For anyone wondering, Project Wingman is a fan made Ace Combat game that was made by only 3 people and the voice acting done mostly by friends and other actors. Its thus lower budget so no cutscenes sadly but its still impressive for what it is and even improves on some gameplay aspects over Ace Combat.
yup, i play both AceCombat PC and Project Wingman. Project Wingman was started when Namco first said there was going to be a PC Release, and then later backtracked that comment and even added further insult to injury when they redacted the backtrack, and made the rather sheer restrictive deal with Thrustmaster to only support 4, yes, 4 PC Flight Sticks for the Steam PC Release. Eventually Namco released that restriction and allowed players on PC to use any device capable of being configured. RD-2B jumped right onto learning Unreal 4 and began designing Project Wingman. the SINGLE one thing i will give RB-2D absolute praise in....... PROPER JET ENGINE EXHAUST TRAILS! even Namco could not get this right and they use the same engine, Unreal 4. that crappy bubble exhaust stuff makes me cringe. Project Wingman has far more 'trail' like exhaust blur and is the only arcade game to this day that has properly implemented it. Even Microsoft Flight Simulator does not have Proper exhaust trails, even DCS looks janky. but that is one single area where Project Wingman took right into the lead for visual aesthetics and visual accuracy.
"Is that a cargo F-16?" Keep in mind, C.W., that the names of the real world aircraft were modified due to copyright law. So you read F/C-16 as F-16C, F/C-15 as F-15C, and so on. Edit: Also, the HUD moving irrespective of aircraft movement can be explained as the pilot using an HMD (Helmet Mounted Display)
Aircraft are not copyrighted, lmao. This makes no sense, but this might indeed be the reason why the names all have typos if the devs don't understand copyright law either. The flight characteristics and documentation of that ARE copyrighted, but the likeness and name are not copyrighted. Also, it's not relevant in this case, but barely changing the name does not skirt copyright laws anyway. You can't steal someone's work and put a typo in the title and call it good. F/C-15 is clearly a derivative work of an F-15C, no judge is going to be fooled by the typo.
@@MattsPS Err... To my knowledge World War II aircraft are on the public domain and can be used in video games without consequence. More modern jets (Vietnam onwards), you actually need a license to use the model and namesake. Licenses like that need to be updated in between titles (which is why Ace Combat titles always list the aircraft manufacturers as rights owners to the aircraft used in the game). This is not only why the names of jets in PW have been changed, it's also why the F-22 Raptor isn't in PW altogether (we instead get some fictional mishmash of the F-22 and J-21).
@@MattsPS Aaaaand all of you are missing the point. If they gave the craft their real names, then people would expect them to handle like they would in actual sim games. This being an arcade game wouldn't make sense. So to prevent people from going "why is xyz plane more maneuverable than abc plane. In irl its blah blah blah". You can't do that when the names are fictional. The only reason they kept the names similar is because the body of the plane still represents the irl counterparts. Oh and you're also wrong about the copyright thing, for starters its trademark and yes these fighter jets are trademarked lmfao. 3 minutes of google would've stopped you from foolishly spreading misinformation. Go ahead and make a game based on the F35 and design it correctly, put money behind a huge marketing campaign and I PROMISE you that you'll get a cease and desist from lockheed 🤣. Plus they didn't just make a typo. Tell me one plane in that game that has an irl cockpit lmfao. Fake name + fake cockpit + bodies that represent irl planes = nobody being able to say shit about anything.
@@MattsPS They might not be, but PW is a one-man passion project outside of VA, music, and a few other things. Erring on the side of caution costs only the jokes made in videos like these and could even be waved away with how this story takes place nearly 500 years in the future and yet still uses designs ranging across the 20th and 21st centuries AD as opposed to the fifth century AC. Ace Combat and HAWX both feature copyright disclaimers for the aircraft so I'll forgive PW for taking some precautions against litigation.
@@MattsPS they are... I can´t just smack a 1 to 1 F-16 whit the correct name attached to it. yes a dev can pay for the rights to use it but... thoes are not cheap... If I recall correctly Ace combat to have the right to use the names F-15 had to pay several Milion dolars not sure if it was per plane or for the whole package but it was not cheap.
You're right about the DCS thing at 6:32. The AIM-120 got the nickname "Spamraam" because people would take off in an F-15, shoot all of their missiles at one or two opposing players, then go back and rearm. Rinse and repeat ad nauseam.
TBF, that's how it works IRL. No commander is going to risk sending his aircraft into a dogfight when they could simply rearm and engage from standoff range. But, DCS is still a game and gameplay has to be balanced somehow (by server admins enforcing such rules.)
Someone needs to make Briefing Simulator where points are scored for keeping the pilots slightly scared, incredibly bored, yet still awake. Bonus points for length and excruciating detail.
Project Wingman was basically made by 3 people as a love letter to the Ace Combat genre of arcade flight games. When flying 2 seater jets, your WSO makes all you calls instead of the AWACS. I find the game highly enjoyable, the same with your vids, so a combination of the two is a bonus!
@@technowelliebobs4779 Actually this game was in development way before Ace Combat 7 teaser trailer. After you know, Assault Horizon and there is no mainline game announced after Infinity.
@@KeramatZMode RB-2D started working on this shortly after the first PC Release of AceCombat:Assault Horizon, then when Namco was making conflicting reports of the much touted PC Version for AC7 then backtracked the comment. so he jumped right on making something for us PC Players.
Technology got set back with the calamity. They're *returning* to modernity right around now in this game. The weapon manufacturers are different companies in universe.
@@KilelSix according to some things I've read, the calamity occurred somewhere in the 1500-1600, and their calendar started only after the survivors managed to create a semblance of normality 100 years after it so, instead of being in a far future, it's actually 2025-35
@Idontknowmynamelol 17 "In the name of Crimson Squadron _and_ the United Nations I will bring *RETINA DAMAGE* TO EVERY MAN, WOMAN, AND CHILD-" _monarch leaves_ "hey wait come back D;"
I'm sorry for talking so much, Mover, I'll try to tone it down in future missions 😔 for real though, yeah. This is basically Indie Ace Combat, hence the lack of cutscenes and stuff. I hope you'll come to enjoy Galaxy in future missions because I had a lot of fun bringing him to life :)
Mover, the Chimera is a plane you only get very late in the game, it's literally a plane that defies physics. You're watching someone playing NG+ with later aircraft unlocked. PS: Literally defies physics. AoA Limiter is a device that makes you ignore Angle of Attack and just spin your plane to any direction in anyway and VROOM. It's only available on late game planes.
the AOA Limiter is a real life thing also, for Russian Sukhoi's to perform the Pugachev Cobra and other physics defying maneuvers, they have to disable their AOA Limiters first. this has been documented in several IRL Forums with factual proof. IIRC the F/A-18C and the E have AOA Limiter toggles also, i may be wrong on that though.
@@CapStar362 Xou are not wrong. The Hornet does have a G limit that can be overridden to some extent with the paddle switch. But the "AoA limiter" in this game literally seems to limit the AoA you'd have when pulling Gs, so the AoA doesn't limit you in that :D
@@CakePrincessCelestia no, the AOA - Ready is in fact the AOA Limit Inhibitor. you trigger the AOA, which indicates the Limiter is Inhibited. the aircraft will go WELL past any normal AOA realm. its the exact same way as the IRL AOA Limit Inhibitors work.
Yeah, the backstory for AWACS Galaxy is that he's a former radio engineer and DJ so he's a lot more talkative than what you would hear in true military air forces.
Also, this game couldn't take the copyright costs on, so it pretty much put the letters of the aircraft variants at the beginning (like they swap F-15C with F/C-15)
It's already been mentioned but this game was made by a small 3 man team which also includes the musician so basically a 2 man team, as a fan project for Ace Combat fans. It was a Kickstarter game (which I backed) and just released toward the end of 2020.
The things I like about Project Wingman compared to AC7 are that - the missiles are considerably better (some even do lead pursuit), - the gun reticle is actually helpful, - jets stall in a more believable fashion, - and that jets are allowed to carry multiple types of weapons instead of Ace Combat's gun-standard missile-special weapon system
I like Project Wingman and Haven't Even played it myself yet Because it looks like Ace Combat 6 and PLAYS LIKE IT As in Physics and Smooth visual graphics !!! Unlike 7 which just Continues the Bullshit "On-rails" style bullshit Flight and Visuals graphics mechanics as ACAH and iNfinity
@@mrandrossguy9871 "Unlike 7 which just Continues the Bullshit "On-rails" style bullshit Flight and Visuals graphics mechanics as ACAH and iNfinity " I'm a little confused on what you mean here, infinity and AC7 are such a large departure from ACAH and are barely similar to each other. Also, what do you mean by graphics mechanics it sounds like your are just saying words.
@@mrandrossguy9871 Sorry to say dude but your wrong AC7 does not have this so called "On The Rails" Mechanic also known as DogFight Mode "DFM" so i don't know where you got that idea from i am sure the developers of AC actually stated that the DFM and ASM "Air Strike Mode" Mechanic was a mistake they won't do it again EVER! also Infinity never had that mechanic either! so stop with the BS saying AC7 is a "On The Rails" Game which it is NOT!!!.
When I was growing up, we played Jane's F-15, and F-18. 2 hours to tanker and 2 hours to target and back. Connecting to a multi-player was a feat in itself. Fun times!
I still played f15 a few years ago until the computer died and the new didn't play properly... I wish someone gets nice footage of that game so mover can react to it
My favorite flight combat video game was Longbow 2. You could fly the Apache A, Apache D, Black Hawk and Kiowa. The briefing allowed you to arm your helicopter, set the way points of all the helicopters on the base for their missions and secondary missions for maximum results. Really the only negative was that the wing man may try to land on a building and blow itself up at the end of the mission. When the real combat footage hit the internet, it looked like the video game.
It is so inherently unrealistic that even a Fokker Dr.I would just leave the chat. I wish he'd ruin some old classics like Air Power and Crimson Skies. Those are kinda arcade, but with a nice alternate timeline that has some cool airship carriers and interesting airframes in the late 20s and early 30s era, and the planes don't even remotely feel as arcade as they do in Project Wingman, Ace Combat and alike.
3:10 Since PW is an indie game, they did not have money for plane licences (which make up a large chunk of project costs even for larger titles such as ace combat), so they had to find a way around that, hence all IRL aircraft are renamed 6:25 SPAMRAAMs - intetnal joke in the game. Making fun of the Multi lock missle spam strategies in multiplayer in previous ace combat games, and apparently F!5 AMRAAM spam tactic in DCS 6:57 PW is an indie game, hence why no cutscenes, so all the story needs to be told via dialogue. 8:37 Cordium, an in game mineral that is extracted in areas with high volcanic activity and is used as a power source 10:09 I think devs made it as a reference to Ace Combat 5's Mother Goose 1 vip plane, but could be Top Gun reference as well
I was hoping you would do a reaction to this! Sadly the experimental aircraft are basically spacefighters with no grounding in reality but I personally love the game anyway. Looking forward to more as always!
Alright, I want to say some things. First, if you don't want to do the entire game, you can skip some of the filler missions and focus on the ones that have more with the story, also the planes in project wingman have different names than they do in real life because they didn't have money for licenses. And master goose is a reference to mother goose in ace combat, which is why I am guessing you thought he was alive.
This game is phenomenal. Since the game is made by 3 guys on a budget, they weren't able to make cutscenes. So instead all the story has to be in mission.
The weapons system is called "JamJar" Joint attack Missile - Joint attack Radar which allows the player to engage both air & ground targets with the same missile type.
Since project wingman is a fan made ace combat arcade type I think alot of the weird names aside from the last couple of planes (last 3 by games end) are done for legal reasons. Ace Combat has legal permissions from manufacturers and a DoD permission or endorsement, not sure which but they were allowed use military paint jobs like the jolly Roger's and others
I hope you continue to review this game until diplomat snap and start screaming towards the enemy And of course captain jack sparrow after he hijacked a federation most advance warship
One more thing about Project Wingman's aircraft: some of the irl design planes are redesignated and renamed to avoid licensing issues by aviation companies ie. from F/A-18 to F/E-18
The planes that are based off of real fighter jets (like the F/C-16) are literally the normal plane (in this case the F-16C) with a different name. This was done because the game developers are a small group of people, and they don't have the money for licensing like Bandai Namco (the publisher of Ace Combat) does. They renamed aircraft to avoid copyright.
Not only renaming the aircraft even severall of em that should be reformed the model like VX23 which is F22 with reversing wings and longer bodies or Chimera which is basically a Pak Fa, i guess lockheed martin (and severall sukhoi model) has very2 restricted licensing policy which is not only for name but also the model
Also, when I tried this game the planes had a service ceiling of just below the moon. Seriously I took a MIG29 into what should have been low earth orbit.
Off subject: An F-15QA “crashed” on the runway at an airport just outside of St Louis this week. The pilots ejected and thankfully only suffered minor injuries. From news articles, the plane appears to be intact with the landing gear down in the grass near the runway. So far the Air Force has released no real information about what happened. How long should it take before the AF puts out more information on what happened?
Pay attention to the standard missiles in the future: they actually act like AIM-9 where they try to predict the movement of their target before going into terminal speed and after that they don't chase as much. EDIT: I typoed AIM a ARM
Because you this seemed to crop up in your Ace Combat reactions as well: The player characters in both Project Wingman, and the Ace Combat games which it is modeled after, are silent protagonists so they are never heard speaking. As such the games have your AWACS make any calls the silent pilot would have for them, what's more there are 2 seatter planes in Project Wingman and whey you fly one your WSO makes your calls instead of the AWACS.
8:40 None of the above, Mover; what you saw was this game's applied phlebotinum: *[cordium]* It's certainly not the last cordium explosion, but it's one of the smallest in game.
So much dialogue missed out on when you choose planes without a backseater, in reality the cold war mission in the game is the one that really warrants reacting
Glad to hear you'll be doing some more Ace Combat in the future, Mover. I think I speak for most of the AC community when I say that we find it hilarious to watch a military aviator comment on an arcade flight game. One if the big concepts of gaming is knowing how to balance fun versus realism (not saying that DCS can't be fun, but the moment to moment gameplay is dedicated to immersion instead of regular entertainment). Ace Combat aims to be a power fantasy which is fun and thrilling, basically Star Wars with jets and melodrama, which it does very well. Is it realistic? Absolutely not. Is it Fun™️? Definitely. Can't wait for the next video, take care.
Really hope the guy who's playing this game plays on a 2-seater aircraft on the next missions, would make Mover finally realize the existence of a WSO's voice in an arcade flight game Ace Combat Fan's doing a Mercenary Difficulty run with different plane per mission. check him out! EDIT: Knight Valfodr also plays as good as ACF, check him out too! He also has his own videos of PW's campaign.
Hey Mover, I really like your reactions. Especially Ace combat 7's reaction. I really wait for your upcoming reactions on this game. You are really awesome. I have learnt a lot of things from you. I really got to know a lot of things about fighter jets. You are our hero. We all love you.
6:24 "SPAMRAAMs" is a joke from I believe DCS, it referred to F-15 players on public servers maddoging a bunch of AMRAAMs hoping to get a kill. The meme eventually spread its way into the communities of other military flight games like Ace Combat, and given Project Wingman is made by fans of Ace Combat, I believe that this is a reference to that meme.
He may be, Mover. My dauschund used to fly Bf109s for the Luftwaffen during the war. I just found out about it recently. He's old blind now, but he's still a very bad dog.
The reason all the jets look weird is the dev team is literally 1 guy (the other 2 'developers' are the composer and the writer) he couldnt afford any the licensing fees to put realistic models of the jets into the game so he altered their design and names slightly to get around it
The best plane to fly in Project Wingman is the Tomcat. Partly because of the badassness of the Tomcat. But mostly because of the WSO that, with some modding, you can get her to say “Do some of that pilot shit” as you dogfight a plane that can not only defy physics, but can launch dozens of missiles while trying to smack you out if the sky with a rail gun. All while the world is ending.
+20% I think it's an utterly great VR flying experience and at least halfway realistic. Not to mention it's basically a One Man Show, no big team behind it, just a single dude. The controls work great and it's fun having an opportunity to enjoy having some good stick time without having to mount all the flight controls prior.
3:12: More like a workaround to avoid paying the real life manufacturers licensing fees. Its an indie game and they simply didn't have the budget for it. So, instead of an F-16C, you get an F/C-16, F-14D becomes F/D-14. ect.
11:00 Big OOF at the Strike Eagle burn. Pressing F...lol What a fun game it is though, especially in VR. I wish the arcade games had more realism though. More skill and immersion. Nice vid. Hope to see this title a bit more on the channel. If not, I still enjoy your other content.
Non Pilot here. This is a super fun "arcade" game with Nuclear Powered Jets. I do wish they had asked people with better English to review their text. The World Whole? Oi. The flight model on this is nuts. It's basically "You are going at Mach 1.2, and turning, all while pulling 11gs, and it's all fine, and you are not blacking out and your planes wings are miraculously still attached". Also you just got hit by 3 AA missiles, and your "shields" are at 80%. So the damage model is not very detailed. My trainer aircraft held a miraculous 40 A2A/A2G hybrid general purpose missiles. You can climb almost vertical, and you don't slow down much. Whatever these "nuclear jet engines" are, they're not linear. They more or less move you through space, up or down, at a velocity that is proportional to the "thrust" lever position, without reference to your climb or descent rate. I think the jet must weigh about 300 kilograms. It's absolutely impossible to stall or put this into a flat spin.
Oh this is fantastic ^^ Always enjoy the Mover commentary on these games! One thing that would be epic if you went into it a little more would be to get more insight on how scenarios like this would play out in reality. Not the crazy giant flying fortresses obviously, but just taking the basic premise of a mission and pretending you had to brief it for real. Anyway, great work! Hopefully you can stick with the arcade style at least until the ‘showdown’ mission, that one’s a blast!
PROJECT WINGMAN is a budget version of Ace Combat, which means they don't have licences to use proper aircraft name, so instead of F-16C you get FC16 in order to bypass the problem.
Project Wingman is a Indie version of AceCombat, open source by a single developer and literally only 2 other people with him created this game. sounds like covid, LMAO the aircraft names are altered because he, the developer, did not want to acquire licensing. the developer lives in a Metric county, so, only natural he used metric, the game does have the ability to switch to imperial, but its in metric by default. the AOA - READY is a AOA Limit Inhibitor like the Russian Su-27, 30, and 35 models that can pull the Cobras. it can only be activated for a short duration and then it goes into a cooldown mode. SPAMRAAM is a coined nickname from AceCombat for players who shoot endless numbers of AMRAAM missiles in a vague attempt to get multiple kills on other players. dubbed the XMAA on AceCombat, when you see a player just grabbing a lock on a multiple set of players and shooting almost pointlessly.
Some background on Project Wingman: Project Wingman was started not long after the first PC Release of AceCombat: Assault Horizon. when AceCombat 7 was first teased and mentioned, Namco first said there was going to be a PC Release, and then later backtracked that comment and even added further insult to injury when they redacted the backtrack, and made the rather sheer restrictive deal with Thrustmaster to only support 4, yes, 4 PC Flight Sticks for the Steam PC Release. Eventually Namco released that restriction and allowed players on PC to use any device capable of being configured. RB-2D jumped right onto learning Unreal 4 and began designing Project Wingman. the SINGLE one thing i will give RD-2B absolute praise in....... PROPER JET ENGINE EXHAUST TRAILS! Even Namco could not get this right and they use the same engine, Unreal 4. that crappy bubble exhaust stuff makes me cringe. Project Wingman has far more 'trail' like exhaust blur and is the only arcade game to this day that has properly implemented it. Beyond that, even Microsoft Flight Simulator does not have Proper exhaust trails, even DCS looks janky. but that is one single area where Project Wingman took right into the lead for visual aesthetics and visual accuracy. Sorry, its RB-2D is the delevpers username
Yeah PW doesn’t have any proper cutscenes cuz the devs didn’t have the budget for making them. But there might be some in the future as the game is blowing up
@C.W.Lemoine question, curious, Black Rifle Coffee does spotlight vidoes on military personel & they did one I watched recently on a female thst introduced herself stating her name then said “I’m a Fighter Pilot in the Air Force,..I fly the F15E recently returned from flying combat missions in Iraq....” the black rifle crew was talking about how bad ass it is that she’s a fighter pilot and she went on about how she shocks people telling them these a “fighter pilot” and then it shows the action video she took walking out to the F15 and proceeded to get in the back of the F15. Watching your 7M view hilarious video of the fighter pilot game you read a letter from a “wizo” (pardon my likely misspelling) the wizo in training trash talked you and you replied stating that wizos are just passengers thst do a few things but said the F18 wouldn’t have a stick for the wizo in a deployed aircraft stating wizos do not fly the aircraft or seemed like they don’t do a whole lot, is it the same for the F15E strike eagle? Does the “passenger” also pilot the fighter and do they refer to themselves as fighter pilots instead of wizos? Watching her video I was jsut a bit confused, not sure I heard the name wizo in the entire video. If the back seater is like the f18 wizo I’d think it would be extremely cringy for a wizo to do interviews and refer to themselves as fighter pilots instead of jsut saying what they actually are and do. I’d imagine fighter pilots would not think super highly of that where pilots the process to become a fighter pilot is so much harder and requires a hell of a lot more skill than a back seater. I’m not a troll & not going to comment on her video about it, none of my business but was jsut curious on those 2 things. Think she did 3 deployments to the Middle East if that makes a difference in the aircraft configuration. Watching it did laugh just imagining your face every time she stated she’s a fighter pilot. All the deployment forces pro footage she showed she was in the back seat fir every video som I’m assuming she was jsut switching off? Or if anyone else knows the answers I’d love to know. 🙂
Have I missed the Program where Mover/Lemoine first called the F35 "Fat Amy"? And more importantly, the reason why!? (I know he didn't say it in THIS program, I just wondered why.) Link/VideoTitle appreciated. ⬇️
I was thinking about that myself - arma jets are not as real as DCS (mainly for the bvr range), but fairly easy to pick up and figure out what's going on
@@pleasantlymixed5860 landing is easy, roll mouse wheel - autoland but ARMA is pretty decent if you setup a proper length landing, like 1-2 Km away and follow your HUD cues
@@pleasantlymixed5860 you have to be within view of the ILS and gear down and a single notch of flaps. ILS will popup on your HUD, when its available, once u drop your gear and a single notch of flaps, roll mouse wheel and set Autoland
@@CrayonMechant the only thing I'd be worried about with Over-G Fighters is that it removes the 10mins of Boredom/5mins of anxiety/2mins of excitement/10mins of Boredom flow that I loved about EAF
@@Karyovin You are probably talking about Aimstrike! since Over G has the same structure as the first EAF. I love both equally. Aero Dancing 4 is really great too. The scramble mode is what is missing from EAF
@@CrayonMechant I never got to play the original EAF just Aimstrike so I guess Taito went back to the OG EAF mission format for O-GFighters. Any combat flight sim NEEDS the scramble system from AD4/AECA
Weren't the devs of Project Wingman unable to get the licenses for the aircraft involved due to a lack of funding? I think that's the reason for the "cargo" F-15s.
In case your wondering this game was entirely made by one person minus the guy who made the music. The idea was conceived after concerns of AC7 possibly failing to release. Also all aircraft don't have the original retrospective names because of licensing fees.
@@CWLemoine I think it has something to do with the companies that designed them. All i know is that Ace Combat has to go through the same process, lots of games do they commonly rename vehicles and guns to avoid paying the fee.
@@CWLemoine To my knowledge: The likeness of the aircraft is public domain, but the name and designation is not. I don't know that for certain, but the dev didn't want to take any chances.
I remember Il-2 (the old one) not getting the TBF/TBM Avengers and some other stuff because 1c didn't pay license fees for some ships that were originating from shipyards that are now (and were back then, 2004) part of Northrop Grumman. They had the _WILDCATS_ and _HELLCATS_ in there though. Anyway, that was one of the biggest let downs in the history of that series.
@@CWLemoine the visual design is public domain and license free, the actual name, if it reflects an actual aircraft within the real world and bears patents and copyrights however, bears respective property rights to the designer/builder of said aircraft. AceCombat makes vivid notation of this when first launching the game, and has subsequently had to remove a few aircraft from their list of aircraft used over many many years of the AceCombat Franchise as the owner of the aircraft name revoked and declined to renew License agreements to even use the name. The Panavia Tornado, a fan favorite is one of them that Namco was forced to remove from the game because Panavia revoked and declined to renew the licenses for using their aircraft within the game.
C.W.Lemoine can you provide us your opinion on the USAF’s decision to begins purchasing the new old F-15EX and the announcement of retirement of the the F-22 in 2030s. Thanks man like the channel and looking forward to your opinion. Thank you Sir.
I think I might've already asked this, but you should try an indie virtual reality game called VTOL VR. The game is entirely VR (no HOTAS needed), and it is a more dumbed down version of DCS but it still retains some realism.
> the HUD is moving Considering its a prototype, it's probably taking a number from current 5th gen fighters. also MAN would ground crew be pissed after finding out the plane they're post-op'ing is radioactive. Believe it or not, straight to wash rack
You know, what he didn't show there was the true final plane of this game Turns like its on PCP, has a railgun and engines powered by left-over apocalypse and a shard missile launcher that locks on to 35 enemies at once
PW-Mk.I (the PW stands for Project Wingman. That’s right, the plane is named after the game. Or is the game named after the plane…?) Anyway there’s another endgame plane called the Spear whose entire armament consists of guns. No missiles, bombs or rockets. It has four different types of guns and a railgun. It’s basically a supersonic A-10
For anyone wondering, Project Wingman is a fan made Ace Combat game that was made by only 3 people and the voice acting done mostly by friends and other actors. Its thus lower budget so no cutscenes sadly but its still impressive for what it is and even improves on some gameplay aspects over Ace Combat.
yup, i play both AceCombat PC and Project Wingman.
Project Wingman was started when Namco first said there was going to be a PC Release, and then later backtracked that comment and even added further insult to injury when they redacted the backtrack, and made the rather sheer restrictive deal with Thrustmaster to only support 4, yes, 4 PC Flight Sticks for the Steam PC Release.
Eventually Namco released that restriction and allowed players on PC to use any device capable of being configured.
RD-2B jumped right onto learning Unreal 4 and began designing Project Wingman.
the SINGLE one thing i will give RB-2D absolute praise in....... PROPER JET ENGINE EXHAUST TRAILS!
even Namco could not get this right and they use the same engine, Unreal 4. that crappy bubble exhaust stuff makes me cringe. Project Wingman has far more 'trail' like exhaust blur and is the only arcade game to this day that has properly implemented it.
Even Microsoft Flight Simulator does not have Proper exhaust trails, even DCS looks janky. but that is one single area where Project Wingman took right into the lead for visual aesthetics and visual accuracy.
@@CapStar362 Well, DCS depends on each aircraft creator, not the game developers.
@@alandunaway3000 still though, i have yet to see a proper heat trail in the hoard of DCS aircraft
This. Development started before people knew AC7 was for sure coming to PC. The whole project was meant as a way to bring Ace Combat to PC.
PW's gameplay is so much more fun than Ace 7, both are fun though.
"Is that a cargo F-16?"
Keep in mind, C.W., that the names of the real world aircraft were modified due to copyright law. So you read F/C-16 as F-16C, F/C-15 as F-15C, and so on.
Edit: Also, the HUD moving irrespective of aircraft movement can be explained as the pilot using an HMD (Helmet Mounted Display)
Aircraft are not copyrighted, lmao. This makes no sense, but this might indeed be the reason why the names all have typos if the devs don't understand copyright law either. The flight characteristics and documentation of that ARE copyrighted, but the likeness and name are not copyrighted.
Also, it's not relevant in this case, but barely changing the name does not skirt copyright laws anyway. You can't steal someone's work and put a typo in the title and call it good. F/C-15 is clearly a derivative work of an F-15C, no judge is going to be fooled by the typo.
@@MattsPS Err... To my knowledge World War II aircraft are on the public domain and can be used in video games without consequence.
More modern jets (Vietnam onwards), you actually need a license to use the model and namesake. Licenses like that need to be updated in between titles (which is why Ace Combat titles always list the aircraft manufacturers as rights owners to the aircraft used in the game).
This is not only why the names of jets in PW have been changed, it's also why the F-22 Raptor isn't in PW altogether (we instead get some fictional mishmash of the F-22 and J-21).
@@MattsPS Aaaaand all of you are missing the point. If they gave the craft their real names, then people would expect them to handle like they would in actual sim games. This being an arcade game wouldn't make sense. So to prevent people from going "why is xyz plane more maneuverable than abc plane. In irl its blah blah blah". You can't do that when the names are fictional. The only reason they kept the names similar is because the body of the plane still represents the irl counterparts. Oh and you're also wrong about the copyright thing, for starters its trademark and yes these fighter jets are trademarked lmfao. 3 minutes of google would've stopped you from foolishly spreading misinformation. Go ahead and make a game based on the F35 and design it correctly, put money behind a huge marketing campaign and I PROMISE you that you'll get a cease and desist from lockheed 🤣. Plus they didn't just make a typo. Tell me one plane in that game that has an irl cockpit lmfao. Fake name + fake cockpit + bodies that represent irl planes = nobody being able to say shit about anything.
@@MattsPS They might not be, but PW is a one-man passion project outside of VA, music, and a few other things. Erring on the side of caution costs only the jokes made in videos like these and could even be waved away with how this story takes place nearly 500 years in the future and yet still uses designs ranging across the 20th and 21st centuries AD as opposed to the fifth century AC.
Ace Combat and HAWX both feature copyright disclaimers for the aircraft so I'll forgive PW for taking some precautions against litigation.
@@MattsPS they are...
I can´t just smack a 1 to 1 F-16 whit the correct name attached to it.
yes a dev can pay for the rights to use it but... thoes are not cheap... If I recall correctly Ace combat to have the right to use the names F-15 had to pay several Milion dolars not sure if it was per plane or for the whole package but it was not cheap.
You're right about the DCS thing at 6:32. The AIM-120 got the nickname "Spamraam" because people would take off in an F-15, shoot all of their missiles at one or two opposing players, then go back and rearm. Rinse and repeat ad nauseam.
also applies to AceCombat, communities use that term very effectively. the 8XMAA is Amraams visually
TBF, that's how it works IRL. No commander is going to risk sending his aircraft into a dogfight when they could simply rearm and engage from standoff range. But, DCS is still a game and gameplay has to be balanced somehow (by server admins enforcing such rules.)
@@ryanpayne7707 Not quite. New DCS players tend to fire off all their missiles at once instead of using them effectively
Someone needs to make Briefing Simulator where points are scored for keeping the pilots slightly scared, incredibly bored, yet still awake. Bonus points for length and excruciating detail.
Extra bonus round for the guy who asks questions at the end of the briefing, on a Friday afternoon.
Unless the briefings are done via PowerPoint, I won't believe it.
@@MongooseTacticool Or the Colonel who won't stop talking even though he said he was going to keep it brief.
@@inorite4553 "I'll keep it brief." has to be in the default document header for all high level officers.
Project Wingman was basically made by 3 people as a love letter to the Ace Combat genre of arcade flight games.
When flying 2 seater jets, your WSO makes all you calls instead of the AWACS.
I find the game highly enjoyable, the same with your vids, so a combination of the two is a bonus!
Was wondering how this was so similar to Ace Combat, thought it may have been a rip off. Fair play to the devs!
@@technowelliebobs4779 Actually this game was in development way before Ace Combat 7 teaser trailer. After you know, Assault Horizon and there is no mainline game announced after Infinity.
@@KeramatZMode RB-2D started working on this shortly after the first PC Release of AceCombat:Assault Horizon, then when Namco was making conflicting reports of the much touted PC Version for AC7 then backtracked the comment. so he jumped right on making something for us PC Players.
Upvoted for visibility.
@@CapStar362 He was working on it well before that lmao
“100s of years have passed.”
Me, a MAJCOM weapon system manager: “The fucking manufacturers are still supplying parts and spares?!”
Technology got set back with the calamity. They're *returning* to modernity right around now in this game. The weapon manufacturers are different companies in universe.
@@KilelSix Was a joke, not an analysis. Haha.
You know what they say, "Its easy money"
I mean, they likely came across old schematics and decided to use them.
@@KilelSix according to some things I've read, the calamity occurred somewhere in the 1500-1600, and their calendar started only after the survivors managed to create a semblance of normality 100 years after it so, instead of being in a far future, it's actually 2025-35
Aw man, I hope the next mission involves Prez/a 2-seater aircraft. I _really_ want to hear his opinion on our beloved waifu WSO.
Bring on the waifu WSO! :D
Can’t wait for him to discover the orange as well
@Idontknowmynamelol 17 I’m just glad that it’s apparently been toned down between the early days and when I bought it five days ago
@Idontknowmynamelol 17
"In the name of Crimson Squadron
_and_ the United Nations
I will bring *RETINA DAMAGE*
TO EVERY MAN, WOMAN, AND CHILD-"
_monarch leaves_
"hey wait come back D;"
haha RIGHT!?!?!
I'm sorry for talking so much, Mover, I'll try to tone it down in future missions 😔
for real though, yeah. This is basically Indie Ace Combat, hence the lack of cutscenes and stuff. I hope you'll come to enjoy Galaxy in future missions because I had a lot of fun bringing him to life :)
Did Monarch ever pay you those 50 dollars?
@@tlshortyshorty5810 I was paid $50 for something else 🤔🤔🤔
“Pop open that champagne bottle in that cabinet, we’re going to be rich you hear me? Rich!”
@@KilelSix Sure did. ua-cam.com/video/C2VVuOS46wE/v-deo.html
Oh hey, it's a Kilel in the wild!
Mover, the Chimera is a plane you only get very late in the game, it's literally a plane that defies physics. You're watching someone playing NG+ with later aircraft unlocked.
PS: Literally defies physics. AoA Limiter is a device that makes you ignore Angle of Attack and just spin your plane to any direction in anyway and VROOM. It's only available on late game planes.
Some mid tier planes have AoA limiter
Totally sounds like Pinkie Pie Physics to me. Just like the Tic Tacs.
the AOA Limiter is a real life thing also, for Russian Sukhoi's to perform the Pugachev Cobra and other physics defying maneuvers, they have to disable their AOA Limiters first.
this has been documented in several IRL Forums with factual proof. IIRC the F/A-18C and the E have AOA Limiter toggles also, i may be wrong on that though.
@@CapStar362 Xou are not wrong. The Hornet does have a G limit that can be overridden to some extent with the paddle switch.
But the "AoA limiter" in this game literally seems to limit the AoA you'd have when pulling Gs, so the AoA doesn't limit you in that :D
@@CakePrincessCelestia no, the AOA - Ready is in fact the AOA Limit Inhibitor.
you trigger the AOA, which indicates the Limiter is Inhibited. the aircraft will go WELL past any normal AOA realm.
its the exact same way as the IRL AOA Limit Inhibitors work.
10:06 "HEY TOMCATS! IT'S MASTER GOOSE! 😆 HE'S ALIVE!"
The master geese made it even better.
Yeah, the backstory for AWACS Galaxy is that he's a former radio engineer and DJ so he's a lot more talkative than what you would hear in true military air forces.
Also, this game couldn't take the copyright costs on, so it pretty much put the letters of the aircraft variants at the beginning (like they swap F-15C with F/C-15)
Yup! F-15 Fighting Cargo! LOL
"Cargo F-15 must be a... Strike Eagle" HA! The roasting. Love it!
The "C" in "FC" stands for Copyright. Lol
It's already been mentioned but this game was made by a small 3 man team which also includes the musician so basically a 2 man team, as a fan project for Ace Combat fans. It was a Kickstarter game (which I backed) and just released toward the end of 2020.
The things I like about Project Wingman compared to AC7 are that
- the missiles are considerably better (some even do lead pursuit),
- the gun reticle is actually helpful,
- jets stall in a more believable fashion,
- and that jets are allowed to carry multiple types of weapons instead of Ace Combat's gun-standard missile-special weapon system
I like Project Wingman and Haven't Even played it myself yet Because it looks like Ace Combat 6 and PLAYS LIKE IT
As in Physics and Smooth visual graphics !!!
Unlike 7 which just Continues the Bullshit "On-rails" style bullshit Flight and Visuals graphics mechanics as ACAH and iNfinity
@@mrandrossguy9871 ACAH- you mean Airborne COD and Aviator Hero?
I add something to that list AI teammates actually do something in this game.
@@mrandrossguy9871 "Unlike 7 which just Continues the Bullshit "On-rails" style bullshit Flight and Visuals graphics mechanics as ACAH and iNfinity
"
I'm a little confused on what you mean here, infinity and AC7 are such a large departure from ACAH and are barely similar to each other. Also, what do you mean by graphics mechanics it sounds like your are just saying words.
@@mrandrossguy9871 Sorry to say dude but your wrong AC7 does not have this so called "On The Rails" Mechanic also known as DogFight Mode "DFM" so i don't know where you got that idea from i am sure the developers of AC actually stated that the DFM and ASM "Air Strike Mode" Mechanic was a mistake they won't do it again EVER! also Infinity never had that mechanic either! so stop with the BS saying AC7 is a "On The Rails" Game which it is NOT!!!.
"We don't talk that much" ... apparently they do... IN THE FUTURE
When I was growing up, we played Jane's F-15, and F-18. 2 hours to tanker and 2 hours to target and back. Connecting to a multi-player was a feat in itself. Fun times!
Indeed it was... Nothing wrong with arcade but these "proper sims" have so much more to give. And take, as in hardware costs 🤣
I still played f15 a few years ago until the computer died and the new didn't play properly... I wish someone gets nice footage of that game so mover can react to it
@@Seb-Storm It does run on windows 10 with the latest patch, even though it randomly crashes.
My favorite flight combat video game was Longbow 2. You could fly the Apache A, Apache D, Black Hawk and Kiowa. The briefing allowed you to arm your helicopter, set the way points of all the helicopters on the base for their missions and secondary missions for maximum results. Really the only negative was that the wing man may try to land on a building and blow itself up at the end of the mission. When the real combat footage hit the internet, it looked like the video game.
Who's the madlad that suggested him this lmao
I havent even gone pass a minute but I can tell its gonna be the same as AC hehe
you have no idea lol
at least Project Wingman is purposefully unrealistic + people love Mover getting tortured over AC7 bullshit
It is so inherently unrealistic that even a Fokker Dr.I would just leave the chat.
I wish he'd ruin some old classics like Air Power and Crimson Skies. Those are kinda arcade, but with a nice alternate timeline that has some cool airship carriers and interesting airframes in the late 20s and early 30s era, and the planes don't even remotely feel as arcade as they do in Project Wingman, Ace Combat and alike.
@@tiramin AC was never marketed as a simulator, I don't know why people say it is. AC came from a arcade game, and is a arcade game.
@@alandunaway3000 I think people's problem is more that Mover is reacting to AC and PW which are arcades
3:10 Since PW is an indie game, they did not have money for plane licences (which make up a large chunk of project costs even for larger titles such as ace combat), so they had to find a way around that, hence all IRL aircraft are renamed
6:25 SPAMRAAMs - intetnal joke in the game. Making fun of the Multi lock missle spam strategies in multiplayer in previous ace combat games, and apparently F!5 AMRAAM spam tactic in DCS
6:57 PW is an indie game, hence why no cutscenes, so all the story needs to be told via dialogue.
8:37 Cordium, an in game mineral that is extracted in areas with high volcanic activity and is used as a power source
10:09 I think devs made it as a reference to Ace Combat 5's Mother Goose 1 vip plane, but could be Top Gun reference as well
I was hoping you would do a reaction to this! Sadly the experimental aircraft are basically spacefighters with no grounding in reality but I personally love the game anyway. Looking forward to more as always!
Eh, the whole Calamity business makes zero scientific sense, so I think its safe to say they have a different set of physical laws.
PW when they can't explain something: "Cordium."
You’re gonna love this stuff. Especially later on in the story.
I was wondering when he would have reacted to this xd
Alright, I want to say some things. First, if you don't want to do the entire game, you can skip some of the filler missions and focus on the ones that have more with the story, also the planes in project wingman have different names than they do in real life because they didn't have money for licenses. And master goose is a reference to mother goose in ace combat, which is why I am guessing you thought he was alive.
I believe he was thinking of it more as a Top Gun reference
@@KilelSix Oh yeah, didnt think of that. I thought ace combat because he had also made videos of it.
Always assume TOP GUN. 😉😂
Plot twist: It's a Top Gun reference in Ace Combat.
@@CWLemoine always !
but Layout is correct in this comment, its a reference to AceCombat's 'MotherGoose'
Just make sure to watch a playthrough with the Tomcat next time. The WSO talks!
Should have had one where they had a two-seater.
Prez!
Cant wait until we see you're reaction to the Battle of the bearing straits
Mission 15 too
Battle of the Bering Straits, the Baltic Straits is at the wrong side of the world.
@@MikeSmith-ok2ci point
I... I just couldn’t after “SPAMRAAMS OUT” ... my ribs are aching from all the laughter.
The worst part is that's a low probability line lmfao it was only included as a joke
@@KilelSix yup, a direct pun to AceCombat players who whine about AMRAAM spam.
When the Probability isn't Zero, inevitably it will come out enough for people to notice.
@@KilelSix Would you look at that, it’s Kay Six, the discord moderator
@@mineko2219 Kinda funny you're recognizing him as as discord mod and not goddamn AWACS Galaxy here!
"He's got AOA that's ready"........I had a genuine laugh out loud moment at that.
11:55 "still a game though" this is definitely gonna trigger some people in the DCS community
Only the vocal minority I feel. Most serious DCS Community members understand where its limits lie.
@@FirstDagger hopefully, but the argument in the community regarding this is a game or not never ends
I wonder if DCS will become a popular e-sport some day (with sponsors, etc)
@@tiramin Don't hold your breath
@@tiramin no way and hopefully never, otherwise there would be stuff like balance and nerf, realism would be compromised for the sake of the gaming
This game is phenomenal. Since the game is made by 3 guys on a budget, they weren't able to make cutscenes. So instead all the story has to be in mission.
The weapons system is called "JamJar" Joint attack Missile - Joint attack Radar which allows the player to engage both air & ground targets with the same missile type.
Btw, I think I heard someone shout TEXACO1, FOX 2! I replayed that level and swore I heard it again lol. Project wingman is something else.
The fueler shooting down interceptors lol
Just imagine getting shot down by the tanker if he gets to impatient with your refueling tries...
Return Pre-Contact! Fox 2!
:D
Since project wingman is a fan made ace combat arcade type I think alot of the weird names aside from the last couple of planes (last 3 by games end) are done for legal reasons. Ace Combat has legal permissions from manufacturers and a DoD permission or endorsement, not sure which but they were allowed use military paint jobs like the jolly Roger's and others
I hope you continue to review this game until diplomat snap and start screaming towards the enemy
And of course captain jack sparrow after he hijacked a federation most advance warship
He said project wingman was made by project aces oh the irony
One more thing about Project Wingman's aircraft: some of the irl design planes are redesignated and renamed to avoid licensing issues by aviation companies
ie. from F/A-18 to F/E-18
I thought it's the F/A-18E that's turned into the F/E-18.
"Cargo F-15s must be Strike Eagles" Hey, Mudhens have feelings too!
The planes that are based off of real fighter jets (like the F/C-16) are literally the normal plane (in this case the F-16C) with a different name. This was done because the game developers are a small group of people, and they don't have the money for licensing like Bandai Namco (the publisher of Ace Combat) does. They renamed aircraft to avoid copyright.
Not only renaming the aircraft even severall of em that should be reformed the model like VX23 which is F22 with reversing wings and longer bodies or Chimera which is basically a Pak Fa, i guess lockheed martin (and severall sukhoi model) has very2 restricted licensing policy which is not only for name but also the model
@@monsterhunterdarksouls6229 The Chimera is pretty much what it says on the tin, a mash of 2-3 plane designs to min max a plane design
The AWACS giving the pilot callouts is a problem with these games and their habit of issuing combat aircraft to mutes.
Being a mute in these games is like having pulled the sword from the stone. If you find one, you're putting that son of a bitch in a plane asap.
@@RitsuCurisu
Put sword in stone in plane if I find one, gotcha.
@@CruelestChris Good man. Any man who manages to climb aboard a flying jet and pull the sword out needs to be king.
Basically in wingman it goes Designation/Variant - Number for the fighters.
Also, when I tried this game the planes had a service ceiling of just below the moon. Seriously I took a MIG29 into what should have been low earth orbit.
The AWACS does the callouts in this but if you fly in a two seater you have a WSO on-board who will do it in place of the AWACS.
Off subject: An F-15QA “crashed” on the runway at an airport just outside of St Louis this week. The pilots ejected and thankfully only suffered minor injuries. From news articles, the plane appears to be intact with the landing gear down in the grass near the runway. So far the Air Force has released no real information about what happened. How long should it take before the AF puts out more information on what happened?
I'm disappointed he didn't get to hear Prez. I wanna know how accurate her callouts are from a pilot.
Pay attention to the standard missiles in the future: they actually act like AIM-9 where they try to predict the movement of their target before going into terminal speed and after that they don't chase as much.
EDIT: I typoed AIM a ARM
you mean AIM-9
@@CapStar362 yes, it was a typo sorry, will edit it :)
@@tiramin just thought id FYI you :)
@@CapStar362 No, he meant AGM-122 Sidearm.
The Rona?
Surely you meant "the unknown virus of indeterminate origin"?
Go away now!😉😂
No he meant the Chinese biological weapon
@@putinski666 ; woosh
SPAMRAAM is just spamming AIM-120 AMRAAMs
What he said. "SPAMRAAMs" are pretty much just a meme.
Five min in and it looks like it maneuvers like the “tic-tac” my former CO saw in 04.
Because you this seemed to crop up in your Ace Combat reactions as well: The player characters in both Project Wingman, and the Ace Combat games which it is modeled after, are silent protagonists so they are never heard speaking. As such the games have your AWACS make any calls the silent pilot would have for them, what's more there are 2 seatter planes in Project Wingman and whey you fly one your WSO makes your calls instead of the AWACS.
8:40 None of the above, Mover; what you saw was this game's applied phlebotinum: *[cordium]* It's certainly not the last cordium explosion, but it's one of the smallest in game.
Orange......ORANGE......OrAnGe..............bwahahahahaha.
So much dialogue missed out on when you choose planes without a backseater, in reality the cold war mission in the game is the one that really warrants reacting
Glad to hear you'll be doing some more Ace Combat in the future, Mover. I think I speak for most of the AC community when I say that we find it hilarious to watch a military aviator comment on an arcade flight game. One if the big concepts of gaming is knowing how to balance fun versus realism (not saying that DCS can't be fun, but the moment to moment gameplay is dedicated to immersion instead of regular entertainment). Ace Combat aims to be a power fantasy which is fun and thrilling, basically Star Wars with jets and melodrama, which it does very well. Is it realistic? Absolutely not. Is it Fun™️? Definitely. Can't wait for the next video, take care.
Really hope the guy who's playing this game plays on a 2-seater aircraft on the next missions, would make Mover finally realize the existence of a WSO's voice in an arcade flight game
Ace Combat Fan's doing a Mercenary Difficulty run with different plane per mission. check him out!
EDIT: Knight Valfodr also plays as good as ACF, check him out too! He also has his own videos of PW's campaign.
This was interesting but I'm really glad Ace Combat will be returning! It gets more outlandish so I can't wait for your reactions Mover! :D
An imposter!
Hey Mover, I really like your reactions. Especially Ace combat 7's reaction. I really wait for your upcoming reactions on this game. You are really awesome. I have learnt a lot of things from you. I really got to know a lot of things about fighter jets. You are our hero. We all love you.
An upload on my birthday? Thanks Mover!!!
SPAMRAAMS OUT!! LOL! I got this mental picture of me fighting a Hornet in one of those GS servers.
6:24 "SPAMRAAMs" is a joke from I believe DCS, it referred to F-15 players on public servers maddoging a bunch of AMRAAMs hoping to get a kill. The meme eventually spread its way into the communities of other military flight games like Ace Combat, and given Project Wingman is made by fans of Ace Combat, I believe that this is a reference to that meme.
He may be, Mover. My dauschund used to fly Bf109s for the Luftwaffen during the war. I just found out about it recently. He's old blind now, but he's still a very bad dog.
Hey man, Snoopy flew a Sopwith Camel against the Red Baron so...I'd believe it.
The names are just scrambled so they don't have copy right issues.
The reason all the jets look weird is the dev team is literally 1 guy (the other 2 'developers' are the composer and the writer) he couldnt afford any the licensing fees to put realistic models of the jets into the game so he altered their design and names slightly to get around it
The best plane to fly in Project Wingman is the Tomcat. Partly because of the badassness of the Tomcat. But mostly because of the WSO that, with some modding, you can get her to say “Do some of that pilot shit” as you dogfight a plane that can not only defy physics, but can launch dozens of missiles while trying to smack you out if the sky with a rail gun. All while the world is ending.
You should check out VtolVR, I'd like to see how accurate it is
I second this. I was very surprised by how well the controls translate in that game.
+20%
I think it's an utterly great VR flying experience and at least halfway realistic. Not to mention it's basically a One Man Show, no big team behind it, just a single dude. The controls work great and it's fun having an opportunity to enjoy having some good stick time without having to mount all the flight controls prior.
yes!
1:11 if the debrief isn't 6 hours long then it doesn't count.
i wouldve wannted him to react to mission 11 instead where its an all out dogfighting mess
3:12: More like a workaround to avoid paying the real life manufacturers licensing fees. Its an indie game and they simply didn't have the budget for it. So, instead of an F-16C, you get an F/C-16, F-14D becomes F/D-14. ect.
11:00 Big OOF at the Strike Eagle burn. Pressing F...lol What a fun game it is though, especially in VR. I wish the arcade games had more realism though. More skill and immersion. Nice vid. Hope to see this title a bit more on the channel. If not, I still enjoy your other content.
VX-23 Prototype aircraft. There's a VX-23 Test and Evaluation squadron here on NAS Pax River with mostly Hornets. Can't be a coincidence, can it?
it is
I have never clicked off another video faster than I did just to watch this
Why's that?
@@christianarboleda7872 Mover and Project Wingman, two things I love, lmao.
@@tokkun_tofu ohhhh
Non Pilot here. This is a super fun "arcade" game with Nuclear Powered Jets. I do wish they had asked people with better English to review their text. The World Whole? Oi. The flight model on this is nuts. It's basically "You are going at Mach 1.2, and turning, all while pulling 11gs, and it's all fine, and you are not blacking out and your planes wings are miraculously still attached". Also you just got hit by 3 AA missiles, and your "shields" are at 80%. So the damage model is not very detailed. My trainer aircraft held a miraculous 40 A2A/A2G hybrid general purpose missiles. You can climb almost vertical, and you don't slow down much. Whatever these "nuclear jet engines" are, they're not linear. They more or less move you through space, up or down, at a velocity that is proportional to the "thrust" lever position, without reference to your climb or descent rate. I think the jet must weigh about 300 kilograms. It's absolutely impossible to stall or put this into a flat spin.
After flying hundreds of hours of DCS this would just be good arcade fun.
Arcade fun is exactly what it is!
I enjoyed this game, cool to see you reacting to it. Keep em coming Mover!
Oh this is fantastic ^^ Always enjoy the Mover commentary on these games! One thing that would be epic if you went into it a little more would be to get more insight on how scenarios like this would play out in reality. Not the crazy giant flying fortresses obviously, but just taking the basic premise of a mission and pretending you had to brief it for real. Anyway, great work! Hopefully you can stick with the arcade style at least until the ‘showdown’ mission, that one’s a blast!
PROJECT WINGMAN is a budget version of Ace Combat, which means they don't have licences to use proper aircraft name, so instead of F-16C you get FC16 in order to bypass the problem.
I actually started playing as Ace Combat 7 since you doing the videos I really need to get into DCS
Project Wingman is a Indie version of AceCombat, open source by a single developer and literally only 2 other people with him created this game.
sounds like covid, LMAO
the aircraft names are altered because he, the developer, did not want to acquire licensing.
the developer lives in a Metric county, so, only natural he used metric, the game does have the ability to switch to imperial, but its in metric by default.
the AOA - READY is a AOA Limit Inhibitor like the Russian Su-27, 30, and 35 models that can pull the Cobras. it can only be activated for a short duration and then it goes into a cooldown mode.
SPAMRAAM is a coined nickname from AceCombat for players who shoot endless numbers of AMRAAM missiles in a vague attempt to get multiple kills on other players. dubbed the XMAA on AceCombat, when you see a player just grabbing a lock on a multiple set of players and shooting almost pointlessly.
Some background on Project Wingman:
Project Wingman was started not long after the first PC Release of AceCombat: Assault Horizon.
when AceCombat 7 was first teased and mentioned, Namco first said there was going to be a PC Release, and then later backtracked that comment and even added further insult to injury when they redacted the backtrack, and made the rather sheer restrictive deal with Thrustmaster to only support 4, yes, 4 PC Flight Sticks for the Steam PC Release. Eventually Namco released that restriction and allowed players on PC to use any device capable of being configured.
RB-2D jumped right onto learning Unreal 4 and began designing Project Wingman.
the SINGLE one thing i will give RD-2B absolute praise in....... PROPER JET ENGINE EXHAUST TRAILS!
Even Namco could not get this right and they use the same engine, Unreal 4. that crappy bubble exhaust stuff makes me cringe. Project Wingman has far more 'trail' like exhaust blur and is the only arcade game to this day that has properly implemented it.
Beyond that, even Microsoft Flight Simulator does not have Proper exhaust trails, even DCS looks janky. but that is one single area where Project Wingman took right into the lead for visual aesthetics and visual accuracy.
Sorry, its RB-2D is the delevpers username
Yeah PW doesn’t have any proper cutscenes cuz the devs didn’t have the budget for making them. But there might be some in the future as the game is blowing up
What about a video for Jane's USAF simulator from 1999???
I've been meaning to do a video with the opening scenes.
Can't wait for that. Had a great time with the game and its predecessors back then.
Just the implication that after a nuclear apocalypse the Cajuns would rise up and form their own nation is fucking hilarious.
@C.W.Lemoine question, curious, Black Rifle Coffee does spotlight vidoes on military personel & they did one I watched recently on a female thst introduced herself stating her name then said “I’m a Fighter Pilot in the Air Force,..I fly the F15E recently returned from flying combat missions in Iraq....” the black rifle crew was talking about how bad ass it is that she’s a fighter pilot and she went on about how she shocks people telling them these a “fighter pilot” and then it shows the action video she took walking out to the F15 and proceeded to get in the back of the F15. Watching your 7M view hilarious video of the fighter pilot game you read a letter from a “wizo” (pardon my likely misspelling) the wizo in training trash talked you and you replied stating that wizos are just passengers thst do a few things but said the F18 wouldn’t have a stick for the wizo in a deployed aircraft stating wizos do not fly the aircraft or seemed like they don’t do a whole lot, is it the same for the F15E strike eagle? Does the “passenger” also pilot the fighter and do they refer to themselves as fighter pilots instead of wizos? Watching her video I was jsut a bit confused, not sure I heard the name wizo in the entire video. If the back seater is like the f18 wizo I’d think it would be extremely cringy for a wizo to do interviews and refer to themselves as fighter pilots instead of jsut saying what they actually are and do. I’d imagine fighter pilots would not think super highly of that where pilots the process to become a fighter pilot is so much harder and requires a hell of a lot more skill than a back seater. I’m not a troll & not going to comment on her video about it, none of my business but was jsut curious on those 2 things. Think she did 3 deployments to the Middle East if that makes a difference in the aircraft configuration. Watching it did laugh just imagining your face every time she stated she’s a fighter pilot. All the deployment forces pro footage she showed she was in the back seat fir every video som I’m assuming she was jsut switching off? Or if anyone else knows the answers I’d love to know. 🙂
Love this game, would love to see more
Have I missed the Program where Mover/Lemoine first called the F35 "Fat Amy"? And more importantly, the reason why!?
(I know he didn't say it in THIS program, I just wondered why.)
Link/VideoTitle appreciated. ⬇️
It may be a arcade game to him but it's a arcade game that gets VERY dark.
The F/C and F/E is to avoid copyright
Ace Combat 7 has Mihaly Dumitru Margareta Corneliu Leopold Blanca Karol Aeon Ignatius Raphael Maria Niketas A. Shilage
The reason the names are weird is they developers couldn't afford licensing fees so they changed the names slightly
can you react to arma 3's fixed wing and jet missions ?
I was thinking about that myself - arma jets are not as real as DCS (mainly for the bvr range), but fairly easy to pick up and figure out what's going on
@@brendanhoens2035 Easy to learn hard to master, I can take off and fly but cant line up gun runs and land.
@@pleasantlymixed5860 landing is easy, roll mouse wheel - autoland
but ARMA is pretty decent if you setup a proper length landing, like 1-2 Km away and follow your HUD cues
@@CapStar362 I've tried using auto land but it usually just flies me in a straight line do I have to set my self up near the runway?
@@pleasantlymixed5860 you have to be within view of the ILS and gear down and a single notch of flaps.
ILS will popup on your HUD, when its available, once u drop your gear and a single notch of flaps, roll mouse wheel and set Autoland
The reaction I've been waiting for! Hope reacts to all of the missions
Mover, I'd like to see your opinion of Energy Air Force and Aero Elite Combat Academy, they might be more up your realism alley
And the sequel "Over G Fighters" too!
@@CrayonMechant the only thing I'd be worried about with Over-G Fighters is that it removes the 10mins of Boredom/5mins of anxiety/2mins of excitement/10mins of Boredom flow that I loved about EAF
@@Karyovin You are probably talking about Aimstrike! since Over G has the same structure as the first EAF. I love both equally. Aero Dancing 4 is really great too. The scramble mode is what is missing from EAF
@@CrayonMechant I never got to play the original EAF just Aimstrike so I guess Taito went back to the OG EAF mission format for O-GFighters.
Any combat flight sim NEEDS the scramble system from AD4/AECA
YES YES FINALLY SOMEONE MENTIONED AECA
Weren't the devs of Project Wingman unable to get the licenses for the aircraft involved due to a lack of funding?
I think that's the reason for the "cargo" F-15s.
In case your wondering this game was entirely made by one person minus the guy who made the music. The idea was conceived after concerns of AC7 possibly failing to release. Also all aircraft don't have the original retrospective names because of licensing fees.
That's an interesting legal question to me. Why would a military fighter require licensing fees? Anything the government has is public domain.
@@CWLemoine I think it has something to do with the companies that designed them. All i know is that Ace Combat has to go through the same process, lots of games do they commonly rename vehicles and guns to avoid paying the fee.
@@CWLemoine To my knowledge: The likeness of the aircraft is public domain, but the name and designation is not. I don't know that for certain, but the dev didn't want to take any chances.
I remember Il-2 (the old one) not getting the TBF/TBM Avengers and some other stuff because 1c didn't pay license fees for some ships that were originating from shipyards that are now (and were back then, 2004) part of Northrop Grumman. They had the _WILDCATS_ and _HELLCATS_ in there though. Anyway, that was one of the biggest let downs in the history of that series.
@@CWLemoine the visual design is public domain and license free, the actual name, if it reflects an actual aircraft within the real world and bears patents and copyrights however, bears respective property rights to the designer/builder of said aircraft.
AceCombat makes vivid notation of this when first launching the game, and has subsequently had to remove a few aircraft from their list of aircraft used over many many years of the AceCombat Franchise as the owner of the aircraft name revoked and declined to renew License agreements to even use the name.
The Panavia Tornado, a fan favorite is one of them that Namco was forced to remove from the game because Panavia revoked and declined to renew the licenses for using their aircraft within the game.
C.W.Lemoine can you provide us your opinion on the USAF’s decision to begins purchasing the new old F-15EX and the announcement of retirement of the the F-22 in 2030s. Thanks man like the channel and looking forward to your opinion. Thank you Sir.
I think I might've already asked this, but you should try an indie virtual reality game called VTOL VR. The game is entirely VR (no HOTAS needed), and it is a more dumbed down version of DCS but it still retains some realism.
Yeah, the writing in this game is not great. But it was made by only a few people, so credit to them.
The AWACS calls out the kills because the player character is mute in this and ace combat
Kaiser Apparently works as a mercenary in his spare time? Whoa.
"we don't use metric"
It's always good when mover acknowledges a flaw in the US military.
> the HUD is moving
Considering its a prototype, it's probably taking a number from current 5th gen fighters.
also MAN would ground crew be pissed after finding out the plane they're post-op'ing is radioactive. Believe it or not, straight to wash rack
You know, what he didn't show there was the true final plane of this game
Turns like its on PCP, has a railgun and engines powered by left-over apocalypse and a shard missile launcher that locks on to 35 enemies at once
PW-Mk.I (the PW stands for Project Wingman. That’s right, the plane is named after the game. Or is the game named after the plane…?)
Anyway there’s another endgame plane called the Spear whose entire armament consists of guns. No missiles, bombs or rockets. It has four different types of guns and a railgun. It’s basically a supersonic A-10
@@nickfury1279 That's the contained woman's plane