne, but also independently for being on the ground (taxi, takeoff etc). There is actually nothing you can‘t tune…
A really legitimate question! The platform has now been in operation for 3 years and the joy of it is getting bigger rather than smaller. My cockpit has expanded considerably (Brunner FFB joystick, Virpil Collector, Winwing F18 MIP, F 16 ICP, PTO 2, Buttkicker), but unfortunately I can't find the time to make a new video (busy at work and with the family). Motion compensation works 100% at all times. In addition, the software is being rapidly updated with new features, e.g. vibrations during missile launches, chaff/flares, simulation of the ejection seat, etc. If something doesn't work, there is personal support from their CTO, even on Sundays. Incredibly good customer support. In this respect, my expectations have been exceeded by far.
@@madmontys6dofmotionplatfor386 great to hear, mate!! by the sound of it, it has paid back and still building it up! keep it up and enjoying it... and share us video when time permits... cheers
The only way to simulate the G-force pulling downwards would be to install this setup in a centrifuge. Let’s crowd fund this guy to make that happen so we can all play it.
The manufacturer of the Motionsystems platform provides plug&play-capable software that automatically reads the G-forces from all (common) games and transfers them to the corresponding movements of the platform. Of course, you can make completely different settings for the movements in the software setup for each game so that it meets your requirements.
I can tell from the monitor of your left eye that there is a delay in the head tracking compensation for your movement. I have been sceptical of something like this in VR for this reason. Do you know if solutions to this have been better implemented today? I would assume it requires someone to make a driver injecting some filter to the headset's tracking, so that the positions can be adjusted with compensation of what the motion platform is doing. All without introducing latency. Do OpenXR have an API that supports this perhaps? In any case, this is my concern holding me from introducing any motion platform to my VR setup.
The platform movements are compensated for by the manufacturer's software. This not only works perfectly, but without any delay. You only have to calibrate your position once per game (this can now also be done automatically) and the software calculates every movement of the platform, however small, from the virtual movements of the VR headset. There was a time when the compensation wasn't synchronised in a rally game and I couldn't drive 500 metres before I felt really sick. That was quickly fixed. Now, the compensation is perfect for all games supported by Motionsystems, there is no time lag. My video seems to be a bit deceptive, but you can believe me. Otherwise, you would experience motion sickness within a few minutes.
Was hat der Spaß alles in allem gekostet? Ich schätze mal mit allem drum und dran, Aufbau, Transport usw. um die 30k €? Und wie ist das wenn du von Kampfjet auf Linienflugzeug oder sowas umsteigen willst, ist das kurzfristig und einfach umstellbar bzw. konfigurierbar? Wie war der Kontakt usw. mit unseren polnischen Nachbarn? Sorry für die vielen Fragen. 😅
Hey Juan, da liegst Du in der Schätzung wohl nicht ganz falsch. Ich war damals bei knapp über 20k, aber die Preise haben angezogen. Mittlerweile ist mein Cockpit massiv erweitert (viel von Winwing), plus Buttkicker und ganz neu der Seatbelt Tensioner von Qubic System. Die Umstellung der Software für ein Linienflugzeug dauert 1 Sekunde, Du musst nur zB den FS2020 auswählen und den dann starten. Bei der Hardware kommt es auf Deinen Geschmack an. Ich fliege selten Linie, daher fliege ich den auch mit Joystick und nicht einem Yoke. Aber das könntest Du problemlos umbauen. Das Cockpit habe ich selber individualisiert, von Kampfjet zu Rennsimulation mit Lenkrad und Pedalen dauert der Umbau bei mir weniger als 5 Minuten. Einen Yoke und ggf. Schubhebel rechts (statt links) könntest Du je nach Setup wohl viel schneller hinbekommen. Am Ende kaufst Du die Plattform und baust Dir Dein Cockpit oben drauf selber. Ich würde heute schon gar kein Monstertech mehr kaufen sondern die Profile direkt bei Alu-Profilherstellern kaufen und selber konfigurieren. Das ist günstiger und individueller. Und unsere polnischen Nachbarn sind das Highlight schlechthin. Mega zuverlässig im Sale und noch viel besser im Aftersale. Auf Discord schreibst Du wünsche / Anregungen oder Probleme und die sind gefühlt 24h online. Du merkst einfach, dass das eine kleine Community ist und Du da direkt mit dem CTO (heißt Pawel) sprechen kannst. Der Kerl zaubert regelmäßig neue Features aus der Hutschnur. Z.B. dass die ganze Plattform beim Strömungsabriss nun rüttelt. Einfach nur geil... Hoffe das hilft Dir weiter!
how do you disconnect the movement of the rig from the head tracking? i.e. when the thing pitches forward, if you don't move your head relative to your seat, the VR image should make it look like you are looking down.
What do you mean with vertical movements - heave? Heave only simulates short bursts of vertical g, that only occurs on landing and turbulences... But it is simulated very well.
Yes - software of the platform is compensating all the platform/seat movements so that the headset behaves like on a normal, not moving seat. It is called "VR motion compensation".
I am happy to share my standard answer to this question, which is often asked:: This is unfortunately a common wrong assumption, that the platform should roll to the side in turns. When I drive through turns in a racing simulator, the platform rolls strongly to the side because I have lateral forces. In an airplane, however, there are virtually no lateral forces because a cleanly flown turn always results in a pure, vertical G-force. I am a private pilot myself and have learned to fly "after the ball" of the turn coordinator. You surely know it from general flying. Have you ever had your drink spill to the side during a turn of an Airbus? Exactly not... Therefore - the tighter the turn, the stronger the vertical G-forces and thus the pitch to the rear, but never to the side. MotionSystems, however, has introduced a slider that makes it possible to simulate banked angles in turns. Some people think this is necessary, but as a private pilot it bothers me a lot, because it does not correspond to the real forces. Hope the clarification brings you a little further....
Flying on your back corresponds to a constant -1 G. This is simulated by pitching the platform forwards, so you are constantly leaning forwards. Of course, this does not correspond to -1 G, but it feels really good because you virtually fall forwards out of the seat. Incidentally, if you pull the stick backwards in inverted flight and build up strong, positive G-forces, the platform will pitch backwards (even though the aircraft is still inverted), as the positive G-forces outweigh the inverted flight.
Hi Cory, MotionSystems' platform comes with their own software (ForceSeatPM). This also includes VR Headway, which extrapolates all the movements of the platform and allows you to sit centred in the virtual cockpit while the platform is moving (see my other, more detailed answers on this). The MotionSystems software solution is plug-and-play. As complicated as the setup looks, it is very easy to use. Set up the platform, connect it and start the software. That's all. No matter which (supported) game you start, a perfectly functioning synchronisation with the game takes place automatically, without any lags or other problems. You can really make all kinds of settings in the software to adjust the intensity of the movements according to forces and axes. This is not rocket science either, but is done via sliders with detailed descriptions. It is really simple to use and I can only recommend MotionSystems to you. Excellent support (response within a few hours) and regular updates, as a customer you can't be more satisfied.
Hello! Amazing that platform. Congratulations. I would like how you fix your steel longitudinal cockpit to the “ platform”. I can see 2 horizontal pieces of steel i think…. But how you connect this? The system that fix the longitudinal steel its ok because i can see the square and screws, but how you fix to platform? That horizontal steel pieces have you bougth? Made? Thanks!!
Hello and sorry for the late reply, I was traveling abroad. The platform comes with a steel plate as a top cover. The two crossbars are 160x80mm aluminum profiles (e.g. Alu Profile I-type, groove 8), which are screwed downwards to the platform. The manufacturer has pre-drilled me in the steel plate the holes so that they fit exactly for the two crossbars. I then put a ready-made cockpit from Monstertech on top of the crossbars. At that time there was still the MTX cockpit, today it is called MTS. The MTX I have then individually still a little adapted, which is the same profile system as with the crossbars. The crossbars were only necessary because the forward cantilever of the MTX would otherwise have collided with the base of the platform if it pitched forward a lot. So now I have sufficient clearance for all maximum movements. Hope this helps you!?
Unfortunately in DCS the ejection motion and feel is linked to the aircraft (tumbling, crashing) instead of the pilot. Hopefully that will get fixed at some point, but it's probably a low priority issue to ED since the code was written prior to the consumer motion rig availability.
The platform offers similar inclinations for both pitch (-30°/+33°) and roll (-29°/+29°). You can find the exact data sheet here: motionsystems.eu/product/motion-platforms/ps-6tm-150/ The fact that the roll is less than the pitch is mainly due to the G-forces in the cockpit. Pitch simulates the longitudinal accelerations and especially the vertical accelerations. With high G-forces in turns, the platform must produce a correspondingly high pitch. Roll simulates the lateral forces, which are naturally rather low in the aircraft, so roll is always significantly less than pitch (even if the platform could realise roll equally strongly). In addition, I have reduced the aggressiveness of the roll movement somewhat, as it throws you left and right quite a bit during strong lateral accelerations (e.g. in bumpy weather conditions or wake turbulence). I have softened this somewhat in the profile, as it was too close to reality 🙂
This has been a new feature of the software for a few weeks now. And no, I'm not being shot through the roof! 😅But when I activate the ejection seat, the platform tilts backwards with a jerk and returns to its normal position when I'm hanging from the parachute. That's pretty cool...
It’s so awesome to see gamers just absolutely taking gaming to a whole new level and just loving it!
Thank you so much!🤗
@@madmontys6dofmotionplatfor386 - 01:52 - When you light the burners you should be wiping out the controls before you salute to ensure all control surfaces are free and correct.
@@mynameisray Will do so next time, Sir!
I was doing exactly this 10 years ago 😅
This is the future of Drone warfare. Having Drone carriers on the sea or in the air. Drone pilots could be on the carrier or state side.
Looks very well done -- and more importantly correct. The lateral G's are properly constrained. Kudos.
Finally someone understands lateral G‘s and when they apply and when they (most of the time) don‘t. Thanks for sharing your comment!
That's DIVORCE waiting to happen in my house but an amazing setup as well.
excalty, that`s what I call a Divorce`s edition game
@@ale29577 yep. The platform was about 20k, but the flowers for my wife exceed 50k by now 😅
He might have brought this after he filed for a divorce 😂
🤣
worth it
Flight sim were definitely the most fun I ever had with VR headsets. It's crazy how it gives everything scale and it feels like you are actually in it.
Yeah, the sense of speed you get is insane. I can't imagine VR + a motion rig like this. I need to start saving up. lol
The future of Drone warfare. Soon we will see Drone carriers on the sea, air and space.
You have to be single to have that system setup. My wife would kill me lol
then you have to be happily married, not single 😉
@@Red80008 Those of us who are single have no restrictions =]
And rich, that thing is 20k w/o Taxes and shipping lol
no you dont. you have to save up and have space. thats about it. wives and husbands arent wardens. if you have someone that behaves like one you are probably in an abusive situation
@@lowlowseesee Yeah the whole "My wife doesn't let me X" thing is really weird when you think about it. Imagine a woman saying "I wish I could have X but my husband won't let me." All of the sudden it sounds like an abusive situation
When the landing gear closed and moved you just a bit I HOWLED. That´s attention to detail and realism
Wow - you have really good eyes to have discovered this. After working with Motionsystems on the motion profiles, I came across the topic of landing gear and made the suggestion to implement a short motion when retracting and extending the landing gear. They did a great job. I've now also installed a Buttkicker and it feels super real. Even when I roll over the arrester cable covers on the aircraft carrier, the platform reproduces every bump. It feels ultra realistic...
And the takeoff, crazy!!! ⏸
@@madmontys6dofmotionplatfor386 Can you please post more videos, this is truly amazing! Great job!
g force is what is missing😂
My Microsoft Sidewinder Pro with force feedback did that 20 years ago.
Sir that's one the best thing i have came across today and it made my day. Hats off to. Hope to see some more videos in different air craft. + Do some tanks , cars , etc..
That looks like way too much fun for one person ..:0)...Congratulations...
Thank you and yes, it is hard to handle the fun 😅
Man that is some little flight sim you got there. Shit I'm jealous. I wouldn't even leave the house, just hook me up to life support if I had that in my living room
That landing was butter!
Thank you!
My God i now have a dream list. Utterly fantastic!
And that, my friend, is how it begins....with a dream! From there, the passion grows and makes you work towards fulfilling that dream!😉 For me, it started when I was a kid looking at airplanes flying over our house! Then as a teen, I discovered the PC and flight simulators. Then a little over a decade later..flight school and my Private Pilot's License. My ultimate dream was to become a fighter pilot. However, I've had to live that dream virtually in VR, lol. Just added my 6DOF rig...PT-Actuator. Loving it tremendously!
@redtailpilot When I hit the lotto, I had the honor to crew uh1's and then uh 60's for 4.5 years. I , at age 60, can not get this out my blood. I truly am in awe.. Glad almost all your dreams have come true, and honestly, nothing better after a mission, sit and smoke and joke with friends online, 🤣🤣🤣
@@bulletstop100 that's awesome! Wow, UH-60. Much respect sir. And here I was thinking you were a young kid with a dream, lol. We're roughly the same age. I'll be 59 in October
Terribly jealous.
nah, I don't like that because it haven't the 720° degree rotation
What he said
@@golemraven7765why do you need 720? It’s not that important. We are already jealous enought of this
Yes am late and dont start yapping
😂😂😂😂 right!?
No fr 😂
Okay... Hear me out. Now do a barrel roll.
It'll swing to both sides I think. Motion sims don't replicate the plane's exact attitude, they replicate how it feels. That's why it pitches up when he accelerates
@famlrnamemssng Yes and in some software such as FlyPt, you can apply filters such as "washout", which will cause the rig to slowly return to center, instead of an abrupt move when rolling past inverted.
I was questioning myself if it was time to get married... Thank You!!! I'm getting a 6DOF motion platform.
imagine the divorce with half your assets gone and another half gone in alimony and child support.
wise decision.
I would trade my kidney to get one of these. So jealous!
seat belt in this kinda make sense
yeah, sealt belt would make the immersive feeling even better, but in VR I have to turn around quite a lot while dogfighting and sealt belts restrict me a lot in this.
VR motion compensation, seriously I had never thought of that but so crucial! At the price of this honestly I'd probably just buy a part of an actual airplane (like few people buying a plane together) xD But that would just be a Cessna; to get that sort of fighter experience IRL is going to be expensive as hell. Sick setup!
Was that the 2 wire you hooked? That’s awesome!! I hope it’ll fit in Santa’s Sled because I’m sending him a text right now demanding this for Xmas. Very cool!
we look upon your setup and weep. Well done.
This is a happy single man right there!
Happy wife and 3 sons. Just give flowers every two weeks 😅
@madmontys6d ofmotionplatfor386 so every time you exit the system?
I’m here blasting Kenny Loggins on the speakers.
I want one too. What a setup.
You re crazy man 😅 but you re the king. Congrats ..😊
Wow! That is the simulator setup that I want!!!
So cool! I hope you have strong sturdy floor joisting to support all that weight
It is therefore in the basement 😅
25k. Have fun!😊
OMG, this guy is on a whole other level..
Dude has the state of the art game set up 😂
C’est vraiment fantastique 😍👍🏻💪🏻
Puts new meaning to "plug and pray"
Funny thing is this is the future of air combat. We will sit in safe spaces and fly combat aircraft. Before anyone says AI, that is a long way off, maybe a decade or more until we turn combat aircraft loose without human intervention. I know all about Loyal Wingman but those aircraft will still have human control when needed.
Little question here : How the vr helmet make the difference between seat movement and your head movement ?
I mean when you accelerate your seat go back so does your head no ? You should look at the sky in game no ?
@@Katagenaa very good question! What you are asking for is called „motion compensation“, meaning, that all VR motion resulting from platform motion must be ignored. Such motion compensation is implemented in the manufacture‘s software of Motionsystems. That‘s why I keep being centred on the cockpit.
@@madmontys6dofmotionplatfor386 Thanks for the precision. Is it working with all vr headset ?
@@Katagenaa yes. All common headsets are supported. motionsystems.eu/vr-headway/
@@madmontys6dofmotionplatfor386wow that's incredibly advanced, I didn't know that existed
Too cool! One thing I don't understand on the motion is when you launch it pitches you up at about 30° and when you land it pitches you down about 45°. I guess in VR it might feel correct, but if not in VR it would be very wrong feeling if you were looking at a stationary screen since you don't get tipped backwards, you get pushed back in your seat, etc. Also when you were banking it didn't tilt you at all. Again though, I'm sure in VR your senses don't notice it and it would be more focused on pitch as you pull through the turn, but yet again out of VR seems like it would feel wrong. Great video though. I'm building two rigs currently and both will have motion (someday) :)
Sorry for the late reply, pre-Christmas stress :-)
First, the optics of the camera seem to be deceiving, the platform has maximum pitch of 30° to the front as to the rear.
The fact that there is slightly less pitch to the rear on takeoff than to the front on landing is simply due to the slightly greater deceleration on landing compared to acceleration on takeoff. The platform transmits the values of DCS, which are very realistic.
If I understand you correctly, you expect a "hit in the back" when landing. There is also a "hit in the back" via the heave movement, but the decisive force is the deceleration due to the braking and thus the pitch forward.
If you wanted to fly with a monitor, this is only possible via a mounting on the cockpit, in contrast to many racing simulators, where the screen is static on the ground in front of you. The platform moves too much for you not to have to constantly adjust your viewing direction. Therefore, the screen has to be constantly in front of you, whereby the real immersion feeling only happens with VR, of course. Keep that in mind when building a plattform.
The missing roll to the side in the turns is thus correct. You fly a so-called clean turn, without lateral forces (the center of gravity always remains directed downwards). It would feel quite wrong if the platform rolls to the side. Rolling movements of the platform only happen when you experience strong lateral forces, e.g. in turbulence or during a crash landing (see my other video).
Hope this helps you!?
Thank you so much for the detailed reply! Great information!
I can only imagine how good your Christmas presents must be if you can afford a setup like this.
I did a 'simulator' at the museum of flight that could roll all the way over so you could be inverted. If you did a 90 degree banked turn it would tip you 90 degrees. I have never felt so ill after just ten minutes - the visuals and motion mismatch was awful. This set up looks spot on.
@@BernardWilkinson That's the trick, no one gets any so that he can have this lol.
Jk I have no idea
Good lord that’s amazing, now all you need is cardboard cutouts of jet pieces haha😂. I’m jelly af I’m gonna get flight sticks soon but man this is amazing.
Nice 👌🏻 immersion 👀🤔😃👍🏻🙌🏻
freaking awesome.
I finally got the money for such setup. Now I just need to buy a house to have a room for it and I’m set😂
Actually I did had to wait until I could afford a house. Fortunately, within the years of waiting for a house the motion platforms made a huge development step forward…
How much does one need?
凄いことを考えた
自分で体を傾けることで無料で同じことが可能!!
慣れてくると筋肉伸縮を無意識に出来るようになるから更に高性能な体験が可能になる
Cool Merci du partage! Stéph.
Awesome dude wtf!!!!!😊
I... Man. I just wanted a HOTAS...
I can't believe you've done this.
Dude-all you needed was an another $32 to get the real thing.
I would be very happy to buy a real airplane for just 32k more, but after flying myself (without my own airplane) I know that the airplane won't stay in the air for long for such a price...😅
can't imagine the electrical bill at that guy's house....
Not high at all - Energy consumption is much lower than many people think...
It literally cannot be worse than your average washer or dryer.
Hydraulics are incredibly energy efficient
Awesome!
Greetings!
If she only knew the cost of maintenance on an aircraft, either helicopter airplane or racing vehicle, then understanding that you will be enjoying yourself, with your children or maybe her if she is interested, you will be doing a hobby you love, in the safety of your house and avoiding any lawsuits that will come with harming people or property in the process, if an account occurs!
This one tells you, she have to be blessed in order to have someone in her life that wants to spend quality time with the family!
Lady please, be grateful for what you have!
May the Lord Almighty bless you and all of your family members an have a wonderful day!
Thats badass. Would love to see it doing a tank sim or a 4x4 off road
You need our Metahaptics Technology in your seat. That you feel next top motion every little detail from your aircraft. ;-)
The front/back rotation looks correct, but heave looks like it's setup opposite. Have you tried switching it? During takeoff, the seat should push into your back, not pull away from it. During landing, the seat should pull away from your back, not push forward. Looks like a lot of fun, regardless.
Someone is looking very closely! However, I think you are mixing up the term Heave, which describes the vertical movement of the platform, with Surge, which describes the horizontal movement.
The platform does it right with Surge, when accelerating strongly it moves forwards jerkily so that I am pressed briefly and strongly into the seat, the platform immediately compensates for this movement with a slow (imperceptible) movement backwards to return to the centre position. You can probably see the slow movement rather than the jerky snap forwards, which happens at the same time as the pitch movement.
When landing, it's exactly the opposite - the platform has to jerk backwards to give me the feeling of being thrown out of the seat... Hope that helps you!
PS: The same principles apply to Heave, which also works with vertical acceleration
@@madmontys6dofmotionplatfor386 Ah yes, I was mixing up my terms... and now that I'm watching even more closely, I see it now. What I was originally seeing is the return-to-center motion. Now that you explain this, I can see even better. Thanks! I appreciate the response and explanation.
Does the motion sim move/rock in rough seas when you are just sitting on the deck?
I also noticed the movement of the rig does not match the motion of the game in the video (??) Especially from 02:20 and on the footage seems out of sync when banking sharply the motion platform hardly moves. But maybe it is too subtle to see. But it sure looks like a sweet setup!
Yes, the platform moves even when the aircraft carrier sways in heavy seas. However, these are of course slight movements, as the maximum deflection must correspond to 9g.
As far as your perception of a turn is concerned, there is often the (unfortunately wrong) opinion here in the forum that the platform should roll to the side in turns. Rolling to the side simulates lateral forces (such as in a turn on a racetrack). But there are no lateral forces in turns when flying - think of your drink in an Airbus/Boeing, it never spills out to the side in turns. It's the same in a jet, the turn leads to an increase in vertical forces, so the platform pitches backwards, but not to the side. If there were lateral forces (e.g. in a crash), the platform could roll to the side by up to 30 degrees. However, Motionsystems has a built-in function that allows the platform to roll to the side in turns, but this feels completely wrong to me (as a private pilot), so I leave it in what I consider to be the correct settings. I hope this helps you.
My dream come true! Thats a nice one!
I'm not Jealous, because I do not begrudge him his next Gen toy. However... I am envious as hell.
Qual o valor de um setup completo igual ao teu? Parabens pelos equipamentos. São muito realistas.
This should be mounted inside a Sphere with rolling tracks . Imagine if you could do a loop or roll and your strapped in . That would be the real life experience.
Looks very interesting, the system appears to be very lively and active for its size. Do you know if it's possible to tune the motion cueing algorithm?
Of course you can. The software of Motionsystems has a big range of possible settings. For every force (longitudal, lateral, vertical) and attitude of the plane (like pitch, roll…) you can adjust the intensity (max. movement) and the liveliness (speed of plattform movements) not only for being airborne, but also independently for being on the ground (taxi, takeoff etc). There is actually nothing you can‘t tune…
@@madmontys6dofmotionplatfor386o
i have no words where these games are heading and what will be the next level after this become common
BRUH. 🔥🔥🔥🔥
after all this time how is the platform going? living to expectations? does VC motion compensation works flawlessly?
A really legitimate question! The platform has now been in operation for 3 years and the joy of it is getting bigger rather than smaller. My cockpit has expanded considerably (Brunner FFB joystick, Virpil Collector, Winwing F18 MIP, F 16 ICP, PTO 2, Buttkicker), but unfortunately I can't find the time to make a new video (busy at work and with the family). Motion compensation works 100% at all times. In addition, the software is being rapidly updated with new features, e.g. vibrations during missile launches, chaff/flares, simulation of the ejection seat, etc. If something doesn't work, there is personal support from their CTO, even on Sundays. Incredibly good customer support. In this respect, my expectations have been exceeded by far.
@@madmontys6dofmotionplatfor386 great to hear, mate!! by the sound of it, it has paid back and still building it up! keep it up and enjoying it... and share us video when time permits... cheers
The only way to simulate the G-force pulling downwards would be to install this setup in a centrifuge. Let’s crowd fund this guy to make that happen so we can all play it.
Where did they get those wonderful toys?😂😂
That is very cool. How did you look the gforce data from the game into the chair? How did you know how far and fast to move it?
The manufacturer of the Motionsystems platform provides plug&play-capable software that automatically reads the G-forces from all (common) games and transfers them to the corresponding movements of the platform. Of course, you can make completely different settings for the movements in the software setup for each game so that it meets your requirements.
Pretty epic setup 🤙
I can tell from the monitor of your left eye that there is a delay in the head tracking compensation for your movement. I have been sceptical of something like this in VR for this reason. Do you know if solutions to this have been better implemented today?
I would assume it requires someone to make a driver injecting some filter to the headset's tracking, so that the positions can be adjusted with compensation of what the motion platform is doing. All without introducing latency. Do OpenXR have an API that supports this perhaps? In any case, this is my concern holding me from introducing any motion platform to my VR setup.
The platform movements are compensated for by the manufacturer's software. This not only works perfectly, but without any delay. You only have to calibrate your position once per game (this can now also be done automatically) and the software calculates every movement of the platform, however small, from the virtual movements of the VR headset.
There was a time when the compensation wasn't synchronised in a rally game and I couldn't drive 500 metres before I felt really sick. That was quickly fixed.
Now, the compensation is perfect for all games supported by Motionsystems, there is no time lag. My video seems to be a bit deceptive, but you can believe me. Otherwise, you would experience motion sickness within a few minutes.
@@madmontys6dofmotionplatfor386 really? Shiet, a motion platform suddently became a viable option again, damn.
This is what the matrix looks like.
Was hat der Spaß alles in allem gekostet? Ich schätze mal mit allem drum und dran, Aufbau, Transport usw. um die 30k €? Und wie ist das wenn du von Kampfjet auf Linienflugzeug oder sowas umsteigen willst, ist das kurzfristig und einfach umstellbar bzw. konfigurierbar? Wie war der Kontakt usw. mit unseren polnischen Nachbarn? Sorry für die vielen Fragen. 😅
Hey Juan, da liegst Du in der Schätzung wohl nicht ganz falsch. Ich war damals bei knapp über 20k, aber die Preise haben angezogen. Mittlerweile ist mein Cockpit massiv erweitert (viel von Winwing), plus Buttkicker und ganz neu der Seatbelt Tensioner von Qubic System. Die Umstellung der Software für ein Linienflugzeug dauert 1 Sekunde, Du musst nur zB den FS2020 auswählen und den dann starten. Bei der Hardware kommt es auf Deinen Geschmack an. Ich fliege selten Linie, daher fliege ich den auch mit Joystick und nicht einem Yoke. Aber das könntest Du problemlos umbauen. Das Cockpit habe ich selber individualisiert, von Kampfjet zu Rennsimulation mit Lenkrad und Pedalen dauert der Umbau bei mir weniger als 5 Minuten. Einen Yoke und ggf. Schubhebel rechts (statt links) könntest Du je nach Setup wohl viel schneller hinbekommen. Am Ende kaufst Du die Plattform und baust Dir Dein Cockpit oben drauf selber. Ich würde heute schon gar kein Monstertech mehr kaufen sondern die Profile direkt bei Alu-Profilherstellern kaufen und selber konfigurieren. Das ist günstiger und individueller. Und unsere polnischen Nachbarn sind das Highlight schlechthin. Mega zuverlässig im Sale und noch viel besser im Aftersale. Auf Discord schreibst Du wünsche / Anregungen oder Probleme und die sind gefühlt 24h online. Du merkst einfach, dass das eine kleine Community ist und Du da direkt mit dem CTO (heißt Pawel) sprechen kannst. Der Kerl zaubert regelmäßig neue Features aus der Hutschnur. Z.B. dass die ganze Plattform beim Strömungsabriss nun rüttelt. Einfach nur geil... Hoffe das hilft Dir weiter!
@@madmontys6dofmotionplatfor386 danke dir für die ausführliche Antwort 💪🏻
That’s insanely awesome!
Ouah le délire j'avais jamais vu ça chez un particulier
how do you disconnect the movement of the rig from the head tracking? i.e. when the thing pitches forward, if you don't move your head relative to your seat, the VR image should make it look like you are looking down.
The platform’s software does all the compensation perfectly and automatically
The vertical movements are just missing.
I'm not sure if the feedback is reflected correctly.
What do you mean with vertical movements - heave? Heave only simulates short bursts of vertical g, that only occurs on landing and turbulences... But it is simulated very well.
Does the headset "tare" the movement of the seat?
Yes - software of the platform is compensating all the platform/seat movements so that the headset behaves like on a normal, not moving seat. It is called "VR motion compensation".
Absolutely insane.
How do you get up there ?😅
Leave your Stick alone during the acceleration…. Looks impressive
When u realise.you have a joystick but yet you dnt even have any joy with your stick afyter watching this guy😊
So very cool!
May I ask, why do I not see any roll action when you are in a turn?
Just amazed at how every movement forward and back is translated
I am happy to share my standard answer to this question, which is often asked::
This is unfortunately a common wrong assumption, that the platform should roll to the side in turns. When I drive through turns in a racing simulator, the platform rolls strongly to the side because I have lateral forces. In an airplane, however, there are virtually no lateral forces because a cleanly flown turn always results in a pure, vertical G-force. I am a private pilot myself and have learned to fly "after the ball" of the turn coordinator. You surely know it from general flying. Have you ever had your drink spill to the side during a turn of an Airbus? Exactly not... Therefore - the tighter the turn, the stronger the vertical G-forces and thus the pitch to the rear, but never to the side. MotionSystems, however, has introduced a slider that makes it possible to simulate banked angles in turns. Some people think this is necessary, but as a private pilot it bothers me a lot, because it does not correspond to the real forces. Hope the clarification brings you a little further....
This is the real deal.
Ooh. Def want one of those. 😂
How much does it cost to put that all together?
@@elserpiente98601 I spent 20k+ Euros, but in todays days its more like 30k+
Welcome to 4D!
Money well spent!
This is insane.
If you keeping flying upside down, what's gonna happen?
Flying on your back corresponds to a constant -1 G. This is simulated by pitching the platform forwards, so you are constantly leaning forwards. Of course, this does not correspond to -1 G, but it feels really good because you virtually fall forwards out of the seat. Incidentally, if you pull the stick backwards in inverted flight and build up strong, positive G-forces, the platform will pitch backwards (even though the aircraft is still inverted), as the positive G-forces outweigh the inverted flight.
I’m looking at buying one of those. How difficult was it to synchronize it to the sim?
Hi Cory,
MotionSystems' platform comes with their own software (ForceSeatPM). This also includes VR Headway, which extrapolates all the movements of the platform and allows you to sit centred in the virtual cockpit while the platform is moving (see my other, more detailed answers on this).
The MotionSystems software solution is plug-and-play. As complicated as the setup looks, it is very easy to use. Set up the platform, connect it and start the software. That's all. No matter which (supported) game you start, a perfectly functioning synchronisation with the game takes place automatically, without any lags or other problems. You can really make all kinds of settings in the software to adjust the intensity of the movements according to forces and axes. This is not rocket science either, but is done via sliders with detailed descriptions. It is really simple to use and I can only recommend MotionSystems to you. Excellent support (response within a few hours) and regular updates, as a customer you can't be more satisfied.
Fantástico.
OMG i want one 😮
Wow nice work! Is this custom built? What kind of controller does this use for all axes?
Please visit the link provided in the description, Motionsystems have a very good website about their products and software...
So cool
Hello! Amazing that platform. Congratulations. I would like how you fix your steel longitudinal cockpit to the “ platform”. I can see 2 horizontal pieces of steel i think…. But how you connect this? The system that fix the longitudinal steel its ok because i can see the square and screws, but how you fix to platform? That horizontal steel pieces have you bougth? Made?
Thanks!!
Hello and sorry for the late reply, I was traveling abroad.
The platform comes with a steel plate as a top cover. The two crossbars are 160x80mm aluminum profiles (e.g. Alu Profile I-type, groove 8), which are screwed downwards to the platform. The manufacturer has pre-drilled me in the steel plate the holes so that they fit exactly for the two crossbars.
I then put a ready-made cockpit from Monstertech on top of the crossbars. At that time there was still the MTX cockpit, today it is called MTS. The MTX I have then individually still a little adapted, which is the same profile system as with the crossbars.
The crossbars were only necessary because the forward cantilever of the MTX would otherwise have collided with the base of the platform if it pitched forward a lot. So now I have sufficient clearance for all maximum movements. Hope this helps you!?
That’s amazing
harika olmuş
it's all fun and games until someone accidentally presses the "eject" button.
🤣
Unfortunately in DCS the ejection motion and feel is linked to the aircraft (tumbling, crashing) instead of the pilot. Hopefully that will get fixed at some point, but it's probably a low priority issue to ED since the code was written prior to the consumer motion rig availability.
Almost as good as that homemade drift sim that spins and has nitro😂
Inprecionante simulador de vuelo ✈️ me gustaría mas información como lo adquiriste o qué compañía lo hace 👍👍👍👏👏👏
el dejo el link en la descripcion
Phooooodas!!!
I bet that made him feel like a big big boy! A real fighter pilot. Wow
I'm setting this as my goal for 3 years from now.
Great goal and we will be so much further in DCS, VR and motion technology then. In 4 years I will be jealous 😆
can you play Mechabreak in this?
@@begobolehsjwjangan2359 Mechabreak is not supported, but Mechwarrior 5 is now supported.
@@madmontys6dofmotionplatfor386 ok thanks
The degrees of movement for the bank (roll) is far less than the pitch can the banking be increased?
The platform offers similar inclinations for both pitch (-30°/+33°) and roll (-29°/+29°). You can find the exact data sheet here:
motionsystems.eu/product/motion-platforms/ps-6tm-150/
The fact that the roll is less than the pitch is mainly due to the G-forces in the cockpit. Pitch simulates the longitudinal accelerations and especially the vertical accelerations. With high G-forces in turns, the platform must produce a correspondingly high pitch. Roll simulates the lateral forces, which are naturally rather low in the aircraft, so roll is always significantly less than pitch (even if the platform could realise roll equally strongly).
In addition, I have reduced the aggressiveness of the roll movement somewhat, as it throws you left and right quite a bit during strong lateral accelerations (e.g. in bumpy weather conditions or wake turbulence). I have softened this somewhat in the profile, as it was too close to reality 🙂
@@madmontys6dofmotionplatfor386 thank you for a very informative reply and the link :)
Ok, how do you get one of these ???
See the links in the description…
How about the Ejection Seat, does it simulate that too 🤔 😅
This has been a new feature of the software for a few weeks now. And no, I'm not being shot through the roof! 😅But when I activate the ejection seat, the platform tilts backwards with a jerk and returns to its normal position when I'm hanging from the parachute. That's pretty cool...
I wonder how long it will be before they add UAP's to the sim ! Our pilots are seeing them everyday so let's make it real people!
Never wanted to be best friends with someone I hate with so much jealously before