Flashback Longplay (Amiga) [50 FPS]
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- Опубліковано 25 сер 2024
- Developed by Delphine Software and published by US Gold in 1992
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Released in 1992, Flashback caused a considerable stir when it hit the shelves and gamers were, to not put too fine a point on it, blown away by the game's unbelievably realistic, rotoscoped animations. Although the Amiga version was the first to market, the game was actually designed for the Sega Mega Drive as the lead platform, with conversions to many other platforms as well.
The game's story, setting and art design is heavily influenced by Paul Verhoeven's Total Recall, itself based on a short novel by Philip K. Dick.
The player takes on the role of Conrad B. Hart, an investigator who discovers that aliens are infiltrating Earth's population and plan to take over the planet. Having been kidnapped and having his memory erased, Conrad manages to escape from this captors, only to crash-land in dense jungles of Titan, the largest of Saturn's moons. The game begins just as the amnesiac Conrad awakens in the jungle and must regain his lost memories and find a way to warn Earth.
The game is a flick-screen platforming-cum-action game that plays very similarly to Prince of Persia, although sword fights have been replaced with guns and a futuristic setting. Conrad must run, jump and climb through each of the game's screens, whilst shooting bad guys and solving puzzles. Most of the puzzles involve finding the right item to open a locked door, but many screens also require the player to think about how to deal with awkwardly positioned enemies and to make full use of all of the different moves that Conrad can perform.
One of the game's coolest things in the game are the animated cut-scenes used to advance the story. These explain how Conrad ended up in his current predicament, how he came to be on Titan and all other events from that point onward.
As well as cut-scenes for the main story, the developers went to the trouble of creating even more animations that are shown whenever Conrad picks up an item, or interacts with an object. However, there were many more of these animations included in the Amiga version than I first realised. I'd watched videos of Flashback for other gaming platforms and there seemed to be many more of these 3D animations than the Amiga version. Picking up many of the items simply displays a couple of lines of text, informing the player that the item had been picked up. I'd just assumed that the reason why some of these animations were missing was due to storage limitations of the floppy disks the game shipped on.
My theory, as it turns out, was wrong. In fact, the animations are not missing at all and are, in fact, on the disks. However, if you're playing the game straight from the floppies (as I had done back in the day), the additional animations are disabled by default, presumably because the disk access time would have slowed the pace of the game; only the scenes essential to the story are shown.
What is interesting about Flashback is that this is a game where as much thought has been given to the game mechanics, level design and player feedback, as much as artistic direction.
A case in point is is the placement of save points and energy recharge stations. If Conrad's shield has been depleted then the player can backtrack to a recharge station to top up, or can press on, knowing that another recharge station is likely to appear soon. Similarly, players are likely to find a save station just before certain platforming sections were instant death might occur, such as the disintegration traps. Unfortunately, there are a few annoying exceptions which are mainly found during the Titan base section of the game where Conrad has to earn credits for a set of fake identity papers - it would have been a really good idea if the devs could have included a save point nearer the mission areas in the event that the player dies.
Of course, you cannot talk about Flashback without talking about the graphics and animation. Even in 2016, the character animations, most notably those of Conrad, are simply superb and beautifully fluid - it's easy to see why the game was so heralded on it's arrival.
The sound design is also particularly impressive. Keen listeners might notice that sound effects from enemies and the environment play through the left or right channel relative to the player's current position. The game also features some fantastically meaty shooting and explosion effects, particularly that of the player's pistol.
For those who want to see the best that the 16-bit generation has to offer, Flashback is probably one of the easiest titles to recommend. As one of the most ambitions and technically impressive games of it's generation, it's no wonder that it is remembered to fondly by so many.
#retrogaming
I can remember playing this game with my two sons, who were very young, sitting on either side. When they were of age to use the Amiga Joystick, they both played it. We three are still avid games 30 years on. :) I still have both my Amiga 500 machines and the Amiga 4000. Great memories. :)
I had the Amiga 500 when I was a kid then I sold it to raise money for the 1200 which I still have. Best years ever man!
aw man that's just the greatest memories; you guys will never forget it!
My mother, brother my myself have this same kinda memory, brilliant times!
@@TopperJordan I did the same thing, upgraded from a A500 with a 20mb HDD to a A1200 with a 40mb HDD - then over time added a 68030 and 68882 board with 8mb of RAM and a 420mb HDD. Unfortunately I sold it in 2001 so I could buy a PC, which was very stupid of me.
One of the best games ever made/will be made. Amiga Forever.
amiga for ever!
Imagina o pior
managed to get past the level without having to confront my own insecurities projected onto an unknowable internet personality thanks to this
Sometimes you have to be carried above the ledge of introspection by a community of haters. Through the power of shared self-justification, we can ignore our growth!
Prince of Persia, Another World and Flashback. Rotoscope for everyone!
@Wayne Daniel Michael Yes it was. Jordan Mechner actually rotoscoped the video footage of his younger brother doing the moves.
With today's UHD graphics, it's hard to convey to my kids the impact of seeing rotoscope for the first time in Another World and Flashback had on me, together with that great 3D intro to Frontier:Elite 2. Many happy hours on my Amiga 500 (with 1Meg upgrade, of course!)
@@nickharvey7233 "extra Memory detected and used" - and the picture of a rotating mos (from "Leander")
@@ThomasWinders Yup! I've still got the old Amiga in my parents' attic - that "click, click, hum" of booting up Workbench 1.3...and then typing rude words in the text-to-speech program...
Another world is possibly the best game that will ever be made. Truly a masterpiece
This game pushed the Amiga to its limits... so beautiful.
I think this is the best amiga game. It is the product of the time when the games were made with passion. Back in the days game companies were racing to produce the most creative game. But now game companies only think their income.
after 25 years, im so glad to be able to understand the plot :D thnks for playing this. So lovely memories of the old....
me too, i could barely read at the time ^^
But there is no plot...
Basically every 80's Sci-Fi film mashed into a game.
@@artorias550 There totally is a plot, it's effectively Blade Runner mashed with Total Recall mashed with The Running Man mashed with Aliens...
PC games of that time feels like a different breed altogether than the arcade and home consoles at the time. And they are usually quieter than home consoles and arcade.
This makes old PC games somehow more aesthetically pleasing.
PCs back then were notorious of having no hardware scrolling which is why doing static screens work
One of the greatest games ever made!
Stands the test of time for sure. Very cool
These games are so much more impressive than todays, because now you have all the graphics and memory in the world. I still remember when I had to limit my mp3 and divx. Amiga probably brought me more joy than anything
Absolutely brilliant game. The first level was just magical. Though I think the death tower was my favourite part as there was loads of shooting!
Every level seemed to add something new. My favourite was the second with it's lite rpg elements.
Flashback Longplay (Amiga) [50 FPS]: Save Earth from the Morph threat in this gorgeously animated game from Delphine!
Read the video description for my review!
I've also got other versions of the game recorded/reviewed, so stay tuned!
The animations still impress me to this day :)
Another classic amiga game with eerily good graphics at the time!
I remember playing this as a little kid... never got past the jungle area, but I still loved it.
As a 10 year old, I never got further than 7:51, so it's exciting to see what else was in store.
Never got further than 20:20 by then. The special leap I couldn't do was needed there.
Never saw the ending back ago and finally watched whole video and gameplay. Thank you! Cheers from Finland.
Flashback was the first actual first sci-fi narrative I ever got in touch with when a kid, scrambling through the emulation folder that the computer technician left on the PC.
Sega? Genesis? I had no idea how to work them out.
Search the internet with minimal english knowledge.
Find out how it works.
First word that catches my attention: Flashback.
I know that word. Let's check it out...
❤️
Love at first sight.
When I played this game there was no internet..........
A revolutionary game in its time...incredible when we saw it first time...is in the memory of old good players..
Fantastic game, one of the best on Amiga.
Btw you played well because you know the move: run + release direction + hold button, not everyone knows this.
I used to play this a lot on Mega Drive. I couldn't stop playing until I finished it. I played all night. I finished this game in all difficulty levels. Great game.
Amazing game. Played it about 25 years ago but still remember every detail (almost every) :)
Had this game on the megadrive...though as hell but what a gem
one of the best games of all time. loved this game... lots of fun and frustrated hours trying to finish this
One of my favorite games from this genre. What makes this version superior nowadays is the lack of the phrase 'awesome sauce' said in an emotionless voice.
The intro music, is pure perfection.
Yea. The Amiga version is my favorite.
My favorite music from the game is 1:53:00. But yeah, the intro music is awesome!
One of the most memorable games on the amiga.
Conrad returns in Flashback 2 and will be coming in winter 2022 for those who came here or new to the series
Wasn't this related to Fade to Black on the ps1 as well?
FLASHBACK and ANOTHER LIFE brothers!
30 years have passed. I'm desperately trying to remember how far I actually got
I remember my Megadrive years, back in the days everybody had a PS2, i inherited from my cousin. Flashback was such a cryptic game, glad i can see someone paying it properly ! Flashback 2 will be released soon BTW !
this game was totally inspired by total recall and I love it.
Total Recall + They Live + The Running Man = Flashback
@@chaimafaghet7343 Don't forget, sprinkle of Blade Runner added in. 👌
Oooh, the nostalgia! 😊
And I've literally just this minute pulled my Amiga 1200 out of the attic! 😊 I hope it still works. It's been sitting in it's box for 25years! 😬
There was nothing wrong with it though.🤞🏼🙂👌🏼
Plus, I own Flashback too, so let's hope the disc are still good!
Gotta find my Amiga 500+ up there too!
This is nastolga at it's finest. I remember this game like it was yesterday. I'm so glad I can play it on my Xbox.
WOW! I never actually thought this game was so long. I only got to about one third back when I played it in the nineties :D It was super hard comapred to Another World. Kudos to the creators!
Another World was... _okay, not "straight forward",_ but what you needed to do you vould figure out by yourself with what was on the stage at the moment. A little more intuitive.
Flashback has moments where you need to actually converse with characters (the New Washington stage) and that could get some of us off guard if we were still young kids barely learning how to read yet.
@@MrDibara yes it was far more complex, AW was a straight story, not much figuring out. I couldn't really read English well back then so it was just too hard for me. But the execution of this game, man, the complexity, the short animations, frankly it was hard to believe Amiga 500 could have pulled it off.
God, how I love this game and still do. And I still think that the Amiga version was the best. And the Ubisoft remake is actually nice, but not even close to the original. And I remember starting this game and just leaving it in the Start menu for hours, because I loved that short piece that played in the menu so much.
Cool play through on a hard game....it was and still is a fantastic game...
I remember playing this as a kid on the amiga, i never knew how to advance the level, god damn this feels good to see a childhood game completed.
Get ready to play the sequel announced today
About 18:30 for all of you coming here from Dan Olsen/Folding Ideas and are curious if the blocked progression is real (its not, you can in fact reach the ledge)
That's exactly why I'm here, haha.
Flashback 2 is almost here...
Again lol, kinda strange but I guess Paul was simply a bit too busy on other projects to be able to call the sequel Fade to Black "his" continuation of the story.
A shame about the cancelled Flashback Legends, then we would've had a trilogy.
And turns out Flashback 2 is absolutely crap.
Adore this game. Thanks for covering it.
You're welcome - I've got 2 other versions recorded and reviewed for comparison, so keep an eye out ;)
The wonderful amiga soundtrack
The keyboard controls for this were so difficult for me as a 10 year old. I'm so happy I found this and got to see the end.
Oh MAN! thank you for this one just automatically brought my childhood back!
+TheBlackSheep Glad you enjoyed it 😀
Oddworld abes escape clearly took notes from this game 😂 the character animations are the same looking in that game (running, jumping, how Abe swings it hands when stopping from running etc). Also the level design looks similar (different enviroment aside)
Spot on!
Compare the sound to the other platforms I have to say the amiga was an awesome machine. Just listen the main menu soundtrack!!!!
Yep - Amiga version is still my favourite 😀
Best intro music of all the versions..
Music was done by Jesper Kyd, if my memory is correct.
The jag was better
Sega CD best sound BETTER graphics
The music, animations and the videos were so amazing back then, so futuristic and awesome. Also peculiarly the menu music somehow reminds me of the menu music from Unreal Tournament 99.
I think they're still great. Moving to 3D killed the series. In specific cases, tech may advance but it's a mistake to move with it.
This game was amazing to me as a kid, the one i always remember for some reason
Finally found this game. Couldn't remember name just remembered seeing it in my game magazine as teen.
I loved this game when I was a kid. I absolutely sucked at it but loved it!! I still think it's a pretty game. Thank you for uploading this. Now I can see where I sucked 😉
Please insert disk 2
Please insert disk 3
Please insert disk 2
Please insert disk 3
Please insert disk 2
Please insert disk 3
Pleae insert disk 4 "YES!! IVE NEVER BEEN THIS FAR! PLEASE WORK PLEASE WORK" *Amiga disk drive grinding noises that are normal*
Hah, I was lucky enough to have a HDD - for those few games that would let you run them of HDD. I can't actually remember if this was one of them or not...
I remember this! I also remember when Tomb Raider came out that the jumping and climbing was just like Flashback.
whew, longer than a movie, that was nice,, thank you !
i love this wonderful game, i try hard but never get through it. it has so long a story line, i finally find the reason.thanks.
Hard to believe we thought these graphics were amazing looking forward to today
This, Out of This World, Prince of Persia etc. They were glorious games at their time. I spent hours on them as a young teen...
I just finished this, the walkthrough helped me out in some parts. Holds up quite well over a quarter of a century (!) later. We take cutscenes, a storyline and a decent amount of gameplay for granted and Flashback had all of these. In an era where one-disk simple games were standard.
Never got to try finishing it back in the day because the copy I had had a bad sector and crashed very early in level 2! I gave it a go on a SNES emulator maybe 15 or so years ago but didn't finish it. Amiga version definitely has better sound.
What a game, what a music in main menu.
Now its getting a long overdue sequel.
played this on my sega cd. it was soooo good on that console. reallly long game and kinda hard game tho when ur 8yrs old
Oh hey, it's Flashback! I remember playing this on the Genesis all those years ago. Let's see if those Morphs are still just as creepy as I remember them!
...
YEP.
The morphs are horrible enemies! The *schluck* *schluck* noise they make as they move around is unnerving 😨
The difficulty level of most games especially Amiga games would have most kids these days raging out and crying and rocking in a corner.
Weak!
It also taught you the need for sleep and letting your subconscious figure things out.
Play a boss and die 15 times using up all your accumulated lives but go back the next day for another try fresh and you kill him first try!
Great game, I remember playing this game for hours on my Amiga 500 and it still looks perfect.
WITHOUT A SAVE, IMAGINE THAT!!
this one was destined to be great being the sequel to a platform game that was never a platform game Another World AKA Out of this world...and at the time it almost was....
the good old days :)
Ahhh, THAT was a masterpiece.
One of the best games ever made. Better than some AAA games today. The remake sucked ass. Made in a period when games were meant to be played as games and not some 24/7 job.
The Blade Runner of video games
Must say that the A500"500+" was a great for gaming+games was great then n still are to this day..Watch the look of this game n compare it to today n it still looks great compared to 2023...
I myself 1st had a C 20 then a C64 then finally the Amiga 500+ with a 2mb memory inside it)size was about 1 cd but case so memory has come a hughe way since the 90s,But still remember that 2mb in amiga 500+ was enormously hughe back then for me!!!Yeas great games from the whole Commodore years that i still love n sometimes play even today...
Thanks 4 this 1
Still remember playing this and completing it the first time. Great memories of a wonderful game. Fade to Black always seemed a bit claustrophobic in comparison.
I liked it
I had no idea you could draw the gun as you were falling or climbing. I have to play this again now.
Neither did I until after I started recording ;)
I reckon I can finally beat the game now I know this.
Say what you want, but back then games had different vibe.
I remember playing this game when I was 6 years old.
That second level looks tedious as hell. Just running back across identical environments to fetch a macguffin for a person that opens access to another person who needs you to go back again and get another dreary macguffin.
No wonder I always stopped playing after the jungle level as a kid 😅
3:30
- Hey, you - you're not you, you're me.
- No shit...
Best sounding version
Everything about this game is awesome! Now excuse me I gotta find it's predecessor and write a comment about it...
How has this one a predecessor?
@@t.a.4356 sure as shit dude! "Another World" or "Out of this World", depending on the location and platform. Go check it and don't skip the cut scenes. Blew my mind back in the day 🤯
This game was like the holy grail when I was little. 5 discs and super realistic movements and stuff. I just never understood what the hell was going on haha.
Ich fande das Spiel immer übelst schwer... Danke fürs spielen!
good old days on Amiga
Never went pass the second level back in the day.
Trying to beat this without knowing English was a challenge
추억입니다
Menu track still slaps. Hard
Beat this on Jag back as a kid
This so should have been turned into a Van Damme movie.
Nah... need an “everyman” for this. Someone seemingly normal.
Although the graphics amazes me, i tend to think the gameplay is kind of boring. Anyways, i just discovered Amiga recently. It seems to have interesting games on it ,for its time back then
Seems like every version (and there are many) has a different title screen.
Yup
3 different title screens :
- The most recognisable is of course the artistic face touched by a laser beam from the first box visual on : Amiga, PC DOS, FM Towns, NEC PC-9801, Archimedes, Macintosh
- Conrad on the lookout with his gun on : Megadrive, SNES
- Conrad spinning around on : PD CD, Jaguar, CDi, Sega CD, 3DO
I had this on the sega genesis it was asome
Brillant Legend
Dang,, this one game i missed out on. Just like Out of this world or kind of Impossible Mission. Is this available on any of todays console ?
This was a great game
the amiga did not need anymore platform games but this one was slick
*NAIVE storyline:* there is no way evil aliens would have allowed the main lad to live; he would have been killed. Also, it makes no sense that the aliens would have been a thousand times heavier than normal people and it would have been unnoticeable before the lad has discovered their secret. Also, all kinds of keys/ID cards in the game would not work since they would require biometrics to match. The enemies would not have been killable this easily as well as robots (let alone they would not explode just because someone shot at their antenna-like thing). It is also funny how one of the tasks the main lad is getting is to save the whole city's power generator in 90 seconds -- all while the tasks appeared in some machine to which random people may or may not want to come at any given time so the fate of the city depends on purely accident luck that someone will see the task at the exact time and will agree to solve it. Finally, the whole scenario is a compilation of a couple of films with Arnold Schwarzenegger from the late 1980s.
Actuallly it's clearly inspired by Invasion Los Angeles and (maybe ?) Invasion of the Body Snatchers, and Total Recall (only that last one had Arnold in it)
@@MaximilienNoaland running man, the death tower bit was like that and running man had Schwarzenegger
top tip, dump your teleporter at the exit/beginning of the level to avoid the run after you drop the atomic charge.
Always wondered what the green fire did did it kill you?
It dissolves you 😉
Anyone else here because of Dan Olson?
Awesome