IMPORTANT NOTE: With latest version of Octane Distorted mesh UV got changed for better, now it actually make more sense. 1. Now you dont have to connect noise to translation to make rotating range.x/y work. 2. When you connect noise to translation, now you can directly distort it with Translation range.x/y, same goes for Scale and Rotation. 3. Values (at least in rotating range) seams to need bigger numbers to actually distort (before i needed around 0.1 now i need around 5.0)
감사합니다!
IMPORTANT NOTE:
With latest version of Octane Distorted mesh UV got changed for better, now it actually make more sense.
1. Now you dont have to connect noise to translation to make rotating range.x/y work.
2. When you connect noise to translation, now you can directly distort it with Translation range.x/y, same goes for Scale and Rotation.
3. Values (at least in rotating range) seams to need bigger numbers to actually distort (before i needed around 0.1 now i need around 5.0)