Ultimate MetaSound Reference Guide: Triggers

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  • Опубліковано 10 лип 2024
  • Ultimate MetaSound Reference Guide: Triggers
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КОМЕНТАРІ • 7

  • @darnokish
    @darnokish Рік тому +3

    How to bind a coin to the input?

  • @GuitarWisdom
    @GuitarWisdom Рік тому +1

    Thanks for this, maestro. I was hoping I might find a hint here for how to adapt a 5.0 metasound that uses Send/Receive Trigger addressing, which is mysteriously deprecated in 5.1. I'm looking at Dan's Valley of the Ancient ambient music metasound as a usable solution for some random wave looping but it doesn't look like there's an updated replacement for the addressing type trigger that will launch node series from the top again. Is this just them closing the loophole for the "can't loop a metasound" limitation?

  • @lucaluigi3571
    @lucaluigi3571 6 місяців тому +1

    Could you show us how did you trigger coin inputs in BP ?

  • @ConsepTdUb
    @ConsepTdUb 5 місяців тому

    Let me know im doing something wrong here but after testing Tigger Delay and Pipe nodes they act exactly the same, the timer resets on both nodes every time the node receives a trigger so if i have three triggers stacked they all get their unique timings and out put in that order and that happens with both of these nodes. Let me know if im missing something.

  • @Dankfrankest
    @Dankfrankest Рік тому

    I'm going to watch this again more carefully later when I have some more time. But, I did want to ask you about the trigger repeat node. I'm using a repeat to create an automatic firing weapon, and simply matching the Period with the weapon's fire rate. The problem I'm having, is sometimes if you hold the fire input button down too long, the repeat plays an additional audio sample when I feel like it should only play one. I was wondering if you had run into this problem yourself, or had some tips to potentially prevent this behavior from happening. It feels off when you tell the weapon to fire once, and visually you only see one muzzle flash, and one round is fired, but two audio samples get played. Thanks in advance if you have any tips for me!

  • @darnokish
    @darnokish Рік тому +1

    at 2:22 you have two wave players but only one goes to "onfinished" why? Should you have both trigger "onFinished"?

    • @TheSoundFXGuy
      @TheSoundFXGuy  Рік тому +1

      No. The 2nd wave player (the one just playing the single coin blips) doesn't go to the on finished because this would cause the MetaSound to stop. Once the MetaSound stops then the Trigger Accumulate will reset when the MS is triggered again, making it think that none of the triggers have been hit yet. Alternatively, if you do want the MetaSound to stop after each pickup, you'll need to do the counting outside of the MS and store that count in a variable that is referenced each time the MetaSound is triggered.