Big +1. Something I've heard a lot since they changed this rule is "If I just had another turn to stand and swing" or "10 more seconds and he would have died", etc. But that's not specific to the 35min time control, those things also happened under the previous time control of 30min + 3 turns/10min overtime (they've happened to me as a player, and I've watched them happen as a judge). Incidents like that will happen no matter what time limit you set, and there has to be a reasonable cutoff at some point, otherwise regionals will finish at 10-11pm instead of 6-7pm.
I love listening to these and it’s certainly something that makes me think how I approached the game. Thank you for uploading and sharing your thoughts!
Glad to see this opinion. As a Pokemon player, the turns rule is one of the biggest issues in the game right now. Pokemon tournaments are as much about playing the clock as the actual cards, and thats not fun to watch or participate in
Weiss needs double loss. My team was double lossed in Duluth at Spring Fest this year. Double Loss is literally the worst thing that can happen to you in Swiss because not only do you get a loss, your opponent also gets a loss, which obliterates your tie breakers. Double loss is demoralizing, especially if it meant you and your opponent were having a really competitive game where you both canceled a lot. The alternative to double loss, as you discussed here, is slow play and time scumming the likes of which happen in Pokemon TCG and other games. Double Loss is harsh, but it's needed to prevent players from slow playing. My advice to anyone is this: if your opponent is slow playing, you must call a judge. Do not hesitate, that is literally why they are there. The other advice I have is, look, if you know your opponent isn't slow playing, you're not slow playing, but your game is still taking a while, consider forfeiting early if you're a bit behind. Trust me, having a loss in your tiebreak is much better than having a double loss. Don't be an ass and drag your opponent down with you. I almost had to scoop to an 8 Standby Hololive player in New York because I realized on my first level 3 turn I couldn't break his board or play around the Lunas. He swung back and killed me on his next turn with 2 minutes remaining, but I would've probably had to scoop that game otherwise. And we were both X-1 at that point. Do I recommend always scooping when behind? Absolutely not, but like I said, a loss is better than a double loss for your tiebreakers.
people will also double loss to bring down other peeps to further their friends records. slow play doesnt really change much with double loss. what should happen is having a better way to call for slow play. having a timer visible allows peoples to see if my oppt is taking a long time more accurately
In BCS, you can forfeit at time, so you don't need to forfeit early. From what I've heard, at least in NA, the judges are specifically told to give the players a bit of time to allow that. But you do want to be fairly quick about it, I think, and also avoid discussing it with your opponent beforehand since that could be considered collusion
@alexandermccabe4461 you're not wrong, but it becomes harder to do that if a judge is right next to you. And if you and your opponent want to die role to decide, if your game is close, you can't do that while a judge is watching you either, or you'll get a warning.
Lack of a game clock in Weiss is insane, not sure why they keep it intentionally vague at this point since we have the double losses to disincentivize time scum
Only once had I gotten a double loss, but it was during a local tournament, and the guy was learning how his avatar deck works. In my opinion, a chess timer should be used for the games, because if it does lead to time running out, the winner should be who took the least time on their turns if they're marginally different.
There should be no reason why Bushiroad can't implement a timer for high level tournament play.
Big +1. Something I've heard a lot since they changed this rule is "If I just had another turn to stand and swing" or "10 more seconds and he would have died", etc. But that's not specific to the 35min time control, those things also happened under the previous time control of 30min + 3 turns/10min overtime (they've happened to me as a player, and I've watched them happen as a judge). Incidents like that will happen no matter what time limit you set, and there has to be a reasonable cutoff at some point, otherwise regionals will finish at 10-11pm instead of 6-7pm.
I love listening to these and it’s certainly something that makes me think how I approached the game. Thank you for uploading and sharing your thoughts!
Glad to see this opinion. As a Pokemon player, the turns rule is one of the biggest issues in the game right now. Pokemon tournaments are as much about playing the clock as the actual cards, and thats not fun to watch or participate in
I have a hard time realizing how long my opponents turns are with no clock ever visible at any venue.
Liking and commenting for the algorithm
Weiss needs double loss. My team was double lossed in Duluth at Spring Fest this year. Double Loss is literally the worst thing that can happen to you in Swiss because not only do you get a loss, your opponent also gets a loss, which obliterates your tie breakers. Double loss is demoralizing, especially if it meant you and your opponent were having a really competitive game where you both canceled a lot.
The alternative to double loss, as you discussed here, is slow play and time scumming the likes of which happen in Pokemon TCG and other games. Double Loss is harsh, but it's needed to prevent players from slow playing.
My advice to anyone is this: if your opponent is slow playing, you must call a judge. Do not hesitate, that is literally why they are there. The other advice I have is, look, if you know your opponent isn't slow playing, you're not slow playing, but your game is still taking a while, consider forfeiting early if you're a bit behind. Trust me, having a loss in your tiebreak is much better than having a double loss. Don't be an ass and drag your opponent down with you. I almost had to scoop to an 8 Standby Hololive player in New York because I realized on my first level 3 turn I couldn't break his board or play around the Lunas. He swung back and killed me on his next turn with 2 minutes remaining, but I would've probably had to scoop that game otherwise. And we were both X-1 at that point. Do I recommend always scooping when behind? Absolutely not, but like I said, a loss is better than a double loss for your tiebreakers.
people will also double loss to bring down other peeps to further their friends records. slow play doesnt really change much with double loss. what should happen is having a better way to call for slow play. having a timer visible allows peoples to see if my oppt is taking a long time more accurately
In BCS, you can forfeit at time, so you don't need to forfeit early. From what I've heard, at least in NA, the judges are specifically told to give the players a bit of time to allow that. But you do want to be fairly quick about it, I think, and also avoid discussing it with your opponent beforehand since that could be considered collusion
@alexandermccabe4461 you're not wrong, but it becomes harder to do that if a judge is right next to you. And if you and your opponent want to die role to decide, if your game is close, you can't do that while a judge is watching you either, or you'll get a warning.
Lack of a game clock in Weiss is insane, not sure why they keep it intentionally vague at this point since we have the double losses to disincentivize time scum
I thought you can use a timer, as long as it's count up, no alarm and no phone.
Only once had I gotten a double loss, but it was during a local tournament, and the guy was learning how his avatar deck works.
In my opinion, a chess timer should be used for the games, because if it does lead to time running out, the winner should be who took the least time on their turns if they're marginally different.