Once again: thank you for going through this pain and recording a video for us. I have a very bad feeling about this new inv management system. Whoever thought this would be a great idea... 🤮👎🏻
If you just want to sell loot, leave it in the box and sell the entire box from the cargo deck terminal. It's much faster. I expect things will stay in PTU until the problems are solved, so CIG need people like you spending lots of time testing everything. Good luck, citizen!
Yeah I was afraid of that. This might actually be a reason why I won't do any fps related stuff anymore. Big reason was to earn some money on the side with looting. People do not realise how painful this new item will be.
Really appreciate you doing this man! I think CIG needs to understand how fundamentally flawed this current system is and I have a couple of proposed solutions: 1 - if they insist on keeping the inventory this way, they should change the inventory items to be size / orientation based like tarkov so you can put entire suits or firearms in large backpacks to facilitate inventory transfer. Or 2 - They need to make it so if you put a crate in the close proximity (within 1 meter) of un-looted bodies, you can access their inventories to transfer them to the box.
I can already see jerks blocking access to the kiosks by pulling out many large cargo containers out of the drawer. If you cannot use the tractor beam in the cargo center, there is no way clean it up.
They should at least give us Different Colored SCU boxes in the cargo shop to buy. That way we can organize loot and items easier since we can't rename boxes.
"...so i can eat it later..." :D :D :D Thx so much for this video, but also all others. I really like that you test things from many point of view and also look for solutions, if you encounter bugs. And you often got so many crazy Ideas, I like that, too. :D thumbs up.
Chris is going for immersion... let's look at the most efficient way to body loot. How is this immersion? Get naked so that you can transfer an entire kit at once? This isn't just an issue with 3.24, it's been this way for some time. This just shows people are starved for efficiency. They've pushed it to a level of tedium never before seen in the name of "simulation" and as a result created this absurdity which is counter to immersion. Yet, with something that really matters like the flight model, they go contrary to simulation and introduce master modes. There's a damn good reason paper doll inventories have persisted for decades. Just animate the process of equiping items once you've equiped it on your paper doll if you want the appearance of physicality.
If this get implemented in the PU they will eventually patch it out. Nobody will play if they can not manage their inventory properly. I would guess eventually CIG will roll back the hangers system.
If it’s a persistent hangar couldn’t you just leave your collected distribution center loot in a container somewhere in your hanger and it should be there every time you visit. I also had the same box issue but if you put the box in the back of the elevator it should show up.
When you are looting the bodies, leave your original gear on, loot the first body, go to the loot page, open the swap page and drag the under suit to you. Your gear will go to the first body and you will get the gear as you showed. Go to the loot box, grab the under suit in your inventory and drag it to the box, all the gear will move over at once. do the same for each under suit for each body should be 5 moves. when done, take your original gear back off the first body by grabbing your under suit. as an aside, can you keep bodies in your hanger to use as armor dummies to keep sets of armor on?
I think at the end of the video if you use select all and move to warehouse and then raised raised the elevator with the box still on the lift it would transfer the loot out. when i loot bodies i put the selection on open instead of loot and drag and drop the armor etc. from the body then open the loot box and drag the items into the box. There's not much reason to do it now but when 3.24 goes live i'll have SCU boxes of loot armor weapons etc. that i know will sell at a cargo kiosk all at the same time with the box. One upside of the freight warehouse is you can store your commodities and loot and accumulate it instead of running back and for to TDD or point of sale. I've already made multiple commodity cargo runs with a Taurus and just stored the commodity. With the PTU updating almost daily you don't want to have any commodity unsold when the update drops though.
Today I did a 10k bunker, looted 4 or 5 NPC's and some random weapons which filled a 1SCU box. Took box to Seraphim stored with most of the items still inside (I moved some out experimenting with moving items in and out of the box in freight manager and it is currently bugged). Went to the cargo deck kiosk and sold all items in the box and the box minus a med pen which didn't sell. That sale made 12,454 credits. I sold the items that wouldn't go back in the box (5 items) for 4,191 so a total 16,654. you get roughly half your money back on the box - purchase 2k and sold for 1.1. A Sabine under suit sold for 1 credit so not worth looting. Additionally I went back to A18 and placed 4 ship items in an 8 SCU box. Went to Dumper's Depot and the box and content were capable of selling - listed and check marked as sellable, but I didn't intend to sell some of them or the box so i didn't complete the transaction. The list of sellable items inside the 8 SCU box were Bolon Q - Drive (yes size 3) 5.3k, JS-300 1.7K, M3A Cannon 470 and Rattler Missile 13 credits. The box wasn't at max capacity, it was just an experiment to see if I could make a bulk sale of ship items inside a container. Ship components have to be placed in the Warehouse then moved to a container, but that's easy to do.
More hangars are going to be required everywhere as now people will tie up hangars for a while offloading and then onloading cargo boxes. The unintended consequences of physicalising the ' 'verse. Although putting each in an instance is probably goign to work.....
So… what happens if I buy 1,000SCU of waste or scrap from a space station and then hurl all the cargo out the airlock? Think I could break the server?? 😈
The bugginess and workarounds are identical to everything related to inventory management for as long as I can remember. This is just typical server related issues and “packet” losses due to abysmal server performance.
I hope you guys are filing IC bug reports on all the bugs, or confirming already submitted ones? Such as the "move all" not working, having to put things in the corner, etc. Are you?
CIG managed to eff up inventory management - something that other games do right since 1789.
Once again: thank you for going through this pain and recording a video for us. I have a very bad feeling about this new inv management system. Whoever thought this would be a great idea... 🤮👎🏻
Just like everything else CIG does. Its half assed done!
If you just want to sell loot, leave it in the box and sell the entire box from the cargo deck terminal. It's much faster.
I expect things will stay in PTU until the problems are solved, so CIG need people like you spending lots of time testing everything. Good luck, citizen!
Yeah I was afraid of that. This might actually be a reason why I won't do any fps related stuff anymore. Big reason was to earn some money on the side with looting. People do not realise how painful this new item will be.
Really appreciate you doing this man! I think CIG needs to understand how fundamentally flawed this current system is and I have a couple of proposed solutions:
1 - if they insist on keeping the inventory this way, they should change the inventory items to be size / orientation based like tarkov so you can put entire suits or firearms in large backpacks to facilitate inventory transfer.
Or
2 - They need to make it so if you put a crate in the close proximity (within 1 meter) of un-looted bodies, you can access their inventories to transfer them to the box.
Im so glad they took the extra 6 months to bake this
Thank you for training us on the new ‘Star Citizen Moving Simulator’. Thx Foxy, you’re the best! CIG, not so much.
I can already see jerks blocking access to the kiosks by pulling out many large cargo containers out of the drawer. If you cannot use the tractor beam in the cargo center, there is no way clean it up.
I feel like with this update inventory UI went from pretty clean to early access survival inventory.
The rate they are going i wouldnt be surprised if we end up carrying boxes in giant mech suits a la death stranding lmao
This is after 3 months extra time in the oven 😅 “just missed the deadline”
At this point I’d rather them just bunch 3.24 and 4.0 together. Looking forward to getting into the new hangars though.
Thanks for the video. This system really looks like a big step backwards. :(
it sadly is
They should at least give us Different Colored SCU boxes in the cargo shop to buy. That way we can organize loot and items easier since we can't rename boxes.
How to overcomplicate things. Just ask cig. What a shame resources went in here while we dont have any proper gameplay yet
"...so i can eat it later..." :D :D :D Thx so much for this video, but also all others. I really like that you test things from many point of view and also look for solutions, if you encounter bugs.
And you often got so many crazy Ideas, I like that, too. :D thumbs up.
Classic CIG. When you have something working, you absolutely need to f**k it up beyond recognition, and release the f**ckup half assed.
Chris is going for immersion... let's look at the most efficient way to body loot. How is this immersion? Get naked so that you can transfer an entire kit at once? This isn't just an issue with 3.24, it's been this way for some time. This just shows people are starved for efficiency. They've pushed it to a level of tedium never before seen in the name of "simulation" and as a result created this absurdity which is counter to immersion. Yet, with something that really matters like the flight model, they go contrary to simulation and introduce master modes.
There's a damn good reason paper doll inventories have persisted for decades. Just animate the process of equiping items once you've equiped it on your paper doll if you want the appearance of physicality.
indeed
CIG needs to ask Microsoft for help with all that windows management
Man this is crazy
they missed so many low hanging fruit QoL upgrades in this new UI. it is kind of disappointing this is the best they could do to be honest
Oh wow, what a steaming pile of crap. Great vid, foxy. But man, CIG can't possibly think that this is something worth putting in front of people.
Inventory 101! And if you think this was bad, you should have seen the state 8 patches ago.
If this get implemented in the PU they will eventually patch it out. Nobody will play if they can not manage their inventory properly. I would guess eventually CIG will roll back the hangers system.
This is painful 😢
If it’s a persistent hangar couldn’t you just leave your collected distribution center loot in a container somewhere in your hanger and it should be there every time you visit. I also had the same box issue but if you put the box in the back of the elevator it should show up.
Exactly!
When you are looting the bodies, leave your original gear on, loot the first body, go to the loot page, open the swap page and drag the under suit to you. Your gear will go to the first body and you will get the gear as you showed. Go to the loot box, grab the under suit in your inventory and drag it to the box, all the gear will move over at once. do the same for each under suit for each body should be 5 moves. when done, take your original gear back off the first body by grabbing your under suit. as an aside, can you keep bodies in your hanger to use as armor dummies to keep sets of armor on?
Lol so instead of magic inventory we have magic instant dressing and undressing corpses. =)
I think at the end of the video if you use select all and move to warehouse and then raised raised the elevator with the box still on the lift it would transfer the loot out. when i loot bodies i put the selection on open instead of loot and drag and drop the armor etc. from the body then open the loot box and drag the items into the box. There's not much reason to do it now but when 3.24 goes live i'll have SCU boxes of loot armor weapons etc. that i know will sell at a cargo kiosk all at the same time with the box. One upside of the freight warehouse is you can store your commodities and loot and accumulate it instead of running back and for to TDD or point of sale. I've already made multiple commodity cargo runs with a Taurus and just stored the commodity. With the PTU updating almost daily you don't want to have any commodity unsold when the update drops though.
Today I did a 10k bunker, looted 4 or 5 NPC's and some random weapons which filled a 1SCU box. Took box to Seraphim stored with most of the items still inside (I moved some out experimenting with moving items in and out of the box in freight manager and it is currently bugged). Went to the cargo deck kiosk and sold all items in the box and the box minus a med pen which didn't sell. That sale made 12,454 credits. I sold the items that wouldn't go back in the box (5 items) for 4,191 so a total 16,654. you get roughly half your money back on the box - purchase 2k and sold for 1.1. A Sabine under suit sold for 1 credit so not worth looting.
Additionally I went back to A18 and placed 4 ship items in an 8 SCU box. Went to Dumper's Depot and the box and content were capable of selling - listed and check marked as sellable, but I didn't intend to sell some of them or the box so i didn't complete the transaction. The list of sellable items inside the 8 SCU box were Bolon Q - Drive (yes size 3) 5.3k, JS-300 1.7K, M3A Cannon 470 and Rattler Missile 13 credits. The box wasn't at max capacity, it was just an experiment to see if I could make a bulk sale of ship items inside a container. Ship components have to be placed in the Warehouse then moved to a container, but that's easy to do.
very good tips thx!
Appreciate you brother!
So what happens if you just dump the bodies into the freight elevator? Will you get the armor in the inventory? And the body too?
I am afraid, this will take much more time to fix.
I wonder if we can put a dead body from a bunker on the elevator and sell the armor without striping them 😂
you can also control/shift click i forget which, to transfer items from elevator to warehouse n back
More hangars are going to be required everywhere as now people will tie up hangars for a while offloading and then onloading cargo boxes. The unintended consequences of physicalising the '
'verse. Although putting each in an instance is probably goign to work.....
Excellent TIP!
Hope they fix it and mayby just. The old sysstem is easeyer to get your stuf
Can you just chuck dead bodies onto the freight elevator?
How to remove items blocking the freight elevator?
I presume you can sell stuff from your warehouse inventory?
I think they just killed looting
even if there were zero bugs, this new hanger system is ass!
This is a hot mess. They should just scrap the whole new inventory system and stop trying to be realistic. It's a freaking game, nothing is real.
Is it possible to sale all the loot in the container all at once, or do I have to sale it one by one?
You can sell all loots in a container box at the cargo center in a space staion
@@cpt_foxyloxy thank you
So… what happens if I buy 1,000SCU of waste or scrap from a space station and then hurl all the cargo out the airlock? Think I could break the server?? 😈
Nope.
they make game even worse to secure more funding
The bugginess and workarounds are identical to everything related to inventory management for as long as I can remember. This is just typical server related issues and “packet” losses due to abysmal server performance.
I hope you guys are filing IC bug reports on all the bugs, or confirming already submitted ones? Such as the "move all" not working, having to put things in the corner, etc. Are you?
Star Citizen the TIME SINK eye candy Tech Demo it has become!!! Hours of time waisted and no real fun and intuitive game play!
Store Citizen is more fitting. Pledging ships is the only thing they make sure actually works 9/10 times.
o7
First !
o7
o7
Once the bugs are worked out it will be fine. Folks just hate change and learning new things. This change in reality is no big deal.