Well, they could easily create a boss and/or enemy units that take substantially less damage after the first hit or strongly retaliates against any unit that hits more than 2 hits, there are so many options to make single/low hit characters more relevant.
@@MoreArgentMoreDawn what he means is: it did not work cause mortarion does that exactly, imagine how overpower those comps are that even mortarion passive is still not enough
The best thing Snowprint has been doing is adding more Psycher bosses to bring more relevancy to fringe characters. Adding Magnus has given Helbrecht new life I'd guild raids and it would be good to see new bosses that do this for other characters.
Honestly, reworking or buffing characters ( mostly older char, im looking at you certion) is more better than nerfing. Why? Becouse this couses people to be negative and undeservingly lash at the devs. (Ex, overwatch, LoL and etc). This also equalize with powerful char. ( like with marvel rivals with there " if everyone is overpower, then Noone is." Approach. ) But mostly it revamp older char more like with the re-ork update , which is a big success as I enjoy them.
I did something bad, Draupnir… I got to Honour Guard Arena with a 50k team, 30k of which is in my G1 Winged Prime. I’m getting destroyed. I have no raid tickets, send help!
Don't buy raid tickets Also pretty much all you can do is patiently wait until you drop a couple arena I think,there also the once a week 100 tickets offer Ig not is the timefor you to push campaigns since you don't have tickets
I've been playing this game daily for over a year now, can finally beat LREs, and now I'm really getting into understanding characters pro and cons, synergies etc. I don't really know what I'm yapping tbh all I want to say is that I find your content is the best of Tacticus and I'm sorry I haven't been subscribed (fixed that mistake!)
I'm a little concerned by the power curve that feels like its ramping up. I was pretty impressed with the balancing, looking back at the history of the game. Now some of these characters are simply overtuned, particularly with synergies. When Mateneo, for instance, makes an events difficulty irrelevant, thats short sighted, bad, design.
Wouldn’t say Kharn is better than Ulf, just better in different situations and vice versa Ulf would outperform Kharn against Screamer and anything with summons but Kharn is still better for most GR bosses and pvp
@jacksonville9642 A normal hit turn they both have 8 factoring in passives. Their damage at d3 is very comparable, Kharn pulls ahead when he can kill something during a boss fight to get 12 hits. They aren't a 1 for 1 comparison. But they are very similar. Ulf ironically outdoes Kharn unless he gets a add kill to go to 12 hits.
@@davekrueger7931 the amount of hits they do don't really matter when they're functionally that much different, Kharn is in no way a newer Ulf because Ulf is the only character that can do what he does
The Lion with 200 hits, i call it
That's bad for us, since he would become a Guild Raid boss xD
The biggest issue is how single hit characters are getting left behind for Guild Raid teams
I really thought Vitru would fix this, but here we are
Well, they could easily create a boss and/or enemy units that take substantially less damage after the first hit or strongly retaliates against any unit that hits more than 2 hits, there are so many options to make single/low hit characters more relevant.
So Mortarion.
@ No. Mortarions not enough. ranged multihit isn’t meta for him but still better than single-hit non-psykers.
@@MoreArgentMoreDawn what he means is: it did not work cause mortarion does that exactly, imagine how overpower those comps are that even mortarion passive is still not enough
The best thing Snowprint has been doing is adding more Psycher bosses to bring more relevancy to fringe characters. Adding Magnus has given Helbrecht new life I'd guild raids and it would be good to see new bosses that do this for other characters.
Honestly, reworking or buffing characters ( mostly older char, im looking at you certion) is more better than nerfing.
Why? Becouse this couses people to be negative and undeservingly lash at the devs. (Ex, overwatch, LoL and etc). This also equalize with powerful char. ( like with marvel rivals with there " if everyone is overpower, then Noone is." Approach. )
But mostly it revamp older char more like with the re-ork update , which is a big success as I enjoy them.
I hope they add a character that gives more damage the less hits a character has
I did something bad, Draupnir… I got to Honour Guard Arena with a 50k team, 30k of which is in my G1 Winged Prime. I’m getting destroyed. I have no raid tickets, send help!
Don't buy raid tickets
Also pretty much all you can do is patiently wait until you drop a couple arena I think,there also the once a week 100 tickets offer
Ig not is the timefor you to push campaigns since you don't have tickets
I've been playing this game daily for over a year now, can finally beat LREs, and now I'm really getting into understanding characters pro and cons, synergies etc. I don't really know what I'm yapping tbh all I want to say is that I find your content is the best of Tacticus and I'm sorry I haven't been subscribed (fixed that mistake!)
The only 'Hit-Creep' I have is the one I get every single time I visit an adult video website
basically, eldryon is broken
Consuming so many meta videos and i only have 2 gold 1 characters lol
I have none
knowledge is power
I'm a little concerned by the power curve that feels like its ramping up. I was pretty impressed with the balancing, looking back at the history of the game. Now some of these characters are simply overtuned, particularly with synergies. When Mateneo, for instance, makes an events difficulty irrelevant, thats short sighted, bad, design.
What it dooo? Yooo man 😁 Good stuff!
Still riding maugan ra, can't get better
By the time my lvl 30 ass can afford to put resources into my rho there will be something better lol
Yo what it is
DRAUPNIRCOOKS
YOOO MAN.
Buff Neuro teams!
Kharn is a newer Ulf. With a better active and comparable passive.
Wouldn’t say Kharn is better than Ulf, just better in different situations and vice versa
Ulf would outperform Kharn against Screamer and anything with summons but Kharn is still better for most GR bosses and pvp
Except for the fact they're completely different characters for completely different situations, sure
@jacksonville9642 A normal hit turn they both have 8 factoring in passives. Their damage at d3 is very comparable, Kharn pulls ahead when he can kill something during a boss fight to get 12 hits.
They aren't a 1 for 1 comparison. But they are very similar. Ulf ironically outdoes Kharn unless he gets a add kill to go to 12 hits.
@@davekrueger7931 the amount of hits they do don't really matter when they're functionally that much different, Kharn is in no way a newer Ulf because Ulf is the only character that can do what he does