great tutorials !! you should make one covering the roll functions with controlrigs.. i have roll bones in the target skeleton and did pick them in the characterdefinition, but i can not use them when working with the controlrig. also when using aux effectors on the hands, the lower arms tend to roll around like crazy.. i have no idea why and just have a hard time fighting it. even in the normal documentation there is not much help to find..
hi there! I don't know if you saw the rest of the series: ua-cam.com/play/PLS-6Oz2H9ieNA5_OQzA3zQsOxt9bWX2wi.html&si=MHq6IJ7d1PKYi1AC There's a tutorial about twist bones. Spoiler alert, don't use HumanIK's rolls ;)
In MOBU 2023 i didnt get those visual artifacts anymore. Also i remember a setting i disabled under system that helped get rid of them. Also, have you used MOBU 2024. Feels exactly the same as 2023, just wanted to know your opinion
hi Jesse, yeah I've started using MoBu 2024 now. Nothing terribly new, as always.. though I prefer that than them adding bugs D: Actually, they messed up the IK Pull in the latest version, but there's a work around. I'll make a video about it soon
Hi! Is there another way to add the aux effector from the scene onto the character extension in the navigator panel? I tried holding X and left mouse key but it didnt work!
Yes but you can chose between different keyboard shortcuts profiles... The MoBu default ones are pretty awkward imo. All the shortcuts I give are based on the Maya profile. That might be why hold X doesn't work for you@@leadragic5724
@@JoCoAnim I figured it out, I can switch inside of Motion Builder to Maya settings and back whenever, so untill I figure it out will be switching that way! Thank you again!
Thanks for your sharing!!!!!!! I learnt a lot from your tutorial!!!
Super useful, thank you so much for sharing
thank you so much for sharing👍
great tutorials !! you should make one covering the roll functions with controlrigs.. i have roll bones in the target skeleton and did pick them in the characterdefinition, but i can not use them when working with the controlrig. also when using aux effectors on the hands, the lower arms tend to roll around like crazy.. i have no idea why and just have a hard time fighting it. even in the normal documentation there is not much help to find..
hi there! I don't know if you saw the rest of the series: ua-cam.com/play/PLS-6Oz2H9ieNA5_OQzA3zQsOxt9bWX2wi.html&si=MHq6IJ7d1PKYi1AC
There's a tutorial about twist bones. Spoiler alert, don't use HumanIK's rolls ;)
In MOBU 2023 i didnt get those visual artifacts anymore. Also i remember a setting i disabled under system that helped get rid of them. Also, have you used MOBU 2024. Feels exactly the same as 2023, just wanted to know your opinion
hi Jesse,
yeah I've started using MoBu 2024 now. Nothing terribly new, as always.. though I prefer that than them adding bugs D:
Actually, they messed up the IK Pull in the latest version, but there's a work around. I'll make a video about it soon
Hi! Is there another way to add the aux effector from the scene onto the character extension in the navigator panel? I tried holding X and left mouse key but it didnt work!
are you using the Maya keyboard shortcuts?
@@JoCoAnim I am just working in Motion builder for the first time, unrelated to Maya
Yes but you can chose between different keyboard shortcuts profiles... The MoBu default ones are pretty awkward imo. All the shortcuts I give are based on the Maya profile. That might be why hold X doesn't work for you@@leadragic5724
@@JoCoAnim I figured it out, I can switch inside of Motion Builder to Maya settings and back whenever, so untill I figure it out will be switching that way! Thank you again!