Why Rhythm Games Haven't Changed for 20 Years

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 773

  • @EtienneYT
    @EtienneYT 3 роки тому +1770

    Fantastic video. A bit disappointed Etterna wasn't mentioned here since it illustrates/exemplifies a decent amount of the points you made (and much better than SM5 lol), but nonetheless, it's great to rhythm game content being pushed a step further for once in terms of production/passion.
    Hope to see more.

  • @DeanHerbertMooCow
    @DeanHerbertMooCow 3 роки тому +872

    very cool overview video! rhythm games are love and life ❤️

    • @degenaratezan2358
      @degenaratezan2358 3 роки тому +31

      Yoooo found you peppy :3

    • @Nekomosh004
      @Nekomosh004 3 роки тому +5

      Found peppy 💙

    • @iyar220
      @iyar220 3 роки тому +24

      It's carpal tunnel person!

    • @CamoWYSI
      @CamoWYSI 3 роки тому +13

      i hear hitsounds while listening to songs now, thank you peppy

    • @Natalietrans
      @Natalietrans 2 роки тому +5

      It’s the man. The Circle clicking man

  • @xTempex
    @xTempex 3 роки тому +695

    Watched both parts, incredibly well made, edited and explained. Loved it!

  • @TheDevilchilly
    @TheDevilchilly 3 роки тому +336

    Holy shit this is the exact type of commentary niche I've been wanting to see so much for rhythm games, thank you for doing what you're doing.

  • @GammaLoop111
    @GammaLoop111 3 роки тому +641

    I am truly thankful that Etienne posted about this. Extremely detailed, and the visual aids and explanations are top notch. This appeals to veterans a newbies of rhythm games alike. Can't wait to see more. Liked, subbed, and will signal boost as much as I can. Fantastic content!

    • @qrae_qrae6629
      @qrae_qrae6629 3 роки тому +11

      congrats on galaxy collapse

    • @zarhle1
      @zarhle1 3 роки тому +3

      Wow you are everywhere in the rhythm game community. That’s awesome. Congrats on Galaxy Collapse btw.

    • @M4TTYN
      @M4TTYN 3 роки тому

      same also much love you fire and dance god PogU

    • @minu_
      @minu_ 3 роки тому

      :0000

    • @lyagva
      @lyagva 3 роки тому

      Oh, hello there!

  • @1ug1a
    @1ug1a 3 роки тому +365

    i would LOVE to see a video on sight reading tournaments, honestly

    • @1ug1a
      @1ug1a 3 роки тому +30

      also, the interesting thing about rhythm doctor's community that we've had the level editor for actual YEARS before the game released in early access. it really kept the community alive while the devs continued to work on the game

    • @1ug1a
      @1ug1a 3 роки тому +22

      (this ended up reaching the point where we had TWO actual sight reading tournaments before the game came out. wild)

    • @FrezleFedora
      @FrezleFedora 3 роки тому +1

      popn tournament last stage in the finals is a sight read chart

    • @DizasterRP
      @DizasterRP 3 роки тому +1

      there's some of them, SDVX always doing that on final song, SEGA arcade (mai, ongeki and chunithm) is doing them too recently

    • @anonony9081
      @anonony9081 3 роки тому +3

      I agree I wish there were more sight reading tournaments. It's not that memorization is less impressive it's just a different skill set that we don't get to see highlighted very often in rhythm games

  • @leave_yuki
    @leave_yuki 3 роки тому +490

    I think osu really did most of this perfectly. Haveing such a low skill floor and a basically infinite skill ceiling makes the game attractive towards most people. Also the global and regional ranking system takes the competitiveness of the game slot higher

    • @taggerung_
      @taggerung_ 3 роки тому +57

      well if we're gonna get technical about it, almost everyone has used a mouse in their life, so osu!standard basically circumvents the initial difficulty of getting a player acquainted with the input mechanism of the rhythm game by using something that people already know how to do. compare that to games like DDR/stepmania, where its not intuitive which foot needs to press which panel, corresponding to the column on screen, so theres that extra bit of muscle memory that needs to be developed before you can really play the game.

    • @xephblade2630
      @xephblade2630 3 роки тому +35

      The pp system may be flawed at some extent but it keeps a lot of players engaged with the game. I got into osu! because of anime songs and kept going because it's simple to understand your improvement with the pp system

    • @rukuarts3450
      @rukuarts3450 3 роки тому +3

      @@taggerung_ but if we’re being real osu! From what I’ve seen is one of the only rhythm games that require using multiple inputs to progress

    • @hamzagharbi3875
      @hamzagharbi3875 3 роки тому +1

      @@rukuarts3450 but you are limited of 4 inputs (2 mouse / 1 tablet + 2 keyboard), so...

    • @leave_yuki
      @leave_yuki 3 роки тому +4

      @@jojobanana_539 your not wrong, if your good at one style of map its easy pp, but honestly it could be alot worse and something as universalistic as the scoring system is so hard to balance because every map is different

  • @PocketEngi
    @PocketEngi 3 роки тому +382

    It's obvious to say it out loud, but one big part of accessibility is having a wide range of difficulties. In Osu, a map can only be approved for rankings if it has a spread of difficulties, including a lower one. This way, a new player can collect maps they like and have a decent chance of completing them, then can upgrade to the included higher difficulties as they improve.

    • @jukmifggugghposer
      @jukmifggugghposer 3 роки тому +85

      Yeah, as a fairly casual rhythm game player, it’s so frustrating seeing a song I like and want to play have a chart, but only for expert++ difficulty. Osu’s great in that regard.

    • @jerecakes1
      @jerecakes1 3 роки тому

      yeah

    • @stanleychen2584
      @stanleychen2584 3 роки тому +7

      whered you get that info from? theres no need for a mapper to make a lower difficulty for accessibility if they dont want (and its not a ranking criteria either)

    • @Fauzan1812
      @Fauzan1812 3 роки тому +65

      @@stanleychen2584 it is in the ranking criteria. For maps shorter than 3:30, the set must have a normal difficulty

    • @JaMaMaa1
      @JaMaMaa1 3 роки тому +26

      “Wide variety of difficulties” don’t you mean:
      *1-baby mode
      *9-crayola crushers left testicle

  • @Engoneer
    @Engoneer 3 роки тому +303

    this stuff's quality is the stuff that could be in the millions of subscribers, thank you so much for putting in the hard work to make a very informative and entertaining video to watch

  • @doinkson
    @doinkson 3 роки тому +236

    There really needs to be more arcades in Europe. In my mind an arcade isn't an arcade until it has fighting and rhythm games

    • @LoraLoibu
      @LoraLoibu 3 роки тому +31

      The only "arcade" I've been to has only one fighting game and no rhythm games, damn. Also half of it is _just_ racing sims

    • @jackwithahat8601
      @jackwithahat8601 3 роки тому +9

      Absolutely! fighting and rhythm games are the definition of arcades for me, also two of my favorite genres ever

    • @subcinericius
      @subcinericius 3 роки тому +3

      Arcades = paying money which this video kinda argues against given that its advocating piracy as the main way to generate content...

    • @yaysuu
      @yaysuu 3 роки тому +3

      @@LoraLoibu dude all the arcades in my area are racing sims and the occasional gun game

    • @headxplosion
      @headxplosion 3 роки тому

      @@yaysuu "racing sims"

  • @chi-xu
    @chi-xu 3 роки тому +53

    Hi! I'm the producer of UNBEATABLE, and I figure I'd provide a fun insight on the community content aspect - if it wasn't for someone making a custom level of Proper Rhythm (a song from that game) in Rhythm Doctor all the way back in 2019, we wouldn't had been acquainted with that team and the crossover between both games wouldn't had happened :)

    • @All-star_Giga_Gargantuar
      @All-star_Giga_Gargantuar 2 роки тому

      After finding your game on Steam through Tokaku's suggestion, I became quickly drawn towards it because of the interesting storyline and visuals. I'm just glad that you guys are still doing more and more collabs which keeps the hype and engagement up for the game.
      Realy like how it's like a mix of Taiko and Mania with some differences, since it really sets it apart from the other rhythm games by being unique.

  • @damplamp
    @damplamp 3 роки тому +72

    9:30 slight correction: osu!'s current "main/stable" release which is basically the original poorly optimized 2007 client updated every once in a while is still closed. however, osu!lazer, a new version of the game being made from the ground up, is open source

    • @damplamp
      @damplamp 3 роки тому +22

      however, there is a huge amount of community feedback and consideration. the most notable example is how the pp and difficulty systems are completely open-source and made by community members.

    • @brinds7374
      @brinds7374 3 роки тому

      ranking system in osu is really bad + osu laser still isnt finished and its better to play on the older client

    • @Waterwolf221
      @Waterwolf221 3 роки тому +16

      @@brinds7374 bad take. osu!laser runs a lot better than stable and it is finished for the most part, you can play maps there, the only thing that still isnt doable is score submission but it seems we're nearing that point. Regarding the pp system, its not perfect as you would expect, but they're always improving it. You cant make a perfect scoring system to account for player skill.

    • @aqilcontractor788
      @aqilcontractor788 3 роки тому +1

      Lazer runs much worse on my own comp, but I have an integrated GPU ig. I can get up to 400fps on osu! while even 120 is lucky on lazer, with lag spikes on top. for me, switching completely to Lazer would be horrible :

    • @Cobalt985
      @Cobalt985 3 роки тому

      @@Waterwolf221 lazer is great but mania is SO broken, and being someone that pretty much only plays mania when I do play osu! it makes me just have to use the standard client in wine.

  • @totaltakeover
    @totaltakeover 3 роки тому +81

    17:13
    "Difficulty Depth" with Rhythm Heaven Fever's "Air Rally" in the background.
    You knew what you were doing.
    "BA-BA-BAM-BAM!!!
    -Two, three, four!"

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 3 роки тому +74

    3:32 TaroNuke is involved with a lot more than just the NotITG scene: he works at Iowiro and is a chart feedback/consultant for Arcaea.

    • @nohintshere
      @nohintshere Рік тому +1

      and he also worked on the adofai dlc/its likely future updates
      and he's also now a charter on the unbeatable team
      and also noisz starlight

    • @zerotimeleft
      @zerotimeleft 2 місяці тому

      @@nohintshere taronuke the rhythm games ceo

  • @zx9018
    @zx9018 3 роки тому +74

    a quick correction; (it’s not significant)
    Sight reading is the ability to do very good or achieve a high combo upon the first time playing the map,
    whereas the “ability to telegraph notes and see what is coming up” as you said, would simply be ‘reading’

    • @pryn.darkstorm
      @pryn.darkstorm 3 роки тому

      Would it still be sight reading if you haven't played the map but already know the song well enough by heart?

    • @zx9018
      @zx9018 3 роки тому +14

      yes, but with my experience, knowing the song is probably better than knowing the map

    • @Lance0
      @Lance0 2 роки тому +1

      @@pryn.darkstorm You still wouldn't know the note placements even if you know the song. Yes you know the rhythm, but given the fact that even for basic songs on VSRGs you still have the option of the column to place it on, it only gives you an understand on when to perform an action. This does help, especially on very rhythmically complex songs, though knowing the arrangements on a map help more basically almost every time

  • @CassandraTheScalie
    @CassandraTheScalie 3 роки тому +59

    4:28 Just a note on this, Spin Rhythm XD has since fixed this, as now it awards an accuracy bonus for each note based on how far off from 0 ms the note was hit, with 150 ms giving no bonus.

    • @zerotimeleft
      @zerotimeleft 6 місяців тому +1

      how did it take the that long to come up with this (frame perfect a song for max score)

  • @DonWippo1
    @DonWippo1 3 роки тому +47

    These two videos on Rhythm Games were very well made, informative, interesting and fun to watch.
    I think it is a missed opportunity you did not dive into the aesthetic side of Rhythm Games, as that usually is what draws me to them.
    Boring lanes usually don't satisfy me, but when I see adorable baby seals rolling rhythmically (Rhythm Heaven) or some over the top Galactic Rock Star Guy fighting off UFOs with sick riffs (Guitaroo Man) I am sold. Lots of Rhythm Games became famous not for their Gameplay, but their Style or Visual Identity, so I feel that is worth tapping into, even if not fundamentally different from other game genres. Another Point worth discussing is using rhythm elements in other game genres, as you have briefly done whith mentioning crypt of the necrodancer.
    Great Job! I am excited to see what you delve into next.

    • @Atlessa
      @Atlessa 3 роки тому +3

      Upvote for Gitaroo Man. I hope they port that game to a modern console (or PC)... My PS2 won't read the disc anymore T_T

    • @DonWippo1
      @DonWippo1 3 роки тому

      @@Atlessa There is a PSP Version with a bit of extra content, which I suppose is easier / cheaper to track down than a new PS2 Version or Console.
      I highly doubt we'll get another Port though, as sad as that is.

    • @Atlessa
      @Atlessa 3 роки тому

      @@DonWippo1 Problem is I don't have a PSP, and it seems they're traded for their weight in Gold around here...

    • @DonWippo1
      @DonWippo1 3 роки тому

      @@Atlessa That's a shame. There are always Emulators as a last resort. Though I can fully understand if you don't want to use them.

  • @yyonn7966
    @yyonn7966 3 роки тому +119

    Looking cool is definitely a huge factor in rhythm games. The reason I started playing 7key rhythm games(o2jam, BMS, mania) is because even the intermediate charts looks so cool.

    • @ky3532
      @ky3532 3 роки тому +6

      And not only only that, I've realized that most 4k-made rhythm games nowadays don't even require you to let go of LNs at the end within fractions of a second.
      Examples are Stepmania, it has holds instead of LNs and FnF, which is literally another stepmania.

    • @Cobalt985
      @Cobalt985 3 роки тому +3

      @@ky3532 FnF is not "literally" another Stepmania. It is 4-key though, if that's what you mean.

    • @ky3532
      @ky3532 3 роки тому

      @@Cobalt985, the arrows UI of fnf looks similar to the default noteskin of Stepmania(from DDR), but *I was referring to the idea of holds, how fnf was able to use the DDR inspired idea of holds and implement it into the game just like what Stepmania kinda did.* And not LNs like O2JAM.
      Unless if you take into account other features such as mines, course mods, so forth, then they are not to be compared

    • @taggerung_
      @taggerung_ 3 роки тому +11

      @@ky3532 4k rhythm games never did require a release timing. that was until osu!mania introduced it, but that's only because osu!mania was made with games like o2jam and -bms- *IIDX* in mind, which do have release timing.

    • @ky3532
      @ky3532 3 роки тому

      @@taggerung_, thnx mate.

  • @Mango-hx1ul
    @Mango-hx1ul 3 роки тому +152

    "No person plays rythm games for story"
    CyTus II players: uuuuh....
    Coming from etienne, nice vídeo, super high quality
    Edit: :0 this is the first time I get +100 likes, thanks people.

    • @miloshake2967
      @miloshake2967 3 роки тому +15

      Cytus progression story is much more better imo and it's kinda a one time purchase to know what's the first history of cytus

    • @MatVeiQaaa
      @MatVeiQaaa 3 роки тому +14

      yeah lol, part of the reason why i was so hyped for progressing in Deemo and loving that game in general was actually story. Great first rhythm game in the life experience

    • @kiattim2100
      @kiattim2100 3 роки тому

      Im gonna be honest.. I always try to skip past the story section as fast as possible. Lmao.

    • @nazrin-7515
      @nazrin-7515 3 роки тому +11

      Deemo Player:uuuuhhhhh.......

    • @hilmanhazazi1472
      @hilmanhazazi1472 3 роки тому

      CyTus II is kinda like you not enjoy the game and music, but also the story itself whether the player itself known it or not.

  • @Yotanido
    @Yotanido 3 роки тому +7

    11:32 For the 3 who care:
    Taiko no Tatsujin: Atsumete Tomodachi Daisakusen!
    Taiko Master: The great plan to collect friends!
    ...well, close enough.

  • @danielsjohnson
    @danielsjohnson 3 роки тому +23

    4:47 I disagree that DDR having tight timings for the highest score pushes away new players. If you're at the point where you're aiming for an AAA score on a high difficulty then you stopped being a new player a long time ago. To help new players, having lower difficulty levels and loose timings (but not too loose) is what "good" and other step grades less than perfect are for.

  • @freelo
    @freelo 3 роки тому +26

    you’re probably one of the most underrated youtubers rn when it comes to video editing and design. it’s actually insane.

    • @adamharries610
      @adamharries610 3 роки тому

      This channel barely has 6 videos, but he still managed to get 2k sub. That's a good proggress I guess.

  • @derp7osoup
    @derp7osoup 3 роки тому +47

    my main forte IS rhythm games and my god this is probably the best analysis video on what makes a good rhythm and what it should have to make it a good rhythm game. And it was the best choice to use Rhythm Heaven as an example for what notes they should take of what Rhythm Heaven does better than most rhythm games at all honestly. because Rhythm Heaven has a such a unique and almost flawless design that it makes perfect use to use an examples. Everything in this video is correct and these were something I also took not of also about how dead rhythm games exist because they lack any community support to help them make there game better or even help them make the game for them essentially. It blows my mind that rhythm doctor is trying to make this blind accessible. That is a pretty damn big leap for a rhythm game. The only thing I sort of disagree with is tempo changes but that's only really because I think they can be cool. I'm someone who plays rhythm games for the sake that they are for pure fun and the best form of enjoying the music I love to listen to. not exactly for a competitive like it's fun to face of friends but man rhythm games are just the best once you just enjoy the flow of the music. whether it be nanahira soft or Camellia hardcore music. The best rhythm games are the ones that you can never get sick of playing the same song over and over again. every developer who wants to make a rhythm game Should take notes of this

  • @normi1504
    @normi1504 3 роки тому +10

    I play rhythm games for fun and completely non-competitively.
    This actually makes it hard for me to enjoy many games like OSU and stepmania because most charts aren't made with fun in mind, but how hard can you make the song be or terribly made charts that get downloads because of the popular song title.
    Of course, I can dig through online archives to try and find good songs and good practice songs, but why do that when I can play a million other games on my wish list?
    I also absolutely love campaign/story mode like rhythm doc and fnf because they serve the songs with progression in mind and they are also bangers, my only problem with these games are that I finish them in 1 sitting.

  • @ky3532
    @ky3532 3 роки тому +57

    15:44 yeah, I don't think EZ would essentially decrease the difficulty of the song.

    • @fatalmb1470
      @fatalmb1470 3 роки тому +2

      Lol,but its true

    • @thelol6802
      @thelol6802 3 роки тому +1

      It does... but in mania

    • @ky3532
      @ky3532 3 роки тому +2

      @@thelol6802 it does also in std, but only to a small fraction who were gifted with the ability to read low ar.
      with lower cs+low hp drain+low od makes it much easier.
      The drawback applies to the majority who can't read low ar and are forced to memorization in order to play it.

  • @ghandrew143
    @ghandrew143 3 роки тому +31

    Really caught me off guard to see myself in this video haha.
    The nice thing about rhythm games is that they all have an infinite skill cap. and you can just watch yourself get better and better as long as you keep working at it.

    • @chrisakaschulbus4903
      @chrisakaschulbus4903 3 роки тому +4

      "and you can just watch yourself get better and better as long as you keep working at it."
      that's usually where i don't really get into games... but beatsaber hooked me because it's also my pretty much daily workout :D

  • @ElevendyWOT
    @ElevendyWOT 3 роки тому +20

    this is a disgustingly high quality video.
    seriously, props to you.

  • @teclinsoro4523
    @teclinsoro4523 3 роки тому +10

    i’m so glad i’m not the only one who hates random tempo changes in rhythm games. i play cytus 2 a lot and the judgement line changes colour a couple beats before the tempo changes so you don’t get caught off guard - green = slow down and red = speed up. it’s pretty cool and now i only hate random tempo changes half as much :)

  • @raven75257
    @raven75257 2 роки тому +5

    Just Shapes and Beats is a great example of why community maps are must. Game is rather short, so when it first came out, people were massively asking for level editor. So now after few years after launch, the game is pretty much forgotten, since the devs never added those much asked custom level tools

    • @zerotimeleft
      @zerotimeleft 2 місяці тому

      and it's also why project arrhythmia still has a community

  • @MsQueenOfDance
    @MsQueenOfDance 3 роки тому +5

    14:48 this urks me a little. I see the note where you acknowledge that it's a PIU game instead of DDR, but I've never seen a keypad on any of the PIU machines that I've played on. Most versions of the game use a USB port where you can insert a thumb drive with your profile information loaded onto it. Changing speed in Pump It Up uses the back corner arrows to open a menu and the center button to select things like speed, note skins, and background modifiers (such as dimming the background).
    Pump It Up so often gets confused for DDR, but to also see it in a context where the cabinet is either old or jank as hell kinda frustrates me. Pump It Up is actually pretty accessible by making more difficult songs locked behind a button combination printed on the cabinet. It keeps brand new players from accidentally throwing themselves into the deep end never to be seen again. The code itself is an "M" shape, which is most easily performed by turning sideways (starting with the right foot on the back left corner), something that new players won't be familiar with.

  • @Kratos_TM
    @Kratos_TM 3 роки тому +12

    I saw this video in my recommended a day ago, and as I was out and about I couldn't watch it but my initial reaction was that you were this big commentary UA-camr that made some off topic rythm game video, but I was so wrong! This was a fantastic video, made by someone who deserves this attention and more

  • @tiddly5
    @tiddly5 3 роки тому +8

    amazing video, you even went through the effort of making a logo for each section

  • @Littlefighter1911
    @Littlefighter1911 3 роки тому +7

    9:15 Pulsen is based on StepMania, but the developer took extra caution to write an own filesystem driver for StepMania, encrypt his files and package it with Armadillo to make reverse engineering harder.
    I tried to help and I tried to inject a way of loading files into Pulsen (the only thing I'd need to do is to find a way to hook the filesystem)
    I didn't succeed. Instead the developer left a message for people managing to enter the chart creation/editing screen screen by having it modified to crash and output roughly the message:"What a boo-hoo, that sucked pretty badly, didn't it?" instead of the normal stack dump, implying this is intentional.
    It's his right to do that, don't get me wrong, but I don't think it's the proper thing to do either.
    I didn't comment this on Steam as I really wanted to see the game succeed as Pulsen was finally a game that was designed to have a good OOBE and was more casual friendly.

    • @taggerung_
      @taggerung_ 3 роки тому

      interesting. i wonder why a developer would try and make it so hard to mod their own game, especially a non-competitive rhythm game?

    • @petey5009
      @petey5009 Рік тому

      @@taggerung_ It's a mix of things. Copyright comes to mind, as community content often leads to legal trouble. Another thing is just the mindset towards modding that many developers have. It's common among developers (especially japanese ones) to treat modding as tampering and breaking their software in a way they can't control, which they don't like. There are quite a few rhythm games with developers who actively try to stop their players from making their own content in the games they love (Muse Dash, Cytus, and DDR all come to mind)

  • @chinbag
    @chinbag 3 роки тому +17

    I don’t really like rhythm games, but rhythm heaven is one of my favourite game franchises ever
    It also has a wide European audience, that’s saying a lot

  • @gerwin7906
    @gerwin7906 3 роки тому +6

    Damn, awesome video!
    So glad Etienne posted about this, the quality is absolutely phenomenal, and the details of the discussion about each topics are well put together, making this video highly entertaining to watch for beginners and veterans of the rhythm game community alike. I can definitely see the effort being put into the production of this video, and I'm sure I'm not the only one to notice that!

  • @dexlovesgames_dlg
    @dexlovesgames_dlg 3 роки тому +36

    “The main focus tends to be competing against….” The chart. That’s it. 90% of the the rhythm game players I know just play them to have fun and beat levels and it has nothing to do with other people or competing against a leaderboard.

    • @kayliepaylie1926
      @kayliepaylie1926 3 роки тому +7

      I agree. The only person I compete against is myself.

    • @noctsuke
      @noctsuke 3 роки тому +6

      The leaderboard is just the side-outcome for gitgud-ing at the chart

  • @Rannument
    @Rannument 3 роки тому +2

    For thosr who are wondering, The intro song is Mind Palace by Pedestrian Tactics

  • @mihast3273
    @mihast3273 3 роки тому +3

    2:07 I just imagine a conversation like:
    -Wow what game is that? Looks interesting
    -Piano.
    -...but like
    -Piano. A game where you have to press keys in a particular order with particular speed and in a particular to produce music. Requires patience, coordination, sense of rhythm, memory and much more.

    • @Sopran0livia
      @Sopran0livia 2 роки тому +1

      I actually made a similar joke to a friend while I was practicing piano once, I was like “y’know if you think about it, playing the piano is just like a really hard rhythm game where instead of having around 4 notes you have to press, you have 88”

    • @zerotimeleft
      @zerotimeleft 2 місяці тому

      @@Sopran0livia cool now fc a song on piano NOW!

  • @thespeedyyoshi
    @thespeedyyoshi 3 роки тому +2

    This is the video I’ve wanted to make for SO LONGGGGG
    Thank you for detailing everything exactly how I see it in such an elegant way ^^

  • @Gardelias
    @Gardelias 3 роки тому +13

    Super freaking cool video!
    Although, just wanted to point out that the SRXD footage is ANCIENT. Nowadays the scoring system requires you to be deadly precise to an impossible degree like ITG, as you mentioned, because you get better scores the closer your note hits are to a frame-perfect hit (which is rather unlikely). Then again, the game is still in early access and post 1.0 this system will likely get reworked again to allow at least some form of an achievable perfect score while still being very challenging to actually get.

  • @tsugihagiusagi
    @tsugihagiusagi 3 роки тому +4

    2:55
    using Soflan-chan to give an example of soflan
    got a new sub

  • @yumi.8484
    @yumi.8484 2 роки тому +1

    so glad taronuke and uksrt got their names in your videos

  • @faiiilcat
    @faiiilcat 3 роки тому +6

    The only reason Geometry Dash is still alive even with a new update every 5 years and The Impossible Game isn't is it's level creator. Good creators not only add a lot of new content for the game, they not only make the game look interesting and appealing to new players who would see a super highly detailed demon and decide to give the game a try, creating became a skill of it's own, adding to the overall amount of content there is for players to enjoy.

    • @zerotimeleft
      @zerotimeleft 2 місяці тому

      also geometry dash's level editor is f*cking insane

  • @WarriorOfJelly
    @WarriorOfJelly 3 роки тому +6

    your channel is amazing and the videos are amazing quality! good luck on other videos!

  • @Notester82
    @Notester82 3 роки тому +8

    I like the logos for each point/section in the video, they look stylish!

  • @cheesiesticks
    @cheesiesticks 3 роки тому +12

    holy shit, this is actually really sick, how hasnt it got so much more views?

    • @M4TTYN
      @M4TTYN 3 роки тому

      most info is known but this video is no doubt being shared around i just did in a discord i'm in it'll be pushed to many of the various communites any day now hopefully

    • @ky3532
      @ky3532 3 роки тому

      The only reason I'm here is because of an ad.
      Most long videos(longer than 10mins) don't usually get that many recommendations.

    • @9cherries
      @9cherries 3 роки тому

      Aged well ig

  • @Ashtarte3D
    @Ashtarte3D 3 роки тому +6

    I always believed I hated rhythm games because I saw shit like Beatmania and DDR at arcades and just knew I couldn't do that shit. Then I actually found some rhythm games that decided to completely shatter the mold of stereotypical rhythm games (Gitaroo Man, Crypt of the Necrodancer, Sayonara: Wild Hearts) and I adore them. They don't have to be mod driven or having insane skill ceiling potential if they are just good games with great music to keep you going.

  • @pikarizardcharikachu2573
    @pikarizardcharikachu2573 2 роки тому +3

    7:49 Oh? So I just need to wait for Cytus to die so someone could create a community version of their game concept? The future is becoming ever so brightly man I cannot wait

    • @Javifaa
      @Javifaa 2 роки тому +1

      Sarcasm? Because there already exists a community driven version of Cytus.

  • @cihadturhan
    @cihadturhan Рік тому +1

    I'm happy I came across to your video as a game developer planning a new beat/rhythm game.
    I took some lessons from it. Thank you

  • @BoshyMan741
    @BoshyMan741 3 роки тому +5

    super awesome video. really hyped to see you grow and make more content.

  • @aboringuy
    @aboringuy 3 роки тому +6

    Yo. This, THIS video is amazing. Holy shit. This was a great video; I hope to see more like it! Thank you for the in-depth overview of rhythm games as a whole!

  • @randomuploadsbutwithgd1880
    @randomuploadsbutwithgd1880 2 роки тому +5

    The first point reminds me of Geometry Dash a LOT. The skill ceiling in this game has been consistently pushed back by a ton for the past few years.

  • @CtrlAltCancer
    @CtrlAltCancer 3 роки тому +4

    This video is beyond amazing! Wonderfully edited, highly informative and about my favorite videogame genre. Looking forward for content even better than this!

  • @mrcool9090
    @mrcool9090 3 роки тому +3

    I think there is something to be said about more obtuse unlock systems and hidden song systems in some rhythm games due to how they build hype. Arcaea has a good example of this. The recent main story packs have hidden songs called anomaly songs where they are blacked out when you buy the pack, and you need to do some out of the way thing in a song to unlock them (the first one, for example, was do well enough on the first half of a fairly hard song and it starts glitching out where a break would be, booting you into the then never before seen hardest song in the game.)

  • @majorbean
    @majorbean 3 роки тому +2

    intro music at 0:53 is mind palace by pedestrian tactics - extremely talented and underrated musician who im sure wouldnt mind some kind of credit in front of 100k viewers ??

  • @epix07
    @epix07 3 роки тому +6

    How do you only have 600subs? your videos are always well edited

    • @yukko_parra
      @yukko_parra 3 роки тому

      @@MentalCheckpoint
      you got a wave of popularity now
      maybe

    • @M4TTYN
      @M4TTYN 3 роки тому +1

      so many HD (hidden) gems just gotta find them!

  • @Naikaze
    @Naikaze 3 роки тому +1

    This is super detailed, well researched and well made. Surprised to realise that you’re not a bigger channel. Keep up the amazing work!

  • @josephbarron8516
    @josephbarron8516 3 роки тому +4

    Insanely high quality video. Nice job!

  • @floakk5759
    @floakk5759 3 роки тому +1

    how is this high quality of a video only on a channel with 5k subs, keep up the work man, this was great!

  • @joeldezwaan1149
    @joeldezwaan1149 Рік тому +1

    In case you missed it the Just Dance community is still porting the latest versions back to the wii since the last official game in 2014

  • @Riz_Rizen
    @Riz_Rizen 3 роки тому +3

    15:40 My guy actually clicked easy mod and acted like it makes the game easier. What a legend.

  • @TheHoardingHunter
    @TheHoardingHunter 3 роки тому

    From the quality I thought this was a huge youtube channel, now I simply know you have potential!
    I look forward to see your next videos, Mental Checkpoint

  • @Tetrispriter
    @Tetrispriter Рік тому

    I completely missed this video somehow and I’m glad it showed up in my recommends again. I recently had an idea for a puzzle-rhythm hybrid and watching this video helped come up with ways on how to tackle it

  • @parchmentengineer8169
    @parchmentengineer8169 3 роки тому

    3:46 I'd love to see that video! 2-Boss was one of my favorite levels of Rhythm Doctor, and the one to show me that this game means business in the best of ways.

  • @deceptivecompactmemoryseal610
    @deceptivecompactmemoryseal610 3 роки тому +6

    Yes. Make sure Rhythm Games
    Always.
    Have.
    Banger Soundtrack.

    • @M4TTYN
      @M4TTYN 3 роки тому

      but DMCA..... and licenses of songs

    • @paulsd9255
      @paulsd9255 3 роки тому +1

      @@M4TTYN Doesn't stop some modders from composing it themselves I guess.

    • @almostmidnight232
      @almostmidnight232 2 роки тому +1

      @@M4TTYN fuck dmca, copyright etc, i hope game devs stop bending to producers someday and let actual musicians voices be heard

  • @yourboiglitchy151
    @yourboiglitchy151 3 роки тому

    The quality is so good. The content is well presented and supported. I can't believe that this channel has only started. Well done! I'm watching your career with great interest.

  • @venja265
    @venja265 2 роки тому +2

    3:29 TORILLE!

  • @zom_tyt7382
    @zom_tyt7382 3 роки тому +3

    I learned alot in this.
    Thx for the Insights and tips :D
    Not only this covered How to make a Rhythm game good but also how to make your skill in rhythm game good.
    Subscribed for more content like this.
    This is godly

  • @TonyKrZa
    @TonyKrZa 3 роки тому +1

    Holy hell I wasn’t expecting Cytoid to be mentioned at all in the video, that caught me off guard
    But in all seriousness, this two-parter is such a well made deep dive into rhythm games and all topped off with really solid pacing and editing, can’t wait to see more!

    • @arkivist1365
      @arkivist1365 3 роки тому

      hard agree, the rg community is very grateful! (if you're reading this go play cytoid pls)

  • @GlitchedVision
    @GlitchedVision 3 роки тому +1

    hate to mention this but Sequence Storm has beaten Rhythm Doctor in being the first blind friendly rhythm game. The dev there is even trying to make the track editor blind accessible so those of us with low vision can enjoy creating tracks just as much as playing them. Please check out Sequence Storm if you haven't already because it's quite the unique experience.

  • @PinkAgaricus
    @PinkAgaricus 3 роки тому +4

    Or tapping a screen. I have a whole folder of rhythm games (the idol variety). I have at least one (in Japanese) that introduces the Just Perfect timing window. Some also have graphs at the end of the song showing you how you did during the song, my favorite for this one is D4DJ's as it tells you how many notes in each timing window you hit.
    Along the lines of content, also having covers and other genres of music being available to gain also helps.
    I know the segment I play now is heavily criticized for being Gacha games as well as a rhythm game. This is another subject altogether. Though in regards to F2P vs p2w in this branch of games, I've seen some that do very well without using a single real dime on in-game purchases.

  • @ampersand64
    @ampersand64 3 роки тому +4

    WOW, AMAZING VIDEO. Finally, polished rhythm game content that actually says something meaningful. Keep it up man

  • @L1Q
    @L1Q 3 роки тому +1

    I don't believe you should join the videos, YT recommended me the second part, which then suggests watching the first one. this is great. this is cheating my judgement and hijacking YT's recommendation flow. all good for you and the videos. keep the uploads up. let more people share and save these as the info is shockingly informative and educational for what the title promises. for a long form GDC presentations watcher like me this introduces surprising number of topics and things to research now. can't thank you enough

  • @T_for_teth
    @T_for_teth 3 роки тому +3

    I do love Groove Coaster for having bonus notes, hidden in the tracks. Makes you look for gaps in the song to get ad-libs.

    • @yakovhadash
      @yakovhadash 3 роки тому +1

      i hate that feature haha

  • @sniperyuni
    @sniperyuni 3 роки тому +1

    Props for using soflan chan when talking bout soflan I still have nightmares about that song
    Thanks camilla

  • @LauroAbreu
    @LauroAbreu 3 роки тому +6

    loved your video! made me realise what's missing in osu for new players, which is an official playlist curated to help new players get into the game.
    it is so frustrating trying to get my friends to play osu cuz they just dont know what song to play and usually go for musics they know, such as anime songs, but they can (and will) download bad osu maps made by people that doesnt really know how to make good and friendly maps, making new players think the game is too hard or the game isnt made for them.

    • @angelsonic999
      @angelsonic999 3 роки тому

      If you could link some good maps or tell me the names of some good mappers I'd appreciate it.

    • @almostmidnight232
      @almostmidnight232 2 роки тому

      When you download the game it actually downloads a pack of like 5-10 songs but it's definitely not enough. If they make official packs like ADOFAI or GD it would make easier to get into the game without using the search bar too early

  • @datkitgirl7338
    @datkitgirl7338 3 роки тому +1

    This video is really great and entertaining, hope this channel grows a lot

  • @sprinter05
    @sprinter05 3 роки тому +1

    Really enjoyed the video, glad to see this type of well made content about rythm games. Keep up the good work!

  • @ZealanTanner
    @ZealanTanner 2 роки тому +2

    You showed gameplay of a dance of fire and ice, but I’m surprised you didn’t mention it since it is great with almost all the concepts you mention. Adofai has custom levels, only one button, and good practice levels so it’s not too hard

  • @paulsd9255
    @paulsd9255 3 роки тому +1

    Speaking of timing windows, as a guy who started out with Rock Band, learning about how games tend to score you based on precision was pretty dang alien to me

  • @Kiyobi
    @Kiyobi 3 роки тому +1

    In Pistol Whip's latest update, they completely overhauled the leaderboard system and I think more rhythm games can learn from it.
    Instead of punishing players with a score cut because they wanted (or have) to take a mod to make the game easier, Pistol Whip now has individual leaderboards for the specific mod combination you want to play. This is great because, say you have to take a mod for accessibility reasons or you literally don't have the physical space to accomodate for dodging walls, you no longer have to resign to the fact that you will no longer be able to score competitively.
    I'm actually bothering to chase scores and compete on the leaderboards now because I'm not pressured to take all the hard mode modifiers anymore in order to even think about trying to make top 500 or whatever.

  • @BIIIIGBODDY
    @BIIIIGBODDY 3 роки тому +1

    I love the production put into this video, you deserve way more subs. Great stuff!

  • @MyAngelReimu
    @MyAngelReimu 3 роки тому

    holy crap, your presentation of the topics and the visuals is amazing, hard to believe you only have this little attention
    looking good man keep the awesome work up

  • @davix4262
    @davix4262 3 роки тому

    Thank you for this video. I've been working on a competitor for games like Unbeatable and Muse Dash for my own rhythm game and this video was able to tell me that I am on the right track to be able to create a game that both treats the genre well while being able to explore new ways to make rhythm games feel both dynamic, responsive, and (in my concept) hyper w/o having to add features that may not be welcomed.

  • @dumphat
    @dumphat 2 роки тому

    3:05 For me, Pump it up also can make a gimmick type chart very good because they can make the chart in flow with the song so it feels satisfying plus they have a very long lane and timing is a bit loose, so the room of error is quite big

  • @donovan2649
    @donovan2649 3 роки тому

    As a pretty high ranking Osu player this video and the previous one really opened my eyes to why I fell in love with Osu from the beginning. At first I saw video's and wanted to be able to do what I saw, but at time went on I slowly fell in love with songs that just make me feel good. The moments of build into a ridiculous sections including stupid streams of notes just gave me a great feeling of success. These video's portray not only what the player wants out of the game but why some games simply don't hold up, and why those that do stay for a long time. Since I started Osu in 2017 there hasn't been a week that it hasn't been opened. I return almost daily and that's honestly I'm proud of. It simply keeps me connected to the music I already love.

  • @zodiac541
    @zodiac541 2 роки тому

    That's a Pump It Up pad at 14:49. You can navigate the entire menu from the pad in Pump. Where'd you find footage of a Pump cab with a numpad?

    • @MentalCheckpoint
      @MentalCheckpoint  2 роки тому

      Check the text at the bottom of that clip :D it's an editing trick with a hidden cut when the camera pans, showing the pin pad of another cabinet to illustrate my point

  • @Oversat_
    @Oversat_ 3 роки тому +2

    This was soo good! Im glad to have been here before the channel blew up 😎

  • @turbokiller
    @turbokiller 3 роки тому

    17:44 Ciorel?! :D haha

  • @d4fty
    @d4fty 3 роки тому

    Whoa, was not expecting EZ2AC 14K to be featured at all in this video lmao (it's very fun once you can get used to the sheer number of inputs!)
    Very nice video btw!

  • @Hexatunes
    @Hexatunes 3 роки тому

    Yo I loved seeing rhythm doctor in the video! It's one of my favorite rhythm games and a video on that would be awesome!

  • @msakamukha
    @msakamukha 3 роки тому +1

    commenting so the algorithm recommends this video to more people
    good work man

    • @M4TTYN
      @M4TTYN 3 роки тому

      don't gotta comment saying it just by liking and watching does enough

  • @thatonecrazykobold1729
    @thatonecrazykobold1729 Рік тому +1

    the reason why imho is its a genre that is the definition of "if it aint broke dont fix it"

  • @esrohm6460
    @esrohm6460 2 роки тому +1

    i thinkevery rythm game should have a practice mode. nothing is more frustrating than losing to one specific type of note combinations over and over but the only way to learn them is to play an entire song at full speed to get once the chance to do the thing you want to learn. i think of games like arcea in specific where you need to do movements hard locked to arcaea so you can't go in with experience from others or think of the weird controller guitar hero has.

  • @RoyoDeBoyo
    @RoyoDeBoyo 3 роки тому

    it's criminal that this doesnt have 1m views. This was so entertaining to watch

  • @specktf2
    @specktf2 3 роки тому +13

    love seeing some real rhythm game content, this is EXACTLY the kind of stuff we've needed

  • @TheFinnish1
    @TheFinnish1 3 роки тому

    Just discovered this channel and I'm already loving it. Thank you UA-cam algorithm for (sometimes) showing me these hidden gems.

  • @SirSvotter
    @SirSvotter Рік тому +2

    Imo Arcaea nails every single component you mentioned, except community content. They don't support fan charts and actively ban people's accounts for modding the game. But everything else in this game is just perfection.

  • @xuanbachpham9752
    @xuanbachpham9752 2 роки тому

    13:29 You can do some of them (or all of them in some game) in arcade rhythm games too.
    And nowadays, lots of arcade rhythm games have good, beautiful, simplified but still visual appealing UI/UX.

  • @KoshYoutube
    @KoshYoutube 3 роки тому

    Ironically, I am currently making a concept for a rhythm-based game for my study. This video helped out so much making things more clear. Thank you!