I think it's complete saga where you turn off the music in the settings and the cantina band then have no instruments but when music on they do have instruments.
I prefer Mos Eisley from the second over the complete saga, it is so much more charming, mystique, and well designed. Am I the only one who thinks this?
Yeah I didn't realize it was from TOT so I was confused and disappointed to not have found the "great outside" figured it was a secret my friend had found but nope we played TOT not TCS.
One difference you missed is in the Death Star Escape level, the ending cutscene actually has Luke Screaming while in The Complete Saga he just has blank expressions. Also even though challenges weren’t in the console version, but Challenge mode was actually in the PSP version. This is how the Prequel characters are unlocked, by completing a challenge you will get a prequel character. Princess Leia (Boushh) is different between both versions. In LSW2 she permanently haves the helmet making her a usable Bounty Hunter for free play, while TCS she doesn’t keep the helmet so you would have to buy a Bounty Hunter from Wuher in the Cantina.
Yeah it's weird how some stuff is better in the complete saga and other stuff is just weirdly missing. That and the sound cutting out at the end of the millennium falcon level is real rough.
In Lego Star Wars 2, with the Custom Character Creator, if you equip a custom character with a Black Hood and then play that character in a level and take them somewhere the camera can’t see them, their Icon will appear and display the Imperial Spy logo. In The Complete Saga, the icons for Custom Characters are just their actual silhouettes.
I played Lego Star Wars 2 on the PS2. I was able to play as prequel characters because my memory card had the save files of the first game. Therefore I could play whatever characters I had unlocked there. Pretty neat.
In Complete Saga many character models and other models has increased number of polygons (which makes them more smooth and detailed), and levels has enhanced textures. In some places, models were fixed to show their back/inner sides. There are many minor differences with shader effects.
i grew up playing lego star wars 1 and 2 on the game cube and then i played the complete saga on my phone years later. the experience always felt way different playing the complete saga but i could never put my finger on why. so im the exact target audience for these videos. thank you for making them
You we're honestly better off playing the complete saga on the Xbox 360 then on your phone since the mobile port of the complete saga is very buggy and not fun to play at all due to all the microtransactions and the controls themselves
@@andrewwang5149 Holy crap, same here! I also knew there were subtle differences between, I just chalked up the differences to having added the prequel films to TCS. But there is a surprising amount of differences nonetheless! Kind of glad I didn’t play on Xbox 360 though, only had to pay in studs to “Use Old Save”!
In the opening cutscene of Betrayal Over Bespin, Han is still wearing his Hoth outfit when he is frozen in Carbonite instead of his Skiff outfit, this was fixed in The Complete Saga. Also in Lego Star Wars II, Leia (Boushh) wears her helmet outside of the Jabba’s Palace Story, which was changed in The Complete Saga.
In Mos Eisley Space Port during the final part of the level the Imperial spy makes three different sounds into the walkie talkie in TCS. In the original trilogy he makes the same sound three times.
With the R2 cutscene, it doesn't look like they removed the red light, rather just added more lighting to the scene in general so the red light is much less apparent.
In betrayal, one of the free play minikits requires you to get into a room and shoot the chandelier in the sequel. In CS, you just have to get in, and the minikit is on the table.
In Escape From Echo Base, there's the room where you have to slide down a slope and hit the buttons on the way down to open the door to the next room. In The Complete Saga, a clip of the door opening plays, which isn't there in Lego Star Wars II. The Episode Bonus doors in the hub world must be built in Lego Star War II, but are already there in Complete Saga. In Lego Star Wars II, you get a Gold Brick for completing the Super Story (even if you do not beat 1 hour or 100,000 studs). While you no longer get a Gold Brick for completing the Super Story in The Complete Saga, it still counts towards your completion percentage. The text for completing Super Story is also slightly different between games. Using Return of the Jedi as an example, in Lego Star War II, it says: "Episode VI: Return of the Jedi - Super Story Complete" In The Complete Saga, the Episode and Roman Numeral aren't shown. It just says: "Return of the Jedi - Super Story Complete"
This was really interesting to watch. I grew up with both games, played the OT first and then Complete Saga. Always preferred to play the OT for nostalgic reasons. Seeing the differences highlighted made me realize how many subtle ones there really are. Thanks for this video.
For Jundland Wastes in LSW2, there's a protocol panel that can be used by R2D2 near Obi Wan's house. Vice versa can be said for the panel in the Dagobah caves. They fixed this in TCS. Also the puzzle near the end of Dagobah is different. In LSW2 you had to put a motorcycle in a washing machine. TCS you don't do that.
In the sequel the bounty Hunter access panel pictures show Princess Leia in her Bouush disguise only in jabba's Palace. Also in the sequel in Dagobah, the astromech droid access panel picture flashes just like the protocol Droid access panel picture does in secret plans
In the level battle of hoth, those black droids will try to still your bombs when you pick them up. While this happens in the sequel they removed it from the complete saga
Honestly a lot of the differences between the original games and TCS are probably just them not noticing details went missing when porting over the levels to a different game.
When I was younger every summer I'd go to my Granddad's lakehouse for a few days. I'd usually get bored pretty quickly, but luckily he had an old pc with LEGO star wars II and star wars jedi academy. I couldn't have been happier as a star wars fan.
0:28 tell me about it, younger me STRUGGLED on that room back in the day lol but dang that game was my childhood, I remember playing it on my mom's windows vista computer then eventually playing it on my own laptop
There is actually a trick to make that room easier. Buildable objects actually have checkpoints but only if you stop building them by yourself, so you need to start building then stop when more troopers spawn in and then just continue from where you left off after taking them out
The best strategy is standing just outside the room when the door opens and play as Han as he has the best dodge move. Just spam the shoot button and you shouldn't get hit, then rush to close the doors and kill any other troopers that spawn, and hurry to build the exit. After that no more should spawn, that room is horrible with any other strategy from what I noticed.
I think you meant 2006 for the original game, but still a fantastic video! I never realized how much of a difference there was between the two. Thanks!
1:35 Minor correction, the separated Story Mode and Free Play stud meters *are* indeed present in another game, and funnily enough it’s The Complete Saga for Nintendo DS! Other than that that I noticed, great video! Some of the weird quirks between these two versions surprised me, honestly.
The thing about the storm trooper room in Death Star escape is you gotta clear the room, then rush to close the doors, and then hurry building the door. Best way I found to deal with this is stand still and spam shooting as Han Solo as his automatic dodge is by far the best in the game. I almost never get hit when doing it this way, especially if I wait just outside the room and make the troopers rush towards me. But yeah that room SUCKS otherwise. lmao
You wanna know what's worse? Doing the RetroAchievement set for the game, and having to do that level deathless. Though to be honest, the vehicle levels are still more of a pain.
There was also the turret section in one of the death star missions; in the hallway you fine Leia in, if you enter the elevator the troopers keep coming out of, you can find a hidden room where you control a deathstar turret and shoot tie fighters
Depends on what scene you're looking at, but yeah. Some look a lot better in TCS, while others look a lot better in 2, which is just really surprising to me, but 2 looks like it had insufficient lighting in a lot of places so I think they just overcorrected sometimes to make sure the levels were readable. Oh, and TCS seems to slightly suffer from the bloom plague of the 7th console generation.
TCS is often way too bright while 2 is often way too dark. Personally I've always hated the way Dagobah looks in TCS, all the atmosphere is sucked right out of it, but some levels in 2 are so dark it can genuinely become difficult to see what you're doing.
@@videogamingfreak13I don’t think the original is too dark. I would agree if your using this video as a reference but he seems to have very low gamma on the recording since the game doesn’t look like this when you actually play it.
Ah this feels good to watch growing up with the Original Trilogy on PS2. When I played the complete saga years later I wondered why it felt like a worse experience. Pardon if you held it dearly but for me the OT is just the better game and this video proves it.
another difference, if I'm not mistaken, in TCS nearly all of the men have the Luke dying voice, but in LSW2 some characters like Han Solo doesn't even scream when they die, I think Luke's scream is exclusive to him in LSW2
Don't a bunch of the characters have different walking/running animations? I thought at least Ben Kenobi and also the custom Jedi characters who have his animations did
in lego star wars 2 darth vader has his iconic breathing sound but in the complete saga he dose not have his iconic breathing sound, very simular to Dagobah cave when you said about hearing dath vader in lego star wars 2 but no in the complete saga.
i used to play lego star wars 2 demo religiously, also i never played complete saga or lego star wars 2 but lego star wars 2 open worldish feel you can "feel it" which is why I loved it so much also two player costumizatons you can't beat that
Actually, the PSP version of LSW2 has Challenges. Speaking of the PSP version, all the Bounty Hunter missions are replaced with Boss Fights from Lego Star Wars 1, and are unlocked at the start of a new Save File. Along with that, unlocked characters don’t appear in the Cantina, presumably due to hardware limitations.
They probably removed Vaders breathing from the Dagobah cave because hearing disembodied breathing gave kids anxiety. Sure did to me when I played it as a kid. Got used to it after a few playthroughs but it wasn't very pleasant.
Actually Lego star wars 2 did have challenges on the psp version. They were used for unlocking the prequel characters. They even had all the last chapters from episodes 1,2 and 3 from the original game
The OT had 3 challenges for each movie, 1 was collecting 1mil studs as a minifig, 1 was the same thing but as a minikit ship, the third was just replaying the story but beating it in under an hour with at least 100k studs. I don't remember TCS enough to know what you mean by "slam" challenge.
Know things start to make sence I played Lego Star Wars II with my friend so I was confused that I couldn't find the big outside in the complete saga, I thought I somehow kept missing a door in Mos Eisley.
Some handheld ports of LEGO games had split stud meters too! LEGO Batman 1 on the DS had a separate meter for Free Play, and I'm sure there are others.
7:19 actually I think that’s the same beeping the mines make in Jedi battle I think was the level, in episode 2 The Geonosis arena But in terms of this exact bomb I mean yeah you’re right no sound
In LEGO Star Wars II, you can actually force choke/electrocute Battle Droids, Droidekas, and Genosians. However in TCS, regardless of playing as a Jedi or a Sith, they would be force pushed.
The PSP version of Lego Star Wars II had the challenge mode, and the rewards for completiton of each level were prequel characters. I still have it on my PSP ready to go.
The gamecube version of lego star wars ll has different pitch sound effects, etc. Using the force to make someone dizzy or jumping off a cliff with certain characters
good thing i have the origional trillogy Lego star wars 2 on my ps2 its crazy the little things they take out like the characters walking in after u being removed from tcs rediculous lol
9:53 one difference that’s almost shown in the video itself is that the objective for the first area of Falcon Flight is different between games. In LSW2 you need to destroy all 16 turrets where in Complete Saga you need to use Proton Torpedos to knock out the Star Destroyers.
Wait hold on the one right after shows them being the same, is there different versions of LSW2??? Like I’m playing on GameCube right now I played that level like an hour ago and I know for a fact you can’t even obtain Proton Torpedos in the first area
I think you missed a lot of potential differences, which would come with comparing how the prequel characters function in both games. For example, I remember that in LSW2, you can actually force-push a Droideka, which you can't do in either LSW1 or TCS. Most players would never see that.
1:40 - Actually, the meters a *also* seperate in Lego Star Wars: The Complete Saga - the DS version. Weird I know. But just thought I'd point that out.
3:25 There's a cheat code thats only in Star Wars 2 the original trilogy that allows you to make Santa Claus in the character creator. This is not in the complete saga. (Fun fact before this Santa had appeared in Star Wars: X-Wing video game as a hidden Easter egg)
I never liked that in TCS the character icons are the character models instead of sprites like in TOT, however this can be changed with a mod and fun fact: The DS version of The Complete Saga uses the original 2005-2006 render models, probably because the file sizes were smaller than the PC and home console abominations of icons.
Generally the sequel game seems to have much better mood lighting, while the complete saga adds brighter lights everywhere. Maybe it was to make it less scary for kids?
2:58 that basically ruined the complete saga for me. My best lego star wars memories are with "the speedo torpedo trooper," and making a custom character where I have slave Liea top, beach trooper bottom, trooper helmet for the trooper doors, red lightsaber for dark force powers, and a cape so I wouldn't confuse the beach trooper for my OP custom character.
I think one big difference you forgot to mention in both the first video and this one, is that TCS is just much brighter than the first two, both in game and in cutscenes.
I find it interesting and somewhat infuriating that pretty much every change that was made for The Complete Saga was for the worse. This goes for Lego star wars 1 aswell.
If copyright is an issue, for future videos you can turn off the film music in the game’s settings
This is it
Or you can also use those sites that separate music from vocals/sound effects.
I think it's complete saga where you turn off the music in the settings and the cantina band then have no instruments but when music on they do have instruments.
Doesn’t work in cutscenes
It still plays in the cutscenes
Something I noticed about both games is that the Death Star II is always just a JPEG of the official Lego set.
Rebel friend from Lego ot: 🙂
Rebel friend from complete saga: 😐
No idea why he has Luke's Face always bugged me
>=I
@@Hi_Just_Fred fr and especially with slave Leia having hans mouth
And no mention of how they for some reason gave Luke's death sound to a load of characters who didn't previously have one
9:25 the dark side cave is the one time I think the dark lighting should have stayed
Along with the echo and Vader's breathing, it makes it more creep like you don't know where his going to be
I prefer Mos Eisley from the second over the complete saga, it is so much more charming, mystique, and well designed. Am I the only one who thinks this?
Nope, the second game’s hub is way better than TCS. I think in terms of outside areas, the outside of Dexter’s Diner is my favorite, though.
I feel like anyone can agree TCS hub is probably the worst out of any of the lego games, at least in terms of style & presentation.
Yeah! I too much prefer Mos Eisley from TOT over TCS
I want to like this but its at 69 likes
So
Plus like
Yeah I didn't realize it was from TOT so I was confused and disappointed to not have found the "great outside" figured it was a secret my friend had found but nope we played TOT not TCS.
One difference you missed is in the Death Star Escape level, the ending cutscene actually has Luke Screaming while in The Complete Saga he just has blank expressions.
Also even though challenges weren’t in the console version, but Challenge mode was actually in the PSP version. This is how the Prequel characters are unlocked, by completing a challenge you will get a prequel character.
Princess Leia (Boushh) is different between both versions.
In LSW2 she permanently haves the helmet making her a usable Bounty Hunter for free play, while TCS she doesn’t keep the helmet so you would have to buy a Bounty Hunter from Wuher in the Cantina.
I was just about to say something like that, glad I'm not the only one who noticed this.
Yeah it's weird how some stuff is better in the complete saga and other stuff is just weirdly missing.
That and the sound cutting out at the end of the millennium falcon level is real rough.
In TCS, Princess Leia (Boushh) cannot put on the Boushh helmet on Jabba's Palace Free Play.
@@alanrowan6328really?
@@Hi_Just_Fredon PC at least, TCS has many mods to fix problems and restore/fix missing/broken content
In Lego Star Wars 2, with the Custom Character Creator, if you equip a custom character with a Black Hood and then play that character in a level and take them somewhere the camera can’t see them, their Icon will appear and display the Imperial Spy logo.
In The Complete Saga, the icons for Custom Characters are just their actual silhouettes.
Actually they are silhouettes of character with the same hat/hair (default obi wan hair for Afro)
I played Lego Star Wars 2 on the PS2. I was able to play as prequel characters because my memory card had the save files of the first game. Therefore I could play whatever characters I had unlocked there. Pretty neat.
I remember using that same cheat on Gamecube as well! Was really cool
Same thing here
"Use old save" was great.
Same, but it was the Original Xbox for me.
In Complete Saga many character models and other models has increased number of polygons (which makes them more smooth and detailed), and levels has enhanced textures. In some places, models were fixed to show their back/inner sides. There are many minor differences with shader effects.
i grew up playing lego star wars 1 and 2 on the game cube and then i played the complete saga on my phone years later. the experience always felt way different playing the complete saga but i could never put my finger on why. so im the exact target audience for these videos. thank you for making them
You we're honestly better off playing the complete saga on the Xbox 360 then on your phone since the mobile port of the complete saga is very buggy and not fun to play at all due to all the microtransactions and the controls themselves
@@andrewwang5149 Holy crap, same here! I also knew there were subtle differences between, I just chalked up the differences to having added the prequel films to TCS. But there is a surprising amount of differences nonetheless!
Kind of glad I didn’t play on Xbox 360 though, only had to pay in studs to “Use Old Save”!
In the opening cutscene of Betrayal Over Bespin, Han is still wearing his Hoth outfit when he is frozen in Carbonite instead of his Skiff outfit, this was fixed in The Complete Saga.
Also in Lego Star Wars II, Leia (Boushh) wears her helmet outside of the Jabba’s Palace Story, which was changed in The Complete Saga.
I believe bounty hunter leia also cannot use bombs in complete saga while she can in 2.
@@Hi_Just_Fred Anyone can use the thermal detonators if they are wearing the Boushh helmet in that level.
In Mos Eisley Space Port during the final part of the level the Imperial spy makes three different sounds into the walkie talkie in TCS. In the original trilogy he makes the same sound three times.
With the R2 cutscene, it doesn't look like they removed the red light, rather just added more lighting to the scene in general so the red light is much less apparent.
that's what I noticed, the red light is still there but less visible
1:44 TCS on DS has separate stud meters for levels as well
Same with lsw 3 on the 3ds
As well as the DS versions of LEGO Indiana Jones and LEGO Batman: The Videogame.
@@MagicalBoyGrantyeah, almost every DS lego game had 2 seperate studs meters
God I love Rebel Friend
Best character ever
In betrayal, one of the free play minikits requires you to get into a room and shoot the chandelier in the sequel. In CS, you just have to get in, and the minikit is on the table.
Why is TCS so damn BRIGHT? It's blindingly bright, i never realised. Makes TCS look worse side by side
At least it helps tell The Complete Saga apart from the original games.
Some of the lighting is more film accurate in TCS, if I'm not mistaken.
In Escape From Echo Base, there's the room where you have to slide down a slope and hit the buttons on the way down to open the door to the next room. In The Complete Saga, a clip of the door opening plays, which isn't there in Lego Star Wars II.
The Episode Bonus doors in the hub world must be built in Lego Star War II, but are already there in Complete Saga.
In Lego Star Wars II, you get a Gold Brick for completing the Super Story (even if you do not beat 1 hour or 100,000 studs). While you no longer get a Gold Brick for completing the Super Story in The Complete Saga, it still counts towards your completion percentage.
The text for completing Super Story is also slightly different between games. Using Return of the Jedi as an example, in Lego Star War II, it says:
"Episode VI: Return of the Jedi - Super Story Complete"
In The Complete Saga, the Episode and Roman Numeral aren't shown. It just says:
"Return of the Jedi - Super Story Complete"
I need to add that the complete saga has worse shading and lighting, but I think we all realized that.
Really good videos i always wanted someone to point out these differences and I'm glad someone finally did
This was really interesting to watch. I grew up with both games, played the OT first and then Complete Saga. Always preferred to play the OT for nostalgic reasons. Seeing the differences highlighted made me realize how many subtle ones there really are. Thanks for this video.
0:23 Challenges do apear in the PSP version of this game.
And the rewards are the prequel characters
Yeah, and the DS version of Complete Saga has the circular cantina, but the DS version doesn’t really matter in the grand scheme of things.
@@expendableindigo9639 But it's not the same circular Cantina is it? They'd have to add the rooms for Episodes I, II and III.
For Jundland Wastes in LSW2, there's a protocol panel that can be used by R2D2 near Obi Wan's house.
Vice versa can be said for the panel in the Dagobah caves.
They fixed this in TCS.
Also the puzzle near the end of Dagobah is different. In LSW2 you had to put a motorcycle in a washing machine. TCS you don't do that.
Oh yeah, now I understand why I felt something was missing from the end of Dagobah.
In the sequel the bounty Hunter access panel pictures show Princess Leia in her Bouush disguise only in jabba's Palace. Also in the sequel in Dagobah, the astromech droid access panel picture flashes just like the protocol Droid access panel picture does in secret plans
There should be a mod for complete saga that restores the lighting and audio to that of the original two games.
I like that function of use old save for lsw2 on ps2 and GameCube that’s why i rebought the original games for my ps2
In the level battle of hoth, those black droids will try to still your bombs when you pick them up. While this happens in the sequel they removed it from the complete saga
Dude, the cave in The Original Trilogy is such a core memory for me, its like the five year old gamers equivalent to the first vergil fight in DMC 3
Honestly a lot of the differences between the original games and TCS are probably just them not noticing details went missing when porting over the levels to a different game.
When I was younger every summer I'd go to my Granddad's lakehouse for a few days. I'd usually get bored pretty quickly, but luckily he had an old pc with LEGO star wars II and star wars jedi academy. I couldn't have been happier as a star wars fan.
0:28
tell me about it, younger me STRUGGLED on that room back in the day lol
but dang that game was my childhood, I remember playing it on my mom's windows vista computer then eventually playing it on my own laptop
There is actually a trick to make that room easier. Buildable objects actually have checkpoints but only if you stop building them by yourself, so you need to start building then stop when more troopers spawn in and then just continue from where you left off after taking them out
The best strategy is standing just outside the room when the door opens and play as Han as he has the best dodge move.
Just spam the shoot button and you shouldn't get hit, then rush to close the doors and kill any other troopers that spawn, and hurry to build the exit. After that no more should spawn, that room is horrible with any other strategy from what I noticed.
Mannn seeing thia brought me back. I remember the old cantina. That and squish-seat coop on the pc, haha.
I think you meant 2006 for the original game, but still a fantastic video! I never realized how much of a difference there was between the two. Thanks!
1:35 Minor correction, the separated Story Mode and Free Play stud meters *are* indeed present in another game, and funnily enough it’s The Complete Saga for Nintendo DS!
Other than that that I noticed, great video! Some of the weird quirks between these two versions surprised me, honestly.
The PSP version of LSW2 actually had challenge mode, it would allow you to unlock characters from the first game, if I’m not wrong
The thing about the storm trooper room in Death Star escape is you gotta clear the room, then rush to close the doors, and then hurry building the door.
Best way I found to deal with this is stand still and spam shooting as Han Solo as his automatic dodge is by far the best in the game. I almost never get hit when doing it this way, especially if I wait just outside the room and make the troopers rush towards me.
But yeah that room SUCKS otherwise. lmao
What’s this even in response to
yeah that scene was insane, i must of got through it by playing it in multiplayer as a kid cos at least you have another player to defend you
You wanna know what's worse? Doing the RetroAchievement set for the game, and having to do that level deathless. Though to be honest, the vehicle levels are still more of a pain.
There was also the turret section in one of the death star missions; in the hallway you fine Leia in, if you enter the elevator the troopers keep coming out of, you can find a hidden room where you control a deathstar turret and shoot tie fighters
They really f-cked up the lighting in the complete saga. Original trilogy has much better lighting
No 😂
Depends on what scene you're looking at, but yeah. Some look a lot better in TCS, while others look a lot better in 2, which is just really surprising to me, but 2 looks like it had insufficient lighting in a lot of places so I think they just overcorrected sometimes to make sure the levels were readable.
Oh, and TCS seems to slightly suffer from the bloom plague of the 7th console generation.
TCS is often way too bright while 2 is often way too dark. Personally I've always hated the way Dagobah looks in TCS, all the atmosphere is sucked right out of it, but some levels in 2 are so dark it can genuinely become difficult to see what you're doing.
absolutely! it looks so washed out, every level in the original looks so much better.
@@videogamingfreak13I don’t think the original is too dark. I would agree if your using this video as a reference but he seems to have very low gamma on the recording since the game doesn’t look like this when you actually play it.
Ah this feels good to watch growing up with the Original Trilogy on PS2. When I played the complete saga years later I wondered why it felt like a worse experience. Pardon if you held it dearly but for me the OT is just the better game and this video proves it.
another difference, if I'm not mistaken, in TCS nearly all of the men have the Luke dying voice, but in LSW2 some characters like Han Solo doesn't even scream when they die, I think Luke's scream is exclusive to him in LSW2
You forgot one: In the Complete Saga, Luke has no facial reaction when Ben Kenobi dies.
Don't a bunch of the characters have different walking/running animations? I thought at least Ben Kenobi and also the custom Jedi characters who have his animations did
this is awesome you deserve more subs
in lego star wars 2 darth vader has his iconic breathing sound but in the complete saga he dose not have his iconic breathing sound, very simular to Dagobah cave when you said about hearing dath vader in lego star wars 2 but no in the complete saga.
They made rebel friend look a lot less friendly.
How about the difference between skywalker saga and both complete saga and lego force awakens
Flandrew did that going movie to movie, it's a really interesting series to watch
Now do every difference between the complete saga and the Skywalker saga. Should be SUPER easy
I think just the differences between Force Awakens and Skywalker Saga Force Awakens would be better lol
7:20 holy crap I thought that wound have been the opposite. I played both games when I was a kid
The ds version of tcs kept more visual elements of II than the others
If you don’t mind, what kind of visual elements?
@@internetpapaya1454 mostly portraits, but does apply to some cutscenes too
i used to play lego star wars 2 demo religiously, also i never played complete saga or lego star wars 2 but lego star wars 2 open worldish feel you can "feel it" which is why I loved it so much also two player costumizatons you can't beat that
a lot of things that are bugged in TCS but not in the sequel are fixed in the mobile version of TCS.
0:30 as someone who played the original trilogy I can confirm that the infinite stormtrooper room is nearly impossible.
you forgot when obi wan dies Luke reacts in the sequel, but in the complete saga his face is emotionless
1:41 Most DS Lego games do this as well.
I needed that video, thank you very much
Actually, the PSP version of LSW2 has Challenges. Speaking of the PSP version, all the Bounty Hunter missions are replaced with Boss Fights from Lego Star Wars 1, and are unlocked at the start of a new Save File. Along with that, unlocked characters don’t appear in the Cantina, presumably due to hardware limitations.
They probably removed Vaders breathing from the Dagobah cave because hearing disembodied breathing gave kids anxiety.
Sure did to me when I played it as a kid. Got used to it after a few playthroughs but it wasn't very pleasant.
Actually Lego star wars 2 did have challenges on the psp version. They were used for unlocking the prequel characters. They even had all the last chapters from episodes 1,2 and 3 from the original game
LEGO Star Wars 2 is actually better holy
Finally someone who agrees
1:34 btw in the DS version of the complete saga had two true jedi bars
if i still remember, the slam and the level challenge were present in the orignial trilogy
The OT had 3 challenges for each movie, 1 was collecting 1mil studs as a minifig, 1 was the same thing but as a minikit ship, the third was just replaying the story but beating it in under an hour with at least 100k studs. I don't remember TCS enough to know what you mean by "slam" challenge.
Know things start to make sence I played Lego Star Wars II with my friend so I was confused that I couldn't find the big outside in the complete saga, I thought I somehow kept missing a door in Mos Eisley.
Some handheld ports of LEGO games had split stud meters too! LEGO Batman 1 on the DS had a separate meter for Free Play, and I'm sure there are others.
7:19 actually I think that’s the same beeping the mines make in Jedi battle I think was the level, in episode 2
The Geonosis arena
But in terms of this exact bomb I mean yeah you’re right no sound
In LEGO Star Wars II, you can actually force choke/electrocute Battle Droids, Droidekas, and Genosians. However in TCS, regardless of playing as a Jedi or a Sith, they would be force pushed.
The PSP version of Lego Star Wars II had the challenge mode, and the rewards for completiton of each level were prequel characters. I still have it on my PSP ready to go.
I knew the sequel was different! I actually prefer how it was vs the Complete Saga.
The gamecube version of lego star wars ll has different pitch sound effects, etc. Using the force to make someone dizzy or jumping off a cliff with certain characters
0:27 No power ups also makes the bonus levels terrible in LSW2
There were a few smaller lego games which had two stud meters for each level, like ninjago shadow of ronin
In the psp version of lego star wars 2, there was a challenge mode where you can complete it to unlock prequel characters
I'm glad these videos were made :)
1:48 LSW 3: TCW also had separate story/free play true jedi scores in the DS version.
After playing it on both version I am pretty sure the original version of Into the Deathstar had WAY less torpedo enemies to give you them
good thing i have the origional trillogy Lego star wars 2 on my ps2 its crazy the little things they take out like the characters walking in after u being removed from tcs rediculous lol
His smile and optimism: gone :(
You should do a difference of LEGO Harry Potter years 1-4 and 5-7
9:53 one difference that’s almost shown in the video itself is that the objective for the first area of Falcon Flight is different between games. In LSW2 you need to destroy all 16 turrets where in Complete Saga you need to use Proton Torpedos to knock out the Star Destroyers.
Wait hold on the one right after shows them being the same, is there different versions of LSW2??? Like I’m playing on GameCube right now I played that level like an hour ago and I know for a fact you can’t even obtain Proton Torpedos in the first area
I think you missed a lot of potential differences, which would come with comparing how the prequel characters function in both games.
For example, I remember that in LSW2, you can actually force-push a Droideka, which you can't do in either LSW1 or TCS. Most players would never see that.
1:40 - Actually, the meters a *also* seperate in Lego Star Wars: The Complete Saga - the DS version. Weird I know. But just thought I'd point that out.
lando’s skiff guard skin has white arms in the complete saga when they used to be black in the original trilogy
3:25 There's a cheat code thats only in Star Wars 2 the original trilogy that allows you to make Santa Claus in the character creator. This is not in the complete saga.
(Fun fact before this Santa had appeared in Star Wars: X-Wing video game as a hidden Easter egg)
I never liked that in TCS the character icons are the character models instead of sprites like in TOT, however this can be changed with a mod and fun fact: The DS version of The Complete Saga uses the original 2005-2006 render models, probably because the file sizes were smaller than the PC and home console abominations of icons.
I mean, the original trilogy was also on OG Xbox too, so the prequel trilogy character integration was a little more normal
Played 2 first, I always wondered why some parts of the complete saga felt off
Generally the sequel game seems to have much better mood lighting, while the complete saga adds brighter lights everywhere. Maybe it was to make it less scary for kids?
2:58 that basically ruined the complete saga for me. My best lego star wars memories are with "the speedo torpedo trooper," and making a custom character where I have slave Liea top, beach trooper bottom, trooper helmet for the trooper doors, red lightsaber for dark force powers, and a cape so I wouldn't confuse the beach trooper for my OP custom character.
It’s a real shame that they covered up the beach troopers’ glorious pecks in the complete saga
Removing the speedos was a crime
one of the ds lego games also has 2 stud meters per level, it's either lego batman ds, lego star wars tcs ds, or both
4:59 it wasn't removed, it was merely tuned down. You can still see the red tint in the complete saga.
"you can hear Darth Vader breathing in the background" that's because player 2 is DV
So basically they removed small, cool, nice details for literally no reason. GJ
2:08 the first 2 games were available for the first Xbox and PS2.
Thank you been looking for something like this video, cuz I just modded my 3ds original
Nice pfp
Challenges were in the game, at least on psp version, you played them to unlock prequel characters
I think one big difference you forgot to mention in both the first video and this one, is that TCS is just much brighter than the first two, both in game and in cutscenes.
why does lego star wars 2 look better than TCS..
Haven't finished the whole video yet, but so far it looks like it's just a lighting thing; that stuff can really affect how something looks
Il sais tromper je croit
I find it interesting and somewhat infuriating that pretty much every change that was made for The Complete Saga was for the worse. This goes for Lego star wars 1 aswell.