I dont understand why we always get the same box and pap machine design. Why do they dont want to add different designs. This is something i rlly want to understand
Changing it can confuse new players. I can guarantee it’s not Treyarchs call. Activision wants people especially new people to feel comfortable and know what’s going on.
@@energetictomato9409kinda, the movement mechanics for sure really made the default zombies difficulty very easy. Yet I still prefer the modern movement over the old movement 100%
The lack of unique bosses is very concerning to me. Even Cold War had more. Seems like they are neglecting designing bosses in favor of making more maps.
@@celtic19 Mind you, it took them 4 years to make maps that don't have any unique bosses, unique pap designs, unique atmosphere + settings, different weapons, unique mechanics, and they reused every single wonder weapon. Yet you've still got these Fortnite 14 year olds defending a multi billion corporation to death lmao...
The points system really holds back the replay-ability of this game, each game has the same exact progression and the score streak gameplay loop is incredibly boring, i’d prefer the wonder weapons have the ability to take you to high rounds like the jet gun.
It’s not the point system. It was the same in Cold War and that game didn’t have a point issue. The point system feels wack now bc armor costs 14000 to get maxed instead of using salvage like in Cold War.
@ I still didn’t like the point system in Cold War at all. It’s not just about having a lack of points in later rounds, I just hate the linear progression of it.
Map uniqueness is one of the biggest problems of modern zombies, the maps just share nearly everything now except the wonder weapon and quest. Bo2 had a 2 year dev cycle yet mob, buried and origins managed to have unique mechanics, enemies, weapons, equipment, buildables and even perks from one another when they released back to back.
It's actually purely based on profitability. It's a lot more expensive and time consuming to create unique maps that don't share a lot of assets, especially if you need to create, and port new designs into them, etc. You're spending more time brainstorming ideas, more time designing, and more time coding. It's cheaper to just have some elements be shared across all maps. THIS was completely different back in bo1-bo4 because activision still weren't aware of the "do less, profit more" mantra that zombies fans were gonna hand them post Cold War, and unfortunately with the integration of new Fortnite players that defend anything activision does just to be contrarians, we essentially got to a point where now every map feels the same to play, with systems that feel extremely lazy, and ideas that feel half baked.
due to the little time we had to wait to get this map, I do think this is kind of a bonus one, if we are actually getting 1 every season, this is perfect for a filler, even if it has reused assets, it looks fun to play with the ice staff and it is meant to have a lot of side easter eggs, so I'm excited
@@squishybear1939 no you misunderstand I mean every map except terminus. Take citadelle for Example you literally only explore about 10% of the actual castle. If you go into a chopper Gunner you'll see just how wasted the play space is.
@@EvanSeptember-q8tI’ve always noticed this man. SO MUCH CASTLE but it’s barely used. I personally absolutely love Citadelle, but it could have been WAY more. Hurts my soul
Honestly I really want a map that is fully in the dark aether. Like hopefully in this map they get trapped in there and in the next map it’s fully in the dark aether and they have to activate a trial to get out
100% gonna be like in Liberty.. remember how they teased the citadel boss? None of that this time, also I couldnt think of any boss making sence.. I hope that it will be at least a little harder
@@therealmarce440 the main crew wasn’t on liberty so no need for a main boss maybe not showing why ruin it like be showing us the ending of a awesome movie
A small map with recycled bosses and a token origins staff thrown in is what you expect from a random new bo3 custom zombies map but this is a fully fledged treyarch release 😭😭
@Xpertfusion One of my main issues with the Aether story was that some of the maps fit better as maps for the Chaos story than the Aether. Such as Der Eisendrache, Origins, and Shadows of Evil.
Tbh map looks ass ngl, there is literally nothing new, no new unique mechanics, wonder weapon, perks, abilities, enemies, mystery box and PAP design it will literally play the same as any other modern zombies map since CW to BO6, at this point its just obvious zombies died with BO4
@Bleezyyyys I don't get why you guys in the community settle for mediocre so easily. Do you understand how much money and resources they have for this game, custom zombies map makers have more creativity and passion than the developers currently. I enjoy BO6 but i don't even think it's better than non treyarch zombies like IW zombies.
@@Bleezyyyys No... he's obviously replying to your comment, and the fact that your 2 low powered braincells couldn't put 2 and 2 together to understand why is hilarious. Also, it's so funny to come across comments like yours, because it shows that essentially you really dgaf about zombies, and you're just being a contrarians for the vibes. You don't argue why BO6 isn't trash, you don't explain how it Is in anyway comparable to the games that came before it quality wise, and you just shut down anyone with valid criticism, again, just to be a troll.
I actually prefer small/medium sized maps, der eisendrache is hella small if you really think about it, it's just layered and that's my favorite map of all time
The issue is zombies lost its own touch. Catering it around casuals made it way more worse. Look how much less quality we get (though the boss fights were great). Wish we would get more new enemies aswell as the shield back. Old mystery box and point system, no access to special ability make things buildable again.
if black ops 4-6 still played like old zombies, you guys would complain that it’s too repetitive. now that they’re trying something new you’re saying that zombies lost its touch. no matter what, the zombies community will never know what they want until they get it
@ we would not complain it's repetitive. You can't just assume things. Bo3 didn't innovate much from bo2 which is a good thing. The issue is they try to innovate things which didn't need to get innovated. You could have used everything from bo3, add the gun feeling from bo6 and the boss fights from bo6 and you would have had the perfect zombies game. People did not complain the way bo3 played. We took it granted. This game zombies in bo6 does feel like something entirely new which in my opinion isn't a good thing at all. We need less space, more unique areas. We need to revert to pistols only. Make early game meaningful again.
@@8johh Damn, they been trying something new for 8 years now? It's crazy to be forcing that somethin 'new' despite the fanbase (people who are actually gonna play the game) telling you they don't want it over and over again.
4:33 I just think if you are going to have returning WW the perk and the boss zombies need to be new I don’t think having all 3 reused in one map is ok even as a bonus map and I also think you shouldn’t have any of one item repeat multiple maps we should never have gotten 2 perks re used back to back
I remember treyarch telling us pre release that we’re getting 4 dlc maps post launch and I feel like if this was a side non main dlc map they would have told us so
(3:21) how does this gun work? why is the there a cutout where the clip goes? I'm not a gunsmith but this doesn't look functional hahha. It should definitely be a solid material and the clip should set inside of it.... "but AI like it!"
Hello,Xpertfusion I want to ask you about Infinite Warfare Zombies. What is the best weapons in the game and do I need a PlayStation Plus to solve the main Easter eggs? I'm new to this game I want to try it because you praise it so much😅
The best weapons in IW are definitely the Kendall-44 Pack a Punched (the starting pistol), and the Mauler (specifically the Epic Variant called the Sentinel). The VPR is pretty solid too, as well as the FHR (just make sure to use Double Tap with it). I'm not sure about the Playstation Plus thing, as I don't use Playstation, but I'm assuming you'd be able to do the Easter Eggs without it.
Talking about negatives almost always takes longer for any video because negatives involve also giving feedback. Whereas with the positives, there's really no feedback necessary. It's just as simple as "I like this, this is cool"... With the negatives, I'm usually saying "I don't like this, here is how I would fix it...", which takes longer
I haven’t been able to tolerate playing citadel more than 5 times where I sat down and actually played it, first match this is awesome then literally 2-3 measly days later “wow this actually kinda sucks”
I would love it if Treyarch go back to their roots and actually make a map that doesn't have a crappy, boring easter egg in it and focus entirely on high rounds, which they've stopped caring about all the way back as far as bo2. I don't think they'll make another zombie game as good as WaW and Bo1 ever again because the past 5 zombies games look exactly the same.
I question why is the ice staff here, and why only the ice staff? Like what's the narrative purpose for the ice staff in this map? Or is it purely just nostalgia bait?
Treyarch knows we want Double Tap 2.0 but they won’t bring it back because they know it’ll be overpowered and it’ll make high rounds easier and then they’d have to nerf the perk
The reused bosses and boss spam are the only real gripes I have with the game ngl. Having to fight 8 manglers and an abomination on a high round is literally impossible without using a score streak. I don't mind having bosses but they should be significantly less common than they are now.
My biggest complain is why they are using the same enemies, i mean, if one dude in his basement can make a new model, new code for action, sound and rewards for a boss in BO3 in a fk week, a company big as Activision/Treyarch can do it too, i mean just look all of the players that are just giving up to BO6 is just crazy we didn't get to S4 and the numbers are awful, why they can't put aside the corporate ego and listen to the people? I mean, is not that hard, and if they can't do it bc a lot of good reasons, why they don't tell us "Yo player listen, I'd love to put the things you been asking for like 2 years at this point but we can't because..."
Cod copied fortinte with bo4 n killed the game....now cod us doing it again trying to copy fortnite with nostalgia expect fortnite can actually do it while cod is just lost
If we are getting another black ops this years with more zombies, I’m fine with there only being 4 DLC maps because we get even more at the end of the year.
honestly, this map could be so much better with literally just a few simple steps. First, get rid of mimics and amalgams, and add a new cool elite zombies. Second, give us a brand new perk, like I don't think a single person is jumping out of their seat at the sight of death perception. Third and Finally, stop showing us 90% of the map before release, they should have just left it at the little postcard images they gave us like a week ago, imagine the hype of playing this for the first time and finding out that the ice staff is in it. If just these 3 things were changed then the hype for this map would be so much better.
I was a little disappointed that the wonder weapon was just the ice staff, I thought since they were leaning more into stuff from Chaos story it was gonna be the healing staff from bo4 but I think they could still go that direction in the future since I’m not opposed to seeing more Chaos story things sprinkled in if they do it right. Maybe in a future map the four bo4 specialists could be the wonder weapons for each player
I don't think amalgams will naturally spawn, instead they will be a byproduct of leaving the doppleghast alive for too long, which at least to me, rarely happens, so i dont think the amalgams will be such a problem. They prob showed the amalgam to make the horde look more diverse.
That's what everyone thought was going to be the case on Citadelle, but it ended up not being true. So I feel like it'll end up being the same deal, where they all just spawn in whenever.
I absolutely despise Death Perception with a burning passion. My one sided opp. When they reintroduced Vulture Aid I thought they were getting rid of Death Perception entirely and using some of the assets it had on Cold War for Vulture as the original Vulture Aid was what Death Perception in CW was basically. But when Vulture Aid was a neutered version of its former self I knew I would be more disappointed
Liberty falls wasn’t related to the main crew who weren’t there so it made sense to have lock down boss bit but the main crew r in this tomb map so I fully expect a main boss it’s good to not know that bit as it would spoil the whole Easter egg no
As cool as it seems. I never got into BO6 zombies from the start. Sad because every treyarch game I would be hyped for the zombies. This is the first COD where I try to play but I just CANT….. To different IMO
@@HansWalter-z6cI still can't believe people talk shit on ZNS, that map is so well designed in so many different ways. Only thing I didn't enjoy was the boss fight, but I'm a believer that creativity and replayability is more important than a solid ee
@ like fr The only useful one is body shots at crits but u can just aim right and its useless They should of done Widows wine/winterswail Stonecold stronghold Or double tap
I don't understand why people say the map is bad or good or wehatever with these "This is my real opinion on The Tomb" videos when the map isn't out yet. Btw. If you can't accept the new era if zombies, Then go play something else. I don't think it's perfect but I accept it, It's fun, It's different. #spreadpositivity
Can you point where in this video I said the map is good or bad? It's meant to be a prediction video and discussing what I hope the map is like, and also sharing some concerns based on the trailer. I also never said I "can't accept the new era of zombies". I have massive issues with it but I still have fun and will continue to play.
the new bosses will most likely come on bo7/bo2 remastered/ wtfe they naming the next game. also people are setting their own expectations for maps and getting disappointed when they don't see what they want. also they said it was gonna be similar to liberty falls you even said that in your video now you're saying you didn't know it was gonna be small
Their comparison to Liberty Falls was extremely vague. It also didn't say the map was small in that comparison. It said "tighter spaces". Tight spaces doesn't always mean the entire map is small, but it could end up being that (which seems to be the case).
@Xpertfusion I think they should've elaborated sure but I guess they expected the community to understand what they meant. they also said citadelle was gonna be tight corners in the castle and they meant it lol. liberty falls has alot of training areas so if it's gonna be like liberty falls we kind of have an idea of what to expect
Why the hell are we getting such a useless perk why death perception. Who thought that seeing zombies through doors is a good idea. Just give us widows wine and double tap
The perks are the exact same as bo3, widows wine was the only perk to be added to bo3 and they never added a new one afterwards, the wonder weapon and not the exact same as the ice staff, in the gameplay you can see it is much different compared to the bo2 version, and how is the guns recycled content?
@TobijahWard 1. Windows wine was a ORIGINAL PERK and was very very good so many were happy with it being the only perk added 2. Many of the guns are recycled in this game from previous games, but it fairness COD has been doing this for quite some time.
Lowkey kinda worried cause they said the map is similar to liberty falls. Liberty falls had no boss fight so... Also why haven't we gotten a cinematic trailer?
Bo6 lost appeal for me, too reptitive. Even the older games had the mystery box which means you could get the wonder weapon at round 4, or you could also get it on ROUND 42... Everything about these new Zombies games, its all just "setup" , "grind", "repeat". So monotone....
I have no hope for this game with the movement and point system it's just boring takes to long to unlock anything and the arguments in this game are just completely f****** stupid
I love how I even predicted someone would comment this in the video lmao. I made it pretty clear these are just concerns. I'm aware it's all subject to change when the map releases. But some of these are very obviously negatives even without having played the map (like the reusing of Boss enemies). Don't have to play the map to know I don't like that. There's also nothing wrong with "complaining", it's how the devs get proper feedback. I always deliver feedback in a constructive manner.
@ don’t get me wrong there are things I don’t enjoy about black ops 6. Mainly the parasites, vermin and the constant re-use of boss zombies, I find it lazy and uninspired. I’m not immune to criticism. But I feel like a lot of people are negative about the game and it’s annoying cause you know damn well they’re going to still keep playing it anyway. I understand where you’re coming from as a UA-camr who mainly does zombies content, as losing interest or having concerns for a game that your careers kind revolve around is concerning. I’m seeing it happen with Tim Hansen and mr t lexify right now. But as consumers, I guess in my opinion I find it baffling that so many people complain about a game that they will still buy year after year.
@ complaining about something you care about makes a lot of sense. Nobody will spend their days complaining about a franchise they have no interest in. The reason people complain is because they hope to see it improved. They hope the feedback will get back to developers. Years of videos of people hating on supply drops eventually lead to the removal of them, for example (not saying UA-cam videos were the sole reason for that, but just putting it out there) I criticize because I want the games to change. I like BO6 zombies, but It’s FAR from what I want out of a COD Zombies experience. I still enjoy it, so I keep playing it, but criticizing the many things I don’t like about it, is totally normal and fine to do. That’s how most people’s criticism works.
I actually don't like Liberty Falls that much, and all of my pre-launch concerns ended up being pretty true to my own opinions on the map. Even if I ended up loving Liberty Falls, that doesn't mean people aren't allowed to share concerns before the map releasing. Why do I have to play the map to know I don't like when maps reuse boss enemies so much especially from the same game? I also made it clear in this video that these concerns are subject to change.
@ they already said the map is similar to liberty falls. It’s a bonus map. We get more content in the zombies community than ever before and everyone still complains about EVERYTHING. Pathetic
@ 1) They didn't specifically say it's a bonus map. They said it's similar to Liberty Falls and then used the examples of it having a reimagined Wonder Weapon, having tighter spaces, and a "focus on replayability". Sure, that might end up meaning it's a bonus map, but they haven't come out and said that directly. I wouldn't even necessarily call Liberty Falls a "bonus" map. The original idea of a bonus map was any map without a Main Quest. But I guess that definition is changing now. 2) This is not the most amount of content we've ever gotten in Zombies history. An individual BO4 map (like Blood of the Dead) has more content and depth than Terminus and Liberty Falls combined (I like Terminus more than Blood of the Dead so this isn't even a biased comparison) It's great we are getting 2 DLC maps so early, but the depth of them don't match the depth of BO3, IW, or BO4 maps at all. Not nearly as much unique content or mechanics on them. 3) Even if this was the most amount of content we've ever gotten in Zombies history, why would that make all complaints invalid? Were all BO4 complaints about the Perk System or the crashes invalid because BO4 had a ton of content? Let people complain about things they don't like. It's okay. As long as they are respectful and true to their own opinions, there is nothing wrong with constructive criticism.
@ I've been doing conversational style videos about a maps' marketing for years. I think it's fun to talk about it beforehand. You don't have to click on these types of videos next time.
It's fun to talk about a maps' marketing and predicting what it will be like & sharing what I hope it is like before it comes out. This isn't a new thing. People do this for video games, movies, tv shows all the time. What's the problem? If you hate that kind of content, then don't watch the video lol
I dont understand why we always get the same box and pap machine design. Why do they dont want to add different designs. This is something i rlly want to understand
Thats cuz modern treyarch are mediocre af
they ruined the box with the load outs. design doesn’t even matter anymore
@@Thechozochampion wrong
Changing it can confuse new players. I can guarantee it’s not Treyarchs call. Activision wants people especially new people to feel comfortable and know what’s going on.
@@electro5175not wrong
I miss when maps had unique looking shields we could craft but they got lazy & replaced those with warzone armor plates 😶
Warzone and it's mechanics destroyed cod
@@energetictomato9409kinda, the movement mechanics for sure really made the default zombies difficulty very easy. Yet I still prefer the modern movement over the old movement 100%
@@VictorAlexisGastelumCama-fs3wtthat's the only thing they did...4 years for new movement lol
The lack of unique bosses is very concerning to me. Even Cold War had more. Seems like they are neglecting designing bosses in favor of making more maps.
The problem is there’s literally no point making a new map if there’s nothing new in it
@@celtic19😂😂facts
The bigger bosses don't bother me too much but I am so damn tired of these spiders. At least give us dogs or something
@@twizms7362 imo they missed out liberty falls is a city would make sense hell hounds would be there
@@celtic19 Mind you, it took them 4 years to make maps that don't have any unique bosses, unique pap designs, unique atmosphere + settings, different weapons, unique mechanics, and they reused every single wonder weapon.
Yet you've still got these Fortnite 14 year olds defending a multi billion corporation to death lmao...
The points system really holds back the replay-ability of this game, each game has the same exact progression and the score streak gameplay loop is incredibly boring, i’d prefer the wonder weapons have the ability to take you to high rounds like the jet gun.
Loadouts, point system & lack of unique map features is for sure the absolute killer of replay-ability.
The Point System is definitely my number 1 issue with the game.
It’s not the point system. It was the same in Cold War and that game didn’t have a point issue. The point system feels wack now bc armor costs 14000 to get maxed instead of using salvage like in Cold War.
@ I still didn’t like the point system in Cold War at all. It’s not just about having a lack of points in later rounds, I just hate the linear progression of it.
Map uniqueness is one of the biggest problems of modern zombies, the maps just share nearly everything now except the wonder weapon and quest.
Bo2 had a 2 year dev cycle yet mob, buried and origins managed to have unique mechanics, enemies, weapons, equipment, buildables and even perks from one another when they released back to back.
It's actually purely based on profitability.
It's a lot more expensive and time consuming to create unique maps that don't share a lot of assets, especially if you need to create, and port new designs into them, etc.
You're spending more time brainstorming ideas, more time designing, and more time coding. It's cheaper to just have some elements be shared across all maps. THIS was completely different back in bo1-bo4 because activision still weren't aware of the "do less, profit more" mantra that zombies fans were gonna hand them post Cold War, and unfortunately with the integration of new Fortnite players that defend anything activision does just to be contrarians, we essentially got to a point where now every map feels the same to play, with systems that feel extremely lazy, and ideas that feel half baked.
due to the little time we had to wait to get this map, I do think this is kind of a bonus one, if we are actually getting 1 every season, this is perfect for a filler, even if it has reused assets, it looks fun to play with the ice staff and it is meant to have a lot of side easter eggs, so I'm excited
Honestly the reused bosses and small maps is a problem with bo6 in general, not just the tomb
facts
Yet the largest map in zombies history is in Bo6
if we get anything new players complain about it so they are being safe reusing stuff
@@squishybear1939 no you misunderstand I mean every map except terminus. Take citadelle for Example you literally only explore about 10% of the actual castle. If you go into a chopper Gunner you'll see just how wasted the play space is.
@@EvanSeptember-q8tI’ve always noticed this man. SO MUCH CASTLE but it’s barely used. I personally absolutely love Citadelle, but it could have been WAY more. Hurts my soul
Honestly I really want a map that is fully in the dark aether. Like hopefully in this map they get trapped in there and in the next map it’s fully in the dark aether and they have to activate a trial to get out
My first thought was
“when mom says we have origins at home”
I Just Hope we get a real bossfight and not some kind of showdown like in liberty... That would ruin it for me personally
Agreed
100% gonna be like in Liberty.. remember how they teased the citadel boss? None of that this time, also I couldnt think of any boss making sence.. I hope that it will be at least a little harder
@ Maybe it will be a mega-blight father or something lol. That would actually be a pretty cool bossfight
ATM i Just have this feeling we're gonna get disappointed... It just seems to fast of a release to have sth special
@@therealmarce440 the main crew wasn’t on liberty so no need for a main boss maybe not showing why ruin it like be showing us the ending of a awesome movie
A small map with recycled bosses and a token origins staff thrown in is what you expect from a random new bo3 custom zombies map but this is a fully fledged treyarch release 😭😭
Fully agree with your perk and special zombie concerns!
I hated the chaos map on launch,
Now I’m seeing what kind of gem they are 🙃
Never too late to start liking something!
@Xpertfusion One of my main issues with the Aether story was that some of the maps fit better as maps for the Chaos story than the Aether. Such as Der Eisendrache, Origins, and Shadows of Evil.
Tbh map looks ass ngl, there is literally nothing new, no new unique mechanics, wonder weapon, perks, abilities, enemies, mystery box and PAP design it will literally play the same as any other modern zombies map since CW to BO6, at this point its just obvious zombies died with BO4
Then go back to Bo4 ? When I don’t feel like playing Bo6 , I can magically load up other titles and play it without complaining lmao
@Bleezyyyys I don't get why you guys in the community settle for mediocre so easily. Do you understand how much money and resources they have for this game, custom zombies map makers have more creativity and passion than the developers currently. I enjoy BO6 but i don't even think it's better than non treyarch zombies like IW zombies.
@@WeDoBeLiftin your comment has absolutely nothing to do with what I said . I think you meant to @ the OP.
@@Bleezyyyys No... he's obviously replying to your comment, and the fact that your 2 low powered braincells couldn't put 2 and 2 together to understand why is hilarious.
Also, it's so funny to come across comments like yours, because it shows that essentially you really dgaf about zombies, and you're just being a contrarians for the vibes. You don't argue why BO6 isn't trash, you don't explain how it Is in anyway comparable to the games that came before it quality wise, and you just shut down anyone with valid criticism, again, just to be a troll.
@@Bleezyyyysno it’s towards you, you just can’t comprehend it I guess
I actually prefer small/medium sized maps, der eisendrache is hella small if you really think about it, it's just layered and that's my favorite map of all time
Bo6 zombies could be great, but they choose nostalgia and playing it safe over genuine innovation.
When they do innovate there will still be mfs complaining no matter what
The issue is zombies lost its own touch.
Catering it around casuals made it way more worse. Look how much less quality we get (though the boss fights were great).
Wish we would get more new enemies aswell as the shield back.
Old mystery box and point system, no access to special ability make things buildable again.
if black ops 4-6 still played like old zombies, you guys would complain that it’s too repetitive. now that they’re trying something new you’re saying that zombies lost its touch. no matter what, the zombies community will never know what they want until they get it
@ we would not complain it's repetitive. You can't just assume things. Bo3 didn't innovate much from bo2 which is a good thing. The issue is they try to innovate things which didn't need to get innovated.
You could have used everything from bo3, add the gun feeling from bo6 and the boss fights from bo6 and you would have had the perfect zombies game.
People did not complain the way bo3 played. We took it granted. This game zombies in bo6 does feel like something entirely new which in my opinion isn't a good thing at all. We need less space, more unique areas. We need to revert to pistols only. Make early game meaningful again.
@@8johh Damn, they been trying something new for 8 years now?
It's crazy to be forcing that somethin 'new' despite the fanbase (people who are actually gonna play the game) telling you they don't want it over and over again.
pretty much everything i’m upset about this map comes from the fact everything has been shown and everything is reused
Fusion, what are you going to title the vid after the map comes out and you're reviewing it?
4:33 I just think if you are going to have returning WW the perk and the boss zombies need to be new I don’t think having all 3 reused in one map is ok even as a bonus map and I also think you shouldn’t have any of one item repeat multiple maps we should never have gotten 2 perks re used back to back
I do have to say, even tho it’s lazy they brought it back, the Mimic’s design looks cool
I wish we had the skeletons from ancient evil as a mini boss and the disciples
I remember treyarch telling us pre release that we’re getting 4 dlc maps post launch and I feel like if this was a side non main dlc map they would have told us so
Why would the main crew be in this map if it was a bonus map like liberty falls
The vermin aint new there was spiders on revelations, they just gave them steroids and turned them into vermins
(3:21) how does this gun work? why is the there a cutout where the clip goes? I'm not a gunsmith but this doesn't look functional hahha. It should definitely be a solid material and the clip should set inside of it.... "but AI like it!"
2 tanky elites in the same map is gonna raise eyebrows because that will make much things harder at that point like exfilling or doing high rounds
CW’s Death Perception was a top 5 perk of all time.
Hello,Xpertfusion I want to ask you about Infinite Warfare Zombies. What is the best weapons in the game and do I need a PlayStation Plus to solve the main Easter eggs?
I'm new to this game
I want to try it because you praise it so much😅
The best weapons in IW are definitely the Kendall-44 Pack a Punched (the starting pistol), and the Mauler (specifically the Epic Variant called the Sentinel). The VPR is pretty solid too, as well as the FHR (just make sure to use Double Tap with it). I'm not sure about the Playstation Plus thing, as I don't use Playstation, but I'm assuming you'd be able to do the Easter Eggs without it.
@ Thanks man❤️🙏
I think the PaP camo also looks like the storyline, the one treyarch showed during BO4
The negatives being almost triple the length of the positives☠️
He only said Re used bosses, Death Perception, and the map looking small.
Easier to explain positives than negatives
Talking about negatives almost always takes longer for any video because negatives involve also giving feedback. Whereas with the positives, there's really no feedback necessary. It's just as simple as "I like this, this is cool"...
With the negatives, I'm usually saying "I don't like this, here is how I would fix it...", which takes longer
I haven’t been able to tolerate playing citadel more than 5 times where I sat down and actually played it, first match this is awesome then literally 2-3 measly days later “wow this actually kinda sucks”
Imagine if on 9 they had mimics mangalers and amalgames . It wasn’t over done but having boss zombies that don’t fit the maps. It would be a worse map
It would be more like if 9 had Brutus and the shield bros from Ancient Evil
I would love it if Treyarch go back to their roots and actually make a map that doesn't have a crappy, boring easter egg in it and focus entirely on high rounds, which they've stopped caring about all the way back as far as bo2.
I don't think they'll make another zombie game as good as WaW and Bo1 ever again because the past 5 zombies games look exactly the same.
I question why is the ice staff here, and why only the ice staff? Like what's the narrative purpose for the ice staff in this map? Or is it purely just nostalgia bait?
Not including, 4 wonder weapon staffs will be consequences
Why only the ice staff tho …?
Treyarch knows we want Double Tap 2.0 but they won’t bring it back because they know it’ll be overpowered and it’ll make high rounds easier and then they’d have to nerf the perk
3:20 i actually love this pap camo it reminds me of origins. i
Boss zombies are unnecessary for zombies and if they do only spawn 1 a round if they don’t include the other elemental staffs it’s a huge miss
The reused bosses and boss spam are the only real gripes I have with the game ngl. Having to fight 8 manglers and an abomination on a high round is literally impossible without using a score streak. I don't mind having bosses but they should be significantly less common than they are now.
I already turned off my mini map in the hud settings. What’s depth perception gonna do for me 😂
Exactly
@ lol rip
My biggest complain is why they are using the same enemies, i mean, if one dude in his basement can make a new model, new code for action, sound and rewards for a boss in BO3 in a fk week, a company big as Activision/Treyarch can do it too, i mean just look all of the players that are just giving up to BO6 is just crazy we didn't get to S4 and the numbers are awful, why they can't put aside the corporate ego and listen to the people? I mean, is not that hard, and if they can't do it bc a lot of good reasons, why they don't tell us "Yo player listen, I'd love to put the things you been asking for like 2 years at this point but we can't because..."
So there are 4 elemental staffs in the thomb?
Doesn't seem like it
What if they brought death perception back for this map because it is required for an EE step similarly with male macchiato.
i hate how the bosses are so boring and overused. it’s literally amalgams and reskins of amalgams
Cod copied fortinte with bo4 n killed the game....now cod us doing it again trying to copy fortnite with nostalgia expect fortnite can actually do it while cod is just lost
Why only one Staff?????
If we are getting another black ops this years with more zombies, I’m fine with there only being 4 DLC maps because we get even more at the end of the year.
I think they should add really interesting and sinister steps for the easter egg i feel like the previous maps have bland easter eggs.
honestly, this map could be so much better with literally just a few simple steps. First, get rid of mimics and amalgams, and add a new cool elite zombies. Second, give us a brand new perk, like I don't think a single person is jumping out of their seat at the sight of death perception. Third and Finally, stop showing us 90% of the map before release, they should have just left it at the little postcard images they gave us like a week ago, imagine the hype of playing this for the first time and finding out that the ice staff is in it. If just these 3 things were changed then the hype for this map would be so much better.
All the new maps in BO6 are just different playgrounds to spam mutant injections in
I hope we have a Bossfight, they said this is like LF and that makes me concerned for the Easter Egg
I hope so too. Even if it's smaller scale than Terminus and Citadelle, any bossfight would be better than nothing
I was a little disappointed that the wonder weapon was just the ice staff, I thought since they were leaning more into stuff from Chaos story it was gonna be the healing staff from bo4 but I think they could still go that direction in the future since I’m not opposed to seeing more Chaos story things sprinkled in if they do it right. Maybe in a future map the four bo4 specialists could be the wonder weapons for each player
The ice staff in this map is a mix of ice and the healing staff from chaos
@ yeah but even in origins all the staffs had the instant revive dart blower thing back in bo2 so it’s still really just the ice staff again
Careful bro. Those weirdos on Twitter whose profiles revolve completely around Warzone era COD (CW/Bo6) are gonna throw a shit fit from this video
I don't think amalgams will naturally spawn, instead they will be a byproduct of leaving the doppleghast alive for too long, which at least to me, rarely happens, so i dont think the amalgams will be such a problem. They prob showed the amalgam to make the horde look more diverse.
That's what everyone thought was going to be the case on Citadelle, but it ended up not being true. So I feel like it'll end up being the same deal, where they all just spawn in whenever.
I absolutely despise Death Perception with a burning passion. My one sided opp. When they reintroduced Vulture Aid I thought they were getting rid of Death Perception entirely and using some of the assets it had on Cold War for Vulture as the original Vulture Aid was what Death Perception in CW was basically. But when Vulture Aid was a neutered version of its former self I knew I would be more disappointed
Says its like liberty falls, but it should out do liberty falls
Liberty falls wasn’t related to the main crew who weren’t there so it made sense to have lock down boss bit but the main crew r in this tomb map so I fully expect a main boss it’s good to not know that bit as it would spoil the whole Easter egg no
If they lost all creativity, they should’ve at least recycled mimics, hellhounds and disciples. I’m done with vermin and amalgams.
As cool as it seems. I never got into BO6 zombies from the start. Sad because every treyarch game I would be hyped for the zombies. This is the first COD where I try to play but I just CANT….. To different IMO
Holy smokes, the dark aether area actually doesn’t look like a warzone poi or multiplayer map 😂👏🏼👏🏼 only took YEARS 👏🏼👏🏼👏🏼👏🏼👏🏼🤦♂️
the map looks cool but i’m just tired of them reusing the same bosses in every map smh
Anyone else think that if it’s just the ice staff and not all 4 it’s a L
Idk why but i think the ice staff will be very bad. I know in origins it was the best one but for some reasons i think in bo6 it will be a fail
The tomb gives me zetsu bo no shima vibes just a mid 2nd dlc
Zns is goated
@@HansWalter-z6cI still can't believe people talk shit on ZNS, that map is so well designed in so many different ways. Only thing I didn't enjoy was the boss fight, but I'm a believer that creativity and replayability is more important than a solid ee
@@WeDoBeLiftin it's nowadays only a minority. Most people realized how amazing that map is by now
Im fine with everything this map is doing so far except death perception
The perk is useless
Fr, there's an augment that makes your mini map scan faster, even though most people have their mini map turned off
@ like fr
The only useful one is body shots at crits but u can just aim right and its useless
They should of done
Widows wine/winterswail
Stonecold stronghold
Or double tap
take the bosses out completely
I wish they removed everthing they changed in bocw and bo6, remove salvage, loadouts, armor and weapon rarity thank you very much
I don't understand why people say the map is bad or good or wehatever with these "This is my real opinion on The Tomb" videos when the map isn't out yet.
Btw.
If you can't accept the new era if zombies, Then go play something else.
I don't think it's perfect but I accept it, It's fun, It's different.
#spreadpositivity
Can you point where in this video I said the map is good or bad? It's meant to be a prediction video and discussing what I hope the map is like, and also sharing some concerns based on the trailer.
I also never said I "can't accept the new era of zombies". I have massive issues with it but I still have fun and will continue to play.
the new bosses will most likely come on bo7/bo2 remastered/ wtfe they naming the next game.
also people are setting their own expectations for maps and getting disappointed when they don't see what they want.
also they said it was gonna be similar to liberty falls you even said that in your video now you're saying you didn't know it was gonna be small
Their comparison to Liberty Falls was extremely vague. It also didn't say the map was small in that comparison. It said "tighter spaces". Tight spaces doesn't always mean the entire map is small, but it could end up being that (which seems to be the case).
@Xpertfusion I think they should've elaborated sure but I guess they expected the community to understand what they meant. they also said citadelle was gonna be tight corners in the castle and they meant it lol. liberty falls has alot of training areas so if it's gonna be like liberty falls we kind of have an idea of what to expect
@@Xpertfusion I'm going to upload videos of the Tomb definitely
Why the hell are we getting such a useless perk why death perception. Who thought that seeing zombies through doors is a good idea. Just give us widows wine and double tap
Dawg the map hasn't even come out yet... Y'all need to chill fr
I'm extremely chill. Talking about some concerns is totally chill.
Just recycled content from the perks to the guns to the wonder weapon its sucks
Yup. Im dissappointed.
The perks are the exact same as bo3, widows wine was the only perk to be added to bo3 and they never added a new one afterwards, the wonder weapon and not the exact same as the ice staff, in the gameplay you can see it is much different compared to the bo2 version, and how is the guns recycled content?
@TobijahWard 1. Windows wine was a ORIGINAL PERK and was very very good so many were happy with it being the only perk added 2. Many of the guns are recycled in this game from previous games, but it fairness COD has been doing this for quite some time.
Lowkey kinda worried cause they said the map is similar to liberty falls. Liberty falls had no boss fight so...
Also why haven't we gotten a cinematic trailer?
We might get the intro cinematic on Monday. If not, then maybe there isn't one for the map, I'm not sure
@@Xpertfusionno intro is unlikely
Bo6 lost appeal for me, too reptitive. Even the older games had the mystery box which means you could get the wonder weapon at round 4, or you could also get it on ROUND 42... Everything about these new Zombies games, its all just "setup" , "grind", "repeat". So monotone....
PEOPLE AS LONG AS MUTANT INJECTION IS IN THE GAME BO6 WILL SUCK!!!
I have no hope for this game with the movement and point system it's just boring takes to long to unlock anything and the arguments in this game are just completely f****** stupid
The zombie community whinning never ceases to amaze me. The map isn’t even out yet and you people still find stuff to complain about 😂 unreal
I love how I even predicted someone would comment this in the video lmao. I made it pretty clear these are just concerns. I'm aware it's all subject to change when the map releases. But some of these are very obviously negatives even without having played the map (like the reusing of Boss enemies). Don't have to play the map to know I don't like that.
There's also nothing wrong with "complaining", it's how the devs get proper feedback. I always deliver feedback in a constructive manner.
@ don’t get me wrong
there are things I don’t enjoy about black ops 6. Mainly the parasites, vermin and the constant re-use of boss zombies, I find it lazy and uninspired. I’m not immune to criticism.
But I feel like a lot of people are negative about the game and it’s annoying cause you know damn well they’re going to still keep playing it anyway. I understand where you’re coming from as a UA-camr who mainly does zombies content, as losing interest or having concerns for a game that your careers kind revolve around is concerning. I’m seeing it happen with Tim Hansen and mr t lexify right now. But as consumers, I guess in my opinion I find it baffling that so many people complain about a game that they will still buy year after year.
@ complaining about something you care about makes a lot of sense. Nobody will spend their days complaining about a franchise they have no interest in.
The reason people complain is because they hope to see it improved. They hope the feedback will get back to developers. Years of videos of people hating on supply drops eventually lead to the removal of them, for example (not saying UA-cam videos were the sole reason for that, but just putting it out there)
I criticize because I want the games to change. I like BO6 zombies, but It’s FAR from what I want out of a COD Zombies experience. I still enjoy it, so I keep playing it, but criticizing the many things I don’t like about it, is totally normal and fine to do. That’s how most people’s criticism works.
Even the name of the map lacks creativity, "The Tomb". Whats going Treyarch 😢
I personally am fine with the name. Sometimes simple names are cool, but definitely not one of the best map names they've done.
@Xpertfusion and it's a throw back to the first name origins had before origins
People who complain about the name “the tomb” should also complain about map names such as the giant, moon or buried too.
@TobijahWard The giant and Buried are solid names. Moon is pretty basic .
So entitled UA-camrs learned nothing from hating on liberty falls before it was out. Good to know
I actually don't like Liberty Falls that much, and all of my pre-launch concerns ended up being pretty true to my own opinions on the map.
Even if I ended up loving Liberty Falls, that doesn't mean people aren't allowed to share concerns before the map releasing. Why do I have to play the map to know I don't like when maps reuse boss enemies so much especially from the same game?
I also made it clear in this video that these concerns are subject to change.
@ they already said the map is similar to liberty falls. It’s a bonus map. We get more content in the zombies community than ever before and everyone still complains about EVERYTHING. Pathetic
@ 1) They didn't specifically say it's a bonus map. They said it's similar to Liberty Falls and then used the examples of it having a reimagined Wonder Weapon, having tighter spaces, and a "focus on replayability". Sure, that might end up meaning it's a bonus map, but they haven't come out and said that directly. I wouldn't even necessarily call Liberty Falls a "bonus" map. The original idea of a bonus map was any map without a Main Quest. But I guess that definition is changing now.
2) This is not the most amount of content we've ever gotten in Zombies history. An individual BO4 map (like Blood of the Dead) has more content and depth than Terminus and Liberty Falls combined (I like Terminus more than Blood of the Dead so this isn't even a biased comparison)
It's great we are getting 2 DLC maps so early, but the depth of them don't match the depth of BO3, IW, or BO4 maps at all. Not nearly as much unique content or mechanics on them.
3) Even if this was the most amount of content we've ever gotten in Zombies history, why would that make all complaints invalid? Were all BO4 complaints about the Perk System or the crashes invalid because BO4 had a ton of content?
Let people complain about things they don't like. It's okay. As long as they are respectful and true to their own opinions, there is nothing wrong with constructive criticism.
@ you needed a video to post I get it. Just play the map first
@ I've been doing conversational style videos about a maps' marketing for years. I think it's fun to talk about it beforehand. You don't have to click on these types of videos next time.
Mid
it literally comes out in 3 days, what an absolute stupid video to make 🤣🤣🤣 such a terrible channel
It's fun to talk about a maps' marketing and predicting what it will be like & sharing what I hope it is like before it comes out. This isn't a new thing. People do this for video games, movies, tv shows all the time. What's the problem? If you hate that kind of content, then don't watch the video lol
n one cares what u tthink lmao
Did you click on the video just to say that? lmao
You clicked on the video and took time to comment. So you care what he thinks
typing is not your strongsuit and you chose to be an internet warrior.😂
@ 😂😂😂