I watched this on Twitch and it brought back so many memories. I cite this adventure as one of the key inspirations to be a game designer when I grew up. I had just fallen in love with D&D in 1981 and bought my copy of A1 at 7-11 (I also bought D3 Vault of the Drow at the same 7-11). Needless to say, I played, ran, and read it a bunch of times so all of those encounters came rushing back immediately. Great stuff.
I have ran the A series countless times with different groups and always with a great deal of enjoyment, both from the players and myself. The whole theme lends itself for a number of permutations. I even converted this to Rolemaster and ran it in Middle Earth. Slavers of Umbar stealing youth from Gondor etc. It was great fun. One of the best series TSR produced.
I never had (or played) this module, or any of the other A-Series modules, so I am looking forward to watching this video. Also, this is my first watching of the Talking TSR series, so I am I also looking forward to watching the series.
Good episode. This was one of the first modules I got as I kid when I started playing d&d in the 80s. A couple suggestions for segments to add on your module discussions: 1. A general overview and 2. 5e conversion ideas.
My current 5th edition campaign is built on converted old modules - they started out fighting orcs and goblins in Borshak's Lair, ran up against the Iron Ring slaver conspiracy in the Basic campaign Night's Dark Terror (B10), and instead of following the bread crumbs in that story, decided to track the bad guys to their HQ. Enter the A series to my rescue! I agree, A1 wasn't fully converted from the linear tournament railroad to a more free-form adventure. A few more doors and passages need to be added to make it a credible set of ruins.
You mentioned maps and some of the problems with them (like access points, etc). The solution to this is to build the maps full size and scale in a 3D environment so the PCs can actually walk around in them instead of staring down at paper maps.
I played this at GENCON in 1980. I can still remember my PC: the cleric Elwita. It was a great module.
I watched this on Twitch and it brought back so many memories. I cite this adventure as one of the key inspirations to be a game designer when I grew up. I had just fallen in love with D&D in 1981 and bought my copy of A1 at 7-11 (I also bought D3 Vault of the Drow at the same 7-11). Needless to say, I played, ran, and read it a bunch of times so all of those encounters came rushing back immediately. Great stuff.
I have ran the A series countless times with different groups and always with a great deal of enjoyment, both from the players and myself. The whole theme lends itself for a number of permutations. I even converted this to Rolemaster and ran it in Middle Earth. Slavers of Umbar stealing youth from Gondor etc. It was great fun. One of the best series TSR produced.
A1 is such a great module. Very grim mood with exceptional artwork. This was one of the first modules I bought in the 80’s and enjoy it to this day.
I recall with great fondness my parents running this mod.
Chris, sorry to hear about your game room! Glad you & your family are okay.
I loved playing and being a DM, with the A series. The Slavers are great villians that can be the main villian for any campaign
I never had (or played) this module, or any of the other A-Series modules, so I am looking forward to watching this video. Also, this is my first watching of the Talking TSR series, so I am I also looking forward to watching the series.
Good episode. This was one of the first modules I got as I kid when I started playing d&d in the 80s. A couple suggestions for segments to add on your module discussions: 1. A general overview and 2. 5e conversion ideas.
My current 5th edition campaign is built on converted old modules - they started out fighting orcs and goblins in Borshak's Lair, ran up against the Iron Ring slaver conspiracy in the Basic campaign Night's Dark Terror (B10), and instead of following the bread crumbs in that story, decided to track the bad guys to their HQ. Enter the A series to my rescue! I agree, A1 wasn't fully converted from the linear tournament railroad to a more free-form adventure. A few more doors and passages need to be added to make it a credible set of ruins.
I've already converted A1 to 5e, so I'm hoping Goodman Games next conversion will be the Slavers series - it would save me a lot of work! :)
Is this a hint that the next OAR will be the Slavers series followed by G1-3, D1-3, & Q1?😁
I am wondering too but I am seeing this after one year so...
@@yodabyte I wish it was true. They've switched to 3rd party Adventures.
Any chance is seeing a remake of Night Below??
It's pretty amazing as it is.
You mentioned maps and some of the problems with them (like access points, etc). The solution to this is to build the maps full size and scale in a 3D environment so the PCs can actually walk around in them instead of staring down at paper maps.