Check out War Thunder to transcend beyond the mortal realm and become one with the machines! You can also get a massive free bonus pack (if for some ungodly reason you haven't played in the last 6 months) playwt.link/brilliantstupidity2024
@@TransnamedAlice never tried it - I may eventually but I already have my next 15 or so videos planned out haha. Mostly TWW3 with a couple Elden Ring, BG3, and Project Zomboid vids mixed in.
The AI always has perfect knowledge of your units. It just pretends not to see hidden ones. The bug is when it forgets to pretend and it often happens when most/all of your army is hidden, since it conflicts with the AI's programming to search for your army.
This is why I never build ambush units or bother with hidden flankers. I fight napoleon style with gun and artillery lines, or hybrid fronts that shred enough enemies before the merge to survive the melee clash.
@@Optimusprime240agree, and same. Tried a ranger army with a thane that gives them snipe and one artillery piece with the rune that gives snipe & stalk. Fought 2 battles, in both the ai instantly always went to me. Never again. Napoleon style armies are more fun anyways.
I never actually completed it the fair way. I just used infinite money to buy everything and get to the latest era as soon as possible and then watched as poor enemy tried to to fight my units
Man, this is something that I lose fucking sleep over. This is one of the reasons why playing on very hard battle difficulty is stupid. Even for accurate artillery (accurate being essentially a negative on VH) that behaviour is turned of when AI units are in melee, so just send out a hero to blob them up and fire as you usually would. These behaviours don't make the AI more challenging, it just means you have to cheese the game more. I personally only play on hard battle difficulty since, as far as I can tell, the extremely reactive artillery doding is the only thing that changes from H to VH.
The insanely dumb AI of WH3 is always either the bane, or boon, of every campaign I play. Either broken in my favor letting me win fights I had no business even getting close to. Or alternatively completely negating every advantage I carefully crafted to entirely demolish what should have been my unbeatable high tier army. Its the most frustrating and most hilarious part of the game.
Fr, I’ve played ones I feel like master tactician and then 2 fights later I get obliterated due to my own stupidity and the AI who suddenly decided to think. I had beef with the specific general for awhile lol
I don’t think I’ve ever been able to hold on to The Moot for any notable period of time when occupied, no matter who I play as; I felt your pain as you lost your Garden of Moor there Resource building aside, it’s kinda a POS chunk of land-only really useful as a trophy territory for Beastmen (part of Bloodgrounds) or as a trade chip for diplomacy (the couple of times I’ve had vassals in the vicinity, they seem oddly attached to the place)
used to be a trick back in WH2 where you'd tank up some priests of sigmar and dump them in the middle of the map so the ai gets tricked into blobbing around them, and because you brought gelt and tricked out the missile artillery promptly blew them all up with little to no damage taken on the priests
mortars actually are decent for their cost but their greatest value are 2 things: 1. their high ballistic trajectory makes them MUCH better in maps where lots of terrain features are involved (forest, buildings, structures, sieges) they are so good in fact in sieges that they basically trivialize many forts where most artillery struggles because they can't get good line of sight against things behind walls or even ON walls, mortars on the other hand don't care... 2. that high ballistic trajectory also makes them much safer to use when your army have engaged the opposing army, unlike many artillery which tend to cause excessive collateral to your own troops especially if your units involve cavalry and other large units that tend to block the line of sight path between the artillery and the enemy unit, and since mortars damage is mostly on the explosive blast... they are also relatively 'safer' to use as last resort for firing into the melee brawl between your troops and the enemy if your unit that engaged is low unit count monstrous/elite unit type or lords/heroes.
That "hidden" rant had me in literal tears of laughter and rage. The ONLY time i'll use stealth based armies is against other humans, against the AI, just massively obnoxious firepower. They don't follow the rules, why should I?
You can easily use stealth based armies against the AI. You just have to accept that AI micro is far more attentive than human micro and therefore you have to pay more attention to enemy scouting. Also not positioning the stealthed mortars right where the enemy is gonna send their flanking units helps a lot.
@@tsunamie1015 lol good point. I've just always been a fan of either the dwarf geometry or the mass cavalry of whoever does it well. I can either artillery the hell out of them or be full Mongolia, but I fail at combined arms tactics. I know my lane, and I'm too old to learn new tricks 😂
Goblin hewers work well for this, since each hewer is also half a Slayer unit, so they can rapidly fire their limited ammo & then unmount and use their axe. Unlike most normal arty, they also delete single entities.
Hewers also have a SMALL slayer crew, slayers already die off really quickly, yes, deleting that cockatrice was nice and all and unmounting to charge the single entity is a good idea, but Aekold Helbrass doesn't care and will kill your whole unit in 20 seconds with 0 damage taken.
@@brandonlyon730 i think they are unbreakable, though so while they would take lots of dmg they still hold down the enemy until they are completely wiped out
Mortars normally: I'm a smol bean artillery piece, hit a target more than once every four shots no sir what's that Elspeth's Mortars: I have become death, destroyer of skeletons
Man, that Age of War music playing in the background really brings me back to my childhood, playing flash games when I got home from school. Thanks for the nostalgia trip, mate. Much appreciated
Ah yes, the very well known strategy of "To whom it may concern". Commander: Soldier, where did the ennemy go ? Soldier: In that direction sir. Commander: Very well, obliterate that direction.
7:22 "They might not be hitting, all the time, and they might not do much damage when they do hit. But there's enough of them that I don't think it matters" Dude is on that WW1 tactical acumen
Total War has gotten more and more frustrating to play. At this point I don't play any siege battles and save scum anytime the Campaign map AI tries to screw me over with movement nonsense. The AI seems to have infinite movement range, my guys can't even get across my own settled territory
Word Bearers complaining to the Artillery units of the Iron Warriors "Peace brother. We all take losses today" - The vox channel fades to the sound of a chuckle
21:00 reminds me of the Noctilus 1 man army vid over on Kleeper's channel. I guess the game applies a penalty to "artillery units" of some kind. So even an army of 20 necrofex collossi, the lategame unit of the vampire coast, because they're a '"aRtiLLeRy'" unit, they often face a "valiant defeat" autoresolve. Also Garrisons get a huge buff to their autoresolve.
Just fyi for those that dont know, artillery can be much more accurate if you manually target the ground. When you have artillery selected you hold Alt down and target/right click somewhere. Also stops artillery doing that thing where it targets the edge of a unit sometimes, but using this method against a moving unit can be tricky to get the timing correct
I've been struggling through my own Elspeth campaign (without the self-imposed extra challenge) so this was very refreshing and fun to watch. Great editing and narration. Keep up the good work!
I feel like Malakai and the dwarves could be a better pick for this challenge. Dwarven artillery is quite good, but the new slayer artillery actually has decent melee stats, and could act as an unbreakable front line
Completely agree - I only ran this with Elspeth due to how recently I did Dwarf gun only alongside the snipe buff for the mortars... which was completely useless.
The problem with goblin hewers is slayers are weak to artillery so your friendly fire will instantly delete the whole unit, this doesnt sound so bad until you realize Hewers have a crew of only a few dozen slayers.
just wanted to say, thank you sooooo much for including the music playlist in the description. I haven't heard the toxic avenger "make this right" in so long i had forgotten its name.
"see's this lunatic getting his hands on kamakaze pidgeons" my brain - "yep, it's defo going to be one of 'those' videos again thank god i subscribed to this challenge inducing nutter cause now .... my brain migraine can get slightly bigger then realistically be possible. thanks BrilliantStupidity for making me a walking talking giggle mess of fluffness (got to love the man)😵💫😵💫😵💫
One problem you didn't really touch upon/think about with so many mortars, is the fact that entities become invincible when they're knocked down, so shooting one unit with more than 4 or so mortars wont do anything, because everyone will simply be already dead, or wont take any damage because they are invincible on the ground
I have the biggest obsession with artillery in this game, and this video makes me realize that I really don't want to complete my dream of having an only artillery army for my own sake. Thank you for saving my sanity by sacrificing yours.
So fun fact with artillery in total war games. Have you noticed how they always aim to the side of the target? Yeah it has something to do with how it tries to target the parent model in the unit, aka the dude in the top right of the formation. A much more effective way to use artillery in total war is by attacking the ground in front of the enemy. It requires more aiming but you will hit with all your shots when done right
Fire Emblem music is always a good shout. Also, love the insane bombardment and would think it would be acceptable to use the units blocking the higher level artillery at least until the point you unlocked all the artillery as long as they don't make a meaningful advance or change to the map. Like, using them to reinforce an ally instead of attacking for yourself
Goblin Hewers might work too, Malakai Makaisson can take a quest to buff them and they work as an understrength slayer unit when out of ammo or in melee. The only problem is surviving until you can recruit them as you don't start with them.
my favorite artillery's probably the "Grape"-shot mortars from the Skaven (theyre a regiment of renown and their special thing is having purple instead of green balls, which shotgun out when close to the ground)
Duuuuuude, having the AI whip out their mystical all seeing eyes of god and absolutely b-lining for hidden units brings a tear to my eye every damn time. Pain.
Partially related, but i was playing the dwarfs recently and noticed that the gyrocopters were described as artillery in a leadership debuff description. Thus, i declare that gyrocopters are 100% legal for artillery only :]
I agree, there were some major advantages to the slower pacing. So much has to be cut out to fit a whole campaign into one relatively short video. I'm currently in the middle of trying to figure out the ideal formats for my main and second channel. Having an editor fully handle multi part series in my older style on my second channel is a really tempting possibility.
Not my only time embracing the glory of artillery, but I definitely recommend 1. Allying with Dwarves 2. Recruiting their good stuff 3. Get 2-4 anti-infantry guns. Organ Guns work perfectly.
It's funny because my actual army I'm using in my Elspeth campaign is two heroes, 3 ironsides, 4 long rifles, and 10 various artilleries. My mortars always get the most gold damage value unless there's a ton of single entities, in which case the long rifles do a lot more. Helstorms just aren't accurate enough against standing targets. Mortars suck at hitting moving targets, but they sure do a better job at hitting targets that stand still behind walls. They also do a much better job at not killing friendlies when you DO have a front line holding.
10:06 you can see that it has stopped which means that the ai is trying to make a formation to attack you in and it just happened to be close enough to see your stalk units when it moved to attack
From my understanding of stulk/snipe mechanics the enemy actuality doesn't know where they are but will know where they are when the fight starts so you gotta move them
12:14 To be fair, if you got attacked by a huge mortar army and only see like, two guy, you’re going to scout for those units. The only problem is the AI already know where to look for. At least, this is what I understand of the problem here.
Technically the Outriders from the Gunnery school use a kind of hand-mortar so I'd say they mostly still count as artillery for the purposes of the challenge if you decide to revisit it.
Check out War Thunder to transcend beyond the mortal realm and become one with the machines! You can also get a massive free bonus pack (if for some ungodly reason you haven't played in the last 6 months) playwt.link/brilliantstupidity2024
Promotion Skip Button: 6:32
AI cheats and can see Hiden Units on Higher Hardness.
Empire total war next? It's a good game, although old.
@@TransnamedAlice never tried it - I may eventually but I already have my next 15 or so videos planned out haha. Mostly TWW3 with a couple Elden Ring, BG3, and Project Zomboid vids mixed in.
Lol, the ad that played before the video even started was for the Warhammer 40k: TACTICUS mobile game.
The AI always has perfect knowledge of your units. It just pretends not to see hidden ones. The bug is when it forgets to pretend and it often happens when most/all of your army is hidden, since it conflicts with the AI's programming to search for your army.
It just works 🙃
This is why I never build ambush units or bother with hidden flankers. I fight napoleon style with gun and artillery lines, or hybrid fronts that shred enough enemies before the merge to survive the melee clash.
Yep never hide all of em always have atleast a few harasing calvary or flyers to run em in circles
@@Optimusprime240agree, and same. Tried a ranger army with a thane that gives them snipe and one artillery piece with the rune that gives snipe & stalk.
Fought 2 battles, in both the ai instantly always went to me. Never again.
Napoleon style armies are more fun anyways.
This is not true and has been proven wrong many many times.
You only get the option to get schematics post battle if you were fighting against units with gunpowder weaponry, hence why you didn't notice it.
Man how do you know this stuff? There's so much about this game that I know I don't know but almost all of it gets clarified in YT comment sections
@@javicoca Reading tooltips. I also read things written on walls and manuals.
The age of war music at the start is bringing back a lot of good memories.
Facts
glorious morning is the name of the song for anyone, wanting to know
it really does... i loved Age of War 1 and 2. played them for hours
I remember spending so much time playing that game!
I never actually completed it the fair way. I just used infinite money to buy everything and get to the latest era as soon as possible and then watched as poor enemy tried to to fight my units
It's funny how the enemy will run away from artillery shells, but because the artillery has bad accuracy they just run into where the shells land.
The guy who aim that artillery:"task fail successfully"
Man, this is something that I lose fucking sleep over. This is one of the reasons why playing on very hard battle difficulty is stupid. Even for accurate artillery (accurate being essentially a negative on VH) that behaviour is turned of when AI units are in melee, so just send out a hero to blob them up and fire as you usually would. These behaviours don't make the AI more challenging, it just means you have to cheese the game more. I personally only play on hard battle difficulty since, as far as I can tell, the extremely reactive artillery doding is the only thing that changes from H to VH.
The insanely dumb AI of WH3 is always either the bane, or boon, of every campaign I play. Either broken in my favor letting me win fights I had no business even getting close to. Or alternatively completely negating every advantage I carefully crafted to entirely demolish what should have been my unbeatable high tier army. Its the most frustrating and most hilarious part of the game.
Fr, I’ve played ones I feel like master tactician and then 2 fights later I get obliterated due to my own stupidity and the AI who suddenly decided to think. I had beef with the specific general for awhile lol
I don’t think I’ve ever been able to hold on to The Moot for any notable period of time when occupied, no matter who I play as; I felt your pain as you lost your Garden of Moor there
Resource building aside, it’s kinda a POS chunk of land-only really useful as a trophy territory for Beastmen (part of Bloodgrounds) or as a trade chip for diplomacy (the couple of times I’ve had vassals in the vicinity, they seem oddly attached to the place)
used to be a trick back in WH2 where you'd tank up some priests of sigmar and dump them in the middle of the map so the ai gets tricked into blobbing around them, and because you brought gelt and tricked out the missile artillery promptly blew them all up with little to no damage taken on the priests
This sounds as if you could toss a coin. 😂 Phantastic
Or the bugs that render a 30 minute battle fruitless because your units just *die* from a gate being destroyed
mortars actually are decent for their cost but their greatest value are 2 things:
1. their high ballistic trajectory makes them MUCH better in maps where lots of terrain features are involved (forest, buildings, structures, sieges) they are so good in fact in sieges that they basically trivialize many forts where most artillery struggles because they can't get good line of sight against things behind walls or even ON walls, mortars on the other hand don't care...
2. that high ballistic trajectory also makes them much safer to use when your army have engaged the opposing army, unlike many artillery which tend to cause excessive collateral to your own troops especially if your units involve cavalry and other large units that tend to block the line of sight path between the artillery and the enemy unit, and since mortars damage is mostly on the explosive blast... they are also relatively 'safer' to use as last resort for firing into the melee brawl between your troops and the enemy if your unit that engaged is low unit count monstrous/elite unit type or lords/heroes.
I just realized that half the brain is wrinkled and the other half is smooth, Very good.
…good lord. That’s peak design right there and I never noticed!
That "hidden" rant had me in literal tears of laughter and rage. The ONLY time i'll use stealth based armies is against other humans, against the AI, just massively obnoxious firepower. They don't follow the rules, why should I?
So ranged units over melee, very smart since the ai only is using melee cheats. You are a legend. 👍
Somebody woke up on the wrong side of the bed.
calchambers605 Leave me out of this.
You can easily use stealth based armies against the AI. You just have to accept that AI micro is far more attentive than human micro and therefore you have to pay more attention to enemy scouting.
Also not positioning the stealthed mortars right where the enemy is gonna send their flanking units helps a lot.
@@tsunamie1015 lol good point. I've just always been a fan of either the dwarf geometry or the mass cavalry of whoever does it well. I can either artillery the hell out of them or be full Mongolia, but I fail at combined arms tactics. I know my lane, and I'm too old to learn new tricks 😂
8:00 dont worry guys, its just a normal everyday artillery drill for the garrison, we are totally not killing our own kin
Goblin hewers work well for this, since each hewer is also half a Slayer unit, so they can rapidly fire their limited ammo & then unmount and use their axe. Unlike most normal arty, they also delete single entities.
Slayers don’t have armor though, if you didn't kill the enemy fast enough they’ll kill off that unit like nothing.
Hewers also have a SMALL slayer crew, slayers already die off really quickly, yes, deleting that cockatrice was nice and all and unmounting to charge the single entity is a good idea, but Aekold Helbrass doesn't care and will kill your whole unit in 20 seconds with 0 damage taken.
@@brandonlyon730 i think they are unbreakable, though so while they would take lots of dmg they still hold down the enemy until they are completely wiped out
Elspeth gave "ALL UNITS, FIRE AT MY POSITION" a whole new meaning.
turns out explosives hurt, who would've thunk
0:43 this music unlocked so many memories of me playing flash games as a kid
What games did this song belong to? I've been trying to find them for years now
@@The_Big_Rock Age of War flash game
Song is Glorious Morning by Waterflame
Mortars normally: I'm a smol bean artillery piece, hit a target more than once every four shots no sir what's that
Elspeth's Mortars: I have become death, destroyer of skeletons
@@nonesuch6833 Why not "I am become death"? Sounds cooler.
@@TransnamedAlice no it doesn't you are just being nostalgic for oppenheimer
@@nonesuch6833 Correction:
"I have become Morr, the bane of undeath."
Patrolling the Mojave almost makes you wish for an arrow in the knee.
Also, Gnoblar only challenge when? 👀
By Azura! By Azura! By Azura! You're finally awake!
No.
@@spankyjeffro5320 Danm, you really just had to eviscerate me like that. I guess I'm dead then.
There's a mod that launches a nuke every time somebody says that line in NV
Artillery Only has found its way from HOI4 to TW3
Man, that Age of War music playing in the background really brings me back to my childhood, playing flash games when I got home from school. Thanks for the nostalgia trip, mate. Much appreciated
20:03 hey one of those goblins looks kinda familiar
who is it or where is it from? edit: also gonna give you a preemeptive like
Ah yes, the very well known strategy of "To whom it may concern".
Commander: Soldier, where did the ennemy go ?
Soldier: In that direction sir.
Commander: Very well, obliterate that direction.
this happened in the korean war from the US perspective. they destroyed a whole mountain with their arti :D
7:22 "They might not be hitting, all the time, and they might not do much damage when they do hit. But there's enough of them that I don't think it matters"
Dude is on that WW1 tactical acumen
Total War has gotten more and more frustrating to play. At this point I don't play any siege battles and save scum anytime the Campaign map AI tries to screw me over with movement nonsense. The AI seems to have infinite movement range, my guys can't even get across my own settled territory
Word Bearers complaining to the Artillery units of the Iron Warriors "Peace brother. We all take losses today" - The vox channel fades to the sound of a chuckle
Have faith Word bearer, we are all bleeding today
Is that "glorious morning" that I'm hearing? Absolutely cracked. The west has risen.
7:32 Nice use of the Wilhelm scream!
21:00 reminds me of the Noctilus 1 man army vid over on Kleeper's channel. I guess the game applies a penalty to "artillery units" of some kind. So even an army of 20 necrofex collossi, the lategame unit of the vampire coast, because they're a '"aRtiLLeRy'" unit, they often face a "valiant defeat" autoresolve. Also Garrisons get a huge buff to their autoresolve.
13:11 That is the most effective volley I have seen from the Mortars yet
15:55 There is a zombie on your lawn. Show them the apple mortars.
Just fyi for those that dont know, artillery can be much more accurate if you manually target the ground. When you have artillery selected you hold Alt down and target/right click somewhere. Also stops artillery doing that thing where it targets the edge of a unit sometimes, but using this method against a moving unit can be tricky to get the timing correct
21:10 The fact that you had to do the auto-resolve's job for it is frustratingly hilarious.
I've been struggling through my own Elspeth campaign (without the self-imposed extra challenge) so this was very refreshing and fun to watch. Great editing and narration. Keep up the good work!
0:45 so happy to see glorious morning being used, such a nostalgic song
I feel like Malakai and the dwarves could be a better pick for this challenge. Dwarven artillery is quite good, but the new slayer artillery actually has decent melee stats, and could act as an unbreakable front line
Completely agree - I only ran this with Elspeth due to how recently I did Dwarf gun only alongside the snipe buff for the mortars... which was completely useless.
@BrilliantStupidity Any chance you will do a Dwarf Artillery only?
Decent chance, although it might be a ways off unless I can figure out a really funny way to frame/title it
The problem with goblin hewers is slayers are weak to artillery so your friendly fire will instantly delete the whole unit, this doesnt sound so bad until you realize Hewers have a crew of only a few dozen slayers.
@BrilliantStupidity speaking of which: you had plans for a slayer only run prior to Thrones of Decay. Is that still on the docket?
War Thunder being a sponsor for artillery only is poetic indeed.
Poetic irony, considering how the game(s) handle arty.
@@natetwehues2428handles it like it would realistically? Yeah great right its nice getting into an actual sim where i can aim with skills
This was the video I always waited for since I discoverd your channel.
Guns are "Dear X, may this shot find you". Artillery is more "To whom it may concern"
Love the little brain guy and your comedic timing
just wanted to say, thank you sooooo much for including the music playlist in the description. I haven't heard the toxic avenger "make this right" in so long i had forgotten its name.
Absolutely love the Furi soundtrack for ambient music in your videos. Huge fan of your videos and they are always incredible!
"see's this lunatic getting his hands on kamakaze pidgeons"
my brain - "yep, it's defo going to be one of 'those' videos again
thank god i subscribed to this challenge inducing nutter cause now .... my brain migraine can get slightly bigger then realistically be possible. thanks BrilliantStupidity for making me a walking talking giggle mess of fluffness (got to love the man)😵💫😵💫😵💫
This is genuinely my favorite video of yours. I hope you can revisit this idea and do the long term victory
10:25 “when the enemy doesn’t track my units down like blood hounds”
Yes, they’re quite literally chaos war hounds that’s their job
This is how I naturally play every game I love bombarding shit from a million miles away
One problem you didn't really touch upon/think about with so many mortars, is the fact that entities become invincible when they're knocked down, so shooting one unit with more than 4 or so mortars wont do anything, because everyone will simply be already dead, or wont take any damage because they are invincible on the ground
Deploying behind "friendly" troops of the "emperor" and blowing them all up feels very istvaan V dropsite massacre hahaha what a crossover
Kudos, sir. I could NEVER do a challenge like this, the amount of savescumming required would just end me.
All the music you are playing is so nostalgic. Instant sub
Let's go my man is back to give me a good time. your video is just so fun to watch 😁
I have the biggest obsession with artillery in this game, and this video makes me realize that I really don't want to complete my dream of having an only artillery army for my own sake. Thank you for saving my sanity by sacrificing yours.
next few projects sound awesome can't wait to see what you make of them!
Alternate title:
"Can you beat Warhammer playing the Vampire Coast?"
“He uses pigeon bombs?” *Proceeds to dive bomb an aircraft carrier with his own plane*
So fun fact with artillery in total war games. Have you noticed how they always aim to the side of the target? Yeah it has something to do with how it tries to target the parent model in the unit, aka the dude in the top right of the formation.
A much more effective way to use artillery in total war is by attacking the ground in front of the enemy. It requires more aiming but you will hit with all your shots when done right
Fire Emblem music is always a good shout. Also, love the insane bombardment and would think it would be acceptable to use the units blocking the higher level artillery at least until the point you unlocked all the artillery as long as they don't make a meaningful advance or change to the map. Like, using them to reinforce an ally instead of attacking for yourself
Goblin Hewers might work too, Malakai Makaisson can take a quest to buff them and they work as an understrength slayer unit when out of ammo or in melee. The only problem is surviving until you can recruit them as you don't start with them.
Yo I gotta say, I love the use of AoE and AoM background tracks in your vids. Definitely gives some nostalgia vibes
my FAV troop type and strategy in any game
The long victory and tier IV school would be awesome to watch, waiting for that video
You think I didn’t hear the Age of War “Glorious Morning” sound track that absolutely made my childhood? Cause I did, immediately.
my favorite artillery's probably the "Grape"-shot mortars from the Skaven (theyre a regiment of renown and their special thing is having purple instead of green balls, which shotgun out when close to the ground)
The age of war music in the background hit a certain bit of nostalgia for me.
Duuuuuude, having the AI whip out their mystical all seeing eyes of god and absolutely b-lining for hidden units brings a tear to my eye every damn time. Pain.
@BrilliantStupidity , hearing Waterflame music in the background makes me.. Very happy
Was kind of surprised he didn't use the War Wagon mortars. Mortars drawn by horses that have the same buffs, or was that more a self-imposed rule?
That hidden rant killed me man lol
Him describing the Amethyst Ironsides as 'questionably useful' made me weep audibly.
Partially related, but i was playing the dwarfs recently and noticed that the gyrocopters were described as artillery in a leadership debuff description. Thus, i declare that gyrocopters are 100% legal for artillery only :]
Its so satisfiying to just so so many mortar rounds being fired off haphazzardly
Honestly I have NEVER seen throt alive in total war 3 outside of using him myself. This run was cursed and amusing
Yoooooo the music in the beginning unlocked sum in my head man i used to play that game when i was a kid
Play as the beastmen, trying to kill off all the other chaos instead of killing all of sigmar
Skaven, chairs dwarves, dark elves, etc.
The flashbacks I just got with the "Age of War" music int he background
That Age of War music at the intro brings nostalgia back
"Experimental explosive? What does it _Do._"
"... Well I can't even tell because they're already fucking dead."
Love to see this with all factions or use the alliance troops to see what fun you could have by throwing very unique units to the armies roster
Brilliant summoned his inner Igon; "CURSE YOU, GIANT!"
i very much like the sound of becoming the military industrial complex in bg3
Totally fine calling it quits when you're sick my dude. Thank you for blessing us with my brilliant stupidity!
Dude. This is the first video of yours I’ve watched. And you are now my favorite TWH UA-camr. I would love to have a chance to play a round with you!
ok your choice of music is god tier
first glorius morning
then my only chance .
that some seriouse amunation for a the very start of the video
When the Furi music came on you earned my sub.
Bro, the music at the start… so much nostalgia
For some reason, I miss the old form of episodes, which was stretching a topic over several episodes.
I agree, there were some major advantages to the slower pacing. So much has to be cut out to fit a whole campaign into one relatively short video. I'm currently in the middle of trying to figure out the ideal formats for my main and second channel. Having an editor fully handle multi part series in my older style on my second channel is a really tempting possibility.
12:15 why does forest smells like ooomans and gun powder
I feel like this challenge would also work with Chaos Dwarfs because the Hellforge makes artillery (particularly Dreadquake Mortars) OP as hell.
BrilliantStupidity: "My units are hidden!"
AI: "Who decided that?"
Not my only time embracing the glory of artillery, but I definitely recommend 1. Allying with Dwarves 2. Recruiting their good stuff 3. Get 2-4 anti-infantry guns. Organ Guns work perfectly.
"You may think that i have some diabolical reason for doing it... but i dont, it's just fun" i want that on a T-shirt.
It's funny because my actual army I'm using in my Elspeth campaign is two heroes, 3 ironsides, 4 long rifles, and 10 various artilleries. My mortars always get the most gold damage value unless there's a ton of single entities, in which case the long rifles do a lot more. Helstorms just aren't accurate enough against standing targets. Mortars suck at hitting moving targets, but they sure do a better job at hitting targets that stand still behind walls. They also do a much better job at not killing friendlies when you DO have a front line holding.
10:06 you can see that it has stopped which means that the ai is trying to make a formation to attack you in and it just happened to be close enough to see your stalk units when it moved to attack
I've did a similar thing in TWW2 but with skavens. Summoning slaves to stall enemies while I shot on both is effective and also lore accurate xD
to be honest, I'm supprised you didn't go for the chaos dwarves with their trains.
Oh yes, Furi soundtrack. It's crazy how much I hear the soundtrack for this game but never see anyone play it or talk about it
Love the age of war music, total blast from the past
That Waterflame soundtrack earned you a sub immediately
From my understanding of stulk/snipe mechanics the enemy actuality doesn't know where they are but will know where they are when the fight starts so you gotta move them
it is 12 past 1 in my country. I suppose a little video of total war warhammer wont ruin my sleep schedule
I did something similar once, but with skaven and I used mostly mortars and plage priests for crowd control.
12:14 To be fair, if you got attacked by a huge mortar army and only see like, two guy, you’re going to scout for those units.
The only problem is the AI already know where to look for.
At least, this is what I understand of the problem here.
Technically the Outriders from the Gunnery school use a kind of hand-mortar so I'd say they mostly still count as artillery for the purposes of the challenge if you decide to revisit it.