Wouldn't be a Seth video without him doing or saying something stupid (one that still hurts me is when he played the curse deck and was sad he didn't have enough mana even though he had dark ritual in hand)
17:27 "I live by a bunch of cornfields..." I love it! Blows my mind. I'm in suburban Sydney and he's in rural New York (?) but we're linked by this crazy game we love. I realise the guy who entertains me for hours is just a dude next to some corn fields with a dog, sitting in front of a computer clicking buttons. I wish I was a poet, could probably explain it better. I just love it when real life pokes its head through the doorway and says hi.
I never thought id see hidden herbalists be played ever, in modern no less. I love it!!!! Kaladesh block was my favorite because its when i started mtg again
43:20 / 43:46 "Why did they bring in Torpor Orb? Is this just a flex?" Opponent brought in Torpor Orb because it stops Burning-Tree Emissary, Hidden Herbalists, and Reckless Bushwhacker and the burst of power they create. You know, the main gameplay loop the deck is trying to perform :P
12:38 - What you could tried to do was cast nacatl, wait for the OP to attack for lethal in the air, used the Atarka's Command to give your team reach, chumped than attacked on your turn. I guess the op just needed a counter or a removal, but was worth a shot!
Not sure he reads the cards. Imagine if the opponent knew about the Command (somehow lol) and conceded. Seth would spend the rest of the video being confused, ;P
Came here to say this. If opponent swings out, Atarka's to give reach to chump a murktide and bolt face, then you have lethal on board if they don't have anything.
The classic problem with people getting far too used to focusing on some of the aspects of a card, like when I play any deck with Legion Loyalist and my opponent forgets the "and can't be blocked my creature tokens" part of it's ability.
Little girl came up to my door dressed as a shark and I gave her M&Ms and she said, “Thank you I love you!” Her mom said, “You’re supposed to say Happy Halloween.” The little girl said, “She gave me Namnams. I love her.” But for real, Seth, much love! I watch all your videos including the Replays. Keep on keeping on, my man. Soooo much appreciation for you!
Was I extremely ahead of the curve? I was playing this when revolt dropped. On another note, if you wanna do some funny meme, both emissary and herbalists are humans. I did the math, the humans version can hit 20 on 2 with Christmas land hands.
Imagine of Dryad Arbor had a mana cost? Like, it's a land, so you can still play it. But almost like that mana dork MDFC, you can also play it for (1)(G) and ramp with it, too.
It's funny you're playing this deck I used to play this deck a while back actually right after the kaladesh block and all of these cars came out. It's funny to say after all this time that that showing back up on your Channel
You overvalue card advantage way too much. Having seven cards in your hand as opposed to six doesn’t mean anything if you can’t cast them. Sometimes you have to mulligan, just part of the game.
I agree, especially because, as someone who's played some version of this deck for a while now, having good opening hands is KEY to doing well with this style of deck. I've won games with 5 card hands because they were exactly what I need ( because Abundance is so nice to be able to keep a 1 lander when your other cards are 2x Burningtree and a Whacker).
@@MTGGoldfish lol and that’s why we love you! But we also want to see you win, so just offering an observation that I’ve noticed for some time. Sorry if it came across the wrong way!
That last game might have been a win, opponent is playing death's shadow, is on 9 and Seth had 6 damage in hand. Opponent might have fetched into shock to grow the shadows. Never scoop unless you visibly lost.
Technically yes, but that's not how he's saying one turn clock. In the game, he did play it in response to the Charbelcher activation on the opponent's turn. He would get the rebound during his turn (his one turn clock), but not their next turn. The Blossoming Calm's effect would be gone when the opponent untaps the Charbelcher and he would lose to it.
Yeah, you do get hexproof for two turns, but the second casting comes on our upkeep, so if we cast it during our opponent's turn we'll have to cast it again turn our turn, which means we can die during our opponent's next turn if they are still around and still have Blecher.
@@joshuablack3163 While you (and Seth) are correct that Blossoming Calm wouldn't have protected Seth for another term like LightKira thinks, the reason you both give is incorrect. Blossoming Calm lasts until *your* next turn, not until the end of turn. So if Seth had rebounded and the opponent tried using Charbelcher as soon as it untapped on their turn, Seth would still be protected. But if the opponent was paying attention, he'd wait until the start of Seth's next turn when the effect wore off and use Charbelcher then to kill Seth before he can act. With that said - if his opponent had survived longer and Seth had the chance to rebound it would definitely have been worth giving it a shot in the hope that his opponent didn't read the card carefully and tried using Charbelcher again too soon.
@@masaufuku1735 The opponent probably misread (assumed) the card says until end of turn like I had. "Until your next turn" is better than I would have given it credit for. Thank you for pointing that out. Time to buy a couple copies of Blossoming calm.
@@joshuablack3163 Yeah, it seems like a decent sideboard card that can shut down some decks for a turn or two. Again though, in the case of Belcher it would only work for two turns *if* the opponent didn't read the card carefully and tried to activate a second time on their next turn instead of waiting until the the effect wears off at the start of your turn. Since it seems like a rarely used card currently with unusual wording, it might be reasonable to rely on the opponent misreading it - especially since there will be an entire turn (thanks to rebound) between when they originally read it and when it becomes relevant again. I would note that I don't actually play magic and haven't for like 6 years, I just enjoy watching Seth's videos - so it's hard for me to judge how often it would actually be a useful sideboard card.
Been trying the 12 whack getting into mtgo on a budget, it's fun but I have had nowhere near the luck in matches. Haven't managed a single match win in leagues against so many op decks.
Atarka's command gives reach btw. Coulda left guys back against UR deck to blow them out with a chump block with 2 creatures (dealing 3 to them also), then swinging back at them with remaining 2 creatures. Assuming they have nothing else of course.
Unpopular opinion: ragavan in this deck is bad. You want the stupid monkey if you can protect it or want the game to go long and win through the advantage it gives you; in this deck you do neither the things. Even played on turn 1 is awkward since on turn 2 you wanna go shaman/herbalist into Bushwacker, while the monkey encourages you to attack with him and then play things to use the treasure. Hasted in with bushwacker is as good as a Savannah Lion. In this deck an all star is Vexing Devil! If they keep it on board you can haste it with bushwacker to hit for 5 dmg, while if they sac it they have triggered revolt
That makes a lot of sense but it just goes to show you how strong that stupid monkey is, it's a turn one threat they have to answer or it just spirals. Worst case it eats a removal spell which doesn't affect your turn two gameplan best case it lives and connects while having been pumped.
vexing devil has always been cool in whack, and a lot of people rag on ragavan (lol sorry) so I don't think that's an unpopular opinion exactly. I understand why some people feel that way, but I still think ragavan is better. it doesn't matter that you can't protect him and aren't trying to go long. obviously those factors make ragavan much stronger in the decks that really build around him, but the base value of the card is so high that even without synergy he's still worth playing. you can play ragavan if only for the same reason burn plays lurrus. in the unlikely event that the game goes long and your synergy plan fails, ragavan can totally turn the game around all by himself, and for just 1 mana. 8 whack relies so heavily on the whack plan. what happens when your opponent clears the board, or even just trades 1-for-1 with all your creatures? some of those games you win by default because your opponent took too many beats or shocked themselves too much. but sometimes your opponent is cautious or has lifegain and your only hope of winning is a value engine like ragavan. no other card in the deck can really make a comeback. the whole rest of the deck is either part of the go-wide aggro plan, or reach. and reach is obviously achieving a similar purpose to a value engine, but when there's lifegain in the metagame, a value engine can be preferable, especially when it's something like ragavan that can also represent a little bit of reach. lurrus is obviously a different animal since you're guaranteed to have it and it only costs you one sideboard slot, but ragavan has the added bonus of basically stealing like 5% of your games on the back of an unanswered turn 1 monkey. at worst he dies to a wrenn & six, but you can always board him out against jund (one of the reasons I would probably switch the sideboard up a bit, it feels like the deck would benefit from some more generically good cards in the board). vexing devil also makes your deck more vulnerable to decks with lifegain, and so many decks have lifegain right now due to urza's saga, lurrus, solitude, omnath, and more. finally, ragavan gives you treasures. for a deck with only 19 lands, of which only 6 are permanent mana sources, any bit of mana helps. if you're stuck on 1 land, ragavan can salvage a hopeless game. whereas even with vexing devil, you're unlikely to outrace an opponent if you're mana screwed. ragavan just does it all. I can understand why people want it banned, I totally disagree with the idea since modern seems very healthy to me, but I don't think they're remotely overrating or overestimating the card's power level or universal utility. personally I would play 8-rag if I could haha
@@ToxicallyMasculinelol lol you went way more in depth than I did but exactly my thoughts. At work so couldn't break it down like that 😂. I am one of those people who hate Ragavan. It did make me adjust and run way more removal than I normally do but I'm actually starting to think all the free nonsense needs to go more than Ragavan himself. I would like to be able to play in a world that doesn't have Ragavan in it though lol.
on the otherhand, if you have unspent mana from burning tree or extra lands or something, its able to be dashed in pretty easily to just grab an extra card or generate a treasure to help trigger revolt the next turn
@@ToxicallyMasculinelol what do you think about bauble in this deck? It could trigger revolt on turn 1 if needed makes the deck smaller and also allows you to surge a bushwhacker
Y'know I think this could reasonably be a Lurrus deck. Ghor-Clan Rampager and knight of the reliquary didn't seem to perform well, if at all in this list, and the 1 mana kicker bushwhacker can replace the 3 mana one. I think having that graveyard recursion would be handy and worth the mana tweak for both goblin whack and more white stuff
One issue is that goblin bushwacker requires 2 red when kicked while reckless bushwacker requires 1 red and one colorless. With reckless, he's able to chain burning tree into bushwacker with just two lands - with goblin he'd need three lands. And herbalist into bushwacker needs 4 lands rather than 3.
Why not put Wild Cantor in this deck? I guess you could probably reduce a good chunk of the budget by replacing Ragavan in this deck for them 😏 Edit: I forgot fetchlands trigger revolt as well 😅
I've played every version of whack under the sun, and the less goblin focused lists tend to be better on average, and you really don't need to run the most expensive non-land cards I ( don't run monke) or even go into Naya to splash for removal. The biggest strength in learning to play these decks is understanding when to go aggressive and what opening hands are actually good (ie. Abundance plus some number of the humans + a whacker).
Why did he draw 2 at 10:09? Gallia shouldn't draw 2 cards if you have no cards in hand, as "You can’t choose to discard a card at random if you have no cards in hand" according to Gatherer rulings. Am I missing something or is this a bug?
every time going into game 5 on 4-0 Seth (BKASO) gets cocky, keeps bad hand and gets punished feels dream slipping away, loses focus, gets punished i mean, i couldn't do better, and you're asking a lot of the mtg gods to go 5-0 but this feels like a very observable pattern
The "I'd keep them again" is really disappointing. You have so many videos where I'm excited for how well the deck is performing and you throw away an amazing record because you don't mulligan for a castable hand.
43:48 Torpor shuts down Burning tree, both revolt cards, AND Bushwhaker, it's a VERY good card to shut down what your deck is doing Seth
Kinda funny that Seth did not see the reason why, probably partly because he was salty and well, he is Seth :D
I wanted him to draw a land just so he would realise how dumb that statement is
Wouldn't be a Seth video without him doing or saying something stupid (one that still hurts me is when he played the curse deck and was sad he didn't have enough mana even though he had dark ritual in hand)
You can tell Seth is confident in his deck when he fires up a league instead of individual matches on a Much Abrew. Good shit my guy.
Seth: Playing a whack deck
Also Seth: Why did they bring in torpor orb?
This deck is Revolting.
Yukyukyukyukyuk
I hope this comment gets more likes than the video
😐
You're very punny!
@@chapmanandchapmanproductio974 Jesus dude take your adhd meds and get off the crack
17:27 "I live by a bunch of cornfields..." I love it! Blows my mind. I'm in suburban Sydney and he's in rural New York (?) but we're linked by this crazy game we love. I realise the guy who entertains me for hours is just a dude next to some corn fields with a dog, sitting in front of a computer clicking buttons. I wish I was a poet, could probably explain it better. I just love it when real life pokes its head through the doorway and says hi.
SETH: Defends keeping the one-lander for most of a minute
SETH, 15 SECONDS LATER: We should have taken the mulligan
I never thought id see hidden herbalists be played ever, in modern no less. I love it!!!! Kaladesh block was my favorite because its when i started mtg again
43:20 / 43:46 "Why did they bring in Torpor Orb? Is this just a flex?" Opponent brought in Torpor Orb because it stops Burning-Tree Emissary, Hidden Herbalists, and Reckless Bushwhacker and the burst of power they create. You know, the main gameplay loop the deck is trying to perform :P
My thoughts exactly. Like Seth lol.
12:38 - What you could tried to do was cast nacatl, wait for the OP to attack for lethal in the air, used the Atarka's Command to give your team reach, chumped than attacked on your turn. I guess the op just needed a counter or a removal, but was worth a shot!
Yeah everyone forgets about reach
"A whack would be great" - Seth, probably better known as saffron olive - 2021
12:45 You're not dead on board, atarka's command give your creatures +1/+1 and *reach*
Not sure he reads the cards. Imagine if the opponent knew about the Command (somehow lol) and conceded. Seth would spend the rest of the video being confused, ;P
Came here to say this. If opponent swings out, Atarka's to give reach to chump a murktide and bolt face, then you have lethal on board if they don't have anything.
The classic problem with people getting far too used to focusing on some of the aspects of a card, like when I play any deck with Legion Loyalist and my opponent forgets the "and can't be blocked my creature tokens" part of it's ability.
This deck is $900 but $380 of that is in Ragavan and Chalice of the void which is just insane
Just realised that Seth's commentary is just us listening to his inner monologue out loud.
Lol, that's pretty much true.
Harvesting. They're harvesting the corn.
Little girl came up to my door dressed as a shark and I gave her M&Ms and she said, “Thank you I love you!” Her mom said, “You’re supposed to say Happy Halloween.” The little girl said, “She gave me Namnams. I love her.”
But for real, Seth, much love! I watch all your videos including the Replays. Keep on keeping on, my man. Soooo much appreciation for you!
Lol Seth was so distracted with his hand and not drawing a land he forgot that everything in his deck relies on ETBs 😂.
Was I extremely ahead of the curve? I was playing this when revolt dropped.
On another note, if you wanna do some funny meme, both emissary and herbalists are humans. I did the math, the humans version can hit 20 on 2 with Christmas land hands.
Imagine of Dryad Arbor had a mana cost? Like, it's a land, so you can still play it. But almost like that mana dork MDFC, you can also play it for (1)(G) and ramp with it, too.
That would be pretty busted lol.
Isn’t that literally just Tangled Florahedron?
@@Graatand Tangled Florahedron is not fetchable though, and also not a land when in creature mode
@@Samantho87 It's absolutely a land while in creature mode, you can clearly see Seth tap it for mana during the video
@@MrNesgamefreak oh we were talking about the Florahedron :)
i love how Seth never realized that Namnam renegade is actually NaRNam renegade
Love seeing more Bushwhacker! Shame how the last game went! I know the feeling well as a fellow one land hand lover!
I'm gonna play this deck to mostly say Nam Nam. One of my favorite Seth nickname cards now haha
It is a fun one to say :)
It's funny you're playing this deck I used to play this deck a while back actually right after the kaladesh block and all of these cars came out. It's funny to say after all this time that that showing back up on your Channel
"Nanam" - Seth can be part of Suicide Squad already haha
Seth always seems surprised when a wack deck does well
This deck will make your opponents revolted.
46:04 No odds were not in favour of drawing the land in the first 2 turns, it was 45%, less than 50%. Close odds is still Against the odds.
"Namnam" is Seth dealing with "the keming problem"
Thirds the one with the hairy chest
Also I get why it is the way it is but this mana base is bonkers
10:07 MTGO BUG? Why does gallia draw 2 cards if he didn't discard any... it explicitely says IF YOU DO
Yeah, gatherer's rulings explicitly say that if you have no cards in hand the ability doesn't work
I was wondering too…?
Love this deck replacing Monkey 🐒 with Vexing Devil because of price and going to local FNM
Looks sooo sweeet! A true Gruul deck! :D Cant wait to see it
"That is the saddest way to whack".
-Seth, November 2021
You overvalue card advantage way too much. Having seven cards in your hand as opposed to six doesn’t mean anything if you can’t cast them.
Sometimes you have to mulligan, just part of the game.
I agree, especially because, as someone who's played some version of this deck for a while now, having good opening hands is KEY to doing well with this style of deck. I've won games with 5 card hands because they were exactly what I need ( because Abundance is so nice to be able to keep a 1 lander when your other cards are 2x Burningtree and a Whacker).
I try not to let math get in the way my complaining ;)
@@MTGGoldfish lol and that’s why we love you! But we also want to see you win, so just offering an observation that I’ve noticed for some time. Sorry if it came across the wrong way!
27 out of 100 games you will not draw the 2nd land by turn 4. So I don’t think you were incredibly unlucky, as you often keep very sketchy hands.
In whack we trust
That last game might have been a win, opponent is playing death's shadow, is on 9 and Seth had 6 damage in hand. Opponent might have fetched into shock to grow the shadows. Never scoop unless you visibly lost.
Blossoming calm protects you for 2 turns as on your upkeep it will rebound. So if you use it in response to belcher you're safe for 2 turns.
Technically yes, but that's not how he's saying one turn clock. In the game, he did play it in response to the Charbelcher activation on the opponent's turn. He would get the rebound during his turn (his one turn clock), but not their next turn. The Blossoming Calm's effect would be gone when the opponent untaps the Charbelcher and he would lose to it.
Yeah, you do get hexproof for two turns, but the second casting comes on our upkeep, so if we cast it during our opponent's turn we'll have to cast it again turn our turn, which means we can die during our opponent's next turn if they are still around and still have Blecher.
@@joshuablack3163 While you (and Seth) are correct that Blossoming Calm wouldn't have protected Seth for another term like LightKira thinks, the reason you both give is incorrect.
Blossoming Calm lasts until *your* next turn, not until the end of turn. So if Seth had rebounded and the opponent tried using Charbelcher as soon as it untapped on their turn, Seth would still be protected. But if the opponent was paying attention, he'd wait until the start of Seth's next turn when the effect wore off and use Charbelcher then to kill Seth before he can act.
With that said - if his opponent had survived longer and Seth had the chance to rebound it would definitely have been worth giving it a shot in the hope that his opponent didn't read the card carefully and tried using Charbelcher again too soon.
@@masaufuku1735 The opponent probably misread (assumed) the card says until end of turn like I had. "Until your next turn" is better than I would have given it credit for. Thank you for pointing that out. Time to buy a couple copies of Blossoming calm.
@@joshuablack3163 Yeah, it seems like a decent sideboard card that can shut down some decks for a turn or two.
Again though, in the case of Belcher it would only work for two turns *if* the opponent didn't read the card carefully and tried to activate a second time on their next turn instead of waiting until the the effect wears off at the start of your turn. Since it seems like a rarely used card currently with unusual wording, it might be reasonable to rely on the opponent misreading it - especially since there will be an entire turn (thanks to rebound) between when they originally read it and when it becomes relevant again.
I would note that I don't actually play magic and haven't for like 6 years, I just enjoy watching Seth's videos - so it's hard for me to judge how often it would actually be a useful sideboard card.
Been trying the 12 whack getting into mtgo on a budget, it's fun but I have had nowhere near the luck in matches. Haven't managed a single match win in leagues against so many op decks.
Play Pauper; it’s the shit. No murktide, monkey, Lurrus, et al
I have a version of this deck with Manamorphose and Thrasta. Not very good but when it works, it works.
when Seth takes over the planet and eventually the galaxy and universe I will finally feel safe
I wonder if this deck should be running Tarmogoyf. It seems better than the Saytr. Plus, you can cast him after the burning tree that produces GG.
Seth, lord of whacks.
12:40 cast Nacatl, no attacks, Attarka's Command on his turn (block his attack with reach and bolt face) Then win on the swingback?
38:57 made me laugh so hard
No one expects the {Insert 1 mana white instant}!
Is it just me, or does it sound so damn dirty whenever Seth says "whacking"? 🤣🤣🤣
Atarka's command gives reach btw. Coulda left guys back against UR deck to blow them out with a chump block with 2 creatures (dealing 3 to them also), then swinging back at them with remaining 2 creatures. Assuming they have nothing else of course.
You could also redo the shaman deck with all the new additions, like ignoble and prodigy?
Hm. That hypergeometric calculator kinda tells me that maybe we need 1 more land... and cut the Dryad Arbor.
22:00 the outcome from this blood moon is the only time I'm happy seeing blood moon
I was waiting for you to upgrade t2 tokens, I guess this is close. Maybe red elemental blasts in the side for those murktide regents?
Unpopular opinion: ragavan in this deck is bad. You want the stupid monkey if you can protect it or want the game to go long and win through the advantage it gives you; in this deck you do neither the things. Even played on turn 1 is awkward since on turn 2 you wanna go shaman/herbalist into Bushwacker, while the monkey encourages you to attack with him and then play things to use the treasure. Hasted in with bushwacker is as good as a Savannah Lion.
In this deck an all star is Vexing Devil! If they keep it on board you can haste it with bushwacker to hit for 5 dmg, while if they sac it they have triggered revolt
That makes a lot of sense but it just goes to show you how strong that stupid monkey is, it's a turn one threat they have to answer or it just spirals. Worst case it eats a removal spell which doesn't affect your turn two gameplan best case it lives and connects while having been pumped.
vexing devil has always been cool in whack, and a lot of people rag on ragavan (lol sorry) so I don't think that's an unpopular opinion exactly. I understand why some people feel that way, but I still think ragavan is better. it doesn't matter that you can't protect him and aren't trying to go long. obviously those factors make ragavan much stronger in the decks that really build around him, but the base value of the card is so high that even without synergy he's still worth playing. you can play ragavan if only for the same reason burn plays lurrus. in the unlikely event that the game goes long and your synergy plan fails, ragavan can totally turn the game around all by himself, and for just 1 mana.
8 whack relies so heavily on the whack plan. what happens when your opponent clears the board, or even just trades 1-for-1 with all your creatures? some of those games you win by default because your opponent took too many beats or shocked themselves too much. but sometimes your opponent is cautious or has lifegain and your only hope of winning is a value engine like ragavan. no other card in the deck can really make a comeback. the whole rest of the deck is either part of the go-wide aggro plan, or reach. and reach is obviously achieving a similar purpose to a value engine, but when there's lifegain in the metagame, a value engine can be preferable, especially when it's something like ragavan that can also represent a little bit of reach.
lurrus is obviously a different animal since you're guaranteed to have it and it only costs you one sideboard slot, but ragavan has the added bonus of basically stealing like 5% of your games on the back of an unanswered turn 1 monkey. at worst he dies to a wrenn & six, but you can always board him out against jund (one of the reasons I would probably switch the sideboard up a bit, it feels like the deck would benefit from some more generically good cards in the board). vexing devil also makes your deck more vulnerable to decks with lifegain, and so many decks have lifegain right now due to urza's saga, lurrus, solitude, omnath, and more.
finally, ragavan gives you treasures. for a deck with only 19 lands, of which only 6 are permanent mana sources, any bit of mana helps. if you're stuck on 1 land, ragavan can salvage a hopeless game. whereas even with vexing devil, you're unlikely to outrace an opponent if you're mana screwed. ragavan just does it all. I can understand why people want it banned, I totally disagree with the idea since modern seems very healthy to me, but I don't think they're remotely overrating or overestimating the card's power level or universal utility. personally I would play 8-rag if I could haha
@@ToxicallyMasculinelol lol you went way more in depth than I did but exactly my thoughts. At work so couldn't break it down like that 😂. I am one of those people who hate Ragavan. It did make me adjust and run way more removal than I normally do but I'm actually starting to think all the free nonsense needs to go more than Ragavan himself. I would like to be able to play in a world that doesn't have Ragavan in it though lol.
on the otherhand, if you have unspent mana from burning tree or extra lands or something, its able to be dashed in pretty easily to just grab an extra card or generate a treasure to help trigger revolt the next turn
@@ToxicallyMasculinelol what do you think about bauble in this deck? It could trigger revolt on turn 1 if needed makes the deck smaller and also allows you to surge a bushwhacker
Y'know I think this could reasonably be a Lurrus deck. Ghor-Clan Rampager and knight of the reliquary didn't seem to perform well, if at all in this list, and the 1 mana kicker bushwhacker can replace the 3 mana one. I think having that graveyard recursion would be handy and worth the mana tweak for both goblin whack and more white stuff
One issue is that goblin bushwacker requires 2 red when kicked while reckless bushwacker requires 1 red and one colorless. With reckless, he's able to chain burning tree into bushwacker with just two lands - with goblin he'd need three lands. And herbalist into bushwacker needs 4 lands rather than 3.
Why not put Wild Cantor in this deck? I guess you could probably reduce a good chunk of the budget by replacing Ragavan in this deck for them 😏
Edit: I forgot fetchlands trigger revolt as well 😅
46:25 it's anecdotal evidence bias rather than "results-oriented thinking"
Against the murk tide player doesn't a/c kill them if they attack with both creatures?. Three damage and reach?.
42:12 : Why concede here? Didn't you have one more draw for another bolt/command?
imagine seeing your opponent pop off on your bloodmoon LOLOL
46:10 Technically you would have 1 less land because of you fetching.
Love your content
Seth trying to justify his greedy keeps at the end :')
I feel like Seth forgot half is deck cares about ETB in the last game of match 5
That calculator is the reason Seth will never learn how to mulligan RIP
Exactly as good as 12 wack, $900 more 🤣 very cool deck, sort of like the Naya 8 lynx deck
I've played every version of whack under the sun, and the less goblin focused lists tend to be better on average, and you really don't need to run the most expensive non-land cards I ( don't run monke) or even go into Naya to splash for removal. The biggest strength in learning to play these decks is understanding when to go aggressive and what opening hands are actually good (ie. Abundance plus some number of the humans + a whacker).
Any reason for not running Mishra's Bauble?
Seth? There are 8 experiment one's in the format.
It’s an updated edit of Revolt Zoo
One additional Card to make us sad...pathetic last words of already winning Commander Players ;3
Why did he draw 2 at 10:09?
Gallia shouldn't draw 2 cards if you have no cards in hand, as "You can’t choose to discard a card at random if you have no cards in hand" according to Gatherer rulings.
Am I missing something or is this a bug?
Huh, I didn't catch it at the time, but you're right, Gallia should only draw if you have a card to discard. Pretty sure it's a bug.
Torpor Orb was to stop Bushwhacker triggers, I think.
It stops bushwacker, the revolt cards and burning tree. It basically shuts down everything Seth is trying to do.
"This is the saddest way to whack"
Is it self sabotage, Seth?
Wait, why does Seth hate Dryad Arbor so much?
It's called little zoo lol
God. I hate how any deck that runs red **has** to play Ravagan these days because he's too good not to play.
I hope wizards reprints him soon.
Agreed, the monkey really needs to get cheaper.
Zoo is back?
I like the one of ghor-clan rampager so you have an excuse not to play lurrus
Mach 2,Atarkas command gives reach!
Let's go!
Karma for way too greedy keeps haha.
So much for whack decks being budget
murktide was a mistake form wizard
every time going into game 5 on 4-0
Seth (BKASO) gets cocky, keeps bad hand and gets punished
feels dream slipping away, loses focus, gets punished
i mean, i couldn't do better, and you're asking a lot of the mtg gods to go 5-0 but this feels like a very observable pattern
I blame the Magic gods for not giving us a lands off the top in game three :)
I sad wack all the time 🥺
The "I'd keep them again" is really disappointing. You have so many videos where I'm excited for how well the deck is performing and you throw away an amazing record because you don't mulligan for a castable hand.
Boop
Keeping 1 landers on the play is just not a good idea.. the vast majority of the time it just straight-up loses you the game.
I'm so sad for modern. MH limited
Why is this video pretending that bushwhacker zoo never existed before? lol
Dude, are you ok? You look unhealthy as fuck. Keeping one landers is one thing, pushing 400 is another.