Baaaad sheep scares me because of its range, as its poison is already very deadly, It seems that there is still electrification(idk) in the ability. it should be 7 keys or more in my opinion, I'm curious how they are going to balance this killing machine. Also, maybe new mechanical races meta?
Gonna give each of these a tier in how good I'll think they'll be: Toothfairy S tier. 3 cost flying unit with 2 movement and 2 attack range. Definitely going to be seeing a lot of play I think with how versatile it is. Giggles B-C tier. Bomangles but 1 key extra and more of a damage focus to it at the cost of some health. It's playable and could be good sometimes, though you'd rather just use bomangles. Badside manners- C tier. 1 movement is going to make it a lot harder to make use of. Though with its high hp and it being undead it can definitely hold panic points well. Conductor- D tier / situation. A little gimmicky for me personally since it needs a team of undead, which'll just make it weak to poison. Jaws B tier. There is potential here that it could devour the stats of your low hp phobies and compile all their attack stat into itself. Then rush the enemies heart with the 3 movement and finish off the match. Hard to say exactly how effective it will be, but it's always a consideration. Baaaad Sheep S tier My pick for the most op phobie here. Sheeping gas but with an even more powerful ability. This will destroy on certain maps if the enemy keylocks themself without a healer. Goon A tier. Good tank, strong ability, good movement. Let down by being melee when not using the ability but still a strong pick. Snappy A tier. I really like this unit, it's going to see a good amount of play due to how defensive it is. Seems just objectively better than Badside manners. Mummy B tier. Really hard to evaluate how good this will be, though I could see it used as a counter to someone using too many 1 or 2 key cost units as that would feed into its ability perfectly.
@@audi8723 The conductor will sadly only usually get off 1 attack with the increased lifesteal due to him being melee and it lasting only 2 turns. And generally speaking you'd not want to commit massively into undeads unless the opponent is out of keys.
it might not get the damage because its an ability not an attack (for example when glob gets killed it doesnt deal damage bcuz it has 0 attack which is same with kaboom)
@@uhhhh_cool_ the best on3s would be the ones that are in the verge of dying (low hp, diseased/poisoned) instead of them going to waste you can feed them to jaws
In a real game it won't be like this. He can't control the minis until the turn after. Considering they have 400 base hp. I suspect they'd be dead before they do a single thing
Tooth fairy is a better version of the murder wing, I think it should be an extra key. And it is still dimensional, it will be a pain to kill this guy like Stabby (my favorite phobie) I apologize if I said something that didn't make sense.
@@okumadgreat just kidding with you. But that would seriously interesting if grimes can just farm the mini mummies. An interesting new phobie indeed And what do you think about a new phobie that could steal any phobie from the vault of the opponent if it reaches their key hole?
Tengo dos dudas respecto a "Jaws" 1. Puede comer a phobies bajo el control de "Wufalo will"? 2. Si se come a un phobie qué este bajo los efectos de una mejora de daño el daño extra se verá reflejado en el? o solo se apegara al daño original del phobie?
Baaaad sheep scares me because of its range, as its poison is already very deadly, It seems that there is still electrification(idk) in the ability. it should be 7 keys or more in my opinion, I'm curious how they are going to balance this killing machine.
Also, maybe new mechanical races meta?
Gonna give each of these a tier in how good I'll think they'll be:
Toothfairy S tier. 3 cost flying unit with 2 movement and 2 attack range. Definitely going to be seeing a lot of play I think with how versatile it is.
Giggles B-C tier. Bomangles but 1 key extra and more of a damage focus to it at the cost of some health. It's playable and could be good sometimes, though you'd rather just use bomangles.
Badside manners- C tier. 1 movement is going to make it a lot harder to make use of. Though with its high hp and it being undead it can definitely hold panic points well.
Conductor- D tier / situation. A little gimmicky for me personally since it needs a team of undead, which'll just make it weak to poison.
Jaws B tier. There is potential here that it could devour the stats of your low hp phobies and compile all their attack stat into itself. Then rush the enemies heart with the 3 movement and finish off the match. Hard to say exactly how effective it will be, but it's always a consideration.
Baaaad Sheep S tier My pick for the most op phobie here. Sheeping gas but with an even more powerful ability. This will destroy on certain maps if the enemy keylocks themself without a healer.
Goon A tier. Good tank, strong ability, good movement. Let down by being melee when not using the ability but still a strong pick.
Snappy A tier. I really like this unit, it's going to see a good amount of play due to how defensive it is. Seems just objectively better than Badside manners.
Mummy B tier. Really hard to evaluate how good this will be, though I could see it used as a counter to someone using too many 1 or 2 key cost units as that would feed into its ability perfectly.
Toothfairy and spud are basically the same except they are good in diff situation
The conducter himself is an undead he doesn’t need an army of them he just needs himself and the average amount u play on a daily basis in each game
@@eggotheegg961 Mhm, they'll definitely fill similar roles based on the map.
@@audi8723 The conductor will sadly only usually get off 1 attack with the increased lifesteal due to him being melee and it lasting only 2 turns.
And generally speaking you'd not want to commit massively into undeads unless the opponent is out of keys.
Seems somehow ironic that a phobie named the conductor is melee and not ranged ngl
If Yaws eat a KABOOM with more than 1k damage, an power rage. He will be the most insain zombie phobie of ever
it might not get the damage because its an ability not an attack
(for example when glob gets killed it doesnt deal damage bcuz it has 0 attack which is same with kaboom)
@@512_lucky_uuuuuuu You're right
That make sense
Thanks
He could eat Cerberus and be happy with it.
the best phobie to feed jaws is Awol, is the strongest (in terms of damage) and he is cheap
@@uhhhh_cool_ the best on3s would be the ones that are in the verge of dying (low hp, diseased/poisoned) instead of them going to waste you can feed them to jaws
Ok, Mummy looks like something who can get out of control pretty fast.
In a real game it won't be like this. He can't control the minis until the turn after. Considering they have 400 base hp. I suspect they'd be dead before they do a single thing
You can use mummy to defend middle panic point if they try to capturing it but it also might be bad if they spawn puller like miss and attractor
hey@@Maifrankie thanks so much for showing us the new phobies :D
thank you so much @maifrankie1384 you are the GOAT
thank you okuma for informing us about the new phobies
thank you to everyone
Tooth fairy is a better version of the murder wing, I think it should be an extra key. And it is still dimensional, it will be a pain to kill this guy like Stabby (my favorite phobie)
I apologize if I said something that didn't make sense.
Mummy and jaws seem good together just feed jaws the mummy minions
Imagine if Jaws could eat a Mini Me. That could be some serious synergy. (Albeit a tad wasteful in terms of power)
He could but its very hard to work in real game if your enemy built strong defense team with puller and you just wasted 13 keys on jaws and mummy
the cooldown too
They just decided "how many phobies can we get on the screen "
Can you sacrifice the mini mummies to jaws???.
And shame on you for not showing us grimes deleting every single mummy and getting 7000 damage
how can i show you something that didn't happen lol
@@okumadgreat just kidding with you.
But that would seriously interesting if grimes can just farm the mini mummies.
An interesting new phobie indeed
And what do you think about a new phobie that could steal any phobie from the vault of the opponent if it reaches their key hole?
Apparently jaws max damage is 10k
Nah max damages cap doesnt needed if jaws can oneshot everything anyway
Oh god these zombies look doubly dead I love it
u got them already?
If you feed kaboom to jaws it becomes overpowered
Tengo dos dudas respecto a "Jaws"
1. Puede comer a phobies bajo el control de "Wufalo will"?
2. Si se come a un phobie qué este bajo los efectos de una mejora de daño el daño extra se verá reflejado en el? o solo se apegara al daño original del phobie?
And yes jaws can eat mini mes
Can Jaws eat Mine Mes?
If yes it's a pretty good combination...
@@irmaodoandy557 no its wont work well in real game
also it seems like dimensional death damage got increased
maybe a bug
I got the flying ball, she's called Tooth Fairy. The phobie that i wished, i hope to get money from my teeths
oooohhh luckyy i wanna see it in action
Just a question What rank are you
Conductor
tks you!
Thanks to mai for sharing this to us