I was scrolling through the comments as Billy’s message was playing and I thought “haha, that’s funny, imagine if dunkey actually said that here.” Hoo boy
@@bengoodwin2141Yes. It's the difference between constructed puzzles by humans that are intended to be solves and the real world problems that potentially have several solutions but all of the solutions have some downsides or at least will not get everyones approval. Still, besides the missing intended solutions, it is good when people work together.
There are theories on the Animal Well Discord that this may not be the last puzzle. Breaking the blocks with the top removes blocks in the main world between the intro section and the entrance to the final area. There are also things in the code that relate to the number 277, so it's possible it could be another hint for something else.
The music, the fact that its listened to on a walkman, the acknowledgement from the creator, the advertising director, and the publisher all telling you congratulations and showing genuine gratitude for us playing, the fact that this was hidden behind at least 4 different incredibly complicated collectathons and ARG level puzzles, and it all leads to this genuine and heartfelt message... I used guides to get to this point but I'm still very satisfied because I had to put in the legwork to hit the requirements. Plus those guides would never have been made if not for the strong fanbase behind it. The Bunny Mural is the greatest easter egg I can think of in a long time. It got us all working together. Helping each other. This game helped me remember what it used to mean to be a Gamer.
for those who don't like that it's been solved so soon, would you rather it had been 5 years of little to no progress on a cipher like Noita's eye messages?
I have a theory that to make one of those 5-10 year community puzzles, you kind of. have to fuck up the puzzle a little bit. Animal Well was solved so quickly because each puzzle was clearly communicated and had fairly easy to discover starting points
@@isaac9721 yeah you break the rules of the puzzle when building it and voila, you suddenly have a puzzle that could have a million possible solutions according to the solver and its no longer a straightforward task but a grindy hit and trial one. It's only interesting/fun for a spectator not for the one solving it.
nvm I watched the FuryForged video about it (titled "ultimate secret ending of animal well") and you have to basically piss off a bunch of the different animals and each one will give you a wingding string.
I like that these secrets exist but it really sucks how they've already been found so there's no more community aspect or opportunity to contribute. And they're too difficult to figure out on your own, so the game always just feels incomplete
The puzzle solving community is just really good at what they do. This video was my contribution only because I couldn’t find a video of the true endings despite them being solved… so I followed the guides and posted it myself for others like me
wtf is this i played this game 9 hrs by far felt like i reached ending and after watching this video none of this making sense not a single item i have unlocked wtf
If you saw the fireworks when you found the credits, that was just the first ending friend, maybe time to go on a little easter egg hunt next (wink wink nudge nudge)
@@DrishbyOh, forgot to say, there is a cheater's ring that can be obtained by hacking the game and transport to a room that is not accessible by regular means. One can get more bunnies after getting the ring. Hence they will not mess with normal game procedure if the player is not trying to hack the game.
I don't understand the appeal of designing games around something you don't expect to be solvable. Animal Well is an incredibly beautiful game from a technical standpoint that almost nobody will be able to replicate anytime soon - but the game design... I just don't feel it. It is very easy to design games around "community puzzles" (as the developer refers to it as) as you essentially demand brute force at that point. Designing a game that delivers a consistent experience, now *that* requires actual skill. It's like trying to find an efficient algorithm to a problem; one being trying every option, the other being clean and efficient. Why would the developer think the first is "better"?
There are a lot of puzzles which are very solvable but hard, so I dont see the harm in adding another layer of even harder/obscure ones. And at a certain point you cant really hide something well enough unless its very random forcing you to use brute force.
@@marko17242 Because the argument remains the same: people might attempt these puzzles and have no real chance of solving them by the developer's own admission. I find that both pretentious and lazy from a design perspective.
I agree, this sort of thing doesn't appeal to me at all especially in a single-player game. Nobody's going to reasonably find this stuff on their own, so they're just going to look it up online and that's not really satisfying game design at all. When ARG stuff is locking me out of a fairly significant amount of content in a single-player game, I'm not happy. It seems the dev thought there would be a community-driven slow burn to figure these things out, but people were way quicker than he expected. So you have this situation where maybe a few people who were around for the first 9 days of this game got the "intended experience" of solving puzzles together. Everyone else just misses out on that.
“I’m very very proud of you. Good job.”
“Hey its dunkey i’ve been trapped in this game’s code for 277 years”
I was scrolling through the comments as Billy’s message was playing and I thought “haha, that’s funny, imagine if dunkey actually said that here.”
Hoo boy
I would expect nothing less from Dunkey
lol they in there talking like people were going to find this years down the road…
To be fair, the community really, really crushed this one.
There are still more secrets to find
Imagine if the gamer community came together to solve real world problems instead of the high salary clowns we have running the world thats my utopia
@@mauldin128Real world problems are far more difficult than these sorts of things
@@bengoodwin2141Yes. It's the difference between constructed puzzles by humans that are intended to be solves and the real world problems that potentially have several solutions but all of the solutions have some downsides or at least will not get everyones approval. Still, besides the missing intended solutions, it is good when people work together.
This is proof that you should never ever underestimate the internet's determination
Though I still dont know why the save points are telephones...
prolly jus an earthbound reference, or Touhou: Luna Nights of all things 😂
BREAK THAT GROUND BLOCK GRRR
THAT’S WHAT I WAS SAYING 😾😾
Animal Well 2 is going to be like halo 7 meets halo 8
There are theories on the Animal Well Discord that this may not be the last puzzle.
Breaking the blocks with the top removes blocks in the main world between the intro section and the entrance to the final area. There are also things in the code that relate to the number 277, so it's possible it could be another hint for something else.
Dunkey be thinking animal well 2 is out by the time this is found.
Poetic. Beautiful. Down to the falling asleep at the couch bit.
Game of the year.
*WHY DID THIS MAKE ME CRY?!?* 🥺😢
The music, the fact that its listened to on a walkman, the acknowledgement from the creator, the advertising director, and the publisher all telling you congratulations and showing genuine gratitude for us playing, the fact that this was hidden behind at least 4 different incredibly complicated collectathons and ARG level puzzles, and it all leads to this genuine and heartfelt message... I used guides to get to this point but I'm still very satisfied because I had to put in the legwork to hit the requirements. Plus those guides would never have been made if not for the strong fanbase behind it. The Bunny Mural is the greatest easter egg I can think of in a long time. It got us all working together. Helping each other. This game helped me remember what it used to mean to be a Gamer.
for those who don't like that it's been solved so soon, would you rather it had been 5 years of little to no progress on a cipher like Noita's eye messages?
I have a theory that to make one of those 5-10 year community puzzles, you kind of. have to fuck up the puzzle a little bit. Animal Well was solved so quickly because each puzzle was clearly communicated and had fairly easy to discover starting points
@@isaac9721 yeah you break the rules of the puzzle when building it and voila, you suddenly have a puzzle that could have a million possible solutions according to the solver and its no longer a straightforward task but a grindy hit and trial one. It's only interesting/fun for a spectator not for the one solving it.
I hope there's more secrets to be solved still 😢
this game is so cool like seriously there’s probably so many more instances of this to be found
"Maybe I can play Animal Well 2"? 😂
I’m sad it’s over so soon..
It's not ;)
Donkey: "Maybe by the time you find this I will be able to play animal well 2"
Community: finds it in less than 2 weeks of game release
Bro, how tf have these secrets already been found, it's been just like 9 days since launch.
some people solved a chunk of those in the early access, building up foundations for the later comers.
@@Riv_Falcon I really hope there is more content, but I think that the message from the time capsule was something supposed to be late discovery.
What a journey! ...surely theres more, right? 😢
the way they keep finding things, i bet there is more
Yep, this game is a masterpiece
those headphones go hard
amazing game. thank you for uploading this man
It’s like Zelda’s wind fish dungeon. Haven’t seen something like this in a long time.
.... perhabs we are all rabbit poop...
We are not even half way done with this game.. this is not the end at all
Its super lame that you lose the headset customization item after you exit the game.
0:35 Can someone tell me how you transform to that blue flying creature? Can it only be done in this area? 🤔
when you get swallowed by the big bunny you can double jump to transform
can you go to the timecapsule island without doing the winding "challenges"? (Mainly the speedrun)
I know the first movement pattern was found by turning the bunny ears to binary, but how was THIS pattern found?
nvm I watched the FuryForged video about it (titled "ultimate secret ending of animal well") and you have to basically piss off a bunch of the different animals and each one will give you a wingding string.
DUNKEY NOOOOO
Spectrograph
Could this be datamined eventually or it had to be solved??
What the fuck is that manticore, it looks even scarier than the blue one
Wholesome.
MFer you'd better break that last block with the yo-yo. You're better do it. You'd BETTER DO... omg you didn't do it.
why the flip can you turn into a sprite
I like that these secrets exist but it really sucks how they've already been found so there's no more community aspect or opportunity to contribute. And they're too difficult to figure out on your own, so the game always just feels incomplete
The puzzle solving community is just really good at what they do. This video was my contribution only because I couldn’t find a video of the true endings despite them being solved… so I followed the guides and posted it myself for others like me
wtf is this i played this game 9 hrs by far felt like i reached ending and after watching this video none of this making sense not a single item i have unlocked wtf
same
If you saw the fireworks when you found the credits, that was just the first ending friend, maybe time to go on a little easter egg hunt next (wink wink nudge nudge)
This is the first ending (Layer 1) you get, at least 3 more layers exist in this game so GLHF!
If Dunkey’s been trapped in this video game since March, WHO’S THE ONE WHO’S BEEN RELEASING VIDEOS ON HIS CHANNEL!?
so what the hell does the tapping up thing do where you turn to stone
Tapping up 4? times turns you into Fez. Just an easter egg.
It just turns you into fez. There's another I put that turns you into the main character from tunic.
Little nit pick but his name is Gomez
Break the dam block what is wrong with you
lol shit aint been out a half a month brah
How are you supposed to know how to get here jeez
cool :-D
is there another ending after this??
Probably. More bunnies are discovered after this.
@@EgamadTlas What?? In-game or just the datamined ones?
@@DrishbyIn game. Although we learnt the existence of the ring by hacking it.
@@EgamadTlas Wouldnt those bunnies screw up the directions when reaching the beeg bnuuy? How obscure are they?
@@DrishbyOh, forgot to say, there is a cheater's ring that can be obtained by hacking the game and transport to a room that is not accessible by regular means. One can get more bunnies after getting the ring. Hence they will not mess with normal game procedure if the player is not trying to hack the game.
VIDEOGAMEDUNKEY?????
How's anyone supposed to figure this out? lolk
Oh, you don't. Ok then. Still weird.
I don't understand the appeal of designing games around something you don't expect to be solvable. Animal Well is an incredibly beautiful game from a technical standpoint that almost nobody will be able to replicate anytime soon - but the game design... I just don't feel it.
It is very easy to design games around "community puzzles" (as the developer refers to it as) as you essentially demand brute force at that point. Designing a game that delivers a consistent experience, now *that* requires actual skill. It's like trying to find an efficient algorithm to a problem; one being trying every option, the other being clean and efficient. Why would the developer think the first is "better"?
There are a lot of puzzles which are very solvable but hard, so I dont see the harm in adding another layer of even harder/obscure ones. And at a certain point you cant really hide something well enough unless its very random forcing you to use brute force.
@@marko17242 Because the argument remains the same: people might attempt these puzzles and have no real chance of solving them by the developer's own admission. I find that both pretentious and lazy from a design perspective.
I agree, this sort of thing doesn't appeal to me at all especially in a single-player game. Nobody's going to reasonably find this stuff on their own, so they're just going to look it up online and that's not really satisfying game design at all. When ARG stuff is locking me out of a fairly significant amount of content in a single-player game, I'm not happy.
It seems the dev thought there would be a community-driven slow burn to figure these things out, but people were way quicker than he expected. So you have this situation where maybe a few people who were around for the first 9 days of this game got the "intended experience" of solving puzzles together. Everyone else just misses out on that.