Shadows control looks really good. It seems their using the tight controls that Sonic had in the open zone areas rather then the very loose ones we’d normally see in the boost areas/games
@@vittosphonecollection57289 Let's just hope it's not as ''tight'' as the bloody awful cyberspace levels from Frontiers.. They really did bring down the entire game tbh
@@Maubari Idk I liked them. But now that I'm playing EP Shadow in Forces I hope it controls similar to that in the stages and similar to Frontiers in boss battles. (Although it will probably be the latter one in everything...)
@@flameblastv5151 I swear, like, why are they after Sonic X Shadow Generations specifically? Edit: It turns out it's not a bot, but some child rage baiter that got doxxed recently. Useless info ik
Havin’ seen the Biolizard now, I’ve come to the realization that its “body gills” weren’t actually intended to be seen that way back in the day. They look like he’s been heavily chopped beyond repair & is quite likely the reason WHY he needed the life support system as they’ve always aligned PERFECTLY with it
Yeah. In o6, Shadows punches and kicks are only on the air. Same thing for Sonic in Sonic Frontiers. I would like them to also have ground combos too. But this is still cool.
Its a game booth for SonicXShadow Generations at the Summer Gamefest. And yes, its a trial version. I believe you are only allowed to play one level and a bossfight which is this, the biolizard
Expect it to be as long as the final horizon in sonic frontiers, maybe longer. But it has been confirmed in a recent interview with the devs that it'll be shorter than generations
@@DragonOfTheNorth7799 yeah the guy that made shadows story he said it’s not the same length as sonic generations but it’s a nice good chunk. Nice good chunk so does that mean two hours three hours? I’m betting on two hours.
It's all fun and games until Sonic UA-camrs all over the world milk all of the game's information just to catch up to the bag and make 8-10 minutes videos based on how they feel about it for clout
@@markcampbell8590 I can only name 2, @MrNeedleM0use and @premydaremy. I'm guessing you're referring to how forceful they are of their own opinions, nearly treating it as fact.
Imo that isn't a great mindset because that's what people said about forces and the game didn't turn out great. Actually that's a phrase that has been notorious in the sonic fandom right before a game releases and at this point there really isn't much they can change within this window of release, so we should worry.
@@renmojito6796 i’m not gonna be too stressed about it since the games have getting better and the developers actually know what to do. Hopefully, they just import the Sonic generations engine though.
@@BlueRødentt Well that's good you won't be stressed about it, but I was talking about the general fanbase, not specifically you, sorry if that wasn't clear. Hopefully it is now. Also the shadow version isn't on the sonic generations engine, just so you know.
@@renmojito6796this still looks a lot better than forces and frontiers tbf. Yeah it’s still slower and the level design is more linear but there are more pathways this time and for once this actually is like cool to watch and interesting, and the levels are longer.
@@flameblastv5151 Nothing about that hud is boring either, white sticks out among everything else in that game and it was fitting for the tone and setting. Stop nitpicking about the font of letters and numbers geez
It seems clear they tried to remake the mechanics of the original fight without understanding what made them good in the first place. The battle was an endurance rush that demanded skill with the very specific fluidity that this version of Shadow lacks that SA2 had. But they also try to add new mechanics to make Shadow feel more powerful, like all the button mashing and the flying lizard that this older and stronger Shadow can still beat. I give it a mid/10. It's okay, and shows clear effort and attempt from the team to learn more complicated coding and boss fight design. While this fight is lacking, if the same team continues their growth the next full game may have a lot more to offer. Frontiers did great Super Sonic fights. Now we just need great base Sonic fights (And retaining the rest of the good design and story from Frontiers and hopefully this) and the series will have something resembling a soul again.
FUN FACT: IZUKA WAS RIGHT BEHIND HIM!
This is the 2nd time this happened😂
(1st one was with superstars)
@I_Post_Roblox_Heat bot?
@@RaijinRift has to be
That's so funny and amazing
@@RaijinRift No, one of those comments called us "cringe Sonic fans" so there's clearly sentience behind them.
@OhKayEl oh damn😭 I didn't see him post that but I believe ya, that's rich tho coming from the guy promoting his own content in a comment section
Shadows control looks really good. It seems their using the tight controls that Sonic had in the open zone areas rather then the very loose ones we’d normally see in the boost areas/games
You know what? I think it's for the better.
At least in the bossfights (even tho probably the whole game will control like that)
@@vittosphonecollection57289 Let's just hope it's not as ''tight'' as the bloody awful cyberspace levels from Frontiers.. They really did bring down the entire game tbh
@@Maubari Idk I liked them.
But now that I'm playing EP Shadow in Forces I hope it controls similar to that in the stages and similar to Frontiers in boss battles.
(Although it will probably be the latter one in everything...)
the only thing i dislike is the jumping control
Evolution of the Biolizard
2001 - Sonic Adventure 2
2011 - Sonic Generations 3DS
2024 - Sonic X Shadow Generations
This is shadows version of fighting perfect chaos,
I hope he fights Mephiles
My goodness, those TRANSITIONS. You cannot tell where the cinematics end and the gameplay starts. Well done Sonic Team, well done. 👏
They heard everyone roast them after dream team
And decided to stop holding back
They heard everyone roast them after dream team
And decided to stop holding back
Fadel is very locked in rn
These bots be getting out of hand
@@flameblastv5151 I swear, like, why are they after Sonic X Shadow Generations specifically?
Edit: It turns out it's not a bot, but some child rage baiter that got doxxed recently. Useless info ik
@@sikosonix901 wait what…..
@@flameblastv5151 yeah it's kinda weird
@@sikosonix901What...
Shadow's model looks so good, the graphics in general are really nice
The fact that they gave you an A for the Biolozard means that their ranking has improved from Sonic Generations
Thank God, a harder ranking gives me more of a reason to replay levels. I love feeling like I’ve actually got good at these things
It says he need to shave 33 seconds
Off his time not too hard out also not PISS easy just
A little challenging
I’m so glad Sega brought back bio lizard
"I will end your suffering" Damn, 2005 Shadow's returned
Shadow moves like Sonic in Frontiers, the control see so good
Fr Its Amazing
Fadel said it was feeling great
Havin’ seen the Biolizard now, I’ve come to the realization that its “body gills” weren’t actually intended to be seen that way back in the day. They look like he’s been heavily chopped beyond repair & is quite likely the reason WHY he needed the life support system as they’ve always aligned PERFECTLY with it
That punching mechanic.... is very 06 actually
Right?? Its one-to-one
Not really, it's just generic button mashing, I doubt that it's 06 inspired.
nobody asked lil bro 🤡@I_Post_Roblox_Heat
@@reeereeebriieee8661 but, isn't that basically what 06 has? Shadow's combo attack in 06 is pretty much button mashing
Yeah. In o6, Shadows punches and kicks are only on the air. Same thing for Sonic in Sonic Frontiers. I would like them to also have ground combos too. But this is still cool.
0:12 IT’S NO USE
I think it looks cool!
It’s really cool they didnt just rip the fight from the 3ds port. This looks all new
I never thought that the Biolizard’s cable appendages would serve as it’s new hands.
This gameplay reminds me a lot of sonic omens. Same colorful and bright animations remind me of a game they made on unity
where are you playing the game?
Is it a trial version?
Its a game booth for SonicXShadow Generations at the Summer Gamefest. And yes, its a trial version. I believe you are only allowed to play one level and a bossfight which is this, the biolizard
It was a summer games fest demo event. The public can’t play it at home
Thank you for the info guys
I hope shadow’s story is the size of forces or sonic dream team
Expect it to be as long as the final horizon in sonic frontiers, maybe longer. But it has been confirmed in a recent interview with the devs that it'll be shorter than generations
@@DragonOfTheNorth7799 yeah the guy that made shadows story he said it’s not the same length as sonic generations but it’s a nice good chunk. Nice good chunk so does that mean two hours three hours? I’m betting on two hours.
I saw that it’s no use
Now shadow sounds like silver
It's all fun and games until Sonic UA-camrs all over the world milk all of the game's information just to catch up to the bag and make 8-10 minutes videos based on how they feel about it for clout
Bro, THAT'S THEIR JOB. What do you want them to do, _not_ make content based on Sonic? How is it a bad thing?
I have no issue with that aside from that fact that a good 85% of all Sonic UA-camrs are just really obnoxious and unlikeable.
@@markcampbell8590 I can only name 2, @MrNeedleM0use and @premydaremy. I'm guessing you're referring to how forceful they are of their own opinions, nearly treating it as fact.
Why does it kinda look like sonic omens
While some of the shadow gameplay looks kinda slow to me this looks really cool and the game haven’t even come out yet so we shouldn’t worry that much
Imo that isn't a great mindset because that's what people said about forces and the game didn't turn out great. Actually that's a phrase that has been notorious in the sonic fandom right before a game releases and at this point there really isn't much they can change within this window of release, so we should worry.
@@renmojito6796 i’m not gonna be too stressed about it since the games have getting better and the developers actually know what to do. Hopefully, they just import the Sonic generations engine though.
@@BlueRødentt Well that's good you won't be stressed about it, but I was talking about the general fanbase, not specifically you, sorry if that wasn't clear. Hopefully it is now. Also the shadow version isn't on the sonic generations engine, just so you know.
@@renmojito6796this still looks a lot better than forces and frontiers tbf. Yeah it’s still slower and the level design is more linear but there are more pathways this time and for once this actually is like cool to watch and interesting, and the levels are longer.
@@renmojito6796 its okay
Are the controls like forces?
No, controls look more polished and momentum based, and turning is also nice
@@DragonOfTheNorth7799 and you can turn angles, which is good
I hope the hud will be different on release, it feels kinda like boring, I do like the pause menu though.
I mean… it’s just a shadow version of the original gens hud, it looks pretty stylish tbh
Nothing about the hud is boring, it looks really cool get out of here
@@chrange9714 a more boring hud would be frontiers for how… white it is.
@@flameblastv5151 Nothing about that hud is boring either, white sticks out among everything else in that game and it was fitting for the tone and setting. Stop nitpicking about the font of letters and numbers geez
Bro the hud looks sick wdym?
How do I go here
wait how does he have access to this?
É você jogando Amigo ???
Quem dera kkkk, é o Fadel do canal gamescage
@@limonadaxyz2 Aaaa...eu vi uma Imagem do Iizuka Atrás só olhando ele jogar
It seems clear they tried to remake the mechanics of the original fight without understanding what made them good in the first place. The battle was an endurance rush that demanded skill with the very specific fluidity that this version of Shadow lacks that SA2 had. But they also try to add new mechanics to make Shadow feel more powerful, like all the button mashing and the flying lizard that this older and stronger Shadow can still beat. I give it a mid/10. It's okay, and shows clear effort and attempt from the team to learn more complicated coding and boss fight design. While this fight is lacking, if the same team continues their growth the next full game may have a lot more to offer. Frontiers did great Super Sonic fights. Now we just need great base Sonic fights (And retaining the rest of the good design and story from Frontiers and hopefully this) and the series will have something resembling a soul again.
Lol you're looking way too deep into it bud, its a solid boss
Imo the original biolizard fight was pretty boring but this one looks pretty fun
So you would rather have a shit slow boring fight than what looks like a amazing fast paced and flashy fight
Yeah... sorry buddy, but your nostalgic memory of the og bossfight was NOT better than this one
I think this fight is easier than sa2 cause its the first in the game apparently.