I really like the basic theoritical techniques you added to the robot, especially when you broke up the sameness of size and shapes. Clearly stating the principles that you applied like making the arms shorter and how you fixed the calves and comparing the obvious uniform scales. I think I have the same problem as this sculptor in that I think about doing the exo-skeleton first and applying the shell over it. The problem is even if you do make a shell over it the base uniformity of the armature doesn't leave much variation in the casing. I'm only a few minutes into that robot redesign and it's a huge help. thanks to you both.
41:50 Woah the super secret technique is crazy! definitely am gonna steal that one. Great video!
Please steal! 😆
I really like the basic theoritical techniques you added to the robot, especially when you broke up the sameness of size and shapes. Clearly stating the principles that you applied like making the arms shorter and how you fixed the calves and comparing the obvious uniform scales. I think I have the same problem as this sculptor in that I think about doing the exo-skeleton first and applying the shell over it. The problem is even if you do make a shell over it the base uniformity of the armature doesn't leave much variation in the casing.
I'm only a few minutes into that robot redesign and it's a huge help. thanks to you both.
Babe wake up, New MechNuggets Tutorial Just dropped.
I really like the idea of making a mech skeleton first and then adding on top of it with armor, really adds to the realism.
These videos are gold for hard surface concepting in VR. Thank you so much!
3:57 good god, the resolution in that one.
I'm here for this but I have come back after I get your kitbash set I saw today.
Always awesome content!
Dang I'm here early.
Great work once again!
Thanks again!