Godot 4.2, Restorer of The Lost | Full Feature Breakdown

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  • Опубліковано 12 чер 2024
  • 🎟 "EARLYBIRD" coupon - Preorder Godot 4 courses up to 50% below launch price (+ Release Timeline): school.gdquest.com/godot-4-ea...
    ⬇️ GET GODOT 4.2: godotengine.org/download/
    🗨 GDQUEST DISCORD COMMUNITY: / discord
    ---
    🖹 C# platform support documentation: docs.godotengine.org/en/lates...
    ---
    ⏱️ TIMECODES
    00:00 Introduction
    01:45 Stability
    03:31 Rendering
    05:04 2D
    06:25 3D
    07:25 Performance
    09:59 Editor
    13:08 UI
    14:19 Programming languages
    14:36 C#
    15:20 GDExtension
    15:51 GDScript
    17:53 Multiplayer
    18:51 Extended reality (XR)
    ---
    👥 CREDITS
    @TheRensei - Countdown particles:
    - mastodon.art/@Rensei
    - / therensei
    Bastiaan Olij - Water ripples compute shader: github.com/godotengine/godot-...
    Sebastian Lague - Answering Your Questions: • Answering Your Questions
    Gourdlets (isometric game): store.steampowered.com/app/20...
    Amazon Lumberyard Bistro Scene - Creative Commons CC-BY 4.0: github.com/godotengine/godot/...
    DCS: VR Eye-Tracked Foveated Rendering (Quest Pro): • Video
    ---
    📝 CC-BY LICENSE
    This video is licensed under the CC-By 4.0 license: creativecommons.org/licenses/...
    You can attribute it to "CC-By 4.0 - GDQuest and contributors - www.gdquest.com/"

КОМЕНТАРІ • 354

  • @foxidgamedev
    @foxidgamedev 6 місяців тому +326

    It's crazy what has happened with Godot in the last few years. The contributors can be proud! 💙
    Anyway, which features are your favorites?

    • @graydwarf22
      @graydwarf22 6 місяців тому +6

      So many although I haven't played around with 4.2 yet. Things I'm excited for: Threaded debugging, tilemap improvements, for-loop types, and theme editor enhancements.

    • @luc4smiranda
      @luc4smiranda 6 місяців тому +5

      The new Android Plugin system is my favorite feature

    • @heavymetalmixer91
      @heavymetalmixer91 6 місяців тому +2

      The hot reload for GDExtension, it's gonna make developing games (or parts of them) in C++ and other languages way less painful.

    • @Noccai
      @Noccai 6 місяців тому +5

      @@MrXrayez Says the guy preaching religious and philosophical nonesense in a comment section that could not care less about that stuff while acting as the high and mighty one who knows everything.
      Edit: Probably should have replied to another comment of yours cause this one isn't as bad as the others. Oh well.
      Take your own advise bro and chill out.

    • @MrXrayez
      @MrXrayez 6 місяців тому +1

      ​@@Noccai Do you realize that your comment goes against Godot's Code of Conduct? Read it. 😁
      Not that I cared much, but since waiters for Godot are acting just like Jehovah's Witnesses of game developers, I thought it would be relevant to speak the language that you'd hopefully understand!
      However, looks like people are only allowed to speak "nice" things about Godot. 🙈
      Godot is definitely not a cult. 🙃

  • @FuzzballStudios
    @FuzzballStudios 6 місяців тому +126

    For me, it’s the `finished` signal that’s been added to the Particles nodes, with return type covariance as a close second. I use particles for blood spurts and other explosion-style death effects, so being able to `queue_free()` the particles using a signal means I no longer have to code a complicated system for that myself.

    • @stedunn563
      @stedunn563 6 місяців тому +6

      Soo true! I use a timer and set its timeout to the particles life time. Not anymore :)

  • @brunch1572
    @brunch1572 6 місяців тому +84

    I could not be more pleased with the addition of integer scaling. I've been reluctant to move my 2D project from Godot 3 to 4 for this reason. I also like the new compatability mode shadows.

  • @mystiramisu
    @mystiramisu 6 місяців тому +10

    Unironically, the colored folders. I space out so often looking at my nodes trying to remember what goes where and now my brain can just be like "it blue one"

  • @YuutoGaming
    @YuutoGaming 6 місяців тому +417

    Switching from Unity to Godot 4 is the right decision.

    • @CustomClass5
      @CustomClass5 6 місяців тому +75

      I did this recently and Jesus christ it's so much faster to work with

    • @Spectrum16
      @Spectrum16 6 місяців тому +1

      ?

    • @alm5966
      @alm5966 6 місяців тому +38

      I moved a month ago and finished a game I'd been working on in Unity, on and off, for months. For 2D it's a joy to program in. Wish I'd jumped ship years ago.

    • @MrXrayez
      @MrXrayez 6 місяців тому

      @@alm5966 Which is ironic, because Godot is originally a 3D engine. 🙃
      Here's a thing.
      Godot is often touted to have so-called “dedicated 2D” engine. But game engines are not limited to exclusive 2D or 3D. It’s a misconception. Even if an engine is seen as 2D, they still all operate in 3D space under the hood, because that’s how most modern computer graphics work. While game engines may provide some 2D tooling, it doesn’t make them inherently or exclusively 2D. Engines may simply offer higher-level abstractions for working with 2D objects, such as canvases, layers, tiling, etc. Using 3D engines is as valid as using so-called “2D” engines for developing 2D games. For 2D, everything is orthographically projected onto the screen anyways. Therefore, you should not restrict your engine of choice merely because it has a “2D” label or supposed purpose.
      For example, if you want to create a 2.5D game with pseudo-depth and parallax effects, implementing it using 3D techniques can be relatively easy with enough experience. Moving 2D layers along the Z-axis can achieve the desired effect. In contrast, in the case of Godot’s supposed focus on 2D and its separation of 2D and 3D functionality, you may encounter some peculiar design compromises. For example, the lead developer of Godot introduced an experimental feature that allows for “pseudo 3D support in 2D engine,” as he describes it. However, the complexity arises from the need to set up and update duplicate objects and properties between layers, which is actually a major drawback that undermines the alleged usefulness of such a feature. These limitations could have been avoided by solely relying on 3D techniques from the beginning.

    • @KHJohan
      @KHJohan 6 місяців тому +16

      But what if Unity declares a new feature that they’ll never finish or support?

  • @FinaISpartan
    @FinaISpartan 6 місяців тому +28

    What I really want is performance presets. When Im making a physics simulation, I dont care how it looks, I just want it to run fast. This means I want no received or casted shadows, unshaded textures, nearest sampling filter, no light sources, disabled specular, etc...

  • @ekings2119
    @ekings2119 6 місяців тому +70

    Amazing progress in 4 months. Thanks for the breakdown.

  • @anastasiaklyuch2746
    @anastasiaklyuch2746 6 місяців тому +36

    I'm still waiting on the fix for the 2d skeletal animation bugs, especially their IK and snapping to the wrong bone as 0 (thus say merging head and shoulder bones)
    The constant improvements are amazing, especially what a giant beast all the issues+suggestions list is. I really admire everyone's dedication and insight!

  • @mostafabalboul3966
    @mostafabalboul3966 6 місяців тому +5

    There is just so much to be excited about here, but honestly what stands out are code regions, todo and fixme, Blender-style transforms (right down to pressing the exact number you want to move something by), and those optimizations across the board. Brilliant. Then there's the editor for cropping images, the implementation of integer scaling, linking specific details of materials while making them unique, it feels like there are so many solutions to problems I've been wondering about over the past few months. This is a beautiful compilation video, but I'm not surprised given GDQuest's quality.
    Mild nitpick, typo at 12:13, it is "cropping" not "croping"

  • @SulaemanSantoso
    @SulaemanSantoso 6 місяців тому +51

    the 3D object inspector could really help a lot imo.. really excited for the future of Godot

  • @kodekorp2064
    @kodekorp2064 3 місяці тому +2

    I bought your course as a software engineer coming into game development for the first time, out of many of tutorials I have tried this is definitely by far good value!

    • @Gdquest
      @Gdquest  3 місяці тому +1

      It's really valuable for me to read that. Thank you for writing. We do occasionally get experienced devs who find the beginning too basic and don't necessarily look into the rest of the material. But we do start people from Zero and trust experienced devs to know what they're comfortable breezing through depending on their level of expertise. It's a necessary progression when we're teaching both coding and game dev from the ground up. I'm very glad to know it's good value for you.

  • @SappingSoup
    @SappingSoup 6 місяців тому +26

    So hyped!!! You guys at GDQuest are truly the backbone of the Godot community, can't wait for january! 🙌

    • @MrXrayez
      @MrXrayez 6 місяців тому

      Waiting for Godot.

    • @hiiambarney4489
      @hiiambarney4489 6 місяців тому +1

      Ehhhhh... All they do is get you to buy their course though. It's not that much different from finance bros. There is almost no up to date info available on this channel in terms of learning the engine. Wouldn't go so far as to praise it as the backbone although that might have been the case for godot 3-3.5, where they still had to provide significant value to get people to buy.

    • @ezracramer1370
      @ezracramer1370 6 місяців тому

      @@MrXrayez Its out if you missed it, go get it your wait is over

    • @MrXrayez
      @MrXrayez 6 місяців тому

      @@ezracramer1370 Godot never arrived!

    • @WDWhat-sn9iw
      @WDWhat-sn9iw 6 місяців тому +3

      why are you so butthurt over Godot?@@MrXrayez

  • @SwitchZetto
    @SwitchZetto 6 місяців тому +7

    My favorite features have to be Integer Scaling and Tile Rotation. It's something really essential for smoothness we take for granted

  • @verendale1789
    @verendale1789 6 місяців тому +56

    By the time we reach 4.5 (if things are on track next year) Godot will really be incredibly competitive.

    • @MrXrayez
      @MrXrayez 6 місяців тому +19

      Juan Linietsky: "Friendly reminder that Godot does not compete with Unity or Unreal. It’s not a commercial product and it does not take part of that market."

    • @anastasiaklyuch2746
      @anastasiaklyuch2746 6 місяців тому +20

      ​@@MrXrayez Indeed, it's so much better already that it doesn't NEED to compete, it's just #1 and that's it XD

    • @NihongoWakannai
      @NihongoWakannai 6 місяців тому +22

      ​@@MrXrayez he's only saying that in terms of finances since godot is FOSS. It absolutely is a competitor in terms of gaining userbase.

    • @kousik8042
      @kousik8042 6 місяців тому +1

      godot will be much better. Competitive? no way. why are you all getting hype like blender kids? blender has become better. but is it competitive? no way.

    • @anastasiaklyuch2746
      @anastasiaklyuch2746 6 місяців тому

      @@kousik8042 Considering their grand and growing fraction in the market, "very competitive" is a definition of what they are.

  • @Thomahawk1234
    @Thomahawk1234 6 місяців тому +4

    The simple checkbox allowing you to close a line to fully loop around is such a simple addition but solves at least one annoying issue I had in my project! I use line2D to ad a nice rim around polygon2d nodes in my levels.

  • @soyunbonus
    @soyunbonus 6 місяців тому +1

    Nice! it's cool to see lots of things improved!

  • @Morimea
    @Morimea 6 місяців тому +6

    > dynamic libraries can now be loaded on the Web platform
    this is very very useful

  • @Ngong8
    @Ngong8 6 місяців тому +12

    Although some 3D features I wish to have such as GridMap use scenes properly didn't come up this update(I like to develop 3D games more tbh), I am so glad to see we can now bake the navigation polygon in 2D! (Imagine create a RTS game like Starcraft that has base building) And I can now give typing on the for loop as I would like to have consistent result to iteratively accessing/changing values. Also, shadow support is finally back to Compatibility mode, yeah!
    There are other things in this update may or may not be that attractive to me, such as able to do more particles styles with the new particle system, changing folders' colour for better file organization, able to generate texture image(s) from shaders, new version of FSR support, new AnimationMixer node, etc...
    Overall, I like this +x.1 update brings up so many new features that covered almost every field including 2D, 3D and XR, yet retain the stability and performance at the same time. Hopefully next 4.x update can cover every field as well!

  • @graydwarf22
    @graydwarf22 6 місяців тому +6

    Great video. Nice to see all the new stuff in action. The Godot interactive courses are really coming along. Very impressive accomplishment.

  • @CmdZOD
    @CmdZOD 6 місяців тому +3

    Thank you so much Godot Dev Team for the adding type to for loop !

    • @MiBox-jn6vx
      @MiBox-jn6vx 6 місяців тому

      I wish I had that in Python

  • @rot_studios
    @rot_studios 6 місяців тому +11

    Another awesome update, gosh Godot is based af. I'm a very happy developer :)
    Especially the shader compilation and the TODO highlighting stand out especially for me.

  • @savovuksan
    @savovuksan 6 місяців тому +6

    I am sooo happy that one can finally change the side of csg boxes on one side this is amazing 🎉

  • @bdafeesh
    @bdafeesh 6 місяців тому +10

    Thank you Unity for the surge of contributors to Godot!!

  • @SpacerZVEVO
    @SpacerZVEVO 6 місяців тому

    Loving the editor updates!

  • @generic........
    @generic........ 6 місяців тому

    Great video, it's crazy how far Godot it coming!

  • @Noccai
    @Noccai 6 місяців тому +1

    Hell yeah, there are so many great changes within this update. Can't wait to try em all out!

  • @londo-lanan-indiegamedev
    @londo-lanan-indiegamedev 6 місяців тому +7

    Nice, looking forward to learn about the new features!

  • @DragonByte79
    @DragonByte79 6 місяців тому +1

    I'm so glad there is a release date for the learning course for Godot 4 :) It was/is so hard to wait for that :)

  • @elatronion
    @elatronion 6 місяців тому +1

    Thank you for the easy-to-understand update video!
    Always good to see Godot continue to grow.
    I really appreciate these sorts of videos. :)

  • @EidoEndy
    @EidoEndy 6 місяців тому +3

    definitely going to appreciate the tilemap updates. the animation stuff under the hood sounds really nice too.

  • @nyuh
    @nyuh 6 місяців тому +4

    even the videos are getting better than last time ive watched them !!

  • @kharmachaos667
    @kharmachaos667 5 місяців тому

    I have already used some of these additional features and I literally started learning godot 5 days ago. That's awesome.
    I can't really say what's my favorite tho because so much of it is great

  • @HiHi-iu8gf
    @HiHi-iu8gf 4 місяці тому

    haven't been this consistently excited for any kind of software update in a long time lol, big thanks to the contributors and pumped to see what they bring in next :)

  • @alienpolygon6926
    @alienpolygon6926 6 місяців тому +1

    Yes! Editor navigation with tab, finally!!

  • @ian_snyder
    @ian_snyder 6 місяців тому +1

    Great overview, thanks so much for taking the time to make this!

  • @snakehound7678
    @snakehound7678 6 місяців тому

    Holy, what a release. Just amazing what it becomes 🥰🥰

  • @samirsuleymanov2099
    @samirsuleymanov2099 6 місяців тому +6

    Congrats! I just used Blender-like feature and I loved it! A couple things to consider. In Blender you can press G, (then X or Y or Z) and type number to move that amount, but you can also backspace (clear) that number and type a new number before you fix the position. In Godot it would make life much easier. Another thing to note - ctrl+z to undo has glitches after using Blender-like feature. This is what I encountered so far, excited for fixes and the new features to come! You are awesome!
    PS: Is there hope Godot presents options for X,Y,Z directions too? Like, in Blender Z is Up/Down, in Godot Y is. If we had an option to change it to preference it would be paradise on earth!

    • @anastasiaklyuch2746
      @anastasiaklyuch2746 6 місяців тому +1

      Well, you can always just build and look at levels at 90* and change gravity direction in the project settings.

    • @samirsuleymanov2099
      @samirsuleymanov2099 6 місяців тому +1

      @@anastasiaklyuch2746 That sounds like a smart workaround until maybe, it comes as a factory option in Godot.

    • @kousik8042
      @kousik8042 6 місяців тому

      agree. blender has shortcut key because it was built that way. They revamped( a big revamps, thanks anyway) in 2.8. So i think godot should less care about ui(for now) and focus intensely on functionality.@@samirsuleymanov2099

  • @OctagonalSquare
    @OctagonalSquare 6 місяців тому

    Holy crap I need to update! I just started developing a game on my second channel, and while it will be a bit before I need anything in this update, I’m super stoked for the changes!

  • @blueglovesmario
    @blueglovesmario 6 місяців тому +2

    we will be there

  • @GermyJer
    @GermyJer 6 місяців тому

    I never thought I would be so excited about something as technical as the integer scaling for pixel art games

  • @miceres
    @miceres 6 місяців тому +2

    It was a very great Update! , Wish there still a visual script language because im an logic artist. Of course im just a little part of your community, but still wish to know what happen to my code in a visual helper tools + make state machine for NPC a lot easier ^^

  • @digitaltectonics
    @digitaltectonics 6 місяців тому +1

    Thank you for your in-depth coverage

  • @syncr0904
    @syncr0904 6 місяців тому +7

    These are great, a lot of these solved issues I had

  • @jeffreystephens2658
    @jeffreystephens2658 6 місяців тому

    I love the Blender-ification of transforms!

  • @veliaraft
    @veliaraft 6 місяців тому

    Thank you so much for review!
    I liked the idea of expanding the possibilities of static typing more. This allows the computer to think less about assigning a type to each individual element, which speeds up performance several times. Also, with static typing, it is easier to catch a lot of errors (when the game behaves inappropriately, but does not break, and after a few hours of debugging it becomes clear that the wrong type is simply returned from the function).
    I'm waiting for even more improvements for development for web and mobile devices - in Godot 3 everything is fine with this, but in Godot 4 it's still not completely done.

  • @lalc__
    @lalc__ 6 місяців тому +3

    Y-sorting improvements are huge

  • @vikramthewrench
    @vikramthewrench 6 місяців тому +1

    So High
    Defination

    • @MrXrayez
      @MrXrayez 6 місяців тому

      The empty space is Godot here. It's like a black-and-white, bright future of Godot. 🙃

  • @Peter-wl5xm
    @Peter-wl5xm 6 місяців тому +1

    Thank you so much for this overview.

  • @lionliing.gamedev
    @lionliing.gamedev 6 місяців тому

    Thank you🌹

  • @01lifeleft
    @01lifeleft 6 місяців тому +2

    That's it, I'm porting my 2d game from Godot 3.5 to 4.2. There are so many convenient QoL features and even more to come.

    • @Gdquest
      @Gdquest  6 місяців тому +3

      We're releasing a series a videos soon for GDScript changes in Godot 4 to help people port their projects. Watch this space! :)

  • @Christobanistan
    @Christobanistan 6 місяців тому +5

    Better/easier native language support is most important to me. I hate the idea of using the incredibly slow interpreted language that's never gonna get much quicker, so I hope C++ is put on the same level as GDScript in the future. Or Golang.
    I also think it would be good to see fully precompiled C# used when deploying/publishing.

    • @Naaronn
      @Naaronn 6 місяців тому +7

      I really do feel that the honest truth is if you're using a pre made game engine at all, you've already given up on being at the 'cutting edge' of performance. Is GDScript slower than most other options? Sure, on a line-by-line basis. Is that execution speed likely to _ever_ show up outside of absurdly large loops or algorithms? I just really don't think so. It's the execution speed of the language vs the overhead of running like, the entirety of Godot. Besides you can always use compiled languages here and there for the performance-intensive bits, which I think is a great option.

    • @AJ213Probably
      @AJ213Probably 6 місяців тому +3

      @@Naaronn Generally how I want to use Godot is as a glorified renderer and editor. This is how I want to use Unity too generally and have. The type of projects I make tend to be voxel based or heavy in iteration (think simulation, Factorio). And so, performance is a critical part of development and is a common blocker. In fact, even using C# Unity I had difficulties pushing render distances (think Minecraft) greater than 4 chunks without tons of lag. My point being that projects that are performance critical exist and C++ support and documentation is very important to me.
      There are also other situations too like Mobile. Where memory is very important (there are tons of 1GB devices out there) and having bad CPU performance on 10+ year old devices will hit your business financially as Google will punish you for it. My prior job mainly was memory and cpu optimization in Unity for a 2D game on mobile.
      I do agree though that for most people this is language independent as they are not making simulation or voxel games. You will only run into issues with your language when you are dealing with iterations in the thousands and working with data in the hundreds of thousands to millions (voxel games).

  • @owdoogames
    @owdoogames 6 місяців тому

    I just picked up a PICO 4 so I’m glad to see the growing XR support in Godot. I was never bothered about VR before but wanted to get a kit just to play HALF-LIFE: ALYX, and I have to say that, beyond how awesome that game is, it’s very exciting thinking about the potentials. I’m not even referring to making games, but creating artistic and educational experiences.
    I was looking initially at using UE5 for making graphically realistic VR experiences that run on PCVR, but if Godot is going to natively support the PICO 4 then I’ll be happy to experiment in it for more basic stuff that could run natively on headsets.

  • @TheOfficalAndI
    @TheOfficalAndI 6 місяців тому

    So many meaningful changes, the list just kept going on and on haha.

  • @Beryesa.
    @Beryesa. 6 місяців тому +4

    Hoping to see the GDQuest back with 4.2, let's gooo!

  • @_Guigui
    @_Guigui 6 місяців тому +11

    Can't wait to see what this new version will offer!

    • @MrXrayez
      @MrXrayez 6 місяців тому +1

      Waiting for Godot.

    • @ezracramer1370
      @ezracramer1370 6 місяців тому +1

      @@MrXrayez Its out if you missed it, go get it your wait is over

  • @angelrubiov
    @angelrubiov 6 місяців тому

    Fantastic visual rundown :)))

  • @Christobanistan
    @Christobanistan 6 місяців тому +3

    The project's development seems to be really, really accelerating? Have they added devs to the team or something?

  • @Lachrymogenic
    @Lachrymogenic 6 місяців тому

    This update added amazing things such as breaking AudioStreamPlayer syncing with AnimationPlayer keyframes

  • @kunai9809
    @kunai9809 6 місяців тому +6

    I don't know where I read it, but wasn't there something in some preview version where you could enforce static typing in godot?

    • @user-lz8wl8gl2s
      @user-lz8wl8gl2s 6 місяців тому +5

      Yes, it's available as an option in the Debug section for GDScript in 4.2. You can check for untyped variables either as warnings or as errors.

  • @ulrich-tonmoy
    @ulrich-tonmoy 6 місяців тому +3

    I hope we get the auto format on save for the code editor and
    Will godot be viable or can compete with Flutter and React Native in mobile development

  • @OursHommePorc
    @OursHommePorc 6 місяців тому +1

    “Something for everybody”
    “Returning feature”
    Was really hoping for visual scripting

    • @Gdquest
      @Gdquest  6 місяців тому +1

      I hear you. I was just sharing with a member that we were seriously considering developing and contributing one earlier this year... But time!!

  • @GloriousReign
    @GloriousReign Місяць тому

    Wow godot has features that I wasn't even aware of 🤯 .

  • @samuraikina5908
    @samuraikina5908 6 місяців тому +1

    Its amazing, i love regions but it unfolds when the editor is close and then reopen 😢 or did they fixed it on 4.2?

  • @onerimeuse
    @onerimeuse 6 місяців тому

    Definitely the official xr support and the industry acknowledging godot is a thing. Win.

  • @gablanwheel3895
    @gablanwheel3895 6 місяців тому +2

    Really happy w the GDScript updates in particular. Feeling very pleased w Godot!

    • @Gdquest
      @Gdquest  6 місяців тому

      We're releasing a series about the GDScript updates soon!

  • @igorgiuseppe1862
    @igorgiuseppe1862 6 місяців тому +1

    "keyboard focus and navigation on tabs"
    if i understood it correctly that means that i can use the keyboard to navigate on the menus of my extension, not just in the godot editor , is that right?
    i was looking for that feature

  • @owenlloyd2528
    @owenlloyd2528 6 місяців тому

    Thank you. So many improvements, it is orgasmic!

  • @zorochii
    @zorochii 6 місяців тому

    Just the return of shadows for compatibility mode is enough reason for me to update, finally.

  • @yapayzeka
    @yapayzeka 6 місяців тому

    hurray

  • @aryavatan
    @aryavatan 6 місяців тому +3

    THIS IS GODOT!

  • @jokr5242
    @jokr5242 6 місяців тому

    hey so, if I literally have no experience in GameDev at all, do I want to learn a programming language first? or can I hop right into those Godot from Zero courses?

    • @Gdquest
      @Gdquest  6 місяців тому +1

      You don't need any prior programming knowledge. Plus, you can already start learning GDScript now using our free app on gdquest.github.io/learn-gdscript.

    • @jokr5242
      @jokr5242 6 місяців тому

      @@Gdquest thank you, i wasnt sure what to do because i dont know what i dont know, but especially with gdscript being right there front and center built into the engine as an option, it sounds like a plan.
      thanks so much, will definitely check out your couses and that app.

    • @justiceforjoggers2897
      @justiceforjoggers2897 6 місяців тому

      ​@@jokr5242
      I'm in the same boat with you, though my computer is just not able to handle Godot or Blender

  • @Zweletron_Dev
    @Zweletron_Dev 6 місяців тому

    HELL YES!!!

  • @felixabbott126
    @felixabbott126 6 місяців тому +1

    Love 4.2, but when using a timer I noticed it didn’t work across devices like it should. Already made an issue report in the repo so hopefully that’ll get fixed soon!

  • @nikolassepos1640
    @nikolassepos1640 6 місяців тому +1

    please make a video for setting up neovim with godot LSP and DAP

  • @thatoddshade
    @thatoddshade 6 місяців тому

    I have never used any actual game engine other than Godot but I don't think I need to: it feels so much polished.

  • @IvanTeslenko
    @IvanTeslenko 6 місяців тому +2

    I wish they'd bring back some reworked version of visual scripting, I've been trying to get into indie gamedev hobby every now and then, I can do music, sound design, graphics, story, dialogues.... but when it comes to programming, I crumble😂

    • @Gdquest
      @Gdquest  6 місяців тому +2

      We hope to see a visual script back too and we even considered developing one.
      Did you try learning GDScript with our free app? It works for lots of peoole. It's available on itch.io and on gdquest.github.io/learn-gdscript/

  • @refeals
    @refeals 6 місяців тому +3

    Godot 4 is getting more and more awesome by the day !

  • @user-nc9on4bp2o
    @user-nc9on4bp2o 6 місяців тому +3

    I'm eagerly anticipating it. Your consistent delivery of valuable insights is always appreciated. Thank you for consistently enriching us with your contributions.

  • @darkpink_electronics4523
    @darkpink_electronics4523 6 місяців тому +1

    for item: type in list: and EditorInterface access

  • @lemongummy7047
    @lemongummy7047 5 місяців тому

    Moving my old project to new version deceased major files. Never changing versions ever again.
    Thankfully I got some backup from last year..

    • @Gdquest
      @Gdquest  5 місяців тому

      Good thinking for backing up before importing.

  • @AutodidactAnimotions
    @AutodidactAnimotions 6 місяців тому +2

    Did they fix the movie export feature ?
    I never got it to export more than one frame despite following many tutorials.

    • @Gdquest
      @Gdquest  6 місяців тому

      if you are talking about the movie mode to render videos or PNG sequences, at least on our end, we have been able to use it without issues.

  • @TJ-fv9vs
    @TJ-fv9vs 6 місяців тому

    Hey GDQuest! I'm very much interested in your upcoming Godot 4 courses, I enrolled already Are you also planning to make courses about shaders later on? I'm looking forward in any case to the already planned courses for 2024! 🎉

    • @Gdquest
      @Gdquest  6 місяців тому +1

      Yes, we definitely will certainly make a new shader course after the three we announced.

  • @hudsonator7259
    @hudsonator7259 5 місяців тому

    How did you highlight the stuff in the editor in what looks like your learn godot app? Is it just the editor with an addon built in?

  • @GrapeParfait
    @GrapeParfait 6 місяців тому +1

    Can you get Android export working with C#? I've been able to export but when running it in bluestacks it just crashes.

  • @RivenbladeS
    @RivenbladeS 2 місяці тому

    Is there any control node that expands a panel of UI controls or collapses?

  • @nightwalkerj
    @nightwalkerj 6 місяців тому +12

    I feel that Godot is going to be the "Blender" of game engines. At least I really hope so.

    • @MrXrayez
      @MrXrayez 6 місяців тому

      More like the Bladder of game engines.

    • @ezracramer1370
      @ezracramer1370 6 місяців тому +5

      @@MrXrayez Spreading hate on every line like a true believer :D

  • @JasonEllingsworth
    @JasonEllingsworth 6 місяців тому

    your chair combined with your black shirt makes you look like a 1930's vampire

  • @clonkex
    @clonkex 6 місяців тому

    XR doesn't stand for Extended Reality! The "X" is just a placeholder for "A" or "V", meaning either one.

  • @twosoulfox
    @twosoulfox 6 місяців тому +1

    Will you please migrate the old node essentials?
    I think the new account is now setup. Got the new dimensional course. Pumped for April.

    • @Gdquest
      @Gdquest  6 місяців тому +2

      Sure. The Godot 3 Node Essentials will be ported. And if you owned it before Nov 30, you'll also get the Godot 4 version automatically when it's out.

    • @twosoulfox
      @twosoulfox 6 місяців тому +1

      @@Gdquest
      Perfect.

  • @kurtisharen
    @kurtisharen 6 місяців тому

    I have a question about the "Stability" part of the update. A little while back, I got a bunch of courses via Humble Bundle to learn to use Godot 4. It works perfectly fine on my home PC, which is running Windows 10. My laptop runs Windows 11, and while Godot 3 can run on it just fine, Godot 4 would simply not open at all. From what I was able to find online, it appears to be a compatibility issue with Windows 11.
    I'd rather not spend hours trying and experimenting with supposed workarounds and everything all over again, so I figured I'd just ask directly. Does this new release make the editor itself able to run on more systems? I'd love to be able to continue learning this while visiting family and when I'm away from my home PC.

    • @Gdquest
      @Gdquest  6 місяців тому

      There were several compatibility related fixes lately that may have resolved your specific issue but we cannot answer for sure because there are too many factors related to your specific case (hardware, drivers, etc...). I would recommend just downloading the new version and trying it. It's the fastest way to get a clear answer and Godot is light enough to do that.
      If you still have issues, the best thing to do is look through Godot's bug tracker on Github and see if anyone's reported the issue before, and if not report it github.com/godotengine/godot/issues.

  • @naturally_rob
    @naturally_rob 6 місяців тому

    I'm just coming back to Godot after 3 years absent from it, and my mind is blown and full of excitement. I truly love Godot, please don't tell my girlfriend.

  • @ItsEphora
    @ItsEphora 6 місяців тому

    2D navmesh baking is my favorite

  • @twosoulfox
    @twosoulfox 6 місяців тому

    I need Foldable regions. Finally. Alt+R
    Probably best Help tab in a majority of software.
    Hot reloading awesome for all who came "from elsewhere".

  • @TheBurntHoney
    @TheBurntHoney 4 місяці тому

    I was planning on getting back into game dev and I’m planning on using Godot instead of unity now.

  • @0MVR_0
    @0MVR_0 6 місяців тому

    first thought to myself, "guys this is too soon"
    then i recognized the progress

  • @nullgator8073
    @nullgator8073 6 місяців тому

    Crazy that some of these were missing in the first place

  • @lealbrito479
    @lealbrito479 6 місяців тому +1

    how much of gdscript code changes? how much editing is needed to update a 4.1 project to this version?

    • @Gdquest
      @Gdquest  6 місяців тому +2

      Besides some file conversions for 3D meshes, overall, not a lot needs to be done to upgrade. Our 2D demos just worked in 4.2 without any changes, and so did a couple of 3D demos after running the 3D mesh conversion tool to the new more optimized format used in 4.2

  • @bonsaipropaganda
    @bonsaipropaganda 6 місяців тому +1

    this is amazing

  • @raudinmoreno
    @raudinmoreno 6 місяців тому +4

    It's amazing how far the engine has come, I'm very excited to see where it takes us.
    NOTE: I have tried to pre-order the course, but I can't register with any of my email addresses, apparently there is an error on the site.

    • @Gdquest
      @Gdquest  6 місяців тому +2

      Thank you for pointing this out! We looked into it and pushed a fix. Could you please try to clear your browser cookies and try to register again?
      If you keep facing issues you can email me at support@GDQuest.com

    • @MrXrayez
      @MrXrayez 6 місяців тому

      Waiting for Godot.

    • @ezracramer1370
      @ezracramer1370 6 місяців тому

      @@MrXrayez Its out if you missed it, go get it your wait is over

  • @kenseikc
    @kenseikc 6 місяців тому +1

    Man I would love to buy a course to make a 3d platformer in godot, I checked out the demos and seems like you already have the material

    • @Gdquest
      @Gdquest  6 місяців тому +1

      There's definitely one coming: school.gdquest.com/products/learn_3d_gamedev_godot_4