I really enjoy playing this game! But the most frustrating thing about this game is that by the time you realize that you are going to be playing this game for a while you also realize that you've been playing all wrong LOL. There is so much more depth to this game than i thought.
i have learned a ton by watching your videos, based off your recent video I have been working on evolving the artifacts of my main team to 3 and instead of doing "auto" on the tower I time the bonus attacks to support one another and am getting significantly further
yeah i figured the auto attack wasnt the best way, im going to start doing the same, synergy between certain characters etc. only thing is how does it choose the right ability out of the 4, you cant choose for them.
Yes, yes, yes! Thanks Charles for finally diving into some of the foundational mechanics of the game. Can't wait to learn the answer to questions like why do mages need a physical attack or vice versa. And how do basic attacks work versus skilled attacks in terms of frequency, timing, etc.
@@HeroWarsCentral I can't wait for the video on how basic/auto attacks work. I assume it is the same for heroes with no magic attack skills? What is the relevance of that stat? 🤔🙄😖
I think all of the heroes have a physical attack that they use as an auto attack, but there can be exceptions, such as Celeste at violet level who has a skill that gives her a magical auto attack. Yeah that never made much sense to me. I would think mages would have a magical auto attack. They can attack from behind the front line like marksmen can.
Videos such as this might not be of much use to a veteran player, but they're an indispensable source to a new player. As such, I would hope that you continue making them. Whether it's a help to me, or not, I'm going to keep watching and liking the videos. See you in Dominion.
This is awesome man, I would really like to see a video that explains what each stat does vs each stat. Like, 5 physical attack does 0 dmg if physical defense is 0 but armor is 5, But 5 physical attack does 2.5 dmg if it's against 0 armor and 5 defense. Etc. Like what do the stats do EXACTLY
I suggest that in nxt vid u pls explain things like, 1- Whether ultimate magic attacks can be augmented with stats like the "magic attack stat" or even"intelligence stat"? 2- For a healer, can "magic attack stat" or "intelligence stat" increase the amount of healing in the "ultimate healing skills"? IMO Ultimate skills may be hard hard-set & not flexible. If so then stats only affect normal attacks of a character. Lots of luck with your channel & thanks a bunch for all the good honest advice.
I think I heard you say that you would explain each componant on other videos. If so, could you put links in the comments for those other videos, please. Thanks
can you do one about gift of elements? is the resource finite or not (will i have to reset 'later on' when i will have more heroes and wanna change my 'main' team) etc
That's a good idea for a video, but I can answer you right here. As you level up your titans, it starts to take longer and longer to level up their levels or artifacts or skins or whatever. When it starts to take more than a day or two to get a level, you'll definitely start to run out of gift of the elements sparks or whatever they're called. The main thing I always say is to focus on your main team first!
@@HeroWarsCentral ok, but is there a lvl cap for titans(120/6stars?) and theri artifacts(100/6stars)?i mean there probably is, but can you provide the number? and do you max gift of elements to finish the the tower or lvl/max skills is more important?
Dodge is a percent chance to avoid a physical attack. Physical Attack is a damage modifier to your basic attacks, and those special attacks that physical heroes use. And finally, Agility is a Main Stat, one of three stats that all other stats are based off of.
@@HeroWarsCentral I'd vote for pet related as well. I saw that there was a pet event on the Russian servers last weekend, plus the fact that Adventure Mode goes live tomorrow (as of this reply) morning.
Hm I'll clarify that in one of the stat videos for sure.. Only certain heroes have the dodge stat. It's kinda like only certain heroes have the critical hit stat. Sorry if I was misleading!
the worst think in mobile version, there are no proc.chance for abilities(poor description). Also some of abilities. E.g.Dorian vampirism, heroes are not healing, until Dorian are taking some damage. or there are something wrong in description.
Dorian is amazing for me. I think he is good healer if you are using heroes with good DPS. For the moment my favorite combo is Dorian+Keira+Qing Mao+Luther+Astaroth (but im feeling huge lack of control), and I need to use 2tanks cause still haven't got extra skin with armor for Astaroth)
@@HeroWarsCentral It is like a dinosaur,keep attacking the team to the right, when astroah open his vail ,its attack the vail disappear.There are two of them in chapter 9 mission 4. I cant get through. My current lvl is 66, with astroah keira celestes luther k'ark.Dont work.I tried many times
@@HeroWarsCentral I don't have Andy ,but I really appreciate your help.I'll keep trying on my current team.I am upgrading Nebula and Jorgen,Maybe they will help one day.
Thanks, as always, for the great content! I disagree with your assessment of Intelligence being too strong a stat: unlike physical attack heroes, who use their physical attack scores for just about everything they do, mages (barring Satori and Celeste) only use their magic attack score for their abilities, and almost always at a percentage less than 100 at that. I do agree though that Agility needs to give a little more, perhaps one more armor. (I kind of like dodge being an ability unique to some heroes, like vampirism, so I wouldn't be as inclined to see dodge being added to the base stat.)
Unfortunately boosting agility like that would break other aspects of the game. I'll use your example where Agility provides additional point of Armor, making it 2 points of Armor per Agility point instead of just 1. Warriors and Marksmen would instantly gain additional 12-14k Armor since they tend to have around that much Agility at maximum stats. Heroes like Keira and K'arkh would be now sitting at around 34k Armor, turning both to basically minitanks that will take minuscule damage from heroes like Ishmael and Jhu. Heroes like Ishmael would go from his usual 14k Armor to around 27k also, making him a similarly OP minitank. For actual tanks they would enjoy around 3k Armor increase since they usually tend to have that much Agility at maximum stats. Ziri and Luther would go from 38k Armor to 41k Armor, making them even more impervious to the hardest hitting physical attackers we have now in Keira and K'arkh. Mages with Magic Penetration would go from having standard 3k Armor to around 6k Armor, Orion would go from 5k Armor to like 8k or 9k Armor, making him much more capable against Cornelius. A healer tank like Martha would also go from 20k Armor to like 23k Armor making her even more unkillable against Cornelius and at this point even Jhu. I could go on and on, but I think I've made my point.
I don't think that mage team comment is accurate. As I understand it, if you give 1 point of each main stat to a hero, they would get +3 magic attack, +1 magic defense, +3 physical attack, +1 armor, and +40 hit points. But I could be wrong...
This video is somewhat confusing and inaccurate. You said in one part that Warriors do not get health boost from strength, which is actually false. I'll quickly summarize how stats work: Strength - Grants 40 HP per point Agility - Grants 2 points of physical attack and 1 point of Armor per point Intelligence - Grants 3 points of magic attack and 1 point of Magic Defense per point These increases apply to everyone, regardless if it's their main stat or not. If any of these stats is the main stat of a hero, for every point, they enjoy 1 extra point of physical attack (so for example if Markus has 10k intelligence, he gets 10k physical attack, alongside 10k Magic Defense and 30k Magic Attack). Additionally, increasing a hero's main stat allows your hero to beat opponent's critical chance and dodge rate, which in layman terms means the main stat increases your critical immunity and aim rate (I don't know the exact formula for this, but according to the in-game description, if the critical/dodge chance is equal to the main stat of the enemy, the hero with said stat will have 50% chance of performing critical hit/dodge. Increasing your main stat beyond those rates will make enemy criticals and dodges more unreliable, and conversely having underwhelming main stat means you're prone to missing/getting critical'd more often). Lastly, I'd like to say that reworking the main stats like you suggested would be pretty dumb as of now, as it would break the game completely. If agility provided dodge chance instead of armor, then dodge would be broken for the heroes who have had the stat from the beginning and physical heroes would struggle immensely in the game, as they'd have a chance to miss on absolutely everything. If strength provided armor instead of physical attack as the main stat, it would make tanks even more broken than they already are now, especially since what you suggested for agility would give them extra dodge on top of that. As of now, most tanks get like 3k Armor from their agility stats at maximum stats. Their maximum strength tends to be around 12-14k, which amounts to 12-14k Armor under the conditions of your suggestion, which is nothing to sneeze at, they would make every physical attacker completely worthless. As for intelligence, mages getting physical attack boost isn't a completely bad thing and the argumentation you used in the video is somewhat a no true scotsman fallacy, as not every mage treats this stat as completely useless. I'll go ahead and use some examples who actually benefit from physical attack: 1) Satori - his ultimate ability transforms his basic attacks from physical to magic attacks, meaning they affect magic defense rather than armor and thus they're affected by Magic Penetration. Additionally, Satori's blue ability allows Satori to life leech basic attacks at a 200% value. For example, if Satori deals 20k damage with his basic attack, then he restores 40k health back for every hit he makes. Satori's blue ability also allows him to steal intelligence as the fight goes on, allowing him to increase his basic attacks further. 2) Dorian - Since Dorian has nearly no special attacks and his recovery is extremely lacking, his physical attacks are the one thing he relies on a lot. Dorian's vampirism aura grants him 115% vampirism, which allows him to restore more health than the amount of damage he deals in a fight. What's more, whenever Dorian ults, he grants everyone in the team a Physical Attack boost, allowing him to increase his damage further whilst also recovering more health due to the nature of his ultimate ability temporarily. In a team that utilizes Armor Penetration granting heroes (like Elmir, Fox or Qing Mao) Dorian's physical attack and his weapon artifact could prove useful in supporting his party by greatly prolonging his survivability and dishing out more damage.
I really enjoy playing this game! But the most frustrating thing about this game is that by the time you realize that you are going to be playing this game for a while you also realize that you've been playing all wrong LOL. There is so much more depth to this game than i thought.
Part of the reason I made this youtube channel is the complete lack of info out there (or it's extremely hard to find).
@@HeroWarsCentral It doesn't help that thier are 2 version with slight differences either
@@realawal54 No kidding
Couldnt have said it better
@@NewBeginningNewCreation They're not that far apart when it comes to the foundation of the game.
That was an extremely usefull video. It really expalined a lot that I hadn't grasp so far. Thanks a lot Charls for all the tips!
Glad it was helpful!
i have learned a ton by watching your videos, based off your recent video I have been working on evolving the artifacts of my main team to 3 and instead of doing "auto" on the tower I time the bonus attacks to support one another and am getting significantly further
yeah i figured the auto attack wasnt the best way, im going to start doing the same, synergy between certain characters etc. only thing is how does it choose the right ability out of the 4, you cant choose for them.
Yeah man, keep em coming. I’m fairly new to the game and your videos help a lot.
Glad to hear it! Anything in particular you'd like to see?
Yes, yes, yes! Thanks Charles for finally diving into some of the foundational mechanics of the game. Can't wait to learn the answer to questions like why do mages need a physical attack or vice versa. And how do basic attacks work versus skilled attacks in terms of frequency, timing, etc.
Mages don't need a physical attack outside of their auto attack. Which is so silly.
@@HeroWarsCentral I can't wait for the video on how basic/auto attacks work. I assume it is the same for heroes with no magic attack skills? What is the relevance of that stat? 🤔🙄😖
I'm going to have to borrow some footage from Hero Wars for that one
I think all of the heroes have a physical attack that they use as an auto attack, but there can be exceptions, such as Celeste at violet level who has a skill that gives her a magical auto attack.
Yeah that never made much sense to me. I would think mages would have a magical auto attack. They can attack from behind the front line like marksmen can.
Videos such as this might not be of much use to a veteran player, but they're an indispensable source to a new player. As such, I would hope that you continue making them. Whether it's a help to me, or not, I'm going to keep watching and liking the videos. See you in Dominion.
Thank you so much for the support! Everyday I see someone asking in the discord "how does penetration or crit or vampirism work?"
Magic characters get extra attack because they cant crit like physical attacks can
That actually makes so much sense.
Very interested in the video. To be honest your videos help me boost my hero’s pretty well.
That's so good to hear! I'm happy to help!
4 years ago (the time this video was uploaded), Lilith was a tank; now she's more of a support/mage :-)
This is awesome man, I would really like to see a video that explains what each stat does vs each stat. Like,
5 physical attack does
0 dmg if
physical defense is 0
but armor is 5,
But
5 physical attack does
2.5 dmg if it's against
0 armor and
5 defense.
Etc. Like what do the stats do EXACTLY
The statw are not displayed on mobile. Main stat is e.g. not visible
I suggest that in nxt vid u pls explain things like,
1- Whether ultimate magic attacks can be augmented with stats like the "magic attack stat" or even"intelligence stat"?
2- For a healer, can "magic attack stat" or "intelligence stat" increase the amount of healing in the "ultimate healing skills"?
IMO Ultimate skills may be hard hard-set & not flexible. If so then stats only affect normal attacks of a character.
Lots of luck with your channel & thanks a bunch for all the good honest advice.
Great video please keep it up the more info the better!
Depending on when the pet event is released, the next video will be soon!
I think I heard you say that you would explain each componant on other videos. If so, could you put links in the comments for those other videos, please.
Thanks
Very- very-very useful good information that we all need..........tHANKs
Thank you for the kind words!
Immediate like for the Ilya intro
I have a doubt, maybe someone can help me. If i get out of my Guild Team for how long do I wait to join other team? Do I lose something?
can you do one about gift of elements? is the resource finite or not (will i have to reset 'later on' when i will have more heroes and wanna change my 'main' team) etc
That's a good idea for a video, but I can answer you right here. As you level up your titans, it starts to take longer and longer to level up their levels or artifacts or skins or whatever. When it starts to take more than a day or two to get a level, you'll definitely start to run out of gift of the elements sparks or whatever they're called.
The main thing I always say is to focus on your main team first!
@@HeroWarsCentral ok, but is there a lvl cap for titans(120/6stars?) and theri artifacts(100/6stars)?i mean there probably is, but can you provide the number? and do you max gift of elements to finish the the tower or lvl/max skills is more important?
So oook... Now im looking in Qing Mao, one of the skins is Dodge. So whats the difference between Dodge, Physical Attack and the Agility?
Dodge is a percent chance to avoid a physical attack. Physical Attack is a damage modifier to your basic attacks, and those special attacks that physical heroes use. And finally, Agility is a Main Stat, one of three stats that all other stats are based off of.
@@HeroWarsCentral ty, but still i dont get it what percentage? And dodge is working only on physical atack? But nevermind, ty for your time😉😉
Cant find a link to his spreadsheet can you post?
This was helpful. Thanks for making it.
Thank you for the kind words! Good luck!
Do you know what the new special will be tonight?
The average for this weekend is 4x emeralds, but it may be pet related!
@@HeroWarsCentral I'd vote for pet related as well. I saw that there was a pet event on the Russian servers last weekend, plus the fact that Adventure Mode goes live tomorrow (as of this reply) morning.
@@bigshow771 It goes live at like...3am my time. Adventure mode I mean. Makes me thing the event will be different.
Only specific heroes have dodge or we need to upgrade something to get dodge?
Hm I'll clarify that in one of the stat videos for sure.. Only certain heroes have the dodge stat. It's kinda like only certain heroes have the critical hit stat. Sorry if I was misleading!
@@HeroWarsCentral Thanks
THANK GOD, someone finally did this. Lemme pull out my calculator.
lol good luck!
Not all agility mains have dodge which is why it’s not like for like
the worst think in mobile version, there are no proc.chance for abilities(poor description). Also some of abilities. E.g.Dorian vampirism, heroes are not healing, until Dorian are taking some damage. or there are something wrong in description.
Dorian is a confusing hero, I think he's definitely misunderstood (and underused).
Dorian is amazing for me. I think he is good healer if you are using heroes with good DPS.
For the moment my favorite combo is Dorian+Keira+Qing Mao+Luther+Astaroth (but im feeling huge lack of control), and I need to use 2tanks cause still haven't got extra skin with armor for Astaroth)
that finally made sense, thanks
What is best team vs Basilik in chapter 9?
Hmm I'm not sure. Are those the knockback monsters?
@@HeroWarsCentral It is like a dinosaur,keep attacking the team to the right, when astroah open his vail ,its attack the vail disappear.There are two of them in chapter 9 mission 4. I cant get through. My current lvl is 66, with astroah keira celestes luther k'ark.Dont work.I tried many times
@@oliwmfong8007 Andvari would work really well with that. Aside from that it's just outlasting it. They hit really fast.
@@HeroWarsCentral I don't have Andy ,but I really appreciate your help.I'll keep trying on my current team.I am upgrading Nebula and Jorgen,Maybe they will help one day.
@@oliwmfong8007 That's the short answer to any campaign question...just keep leveling up your team! lol
Thanks, as always, for the great content!
I disagree with your assessment of Intelligence being too strong a stat: unlike physical attack heroes, who use their physical attack scores for just about everything they do, mages (barring Satori and Celeste) only use their magic attack score for their abilities, and almost always at a percentage less than 100 at that. I do agree though that Agility needs to give a little more, perhaps one more armor. (I kind of like dodge being an ability unique to some heroes, like vampirism, so I wouldn't be as inclined to see dodge being added to the base stat.)
Unfortunately boosting agility like that would break other aspects of the game. I'll use your example where Agility provides additional point of Armor, making it 2 points of Armor per Agility point instead of just 1. Warriors and Marksmen would instantly gain additional 12-14k Armor since they tend to have around that much Agility at maximum stats. Heroes like Keira and K'arkh would be now sitting at around 34k Armor, turning both to basically minitanks that will take minuscule damage from heroes like Ishmael and Jhu. Heroes like Ishmael would go from his usual 14k Armor to around 27k also, making him a similarly OP minitank. For actual tanks they would enjoy around 3k Armor increase since they usually tend to have that much Agility at maximum stats. Ziri and Luther would go from 38k Armor to 41k Armor, making them even more impervious to the hardest hitting physical attackers we have now in Keira and K'arkh. Mages with Magic Penetration would go from having standard 3k Armor to around 6k Armor, Orion would go from 5k Armor to like 8k or 9k Armor, making him much more capable against Cornelius. A healer tank like Martha would also go from 20k Armor to like 23k Armor making her even more unkillable against Cornelius and at this point even Jhu. I could go on and on, but I think I've made my point.
That's a table, not a graph, but sure.
Woops. Lol you right.
I don't think that mage team comment is accurate. As I understand it, if you give 1 point of each main stat to a hero, they would get +3 magic attack, +1 magic defense, +3 physical attack, +1 armor, and +40 hit points.
But I could be wrong...
Yep that is correct. If you gave a hero +1 in all three stats I think you'd get that setup. I think. Maybe +1 more physical attack.
This video is somewhat confusing and inaccurate. You said in one part that Warriors do not get health boost from strength, which is actually false. I'll quickly summarize how stats work:
Strength - Grants 40 HP per point
Agility - Grants 2 points of physical attack and 1 point of Armor per point
Intelligence - Grants 3 points of magic attack and 1 point of Magic Defense per point
These increases apply to everyone, regardless if it's their main stat or not. If any of these stats is the main stat of a hero, for every point, they enjoy 1 extra point of physical attack (so for example if Markus has 10k intelligence, he gets 10k physical attack, alongside 10k Magic Defense and 30k Magic Attack). Additionally, increasing a hero's main stat allows your hero to beat opponent's critical chance and dodge rate, which in layman terms means the main stat increases your critical immunity and aim rate (I don't know the exact formula for this, but according to the in-game description, if the critical/dodge chance is equal to the main stat of the enemy, the hero with said stat will have 50% chance of performing critical hit/dodge. Increasing your main stat beyond those rates will make enemy criticals and dodges more unreliable, and conversely having underwhelming main stat means you're prone to missing/getting critical'd more often).
Lastly, I'd like to say that reworking the main stats like you suggested would be pretty dumb as of now, as it would break the game completely. If agility provided dodge chance instead of armor, then dodge would be broken for the heroes who have had the stat from the beginning and physical heroes would struggle immensely in the game, as they'd have a chance to miss on absolutely everything. If strength provided armor instead of physical attack as the main stat, it would make tanks even more broken than they already are now, especially since what you suggested for agility would give them extra dodge on top of that. As of now, most tanks get like 3k Armor from their agility stats at maximum stats. Their maximum strength tends to be around 12-14k, which amounts to 12-14k Armor under the conditions of your suggestion, which is nothing to sneeze at, they would make every physical attacker completely worthless. As for intelligence, mages getting physical attack boost isn't a completely bad thing and the argumentation you used in the video is somewhat a no true scotsman fallacy, as not every mage treats this stat as completely useless. I'll go ahead and use some examples who actually benefit from physical attack: 1) Satori - his ultimate ability transforms his basic attacks from physical to magic attacks, meaning they affect magic defense rather than armor and thus they're affected by Magic Penetration. Additionally, Satori's blue ability allows Satori to life leech basic attacks at a 200% value. For example, if Satori deals 20k damage with his basic attack, then he restores 40k health back for every hit he makes. Satori's blue ability also allows him to steal intelligence as the fight goes on, allowing him to increase his basic attacks further.
2) Dorian - Since Dorian has nearly no special attacks and his recovery is extremely lacking, his physical attacks are the one thing he relies on a lot. Dorian's vampirism aura grants him 115% vampirism, which allows him to restore more health than the amount of damage he deals in a fight. What's more, whenever Dorian ults, he grants everyone in the team a Physical Attack boost, allowing him to increase his damage further whilst also recovering more health due to the nature of his ultimate ability temporarily. In a team that utilizes Armor Penetration granting heroes (like Elmir, Fox or Qing Mao) Dorian's physical attack and his weapon artifact could prove useful in supporting his party by greatly prolonging his survivability and dishing out more damage.
Thank you for the feedback. I'm not sure what to do with all of it, it's a lot to take in.
Stat
What it doooo babyyyy 😩
This guy talks in circles