I prefer the sleek design of the homework 2 ships, but that can be attributed to the first game building ships from scrap and anything they could find, to be as modular and compact as possible. But the second game, Hiigara had a defense fleet and a whole navy in place, so the designs took a more minimalist, more militant look. Probably fair to say that they had the Taiidan remnants to piggyback off of too.
The Kushan designs are by far the most interesting imo, they start with the weird and bulky frigates which makes sense as they would have been a quickly designed stopgap, and they end up with the incredibly sleek and refined destroyers and cruisers.
Haha, yeah! Those multi beam frigates are so immensely OP, you should for sure focus EVERYTHING on stealing as many of them as humanly possible when they show up! XD
The games themselves are pure art already- the ships like individual, carefully crafted brushstrokes. Homeworld is phenominal, and it's always great to see these videos to get a better feel of the games and the countless vessels therein we all send to their deaths~ Well done man, well done.
Homeworld is probably the only RTS where you feel sad when you lose ships you have had for the past several missions, even more when you've had them since the beginning. Thanks you man :)
they're probably using some kind of advanced storage device to store ammo. or maybe that size is to fit an auto-loader. or its just for an energy tank for the guns to shoot. the last ( real life ) naval dreadnought we have also got huge turrets on it.
@@STRIDER_503 i meant about how the ships are designed. An SSD executor is massive and have shitloads of guns but little or none of them were placed at the bottom of the ship. A taidanii heavy cruiser is much smaller and have very few guns even compared to yamato but atleast it can fire at enemies below.
@@philphlanigen No, its simply a way of exploiting the game system for ones advantage. I've had it backfire also. Right before the last jump. In Bridge of Sighs the Inhibitor is at the heart of a globe of Ion Frigates. Make a wrong step and either they al pile on at one. Or they retreat to where you cant get at them. Even if you salvage all of them you can only use so large of a combat formation. Sure a wall, X or globe of Ion Frigates put out an awesome amount of fire power. But once you get the formation so large they become unweildly .
Except their carrier suffers from low mobility, reduced fighter capacity, and an inability to target the ion cannons at anything that isn’t directly in the launch path of their craft… Which is why you can easily beat it with just basic small craft in the game’s second mission without it ever touching your immobile mothership.
I love watching this and getting to the bigger ships and saying “huh he must of forgot to put the people for comparison next to this one” then it spins around and you see the tiniest fucking dot and you’re like “...oh”
Oh cool! People do steal ships hard. I use tobe steal the Sajjuc-cores those deffended the big inhibitor. Sadly in remasteried HW this is not possible by the unit limit that now limits selvaged ship numbers, just like in HW2...
They may not be the biggest or most powerful deadly ships in science fiction or fantasy compared to many like Halo, Warhammer 40k, and Eve Online but they are some of the most beautiful design to ever grace the realm of imagination and stragedy games. The only game I can imagine right with ships that are just as beautiful in design is Star Citizen.
Hopefully Homeworld 3 has more accurate scales when it comes to ship sizes, imagine interceptors getting dwarfed by a heavy cruiser like in this video. if not in the game officially then hopefully mod support is a thing so people can change scales of ships. Deserts of Kharak showed just how big a Taiidan Carrier really was and its obvious its supposed to be much larger than how it looked in HW1/HWR...of course that's mainly due to things like tech limitations I guess.
Both Homeworld and Homeworld 2 had accurate ship sizes as shown here, the scale of the models just changed depending on the model's distance to the camera so that they would still be visible and recognizable when zoomed out - this scaling system was called NLIPS (non-linear inverse perspective scaling) and was necessary for playability; keep in mind that 800x600 was a common resolution when HW1 came out, and even at 1080p fighters are difficult to recognize when zoomed out if NLIPS is disabled. Homeworld Remastered (and HW2 IIRC) had a setting in the menu to disable NLIPS so that the ships would appear at true scale regardless of zoom, and there was a popular mod for HW1 that also disabled NLIPS. HW3 will probably still use NLIPS, and will probably still have an option to turn it off.
@@TedBrogan NLIPS is separate from and unrelated to LOD. LOD controls which mesh is used at various distances from the camera (usually just to allow less detailed models farther away, to save performance), while NLIPS controls how the model is scaled.
@@harbingerdawn Yea, but whats the goal of NLIPS? I'm saying I suspect they will not have a need to scale the models because they will have developed an engine that better deals with scale, LOD, and realistic ship size in general.
The music instantly took me back to late night gaming sessions as a kid, grinding through Kadeshi Gardens missions, the terror of the swarmers still has its impact to this day.. Masterpiece of a game.
I knew Ronald D. Moore's reimagined Battlestar Galactica took some ques from this game. I played this game back in 2000, and watching Galactica's space battles with the traditional percussion musics in the background really reminds me of this game. Personally, the toughest stage for me was The Garden of Kadesh. Damn... it took more than a dozen of ion cannon frigates to take out that Kadeshi's big ass mushroom ship... This really brings good memories of my nerd teenage years. Thank you OP. So much.
You know, the tech available to the Homeworld universe is pretty insane. Most other universes: Hold up! I need to return to base to get more missiles and reload my ammo! Homeworld: What? Don't you have a fabricator that replenishes your missiles and ammo automatically? Most other universes: I need to return to base to get my fighter/ship repaired. It'll be in drydocks for a week after that scuffle! Homeworld: Oh hey, a support corvette/frigate. Thanks for patching me up! Oh hey, you even fixed the squeak in my chair! Thanks guys!
@@Llortnerof HW doesn't ignore them though, it taps a tech that allows them to take a near wrecked star ship or fighter that would be written off in any other universe to factory fresh in seconds/minutes.
the modelers and texture artists for homeworld games was fucking top notch talent. No other space sci fi game has come close to the epic homeworld ships X)
that's....a LOT of people getting blown up whenever you take down a mother/flag ship... REALLY puts it into perspective how these ships are literal floating cities in space.
While the Taiidan seem to value aerodynamics in a vacuum, I dig their sleek designs. It shows that they mastered space for a while. The Kushan/Exiles use a more utilitarian design. No nonsense, just a solid, functional chassis. The Vaygr show their aggressive nature with their sharp designs. The Hiigarans ditched the old utilitarian designs and refined them. Sad that the Somtaaw ships are not present. The Acolyte is a fantastic fighter class. Or the Horseshoe (Dreadnought) or Plug (Destroyer). The Kuun-Lan is the best command ship, because it has a character arc. Mining Ship turns Warship.
It's not really "aerodynamics" tbh. Sleek spaceship designs, either vertical or horizontal, help in maneuvering through mine and asteroid fields, have better mass distribution for general movement, have higher chance to escape enemy missiles due to low intercept area and also low radar signature if made with that intent.
The spaceships are actually WAY bigger. In Deserts of Karakh, you could see, that the Sakala Carrier was way smaller than the wreck of a Taiidan Carrier. The Khar-Toba was also huge compared to the rest of the land vehicles...
@@aleksanderolbrych9157 They're completely wrong. The Hiigaran Mothership is supposed to be about 25KM from top to bottom as stated in the HW1 manual. There's no way the Qwaar-Jet and Avatar are half a kilometre long. The only reason the fighters are even remotely visible is because the ships aren't modelled to scale properly as you'd never see the fighters and corvettes otherwise.
I'm personally subscribed to the idea that Homeworld sits on a scale way bigger than the games represent, and that the in-game scaling is toned down. You don't even need the manual to get the figures of the mothership's height to back that idea up, since many of the cutscenes already paint the idea of just how incredibly large the ships and structures of Homeworld are.
Very nice, lets hope we get a Homeworld universe where space and land vessels can be used in the style of star Citizen/Stellaris, be nice to build your fleet and seed planets to support your empire with all these ships in the universe.
"Attention, Fleet." *Buuoom* _Sensors Manager zooms out_ "We seem to have been trapped in some temporal distortion field. One hour has passed without notice. Suggest researching Antichronal Stabilizing Subsystems immediately." *Boooum* _Sensors Manager zooms in_ _Some guy starts singing in Arab_
Thank you for using easily understandable references like fighters or humans, a lot of size comparisons don't do that. Made the scale a lot easier for me to feel. Also everyone's talking about how they used the salvage corvettes to extreme potential when I hardly used them once :
Trust me you are missing out on a lot of firepower & fun. If you are having trouble capturing ships I will suggest using scouts in the evasive setting as a distraction. The Taiidan heavy cruiser & the multi beam frigates are great targets
Bl**dy 'ell I've never been so hypnotised for so long on a youtube vid. The music combined with the urge to must see the next ship is too hard to resist. Simply wonderful. I knew my love of homeworld would never diminish, but this fans the flames even more. Bravo.
SPECTACULAR JOB! These are all nostalgic to the max.. And a great way to compare today's humanity limits to what these ships are in the Homeworld universe.
I've been following the scale debate since the early days and even with this video I am still fully convinced that, starting from the frigate class ships and going up, the scales are also correspondingly off either slightly and grow to huge margins of error, so raw model data is unreliable. The Homeworld capital ships are way bigger than depicted here, and you addressed this in your description. My suspicions were of course confirmed with the release of Homeworld: Desert of Kharak, which has shown that the Saarkin Cho class carrier is in fact anywhere between 2.5 to 3 km in length as you can literally drive a Sakala class carrier alongside it and start eyeballing the wreckage for guesstimations. The sizes for the carrier vessels in the video also wouldn't make sense as it appears each would only be able to dock a mere handful of simple strike fighters and corvettes if they were indeed only approximately 500 meters long while, in reality, they can dock and hold many squadrons of both for hyperspace travel, which would require an extensive array of docking and construction berths, storage capacity to hold supplies and personnel and more. Furthermore, we know that a carrier, while not able to dock one, is able to assemble and launch frigate class ships from it's main launch bay, which strongly implies that both the internal holds and main launch bay would have to be able to accommodate a vessel anywhere between 150 to 250 meters long, with a hull of corresponding girth to match. While I think your frigate scales are still slightly smaller than they should be, they are within the expected size ranges. Their sizes then also make sense when launched from super capitals such as the carriers, indeed putting the carriers themselves at anywhere between 2.5 to 3 km. What this in turn means is that the motherships are absolutely massive. I suspect that they are in reality approaching the wondrous numbers initially alluded to in the Homeworld 1 manual of 15 km vertical length for the banana for example - my estimation is around 10-12.5 km for the Kushan mothership, maybe 9 - 11 km for the Pride of Hiigara. Sajuuk is then of course also quite massive, perhaps around 15 km in length. The Agamemnon supercarrier would be approaching awe-inspiring numbers (I'm speculating it may reach up to around 40-50 km). Finally, the Progenitor mothership - my guess is 70 - 80 km. This would honestly not be at all surprising considering the tech level of the Progenitors (just look at what you are fighting IN and around in the Karos Graveyard or where the Pride of Hiigara is launched) and the fact that we know next to nothing about them as a species. I'd love for someone to finally make a revised and truly final scale comparison video that doesn't try to take the raw model sizes and go off from that as the games are well known to skew sizes to make the game more player-friendly and the fleets more manageable, but look at the details on / within the ships and try to start building and imagining from there. Things like raw model size is only good for approximations. Consider more variables such as view port sizes compared to average human builds (a bit of imagination for what the bridge might be like), the likely logistical requirements for strike craft accommodation and construction, multiple to-scale moments of comparison in the campaigns between capital ships + the rare true reveal as we got from Deserts of Kharak etc. I firmly maintain that the ships and objects in Homeworld are very, very big indeed and that this was intended. The mystique and scale are huge parts of what initially drew me and probably many others to Homeworld and I think they were crucial elements in building the Homeworld universe. Other than that, great video dude. I've seen all the versions of these you've made and your effort is appreciated by many fans.
I know that when collecting data for Homeworld Shipyards, using the mod tools it was clear that scale in Homeworld was very subjective; it changed as the zoom levels changed, and no ship had a definitive scale, making it very hard to determine the absolute size of any ship. I don't know how or if scales changed in the Remastered edition, but I do know that some of the scales presented here are flat-out wrong compared to the original game. For example, here is a shot of the Turanic carrier showing that it is much smaller in comparison to the interceptor: well-of-souls.com/homeworld/turanic/images/carrier1.jpg
@@ariochiv I believe the zoom-related scaling thing was called NLIPS in the game settings, and it was meant to help players keep track of their ships in the vast open space by scaling them up as the player zoomed out. Even with NLIPS turned off, the model scale is still obviously off in order to keep the game fleets manageable. It would be difficult to pick out your 18 meter strike craft from among capital ships many kilometers long or tall. It's just a matter of gameplay mechanics. When looking to understand the true scale of the ships in Homeworld, as I said, try to keep in mind the likely requirements in terms of internal construction, logistics, storage, crew quarters etc. Example: The Kushan / Hiigaran motherships themselves. Compare the size of simple strike craft to the Mothership as they exit the launch bay. While the mothership is huge, it would be realistically too small to house all craft in the strike craft fleet. Imagine - these craft would need to be docked, their equipment and ammunition stored. There would have to be room for construction of all vessels up to super capitals, room to store the resources required for all fabrication, logistics for maintenance of all craft including the mothership herself, crew quarters and mess halls for many-many thousands of fleet staff (not to mention storage for hundreds of thousands of cryo trays in the case of the Kushan!). There would be way too many logistical and material requirements to construct, maintain and fully field an entire exodus fleet. As I said, I'm dead certain the actual true scale of the Kushan banana is probably my stated 10-12.5 km for height, possibly more, and well over a kilometer in cross section width. Otherwise I don't think there would simply be enough space to be able to do everything that these motherships are capable of.
Taiidan ships are so creepy. It's like they based their designs on dangerous animals from their homeworld, as opposed to the other races which go for a more functional and conventional aesthetic
I remember manipulating the save games to start a level with hundreds of frigates, several dreadnoughts and Sajuuk. Since the game automatically adapts enemy forces, that resulted in massive space battles spanning hours. Also attacked the Great Harborship of Bentusi, normally a suicide mission but I had enough ships to get its strength to zero, however since the game didn’t have an action for its destruction, it just carried on. LOL
@@TS-jm7jm Basically there is a section for every ship in the savegame (which is just an .ini file in some pseudo YAML format), so changing the type and then copypasting multiple times to increase the number is easy. There are some limits, e.g. you can only have one Sajuuk or it will hang.
Remember as a kid addicted to this game looking at the low res windows on the interceptor thinking how huge the scale is. This video is a just what I need to do my 30th playthrough :)
Manutea Languille Well, you’re wrong. Air has nothing to do with it. Its simply about having more mass on one side than on the other, and how that would screw with propulsion. That being said, you’re free to have your fiction any way you like it. Just don’t mention physics.
Really like how you always scaled back down to fighters/basic units/ people. Its hard to get a sense of its “walkable” scale if it just keeps on gome up. For example, the destroyers and research ships are both larger and smaller than I expected. Massive,but also compact enough for their roles.
The guns on even the frigates are MASSIVE. I think HW ships are the best balance of size in sci-fi. Not the leviathans from Battlestar, nor the little ships in The Expanse. I feel like this is the kind of stuff an advanced spacefaring race would design. And they're so practical except for the big problem of not having any point defense. Any sensible engineers would be able to fit some CIWS guns covering most if not all angles. Especially by the time of HW2 when missiles are in vogue. Nebulous Fleet Command got that right
You'd be surprised how much more efficient it can make your ship to have your ammo manufactured through space magic or PDAs as they're called in games. The Torpedo Frigate from HW fires gigantic torpedoes, from a ship of it's size, it should only have maybe four to six but because of the PDAs, all torpedoes all the time.
Homeworld is a RTS game and just like a board game, has to be balanced for it to be fun for everyone, adding point defence would make capital ships too powerful against strike craft and nobody would build them, resulting in a boring game
Gonna be honest, I really do appreciate the person next to the models to present the scale. That was a good idea, whoever thunk it up. I also like how all the Kushan corvettes use the same chassis. It makes sense given the "making it up as the go along" backstory behind every the Kushan designed. Also, all the "bridge" areas for the Vagyr corvettes look a bit too small, really. I'm assuming the Vagyr are just Space Dwarves. Also, Taidan Assault Frigates are Best Girl. That is all.
I honestly feel like the only reason some of those ships werent way bigger was due to limitations on hardware. Those mothership class ships I feel like should have been 2-3x beefier
@@TheLinkinTALLICA Kushan designs make sense, though. For a race making their ships basically on the fly, it makes sense that they would have a function-over-form design.
N H A few possible reasons: 1. Too long / too slow 2. Pretentious transitions 3. Cheesy final music 4. Insufficient context 5. God, not another ship sizes video!
@@Axatar Homeworld 3 might have been kind of a disappointment (unfortunately even in the ship designs from what I’ve seen..!) but hey there’s another excuse for the sake of completion lol, maybe Cataclysm too
Orthographic view of all the ships in the video: i.imgur.com/WL9NpF6.jpg fighters and corvettes only: i.imgur.com/YRC9OjL.jpg More ship videos: ua-cam.com/video/fiqYnTQdvXg/v-deo.html Somtaaw ships: ua-cam.com/video/_ZAXh3rNcNI/v-deo.html
Thank you so much for this, going to be a huge help in my space engineers building. The fighters are just blobs however because of image compression. Could you do one with just the fighters and corvettes that would show some details?
As I remember correctly, the sourcecode for Cataclysm has been lost after the studio closing down and property shifting to the new owner of the IP. Still hoping it is somewhere on an original dev's HD.
Grabbed these years ago and when making my own game engine in C ... these wonderful assets really inspired me to keep going : ) Revisited them again after learning a lot about shaders _(from extracted EvE Online assets)_ and really made them pop with parameterised dirt, damage, etc. So much fun. There's nothing better than bringing ships you love to life : ) Thanks for stirring up old memories.
Tarek Chamas, not in our lifetime but hopefully someday we will I seriously doubt humanity will destroy itself there will be dark time's ahead yet I have faith humanity will pursiver and emerge triumphant in the trials to come 😌
Native xOutcast “The Earth is dying” is only a problem in science fiction. In reality, the planet was doing pretty well before we appeared, and is likely to keep doing so. Life is resilient. Not necessarily human life, but life in general. New kinds of bacteria have been found in the abandoned reactors at Chernobyl. So no, “Earth” won’t be dying.
Thanks a ton for this! This really put these ships into perspective for me, I have never thought some of these ships were so damn huge compared to a human lol
I love these things, and what a great effort went into this one! My only gripe however, is an old one. According to the original HW booklet, the Mothership scaffold was 25 kilometers long. The ship itself is as tall as the scaffold is long at the very least. So maybe we don't know exactly how large the thing is, but we know that it's some 25 km tall. This makes sense too, considering that it stores some 600,000 cryo pods in addition to everything else (ship berths, foundry, engines, hyperspace core, crew facilities, etc..). This addressed in part in the video description, where the author notes "If you want real dimensions (as in "from the HW1 manual") for spaceships, you should multiply them by 10". This is the case I think for the MS itself, but not necessarily for the other ships. I'm pretty sure the reason they were so close in scale was simply due to the limitations of the game engine in '99. It would also have been awkward to have the MS to scale for camera reasons. Zooming out to encompass the whole ship would render the strike craft and 'vettes basically invisible. That said, it's a small gripe. I still love the result of these comparisons.
Stephen Connolly "realism" in dimensions has always been a conversation subject in the Homeworld franchise. Between what's written in the manual, the ingame measurements and the possible real sizes compared to real humans. Like you said, not all ships can be scaled by the same amount from the game to "real life " otherwise fighters, for example would be thousands of meters long
*43:11** - WHAT WE'VE ALL BEEN WAITING FOR ...* When ships are over a mile long, they are most definitely worthy of the title ...... *MotherShips.* No other title would suffice. Also ... *ALL HAIL KAREN SAJET !!!*
Titans are well over a mile long...but I like the motherships being that huge, not cruiser sized ships being called motherships and capital ships...I feel that's a mistake future sci fi games make, to call smaller classes of ships capital ship worthy titles.
Most actually left our galaxy during the war of the beast. Shortly after the Kushan became the Higarrans again. Funnily enough, a mining clan is the one that saved the galaxy that time around.
Great video. I loved the music from the first level playing when the Mothership came up. Gave me goosebumps. Incidentally, it's as tall as 3 Burj Khalifas!
Great video! It's funny to see all the HW1 ships in the default/gray coloring; I set my own color scheme and it's so seared into my brain that anything else seems...off.
I never realized how large the ships in Homeworld are. I imagined the fighters to be about half the size that they actually are, and thus all the ships about half as big as reality. The fighters alone are like the size of modern day bombers.
Thanks for pointing that out. I didn't notice the F-18 because I was so focused on how cool the comparison was. I guess I didn't realize how big modern fighter craft are.
I was always in awe at the size of the ships in Homeworld. But to find out that the Pride of Hiigara and the Kushan Mothership are both almost 2 miles tall is mind blowing. It makes the Burj Khalifa look puny. That would be an impressive sight if we were to see it side by side in one of our cities
Im kinda amazed how some of the atmospheric craft from DoK are larger then many of the HW1/HW2 fighters ^^ Heck, the Baserunner is bigger then most Corvettes! xD
Everything in Homeworld is supersized. A homeworld corvette is the size of a Navy destroyer. Their destroyers are the size of a modern aircraft carrier. Their battlecruisers are ...... terrifying! It's truly an awesome universe.
@@ZC.Andrew it is Video game lore. Mario does canonically play various sports and board games with Bowser, for some reason, but in homeworlds case it does make some sense why near everyone is a master shipbuilder. The lore does hint at the fact the most homeworld races/nations are decedents of the Progenitors who, if you remember, build a planetoid sized ship to get to the homeworld galaxy from their home galaxy
@@MazzaAzi fair enough, but I am sure things in-game are sped up for enjoyment/gameplay purposes, as with any RTS. I have no doubt all of these factions are expert shipbuilders though. They have to be right? Some of these people were literally born and in space and have lived their whole lives aboard their ships. Plus you've got a level of technology far exceeding anything we've ever known in terms of hyperspace, ship-to-human interfacing, etc. Homeworld's such a cool series, and it deserves more publicity IMO.
The first time seeing the taiidan destroyer I almost shit myself, emerging from the emptiness of space surrounded by a fleet of fighters and frigates with its spines and guns menacingly striking fear into my soul
taidaan carrier is absolutely massive in Deserts of Kharak compared to Kapisi. I don't blame the author of the video there are many inconsistencies between the games to make it playable. Considering how big interceptors are compared to mothership it wouldn't be able to hold up to 650k people it was said to hold.
@@PraetorPaktu as I said I don't blame the author. At the time of writing this comment I did not read the description. The sizes didn't make sense to me when I was playing the original when I was 11 years old but it was probably more convinient from a gameplay perspective.
The game uses NLIPS so that you don't lose sight of your fighters. If you turn it off, you can barely see them! The mothership is 3x taller than the Burj Khalifa, and over 7x longer than a Nimitz class carrier. That's just length, the volume difference would be much greater. You gan get 100k people in a football stadium, which is around 420 meters long (or 1/8 the length of the mothership), so it's at least plausible something of this size could hold 650,000k people considering the vast majority were in stasis and could be packed tightly.
some one needs to check for co-planular polygons, most apps have the ability to kill them, but that's why your getting Zbias 'flickers' you've two overlapping polygons most likely becaues you've got the collision lod under the main lod on some of the meshes. Other then that not a bad vid.
that black flickering can be easily fixeable by adding keyframes in the clipping values of the camera to more or less adjust the near and far value to get more presition where its needed, if you are looking an 10 km model, the near clip doesn't have to be 1 centimeter but 50 or 100 meters that would help a lot with those far fliking faces
Hello Axatar, en commençant cette année 2017 j'été complètement au fond du trou mais je peux te dire que t a vidéo m'a sauvé la vie, depuis que je l'ai vu je commence à faire plein de projets plus fou les un que les autres ! Merci Axatar I love you ! continu comme ça !
Homeworld designs are so good. People underestimate how hard it is to design a good looking spacecraft.
easier than business cards it seems? :D
@@Axatar good one!
Yeah
Except the homeworld 1 fighters
They look so weird
I prefer the sleek design of the homework 2 ships, but that can be attributed to the first game building ships from scrap and anything they could find, to be as modular and compact as possible. But the second game, Hiigara had a defense fleet and a whole navy in place, so the designs took a more minimalist, more militant look. Probably fair to say that they had the Taiidan remnants to piggyback off of too.
@@rasplez9889 dont forget that polycount comes into consideration when designing models.
The Kushan designs are by far the most interesting imo, they start with the weird and bulky frigates which makes sense as they would have been a quickly designed stopgap, and they end up with the incredibly sleek and refined destroyers and cruisers.
>Kushan salvage corvette
Hello again, my dear friend
>Kadeshi multi beam frigate
Hippity hoppity that is my property.
Haha, yeah! Those multi beam frigates are so immensely OP, you should for sure focus EVERYTHING on stealing as many of them as humanly possible when they show up! XD
@@ConAnd81 I prefer to humanely put 'em to sleep. Hahaha. XD
The games themselves are pure art already- the ships like individual, carefully crafted brushstrokes. Homeworld is phenominal, and it's always great to see these videos to get a better feel of the games and the countless vessels therein we all send to their deaths~
Well done man, well done.
Homeworld is probably the only RTS where you feel sad when you lose ships you have had for the past several missions, even more when you've had them since the beginning.
Thanks you man :)
God I love homeworld ships.
Spent days reading the technical manuals and imagining the real world scales
these ship designs are much more sane than star wars ships
just my opinion.
they're probably using some kind of advanced storage device to store ammo.
or maybe that size is to fit an auto-loader.
or its just for an energy tank for the guns to shoot.
the last ( real life ) naval dreadnought we have also got huge turrets on it.
I mean, WWII warships also have some huge ass turrets.
@@STRIDER_503 i meant about how the ships are designed. An SSD executor is massive and have shitloads of guns but little or none of them were placed at the bottom of the ship.
A taidanii heavy cruiser is much smaller and have very few guns even compared to yamato but atleast it can fire at enemies below.
@@guragat2 Ah you're right, it's funny how some small ships can fire from below while some big ones cannot.
The single most important ship in Homeworld is the Salvage Corvette. Why build what you can steal
mpetersen6 Exactly. These guys were the true heroes of the homeworld wars.
A cheats way of going over the unit limit
@@philphlanigen
No, its simply a way of exploiting the game system for ones advantage. I've had it backfire also. Right before the last jump. In Bridge of Sighs the Inhibitor is at the heart of a globe of Ion Frigates. Make a wrong step and either they al pile on at one. Or they retreat to where you cant get at them. Even if you salvage all of them you can only use so large of a combat formation. Sure a wall, X or globe of Ion Frigates put out an awesome amount of fire power. But once you get the formation so large they become unweildly .
The turanic raiders are somehow the only people in this universe smart enough to put anti-capital ship weapons on a carrier or mothership
Except their carrier suffers from low mobility, reduced fighter capacity, and an inability to target the ion cannons at anything that isn’t directly in the launch path of their craft…
Which is why you can easily beat it with just basic small craft in the game’s second mission without it ever touching your immobile mothership.
I love watching this and getting to the bigger ships and saying “huh he must of forgot to put the people for comparison next to this one” then it spins around and you see the tiniest fucking dot and you’re like “...oh”
Size does matter eh 😀
8:13 All hail the God of this series!
So true lol
Taiidan Destroyer: Exists
Salvage Corvette: I'm gonna do what's called a pro-gamer move
Oh cool! People do steal ships hard.
I use tobe steal the Sajjuc-cores those deffended the big inhibitor.
Sadly in remasteried HW this is not possible by the unit limit that now limits selvaged ship numbers, just like in HW2...
I’m guessing this showed up in everyone recommended within the past three days?
I was actually looking for this one year ago, did not find it, and now comes randomly in my recommended
Yup
I personally love Hiigara Battlecruiser from homeworld 2. Something about that long flat design is just very nice.
They may not be the biggest or most powerful deadly ships in science fiction or fantasy compared to many like Halo, Warhammer 40k, and Eve Online but they are some of the most beautiful design to ever grace the realm of imagination and stragedy games.
The only game I can imagine right with ships that are just as beautiful in design is Star Citizen.
Increase all sizes of this ships. Mothership have size of phalanx. Mister big s - 15-20 km. They are on pair with 40K ships.
Probably one of the most creative and consistent quality-wise rooster of spaceships in any sci-fi universe out there. Awesome.
This particular video, all the models, the music, the Homeworld universe and saga could be all described with one word, plain and simple : majestic.
Hopefully Homeworld 3 has more accurate scales when it comes to ship sizes, imagine interceptors getting dwarfed by a heavy cruiser like in this video. if not in the game officially then hopefully mod support is a thing so people can change scales of ships.
Deserts of Kharak showed just how big a Taiidan Carrier really was and its obvious its supposed to be much larger than how it looked in HW1/HWR...of course that's mainly due to things like tech limitations I guess.
Gotta think all of the engine limitations they faced were either solved or re-worked with whatever new engine they'll be using.
Both Homeworld and Homeworld 2 had accurate ship sizes as shown here, the scale of the models just changed depending on the model's distance to the camera so that they would still be visible and recognizable when zoomed out - this scaling system was called NLIPS (non-linear inverse perspective scaling) and was necessary for playability; keep in mind that 800x600 was a common resolution when HW1 came out, and even at 1080p fighters are difficult to recognize when zoomed out if NLIPS is disabled. Homeworld Remastered (and HW2 IIRC) had a setting in the menu to disable NLIPS so that the ships would appear at true scale regardless of zoom, and there was a popular mod for HW1 that also disabled NLIPS. HW3 will probably still use NLIPS, and will probably still have an option to turn it off.
@@harbingerdawn I feel like it will have an entirely new LOD system, actually. Something they'll have to develop in house. At least I hope so.
@@TedBrogan NLIPS is separate from and unrelated to LOD. LOD controls which mesh is used at various distances from the camera (usually just to allow less detailed models farther away, to save performance), while NLIPS controls how the model is scaled.
@@harbingerdawn Yea, but whats the goal of NLIPS? I'm saying I suspect they will not have a need to scale the models because they will have developed an engine that better deals with scale, LOD, and realistic ship size in general.
The music instantly took me back to late night gaming sessions as a kid, grinding through Kadeshi Gardens missions, the terror of the swarmers still has its impact to this day.. Masterpiece of a game.
Golden Rule for any good SciFi-Game, -Movie, whatever: Starships can NEVER be too big!
I knew Ronald D. Moore's reimagined Battlestar Galactica took some ques from this game. I played this game back in 2000, and watching Galactica's space battles with the traditional percussion musics in the background really reminds me of this game.
Personally, the toughest stage for me was The Garden of Kadesh. Damn... it took more than a dozen of ion cannon frigates to take out that Kadeshi's big ass mushroom ship... This really brings good memories of my nerd teenage years. Thank you OP. So much.
Yes, both franchises were inspired by each other :)
I love how you added the humanoid models into this. It gives you a better sense of scale of these vessels.
oh yeah, we are so small and the ships are so big :D
You know, the tech available to the Homeworld universe is pretty insane.
Most other universes: Hold up! I need to return to base to get more missiles and reload my ammo!
Homeworld: What? Don't you have a fabricator that replenishes your missiles and ammo automatically?
Most other universes: I need to return to base to get my fighter/ship repaired. It'll be in drydocks for a week after that scuffle!
Homeworld: Oh hey, a support corvette/frigate. Thanks for patching me up! Oh hey, you even fixed the squeak in my chair! Thanks guys!
I cannot readily think of a space scifi universe where mobile repair platforms and supply ships aren't a norm.
It really isn't that crazy.
@@smolpp585 How many science fiction universes are there where their ships/fighters are constrained by ammo/maintenance requirements?
@@Sujad Not nearly as many as just ignore all these things. HW is hardly unique there.
@@Llortnerof HW doesn't ignore them though, it taps a tech that allows them to take a near wrecked star ship or fighter that would be written off in any other universe to factory fresh in seconds/minutes.
the modelers and texture artists for homeworld games was fucking top notch talent.
No other space sci fi game has come close to the epic homeworld ships X)
hell yeah! now imagine if we start talking about the music :o
that's....a LOT of people getting blown up whenever you take down a mother/flag ship... REALLY puts it into perspective how these ships are literal floating cities in space.
That's a lot of damage!
Oh, just shut up!
Where the F is Kuun-Lan? I know, its not remastered but video feels incomplete
While the Taiidan seem to value aerodynamics in a vacuum, I dig their sleek designs. It shows that they mastered space for a while.
The Kushan/Exiles use a more utilitarian design. No nonsense, just a solid, functional chassis.
The Vaygr show their aggressive nature with their sharp designs.
The Hiigarans ditched the old utilitarian designs and refined them.
Sad that the Somtaaw ships are not present. The Acolyte is a fantastic fighter class. Or the Horseshoe (Dreadnought) or Plug (Destroyer).
The Kuun-Lan is the best command ship, because it has a character arc. Mining Ship turns Warship.
It's not really "aerodynamics" tbh. Sleek spaceship designs, either vertical or horizontal, help in maneuvering through mine and asteroid fields, have better mass distribution for general movement, have higher chance to escape enemy missiles due to low intercept area and also low radar signature if made with that intent.
The spaceships are actually WAY bigger. In Deserts of Karakh, you could see, that the Sakala Carrier was way smaller than the wreck of a Taiidan Carrier. The Khar-Toba was also huge compared to the rest of the land vehicles...
Yeap, I am also convinced HW ships are some of the biggest in recent science-fiction, and the base scale in this video is a bit off.
I believe that this video's scale was based off deserts of karakh
@@aleksanderolbrych9157 They're completely wrong. The Hiigaran Mothership is supposed to be about 25KM from top to bottom as stated in the HW1 manual. There's no way the Qwaar-Jet and Avatar are half a kilometre long. The only reason the fighters are even remotely visible is because the ships aren't modelled to scale properly as you'd never see the fighters and corvettes otherwise.
I'm personally subscribed to the idea that Homeworld sits on a scale way bigger than the games represent, and that the in-game scaling is toned down. You don't even need the manual to get the figures of the mothership's height to back that idea up, since many of the cutscenes already paint the idea of just how incredibly large the ships and structures of Homeworld are.
Homeworld is a true Sci-Fi space masterpiece.
I started with Homeworld 2, I found a demo and tried it.
Very nice, lets hope we get a Homeworld universe where space and land vessels can be used in the style of star Citizen/Stellaris, be nice to build your fleet and seed planets to support your empire with all these ships in the universe.
Sometimes dreaming is nice, but you have to keep your feet on the ground and think small (-:
Axatar thinking small is prudent, but iideas that come to fruition should be modular and scalable.
"Attention, Fleet."
*Buuoom* _Sensors Manager zooms out_
"We seem to have been trapped in some temporal distortion field. One hour has passed without notice. Suggest researching Antichronal Stabilizing Subsystems immediately."
*Boooum* _Sensors Manager zooms in_
_Some guy starts singing in Arab_
Thank you for using easily understandable references like fighters or humans, a lot of size comparisons don't do that. Made the scale a lot easier for me to feel.
Also everyone's talking about how they used the salvage corvettes to extreme potential when I hardly used them once :
Trust me you are missing out on a lot of firepower & fun. If you are having trouble capturing ships I will suggest using scouts in the evasive setting as a distraction.
The Taiidan heavy cruiser & the multi beam frigates are great targets
I even used feet and miles so that people stuck in the stone age could have a reference :)
@@Axatar 🤣
Bl**dy 'ell I've never been so hypnotised for so long on a youtube vid. The music combined with the urge to must see the next ship is too hard to resist. Simply wonderful. I knew my love of homeworld would never diminish, but this fans the flames even more. Bravo.
no need to censor your comment :)
Сад Кэдеши... Эх, сколько воспоминаний: "Мы же одинаковые, зачем нам сражаться?". Отличное видео, спасибо за классную работу!
Дмитрий Селищев
How about using English on an English video?
Love this game. All the ships are beautifully designed, with character.
I absolutely love the Homeworld series. Great story, cool ships, fun gameplay and strategy.
Dude, you deserve a medal for all that work, never mind a thumbs up. Awesome work.
I like chocolate medals :)
Can't wait for the next game, almost everything is perfect in Homeworld games , graphics, music, feeling, immersion, mystery.
SPECTACULAR JOB! These are all nostalgic to the max.. And a great way to compare today's humanity limits to what these ships are in the Homeworld universe.
I'm glad you enjoyed it :)
I've been following the scale debate since the early days and even with this video I am still fully convinced that, starting from the frigate class ships and going up, the scales are also correspondingly off either slightly and grow to huge margins of error, so raw model data is unreliable. The Homeworld capital ships are way bigger than depicted here, and you addressed this in your description. My suspicions were of course confirmed with the release of Homeworld: Desert of Kharak, which has shown that the Saarkin Cho class carrier is in fact anywhere between 2.5 to 3 km in length as you can literally drive a Sakala class carrier alongside it and start eyeballing the wreckage for guesstimations.
The sizes for the carrier vessels in the video also wouldn't make sense as it appears each would only be able to dock a mere handful of simple strike fighters and corvettes if they were indeed only approximately 500 meters long while, in reality, they can dock and hold many squadrons of both for hyperspace travel, which would require an extensive array of docking and construction berths, storage capacity to hold supplies and personnel and more. Furthermore, we know that a carrier, while not able to dock one, is able to assemble and launch frigate class ships from it's main launch bay, which strongly implies that both the internal holds and main launch bay would have to be able to accommodate a vessel anywhere between 150 to 250 meters long, with a hull of corresponding girth to match.
While I think your frigate scales are still slightly smaller than they should be, they are within the expected size ranges. Their sizes then also make sense when launched from super capitals such as the carriers, indeed putting the carriers themselves at anywhere between 2.5 to 3 km. What this in turn means is that the motherships are absolutely massive. I suspect that they are in reality approaching the wondrous numbers initially alluded to in the Homeworld 1 manual of 15 km vertical length for the banana for example - my estimation is around 10-12.5 km for the Kushan mothership, maybe 9 - 11 km for the Pride of Hiigara. Sajuuk is then of course also quite massive, perhaps around 15 km in length. The Agamemnon supercarrier would be approaching awe-inspiring numbers (I'm speculating it may reach up to around 40-50 km). Finally, the Progenitor mothership - my guess is 70 - 80 km. This would honestly not be at all surprising considering the tech level of the Progenitors (just look at what you are fighting IN and around in the Karos Graveyard or where the Pride of Hiigara is launched) and the fact that we know next to nothing about them as a species.
I'd love for someone to finally make a revised and truly final scale comparison video that doesn't try to take the raw model sizes and go off from that as the games are well known to skew sizes to make the game more player-friendly and the fleets more manageable, but look at the details on / within the ships and try to start building and imagining from there. Things like raw model size is only good for approximations. Consider more variables such as view port sizes compared to average human builds (a bit of imagination for what the bridge might be like), the likely logistical requirements for strike craft accommodation and construction, multiple to-scale moments of comparison in the campaigns between capital ships + the rare true reveal as we got from Deserts of Kharak etc. I firmly maintain that the ships and objects in Homeworld are very, very big indeed and that this was intended. The mystique and scale are huge parts of what initially drew me and probably many others to Homeworld and I think they were crucial elements in building the Homeworld universe.
Other than that, great video dude. I've seen all the versions of these you've made and your effort is appreciated by many fans.
I know that when collecting data for Homeworld Shipyards, using the mod tools it was clear that scale in Homeworld was very subjective; it changed as the zoom levels changed, and no ship had a definitive scale, making it very hard to determine the absolute size of any ship. I don't know how or if scales changed in the Remastered edition, but I do know that some of the scales presented here are flat-out wrong compared to the original game. For example, here is a shot of the Turanic carrier showing that it is much smaller in comparison to the interceptor: well-of-souls.com/homeworld/turanic/images/carrier1.jpg
@@ariochiv I believe the zoom-related scaling thing was called NLIPS in the game settings, and it was meant to help players keep track of their ships in the vast open space by scaling them up as the player zoomed out. Even with NLIPS turned off, the model scale is still obviously off in order to keep the game fleets manageable. It would be difficult to pick out your 18 meter strike craft from among capital ships many kilometers long or tall. It's just a matter of gameplay mechanics.
When looking to understand the true scale of the ships in Homeworld, as I said, try to keep in mind the likely requirements in terms of internal construction, logistics, storage, crew quarters etc.
Example: The Kushan / Hiigaran motherships themselves.
Compare the size of simple strike craft to the Mothership as they exit the launch bay. While the mothership is huge, it would be realistically too small to house all craft in the strike craft fleet. Imagine - these craft would need to be docked, their equipment and ammunition stored. There would have to be room for construction of all vessels up to super capitals, room to store the resources required for all fabrication, logistics for maintenance of all craft including the mothership herself, crew quarters and mess halls for many-many thousands of fleet staff (not to mention storage for hundreds of thousands of cryo trays in the case of the Kushan!). There would be way too many logistical and material requirements to construct, maintain and fully field an entire exodus fleet.
As I said, I'm dead certain the actual true scale of the Kushan banana is probably my stated 10-12.5 km for height, possibly more, and well over a kilometer in cross section width. Otherwise I don't think there would simply be enough space to be able to do everything that these motherships are capable of.
Taiidan ships are so creepy. It's like they based their designs on dangerous animals from their homeworld, as opposed to the other races which go for a more functional and conventional aesthetic
im actually hyped to see that the ship comparison itself takes about 50 minutes :D hyped for homeworld 3
This is magnificent, excellent work sir! I really like the inclusion of some real world objects for reference :)
Glad you enjoyed it :)
I remember manipulating the save games to start a level with hundreds of frigates, several dreadnoughts and Sajuuk. Since the game automatically adapts enemy forces, that resulted in massive space battles spanning hours.
Also attacked the Great Harborship of Bentusi, normally a suicide mission but I had enough ships to get its strength to zero, however since the game didn’t have an action for its destruction, it just carried on. LOL
I'd actually love a way to manipulate savegames in HW1 classic. I'd love to cheat myself some multibeam frigates into skirmish mode xD
what specifically did you change may u ask?
@@TS-jm7jm Basically there is a section for every ship in the savegame (which is just an .ini file in some pseudo YAML format), so changing the type and then copypasting multiple times to increase the number is easy.
There are some limits, e.g. you can only have one Sajuuk or it will hang.
@@magicmulder oh cool thanks, might have to try this, would be a very bemusing game with massive space battles.
@@TS-jm7jm Definitely is, I used to spend hours with them.
From what I see is a bunch of “salvage” my engineering and science teams will love to get there hand on.
The design of these ships are so brutal.
I love the raw bulky look!
Remember as a kid addicted to this game looking at the low res windows on the interceptor thinking how huge the scale is. This video is a just what I need to do my 30th playthrough :)
I've always loved the kuushaan and higaaran asymmetric aesthetic...
I usually hate lopsided ships in scifi but their design is just some how beautiful
aaaah finally one people on my side, asymetric is beautiful on spaceship, cause space = no air so we can make asymetri
Manutea Languille
Well, you’re wrong. Air has nothing to do with it. Its simply about having more mass on one side than on the other, and how that would screw with propulsion. That being said, you’re free to have your fiction any way you like it. Just don’t mention physics.
@@edgepixel8467 yes your I had talk too fast. Thanks.
Really like how you always scaled back down to fighters/basic units/ people. Its hard to get a sense of its “walkable” scale if it just keeps on gome up.
For example, the destroyers and research ships are both larger and smaller than I expected.
Massive,but also compact enough for their roles.
Spaceship zen it is... coming back from time to time, just to relax and enjoy the show. Thank you very much.
The guns on even the frigates are MASSIVE. I think HW ships are the best balance of size in sci-fi. Not the leviathans from Battlestar, nor the little ships in The Expanse. I feel like this is the kind of stuff an advanced spacefaring race would design. And they're so practical except for the big problem of not having any point defense. Any sensible engineers would be able to fit some CIWS guns covering most if not all angles. Especially by the time of HW2 when missiles are in vogue. Nebulous Fleet Command got that right
You'd be surprised how much more efficient it can make your ship to have your ammo manufactured through space magic or PDAs as they're called in games. The Torpedo Frigate from HW fires gigantic torpedoes, from a ship of it's size, it should only have maybe four to six but because of the PDAs, all torpedoes all the time.
Homeworld is a RTS game and just like a board game, has to be balanced for it to be fun for everyone, adding point defence would make capital ships too powerful against strike craft and nobody would build them, resulting in a boring game
Gonna be honest, I really do appreciate the person next to the models to present the scale. That was a good idea, whoever thunk it up. I also like how all the Kushan corvettes use the same chassis. It makes sense given the "making it up as the go along" backstory behind every the Kushan designed. Also, all the "bridge" areas for the Vagyr corvettes look a bit too small, really. I'm assuming the Vagyr are just Space Dwarves.
Also, Taidan Assault Frigates are Best Girl. That is all.
Indeed, that front!
But my favorite ship is the keeper attack drones.
I honestly feel like the only reason some of those ships werent way bigger was due to limitations on hardware. Those mothership class ships I feel like should have been 2-3x beefier
The Taiidan ships have the best aesthetic in my opinion
Hiigaran ships also have a nice aesthetic like compared to Kushan design..
@@TheLinkinTALLICA Kushan designs make sense, though. For a race making their ships basically on the fly, it makes sense that they would have a function-over-form design.
@@Ethereal-ss3jh Hiigara had time to make some sexy designs then,
@@Ethereal-ss3jh I'd agree about the early designs, but their destroyers and cruisers are very sleek.
Wow, that was beautiful to watch, no idea why some people didnt like it.
Thanks (-: I believe the dislike comes from the scaling eh,
N H
A few possible reasons:
1. Too long / too slow
2. Pretentious transitions
3. Cheesy final music
4. Insufficient context
5. God, not another ship sizes video!
Well I enjoyed it and it's given me some inspiration to go work on some 3d modelling of my own
Had no idea this video was practically hour long until after it was over.....amazing.
Just like everything you enjoy doing :D :)
One of the most underrated space games, that, I believe, could eclipse games like EVE.
...and the ‘soundtrack’, no other game even comes close.
Gteat analysis! After so many years, Homeworld 3 will finally launch!!
dang, I can’t believe the Kushan Defender fighter is dead, rest in peace, gone but not…okay maybe a little forgotten-
oh shit, nice catch, I have not even noticed its absence :o, time to remake this video I guess
@@Axatar Homeworld 3 might have been kind of a disappointment (unfortunately even in the ship designs from what I’ve seen..!) but hey there’s another excuse for the sake of completion lol, maybe Cataclysm too
Well, one guy has made videos for Somtaaw and Beast ships from HWC:
ua-cam.com/video/_ZAXh3rNcNI/v-deo.html
ua-cam.com/video/7gJzQvbRnuw/v-deo.html
I've spent so many hours on homeworld, cannot wait for no 3
I love how the ships are designed with 3D space combat in mind (the older ones are more so)
Orthographic view of all the ships in the video: i.imgur.com/WL9NpF6.jpg
fighters and corvettes only: i.imgur.com/YRC9OjL.jpg
More ship videos:
ua-cam.com/video/fiqYnTQdvXg/v-deo.html
Somtaaw ships:
ua-cam.com/video/_ZAXh3rNcNI/v-deo.html
Thank you so much for this, going to be a huge help in my space engineers building. The fighters are just blobs however because of image compression. Could you do one with just the fighters and corvettes that would show some details?
ask and you shall recieve!:
i.imgur.com/YRC9OjL.jpg
No Somtaaw ships =(
no Cataclysm in remastered
As I remember correctly, the sourcecode for Cataclysm has been lost after the studio closing down and property shifting to the new owner of the IP.
Still hoping it is somewhere on an original dev's HD.
Only sixty years to construct the mothership... In bloody orbit! A planetary effort indeed!
And destroyable in 30 seconds by the Bentusi
Grabbed these years ago and when making my own game engine in C ... these wonderful assets really inspired me to keep going : )
Revisited them again after learning a lot about shaders _(from extracted EvE Online assets)_ and really made them pop with parameterised dirt, damage, etc. So much fun.
There's nothing better than bringing ships you love to life : ) Thanks for stirring up old memories.
Not a single Cataclysm ship :(((
Good job showcasing our most beloved ships.
to think that one day we will reach this scale of construction is space
Tarek Chamas, not in our lifetime but hopefully someday we will I seriously doubt humanity will destroy itself there will be dark time's ahead yet I have faith humanity will pursiver and emerge triumphant in the trials to come 😌
only horror changes mankind, its sadly our defining attribute
It’s not a cert.
If this does happen, it would be to try and populate other planets because earth is dying
Native xOutcast
“The Earth is dying” is only a problem in science fiction. In reality, the planet was doing pretty well before we appeared, and is likely to keep doing so. Life is resilient. Not necessarily human life, but life in general. New kinds of bacteria have been found in the abandoned reactors at Chernobyl. So no, “Earth” won’t be dying.
Thanks a ton for this! This really put these ships into perspective for me, I have never thought some of these ships were so damn huge compared to a human lol
they are very big indeed :), i'm glad you enjoyed it :)
I love these things, and what a great effort went into this one! My only gripe however, is an old one. According to the original HW booklet, the Mothership scaffold was 25 kilometers long. The ship itself is as tall as the scaffold is long at the very least. So maybe we don't know exactly how large the thing is, but we know that it's some 25 km tall. This makes sense too, considering that it stores some 600,000 cryo pods in addition to everything else (ship berths, foundry, engines, hyperspace core, crew facilities, etc..). This addressed in part in the video description, where the author notes "If you want real dimensions (as in "from the HW1 manual") for spaceships, you should multiply them by 10". This is the case I think for the MS itself, but not necessarily for the other ships. I'm pretty sure the reason they were so close in scale was simply due to the limitations of the game engine in '99. It would also have been awkward to have the MS to scale for camera reasons. Zooming out to encompass the whole ship would render the strike craft and 'vettes basically invisible.
That said, it's a small gripe. I still love the result of these comparisons.
Stephen Connolly "realism" in dimensions has always been a conversation subject in the Homeworld franchise. Between what's written in the manual, the ingame measurements and the possible real sizes compared to real humans. Like you said, not all ships can be scaled by the same amount from the game to "real life " otherwise fighters, for example would be thousands of meters long
I can never get tired of this video. And Homeworld
homeworld.
one of the best games.
period.
ua-cam.com/video/J675BQaIuQs/v-deo.html
*43:11** - WHAT WE'VE ALL BEEN WAITING FOR ...*
When ships are over a mile long, they are most definitely worthy of the title ......
*MotherShips.*
No other title would suffice. Also ... *ALL HAIL KAREN SAJET !!!*
Titans are well over a mile long...but I like the motherships being that huge, not cruiser sized ships being called motherships and capital ships...I feel that's a mistake future sci fi games make, to call smaller classes of ships capital ship worthy titles.
I liked the subtle audio clips you inserted for a few of the ships (Kadesh, mostly). I wish there had been a lot more of them.
The music for the reveal of the Kushan Mothership is spot on. It's surprising just how big some of this stuff is.
Whoever put this video together should know that they made me cry.
HW3 better whack this out of the park.
I just can't wait to see The Pride of Hiigara get dwarfed big time like the concept art shows. lol
@@pronounjow It's like the Hiigarians don't take shit from anyone anymore and I love it.
I love everything about the Kadeshi and their design.
Such a great franchise. If I'm grateful to Gerabox it is for this. I wish they also did Cataclysm.
Why the Bentusi had to destroy themselves is a sad mystery. We learned so little of their culture.
Most actually left our galaxy during the war of the beast. Shortly after the Kushan became the Higarrans again. Funnily enough, a mining clan is the one that saved the galaxy that time around.
@@lordkilljoysgameden Correction - a mining clan with balls made of solid titanium
Thank you for making this exceptional video about this amazing game!!
Great video. I loved the music from the first level playing when the Mothership came up. Gave me goosebumps. Incidentally, it's as tall as 3 Burj Khalifas!
HW1 has some very eccentric ship designs but they’re beautiful nonetheless
Agreed, you should have seen the old Caldari ship models from Eve before they got a make-over. Let's just say "asymmetrical " is an understatement.
@@mnFlatLander I got into EVE because of the old Caldari ship designs because they reminded me of the Kushan
Great video! It's funny to see all the HW1 ships in the default/gray coloring; I set my own color scheme and it's so seared into my brain that anything else seems...off.
I never realized how large the ships in Homeworld are. I imagined the fighters to be about half the size that they actually are, and thus all the ships about half as big as reality.
The fighters alone are like the size of modern day bombers.
Nabael they're not that big, you can see an f-18 next to the HW fighters :-)
Thanks for pointing that out. I didn't notice the F-18 because I was so focused on how cool the comparison was. I guess I didn't realize how big modern fighter craft are.
I was always in awe at the size of the ships in Homeworld. But to find out that the Pride of Hiigara and the Kushan Mothership are both almost 2 miles tall is mind blowing. It makes the Burj Khalifa look puny. That would be an impressive sight if we were to see it side by side in one of our cities
Im kinda amazed how some of the atmospheric craft from DoK are larger then many of the HW1/HW2 fighters ^^
Heck, the Baserunner is bigger then most Corvettes! xD
0.5 g and local placement. you don't need to save weight for energy and etc.
One of the best youtube videos yet. THANK YOU!
Everything in Homeworld is supersized. A homeworld corvette is the size of a Navy destroyer. Their destroyers are the size of a modern aircraft carrier. Their battlecruisers are ...... terrifying! It's truly an awesome universe.
Homeworld has ships that build OTHER SHIPS *IN A COUPLE OF MINUTES I N C O M B A T*
i think ship size is the least of your problems
@@MazzaAzi well yeah, in the RTS games yes... I don't think they can do this in the lore though, can they??
@@ZC.Andrew they don't say they can't. and I don't think the games are non-canon
@@ZC.Andrew it is Video game lore. Mario does canonically play various sports and board games with Bowser, for some reason, but in homeworlds case it does make some sense why near everyone is a master shipbuilder. The lore does hint at the fact the most homeworld races/nations are decedents of the Progenitors who, if you remember, build a planetoid sized ship to get to the homeworld galaxy from their home galaxy
@@MazzaAzi fair enough, but I am sure things in-game are sped up for enjoyment/gameplay purposes, as with any RTS. I have no doubt all of these factions are expert shipbuilders though. They have to be right? Some of these people were literally born and in space and have lived their whole lives aboard their ships. Plus you've got a level of technology far exceeding anything we've ever known in terms of hyperspace, ship-to-human interfacing, etc. Homeworld's such a cool series, and it deserves more publicity IMO.
Damn a lot of time and effort must have gone through making this. Really appreciate your work here. Subscribed!
Came for the ships, stayed for the music.
You could sum up Homeworld with that sentence :)
The size of scale has my mind like BOOM. Fantastic video thanks.
And here I was waiting for the Dreadnought.. Oh my Cataclysm.
Wow what a cool video, really brought back memories of all the unique ship designs
The first time seeing the taiidan destroyer I almost shit myself, emerging from the emptiness of space surrounded by a fleet of fighters and frigates with its spines and guns menacingly striking fear into my soul
taidaan carrier is absolutely massive in Deserts of Kharak compared to Kapisi. I don't blame the author of the video there are many inconsistencies between the games to make it playable. Considering how big interceptors are compared to mothership it wouldn't be able to hold up to 650k people it was said to hold.
did you happen to read the video description?
@@PraetorPaktu as I said I don't blame the author. At the time of writing this comment I did not read the description. The sizes didn't make sense to me when I was playing the original when I was 11 years old but it was probably more convinient from a gameplay perspective.
The game uses NLIPS so that you don't lose sight of your fighters. If you turn it off, you can barely see them! The mothership is 3x taller than the Burj Khalifa, and over 7x longer than a Nimitz class carrier. That's just length, the volume difference would be much greater. You gan get 100k people in a football stadium, which is around 420 meters long (or 1/8 the length of the mothership), so it's at least plausible something of this size could hold 650,000k people considering the vast majority were in stasis and could be packed tightly.
@@Tsathogguah yea, in both games I have NLIPS turned off.
Отличное видео ! Я столько времени провёл за этими играми просто ппц!!! Сейчас эти игры даже и сравнить не с чем !
Спасибо :)
some one needs to check for co-planular polygons, most apps have the ability to kill them, but that's why your getting Zbias 'flickers' you've two overlapping polygons most likely becaues you've got the collision lod under the main lod on some of the meshes. Other then that not a bad vid.
that black flickering can be easily fixeable by adding keyframes in the clipping values of the camera to more or less adjust the near and far value to get more presition where its needed, if you are looking an 10 km model, the near clip doesn't have to be 1 centimeter but 50 or 100 meters that would help a lot with those far fliking faces
thanks for the tip :)
Hats off to the art designers!
Hello Axatar,
en commençant cette année 2017 j'été complètement au fond du trou mais je peux te dire que t a vidéo m'a sauvé la vie, depuis que je l'ai vu je commence à faire plein de projets plus fou les un que les autres !
Merci Axatar I love you ! continu comme ça !
Homeworld 3 will be epic in scale
The Vaygr battlecruiser is one of my favourite sci fi ships, it just looks amazing.
The Taiidan heavy cruiser is also up there.