You can just do this with the order system tho, theres no need for the portals and wasting an id group, plus the reverse section actually gets the playback line synced to it and you dont get the start pos problem
@@markvd1008 I mean yeah but the order system was made for stuff like this and implementing it to this specific case is as easy as giving the first yellow orb #1 on the order, red orb #2, and second yellow orb #2 or #3 depending on how the layout continues
(Sorry for bad english in advance :p) I think most people talk about how the player inputs on those orbs will desync the level depending on how late or early they are. Plus this problem is even worse when you change the orientation of the gameplay with the arrow trigger which is why many people dont use them that much (myself included)
Ur channel is kinda like the Jan misali of geometry dash where you kinda do whatever you want but there’s still some repeating interests and theres still some order
music trigger lol also when actually playing the level if you change the time you hit the reverse orbs (like dont buffer) then it could cause more desync over time, especially if there are a lot of them (not talking from experience, just I expect that would happen)
You can just do this with the order system tho, theres no need for the portals and wasting an id group, plus the reverse section actually gets the playback line synced to it and you dont get the start pos problem
Yeah, the order system might be difficult to get used to at first.
@@markvd1008 I mean yeah but the order system was made for stuff like this and implementing it to this specific case is as easy as giving the first yellow orb #1 on the order, red orb #2, and second yellow orb #2 or #3 depending on how the layout continues
@@DanielQuinteroRodriguezPV222 Another problem can arise where it can bug out if you try to edit it.
I was gonna say...
it is scary how many players don't know about the order or channel system
you should just assign orders to the orbs. it follows the reverses automatically
if you exit and reenter it fucks up real bad
@@fiddyseven nuh uh
@@fiddysevennuh uh
(Sorry for bad english in advance :p)
I think most people talk about how the player inputs on those orbs will desync the level depending on how late or early they are.
Plus this problem is even worse when you change the orientation of the gameplay with the arrow trigger which is why many people dont use them that much (myself included)
there is an option in legacy tab called "reverse sync", but for some reason it doesn't work
Set the orbs to an ord in edit group
I just avoid using reverse triggers they are usually a nightmare to maintain for me, same for arrow triggers
Day 3: Please go watch DEATH by zeptrus please, it’s on of the most emotional levels ever
Ur channel is kinda like the Jan misali of geometry dash where you kinda do whatever you want but there’s still some repeating interests and theres still some order
1:42 it’s red, not orange.
Click yellow orb, click edit group, check preview box, set order to 1.
Click orange orb, click edit group, check preview box, set order to 2.
:/
music trigger lol
also when actually playing the level if you change the time you hit the reverse orbs (like dont buffer) then it could cause more desync over time, especially if there are a lot of them (not talking from experience, just I expect that would happen)
Although in that case you could use spikes or saws to force the clicks to be buffer and remove possible desync ig?
My trick is to not use em
I think this works better than the order system cuz this actually synced better than the order system cuz it has a very small delay
I just use arorow triggers and trigger orbs.. it is just way better for creating and syncin
I literally do the same thing for this problem
Also there is a setting that makes reverse orb sync in the settings.
Just use reverse triggers when you're playtesting
OH MY GOD THANK YOU
I CAN FINALLY CONTINUE MY LAYOUT
Just go to edit group and assign an ord(order) to the orbs in order of which you want to go first
Smart
This will be very useful
this is the cool gameplay, good job riiebzjoppa929&