How To Create True Orthographic Camera And Controls In Unreal Engine 5 (Tutorial)

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 55

  • @MattAspland
    @MattAspland  10 місяців тому +8

    Really really sorry for the drop in mic quality half way through, believe me it annoys me a lot. But I was still really happy with the video overall (minus some of the audio obviously) and thought the content was still good and useful. I've now bought a new mic which should be arriving soon.

  • @SlyBalto
    @SlyBalto 10 місяців тому +1

    Dude nice! Glad to see they fixed the weird issue with the orthographic cam from UE4 where shadows didn't work, I'm working with 5.2 atm so I might try this haha

    • @yazhifan8448
      @yazhifan8448 8 місяців тому +2

      I think 5.2 doesn't work, I had to upgrade to 5.3 for shadows.

    • @SlyBalto
      @SlyBalto 7 місяців тому

      @@yazhifan8448 Ah gotcha, thanks for the heads up!

  • @skaf01
    @skaf01 25 днів тому

    Thanks for the video. However, the whole switch part can be simplified a lot. Instead of setting the boom position and camera rotation, you could simply set the (relative) rotation on the boom directly and everything works with a little bit of math. E.g. (ignoring the 45° offset) increment or decrement the Camera Position (camera direction?), add 4 and mod (%) 4 (add & mod are optional, but keep the value in the 0 to 3 range), set Camera Position to the new value and multiply it by 90 to receive the Camera Offset and finally set relative boom rotation on the z axis. Nice side effect: just by changing the booms target arm length you can easily implement a push in/pull out (aka zoom) if needed.

  • @thetentaclemonsters
    @thetentaclemonsters 10 місяців тому +1

    Nice, I've been looking for something like this!

  • @alexanderalza7964
    @alexanderalza7964 4 місяці тому

    Thanks for making this tutorial sir! Looking forward to implementing it.

  • @peterhamsterhotdog613
    @peterhamsterhotdog613 10 місяців тому +1

    Okay just wanna say i love this and been looking for a tutorial like this forever becouse i would love to learn how to make a isomatric Shooter game like Project Zomboid so if in the future you could teach something like that on top of this that would be amazing. keep it up man :D

    • @Desmond-Dark
      @Desmond-Dark 6 місяців тому +2

      I'd love a Project Zomboid type of game without the item bloat or crafting

  • @JazerUCSB
    @JazerUCSB 10 місяців тому +1

    This is super helpful! Is there an advantage to moving one camera instead of using 4 different cameras and set target view with blend?

  • @stormfire451
    @stormfire451 10 місяців тому

    your videos are extremely helpful. Do you think you will make any videos on how to do some things in c++, or maybe just explaining when to use blueprints over c++?

  • @DJMemeboy
    @DJMemeboy 9 місяців тому

    Great tutorial! Would it be possible to smoothly transition between camera angles, maybe using a timeline or something?

  • @dimaswalliyyutrianto
    @dimaswalliyyutrianto 10 місяців тому

    Thanks for toturial, it help me more

  • @simondelguste
    @simondelguste 9 місяців тому

    This is really cool ! Thank you !

  • @SemiSonicMiraculer
    @SemiSonicMiraculer 10 місяців тому

    Great tutorial. Then, can you do a tutorial on creating Sonic-style loop mechanics, or generally 360 movement mechanics?

  • @tableprinterdoor
    @tableprinterdoor 10 місяців тому +1

    Reminds me of the game Hades

  • @LiamFlaunch
    @LiamFlaunch 9 місяців тому

    Hey I like this tutorial a lot! I would like to implament this into one of my games some day
    Though, I have been trying to find a tutorial on a certain type of camera movement, which is kind of like a point and click style. You can't move, but The way to turn left, right, or to go down a hall or something, you have to click w to walk forward, and to turn you need to click A for left and D for right and then S to turn around and then W again to go forward again to go back to the original starting point
    (edit) I did also notice you kind of already do this in the tutorial, but it isn't a smooth transition and I am sure I can figure it out by looking into this tutorial and other tutorials showing how to smoothen transitions to another camera or view. But still I would love to see your take on a tutorial of what I am asking for ^^
    This would be like The Joy of Creation game where you can't move like a first person character should, but you have to use wasd to turn or move forward by hitting the keys once
    The only tutorial I have found about this was on a UE4 version and I am having a real hard time trying to figure out a better way to implament it into my game that I want to make. I am still trying to find out how to do this, but if you know how to, I would love to see a tutorial on it

  • @Steven-oy9oo
    @Steven-oy9oo 3 місяці тому

    Thanks for making this tutorial! I'm wondering is there a way to set the background the same as a perspective camera (which can show Sky Atmosphere). It is all black now, it will also be helpful if I could set the background as a pure color instead of black. I'm developing a puzzle game which needs orthographic cameras from (1, 1, 1) to (-1, -1, - 1) all eight directions , and I hope these views can have the same background color.

  • @derago-dev
    @derago-dev 7 місяців тому

    For the love of god it took them a whole new version of the Engine to fix those damn dynamic shadows on Orthographic Camera, finally...

  • @henrystuartco8074
    @henrystuartco8074 4 місяці тому

    Do you know if the Post Processing works with the Orthographic Camera?

  • @lespaul1507
    @lespaul1507 9 місяців тому

    Thanks for the videos I've learned so much from watching. Any way you can do a inventory setup? I would love to learn and nobody teaches how, they just do it. Its confusing.

  • @RobertOrestisRigopoulos
    @RobertOrestisRigopoulos 10 місяців тому

    Any chance you could do a tutorial on a quick time event similar to the generator system in Dead by Daylight? I want to use that for a fishing mechanic but can't figure out widgets.

  • @MarnoslavKonchek
    @MarnoslavKonchek 9 місяців тому

    hey, thanks for the nice tutorial - which version are you wrking in? ortho camera seems to be broken in 5.2...

  • @notinuse9999-c3y
    @notinuse9999-c3y 6 місяців тому

    Is there a way to have it capture point lights? It doesnt for me

  • @cmdrschime4840
    @cmdrschime4840 5 місяців тому

    I'm trying to do it, but without characters, just a camera with a mini-map in the upper corner. my intention is to create an environment similar to games like beltmatic or shapez or even factorio. mostly 2d, top down, video-tutorial would be very useful for many beginners, I can't find concrete information even on google

  • @PatrickTheDM
    @PatrickTheDM 10 місяців тому

    Very cool. 👍

  • @ShadalooPlayer
    @ShadalooPlayer 10 місяців тому

    Thanks for the tutorial, there some way to make just expecific things to be ortographic

    • @MattAspland
      @MattAspland  10 місяців тому

      I don’t believe so no, you can only change which camera will have orthographic projection

  • @MJTheJetPlane
    @MJTheJetPlane 2 місяці тому

    So i have this system with my camera however my orthographic view makes the camera look grainy... anyone else having this issue?

  • @ksleeper
    @ksleeper 9 місяців тому

    Nice tutorial! So easy to understand. I have a question about the near-plane clipping issues, though. Is there any way to bypass that? I've gone through the project settings near-plane clipping setting and the camera settings, but a big chunk of the screen goes black (clipping) when I actually play the project. I did landscape and throw in some trees and such.

    • @mam9zyc
      @mam9zyc 4 місяці тому

      i dunno if that helps but for me (UE5.4) works ticking "auto calculate ortho planes", "update ortho planes" and "use camer height as view target" in Follow Camera -> Camera Settings bro.
      although i'm just a beginner and it was just me trying, compiling, reverting and trying something else lol :D
      i hope it'd be helpful after all those months tho lol

  • @jeht223
    @jeht223 10 місяців тому

    any idea on how i could use the orthographic camera and still have the skybox and volumetric fog still appear in scene?

    • @man-cheetah5786
      @man-cheetah5786 9 місяців тому

      Volumetrics should be fixed in 5.4 I believe, according to the roadmap. 5.3 ortho was still experimental.

  • @BigSaur
    @BigSaur 10 місяців тому

    Probably a dumb question but why choose an orthographic camera? For retro aesthetics?

    • @vantablack6288
      @vantablack6288 8 місяців тому +2

      isometric view point for certain game genres

  • @benoit_locu
    @benoit_locu 8 місяців тому

    Hello,
    Thank you for this great tuto.
    I have a big issue with shadows. No more shadows (or just some but i dont understand why) :(.
    I understood that this was fixed but it seams not.
    Do you have the same issue ?

    • @yazhifan8448
      @yazhifan8448 8 місяців тому

      Try upgrade to unreal 5.3

    • @benoit_locu
      @benoit_locu 8 місяців тому

      @@yazhifan8448 thank you for your answer but i am yet un 5.3... waiting 5.4 ;)

  • @BlainesEscapeCorner
    @BlainesEscapeCorner 8 місяців тому

    Can you zoom an ortho camera?

    • @BlainesEscapeCorner
      @BlainesEscapeCorner 8 місяців тому

      I'm back, I found out you can set the "Ortho Width" in the camera and perform a zoom effect with that.

  • @eth7928
    @eth7928 Місяць тому

    Anyone having issues with camera lag? Wont work with ortho cam. The world position is ignored. Also for some reason volumetrics wont get rendered on a ortho-camera.

  • @leonstevansx
    @leonstevansx 10 місяців тому

    Does anyone know a fix to this occlusion that closer objects suffer???

    • @man-cheetah5786
      @man-cheetah5786 9 місяців тому

      It's dependent on the near clip plane, set it to a negative value to ensure it doesn't get clipped as near to the camera

    • @BLABLA-fx7wf
      @BLABLA-fx7wf 6 місяців тому

      you need to move the camera away

  • @Danuoll
    @Danuoll Місяць тому

    круто конечно, но как сделать камеру плавной а не с телепортацией вокруг персонажа. урок хоть и хороший, но на деле это не применить, так как эта механика испортит погружение в игру.

  • @fading-sun-studios
    @fading-sun-studios 9 місяців тому

    Bro its isometric

  • @Khalid_Looby
    @Khalid_Looby 10 місяців тому +3

    Free Palestine!