Caligula Effect Overdose: Playable Boss Form Thorn
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- Опубліковано 12 вер 2024
- T h r o n, is finally here. July has been a very busy month so once again, this comes late. I know a great deal many Thorn fanatics have probably been rabidly awaiting this one, so wait no longer! Probably worth the wait too cause god damn is she a busted boss...
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And that's all the musicians! ...Buuut we're not done yet. Obviously there's still a few more things to cover 😉. That said, here's my other thoughts regarding Thorn's (ridiculously cranked) boss form:
Hoo boy where do I begin. Thorn contends with Ike-P and Shadow Knife easily. While usually you as a player can deal with her by simply walking to the side of most of her moves, the AI does not have this luxury, and is therefore subjected to her full wrath. Lance of Destruction in its entirety, is one of the dumbest moves between both games. Honestly. Decently fast, does 19 zillion damage, is a typeless attack so shields don't stagger her if it's blocked AND ITS SHIELDED along with the fact her fast movement means most guard breaking moves might struggle to actually connect (unless your name is Izuru). On top of that, it also hits downed targets, so it effectively just does everything. You can probably win entire fights just by spamming this alone. Final Spear being a guard break that ALSO does 19 zillion damage nullifies any real hope of barrier spam, the only downside being it whiffs on downed targets. Her accuracy stat is stupid good so chances are she'll rarely miss anything (the same cant be said for the spear options though, I'm mildly convinced option accuracy is totally separate from the main character at this point). Thorns of Grief being a massive AoE easy stagger along with Cage of Despair's wide range make dealing with clumped up targets a breeze. Speaking of Cage of Despair, debuffing both accuracy *and* evasion on the enemy at once is disgusting. The stun Thorn Bind inflicts is so ungodly long it allows for guaranteed follow-ups from literally any of her other skills (including Requiem for a Lady). Speaking of Requiem, though it's cool and it is her ultimate I find it funny/sad it's her most useless (and also her only counterable) skill. Party member Thorn's version may funny enough be better overall as she gets a mini version of it for her ultimate skill (Falling Sun). Regardless, a very small blemish on an otherwise OBSCENELY good moveset. Thorn's ridiculous and really shows full on why she's the leader. I'm very much reminded of why I ended up pseudo modding her into Blazblue over Mai and how much fun I had doing so
🙏
It would be cool if you could make use of these skills during the musician sections. I get that a full party with all that floaty junk onscreen would be a mess, so maybe they could’ve had it as a form tied to a gauge that could only be activated by one party member at time. And Lucid could also have his own boss-style moves for this route only. Of course that’s a lot of new mechanics for such short missions.
I wish they gave you a boss form Lucid for the musician ending honestly. You do get some of the boss skills adapted to their party selves here and there at least, but some are way too under tuned. If I ever go through with making a full game mod for Overdose I'll almost certainly allow the musicians to use all their skills to some degree or another since it helps differentiate them more (and Sweet-P and Stork won't be total trash anymore). The boss skills will certainly be rebalanced of course
Fuck this boss. Lance of Destruction alone is bullshit enough
That skill does everything and her taxes all at once