Solaris/USD Workflows with Unreal | Peter Arcara | Houdini HIVE Education + Studio Edition

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  • Опубліковано 4 жов 2024
  • This presentation will showcase how to use the Component Builder workflow and the layout tools in Solaris to create a flexible scene using USD. We will then take the USD file into Unreal Engine to see how to non-destructively manipulate our scene, such as moving assets and changing USD variants.
    Peter Arcara is a Training Lead at SideFX. He creates courses for the Houdini Insight learning platform, consults with instructors about curriculum, and supports the Houdini Educator Community. He loves watching rocket launches and F1 races in his free time.

КОМЕНТАРІ • 19

  • @Th3Nob
    @Th3Nob Рік тому +5

    This Solaris/USD workflow for Unreal (game development) is a game changer.

  • @Floydianification
    @Floydianification Рік тому +19

    exactly what i needed when i needed it for what i needed to be needed in a time of need

    • @mxgn0
      @mxgn0 Рік тому

      most accurate comment omg

    • @UmairAliMughal2009
      @UmairAliMughal2009 Рік тому

      that is completely Houdini kind of thing …. we understand…

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Рік тому

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys

  • @justvfx6803
    @justvfx6803 2 місяці тому

    Love you houdini!!!

  • @arnoldsoko
    @arnoldsoko Рік тому +1

    🔥🔥🙌🏿 I'm gonna try this workflow cos houdini has way better granular detail than unreal

  • @NicolasNathan1
    @NicolasNathan1 2 місяці тому +1

    We need more insights to the material. Simply importing a material X network inside unreal is not yet giving normal or displacement. If anyone has more details around this PLEASE show me .

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Рік тому

    Reallly nice talk

  • @KevRyanCG
    @KevRyanCG 19 днів тому

    I've managed to get my materials in but is there any way to edit the USD materials in unreal then or is it just a PBR workflow? I'd like to have the ability to tweak the materials with some additional values as I'm working in Unreal.

  • @021shaw
    @021shaw Рік тому

    That was nice!

  • @justvfx6803
    @justvfx6803 2 місяці тому

    Auummaahhhh...!!!!

  • @이경현-b9p
    @이경현-b9p 2 місяці тому

    Where can I find out how to export from Houdini to usd file?

  • @justvfx6803
    @justvfx6803 2 місяці тому

    L Unreal

  • @CentboyMidnight
    @CentboyMidnight Рік тому +3

    Can u both stop developing the same things? Unreal and Houdini are supposed to be allies but u are competing each other making a software clone. All these duplicated workflows feels like brothers fighting.There are other pretty hated softwares that no one is competing against and we want an alternative for. I ll give u a hint: procedural material/texture authoring, texture painting, and compositing... this is where the workflow gap lies. Furthermore since there are a ton of mesh processing and VDB happening in Houdini, sculpting is something u should have covered to a decent lvl at this point, don't need to be the best, average solution is enough. That lacking feature is pretty noticeable in Houdini. Another thing u could do instead of fighting ur partner is making the subD modeling more appealing.

    • @021shaw
      @021shaw Рік тому +2

      I like what sidefx is doing, dont think they are fighting but really, the modeling part could have a z-brush thing going on and a more "maya" workflow to it, plus rendering volumes still a mess and very time consuming (render wise). Beside that much love for sideFX, i am a big houdini fan and hope to master it as soon as possible.
      PS: no decent tutorials about how to use LODs. if anyone knows one please let me know!!

    • @quackcharge
      @quackcharge Рік тому +5

      lol

  • @reza_ravash
    @reza_ravash Рік тому

    good luck

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Рік тому

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys