The Power of Trim Sheets and Texture Atlas Blender 2.8

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 108

  • @MetalGearMk3
    @MetalGearMk3 4 роки тому +30

    Follow active quad is a very very nice tip! I haven't seen that mention anywhere. Also I heard of trim sheets but didn't know what they were, this video explains it very well!

  • @jimmysgameclips
    @jimmysgameclips 4 роки тому +19

    I have never seen such a jargon free explanation of this, excellent vid!

  • @AssassinsCreedCentral
    @AssassinsCreedCentral 3 роки тому +6

    Definitely the best tutorial I've ever seen on a 3D software ! When I was searching for trim sheets, people did tutorials of 4 hours, or paying tutorials, and with you, I've all I want for free in 4 minutes ! Thanks a lot !!!

    • @SaqibHussain88
      @SaqibHussain88  3 роки тому +1

      You're very welcome!

    • @AssassinsCreedCentral
      @AssassinsCreedCentral 3 роки тому

      @@SaqibHussain88 😊😊 But can you explain me something please ? If I use trim sheets, mu texture won’t be smooth anymore, ans I will see seams, no ?

  • @artemplatesales
    @artemplatesales 4 роки тому +16

    Man you are the master blenderer

  • @Villio.
    @Villio. 4 роки тому +1

    Now I know the power of you...👍.. going to watch all previous tutorials

  • @sam_pyrtuh
    @sam_pyrtuh 10 місяців тому

    Thank you so much for this tutorial. It has been incredibly helpful to me while working on commercial projects.

  • @houssamassila6274
    @houssamassila6274 4 роки тому +3

    Saqib... you never cease to blow my mind with these tricks!! Thank you so much! you are awesome! God damn it you and Ian Hubert are masters at world building!

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      It means alot to me if you guys find it helpfull thanks for the appreciation

  • @icedriver2207
    @icedriver2207 4 роки тому +1

    Watch all your videos. Think this one is just amazing.

  • @lonsdale16op
    @lonsdale16op 4 роки тому +2

    Some of the finest tutorials I have seen yet. thanks a lot and keep up the great work!

  • @BeatlesToJestCos
    @BeatlesToJestCos 3 роки тому

    AMAZING! I am seriouslY Inspired!

  • @kendarr
    @kendarr 3 роки тому

    Thanks man i didin't knew this type of texture, i'm working on a video about texture atlas

  • @nofabe
    @nofabe 4 роки тому +4

    Great tutorial but can I just say how gorgeous the realtime scene in the beginning is?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      The beginning of the scene was done in UNREAL ENGINE . Thankyou .

  • @jonathanxdoe
    @jonathanxdoe 4 роки тому +3

    Great result

  • @seymaple
    @seymaple Рік тому

    Amazing environment creation my dude!

  • @narnbrez
    @narnbrez 4 роки тому +1

    awesome work

  • @sapientunderground
    @sapientunderground 3 роки тому

    Very helpful video, thankyou!

  • @GPEART1
    @GPEART1 3 роки тому +1

    Excellent tutorial, thank you!

  • @GarrettGreene
    @GarrettGreene 3 роки тому +2

    THIS...This is amazing. Thank you so much!

  • @LeoAveiro
    @LeoAveiro 3 роки тому +1

    awesome dude. thanks for this!

  • @GoonRenegade69
    @GoonRenegade69 3 роки тому

    Information-dense. nice

  • @ihorkarpiuk4102
    @ihorkarpiuk4102 3 роки тому

    Thank u! Consise and useful!

  • @DzageRxDD
    @DzageRxDD 4 роки тому +4

    Can you make full tutorial of trim sheet in Blender? How to make a shapes and tiling high poly model. THX for content :)

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      May be I will cover the topic for tilling texture or model in near future.

  • @MonsterJuiced
    @MonsterJuiced 3 роки тому

    Incredible showcase, thank you so much for this

  • @m4r_art
    @m4r_art 4 роки тому +4

    Great tut once again! Can you expand on this concept in a future video, for instance a practical example how you use it in a project? I am certain you will get good feedback from other followers.

  • @nategreyson6014
    @nategreyson6014 3 роки тому +1

    wowww

  • @DJParulan
    @DJParulan 3 роки тому

    Hi Saqib! Will this palace be included in your Patreon Subscription?

  • @kamalbilal8896
    @kamalbilal8896 4 роки тому +1

    Bhai ye jo high poly to low poly baking ha trim sheets k liye is pr tutorial bnao plz

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      Ap mera " How to create your own texture " wali video dekho ap ko asani se samhaj ajai ga k kaise baking karni hae texture ki.

  • @aeonbreak4728
    @aeonbreak4728 4 роки тому +4

    do you have full tutorials on creating architecture in blender?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +3

      If you are talking about the environment that I showed in this video then no . But I have videos that can explain how I managed to create the pillars and the dome of this environment.
      Here are the links for both of the videos :-
      1,Model Pillar Design Blender 2.8
      ua-cam.com/video/Id9IzLV7IDg/v-deo.html
      Its fast paced but if you know the basic you will understand it .
      2,The Power Of Array Modifier Blender 2.8
      ua-cam.com/video/KM9wty__kyY/v-deo.html
      In this one you will know how I manage to create the dome with the models that I have prepared earlier before the tutorial.

  • @danfabish
    @danfabish 2 роки тому

    Thank you for the tutorial!
    Quick question, I'm struggling to understand how you unwrap something you've extruded from a trim sheet. For example in the video you added edge loops and extruded inwards, but in that case what texture is shown on the two new faces created perpendicular to the original? Wouldn't those new faces overlap another texture on the trim sheet when you UV unwrap them flat?

  • @hocinetazani6364
    @hocinetazani6364 3 роки тому

    Thanks you

  • @Uradamus
    @Uradamus 4 роки тому +1

    Do you run into issues with texture bleeding when using this in a game engine? Could be worth pointing out any filtering/mipmap/interpolation settings changes you'd have to do to avoid things looking like a complete mess from neighboring sections bleeding into each other all over the place with typical default settings that most engines use these days.

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      I have not faced any problem concerning filtering/mipmap/interpolation , may be you have faced problems in baking lightmass in unreal ? Cause that can produce light bleeding issues if the second uv map channel is not created carefully.

    • @Uradamus
      @Uradamus 4 роки тому

      @@SaqibHussain88 Naw, I haven't tried using them in Unreal yet, sounds like they are a lot smarter about these things then just about any other engine out there then. Most engines default to making a mess of this stuff, I know Godot for sure, and I've heard complaints about if from Unity users in the past as well.
      I think it mostly comes down to a mix of sloppy mipmap generation and using some sort of linear interpolation to blend together the mipmaps when they are in use. At least that seems to be the case for Godot anyhow, which is the engine I've spent the most time with recently and it has been driving me crazy, lol. I love the engine otherwise, but the way it handles atlases and trim sheets has been a major disappointment, and I can only hope they fix these issues for their upcoming 4.0 release.

  • @danas20
    @danas20 4 роки тому +1

    I would be very nice if you could make a tutorial on how to export these assets (mesh and material) to ue4

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      I already have a tutorial on how to export skeletal mesh from blender to Unreal. You can check it out :-
      Blender to Unreal engine 4 Skeletal mesh
      ua-cam.com/video/o75MrSttmyM/v-deo.html
      May be in future I will try to cover more topic on blender to unreal .

    • @danas20
      @danas20 4 роки тому +1

      @@SaqibHussain88 yeah but for me personally the hardest thing is texturing and i think for others too. So it would extremely helpful if you could make a tutorial some time in the future on texturing (making textures in blender for example and then exporting and setting them up correctly in ue4). Thank you very much ^^

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      @@danas20 sure I will try to cover that too.

  • @sakshampandit965
    @sakshampandit965 4 роки тому +1

    great tutorial! i also want to have a free roam gameplay of my environment scene like how you showed in the intro. can you briefly tell how did you do it?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      Bro its a built-asset in unreal if you want to have animation of that in blender you can import the mesh from unreal to blender too.

    • @sakshampandit965
      @sakshampandit965 4 роки тому +1

      @@SaqibHussain88 please in future make a tutorial on this stuff. no one has it out there and this thing is really interesting.

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      @@sakshampandit965 I will try to cover such topic there are so many things I need to share so don't know when I am going to work on it.

  • @Haroon3D
    @Haroon3D 4 роки тому +1

    Aoa!
    Nice video bro, the technique is fantastic

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      walikum asalam
      Bro you can use it not only for architecture but also for any other models like characters, vehicle and environment assets. This technique is used for creating fast polish assets for games .

  • @lz4090
    @lz4090 4 роки тому +1

    Hi nice vid. May I know what is the next step if i plan to send it to unreal engine? So after this, I will just export the fbx? How about the textures created? I will just import them in unreal with the fbx and link them after on the material? Thank you

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      You will just need to export the model in fbx format . And then export the texture and you will need to reassign and use the node system under materials inside unreal engine.

    • @lz4090
      @lz4090 4 роки тому

      @@SaqibHussain88 thank you sir

  • @nightblade178
    @nightblade178 2 роки тому +1

    Oh so we basically use trim sheets as like a texture pallet

  • @lizoozil
    @lizoozil 4 роки тому +1

    thanks you tutorial

  • @xDragonGTx
    @xDragonGTx 4 роки тому +1

    Wow, Thank you very much! I learn a lot from you ^^/

  • @algurawy24
    @algurawy24 4 роки тому +1

    My dream is Always to know how to make building in blender and visual arts effects

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      Your dream will come true I m sure if you stick to practice . It requires little hard work I think you can do it .

  • @jeffkirchoff14
    @jeffkirchoff14 4 роки тому +1

    Could u create Unreal Engine Tutorials plz

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      thinking about a course not sure on youtube.

  • @zohaibahmad8971
    @zohaibahmad8971 4 роки тому +1

    ماشااللہ

  • @satimidus
    @satimidus 3 роки тому

    fucking beautiful! thank you!

  • @adamtemple9417
    @adamtemple9417 4 роки тому +1

    Which video of yours is the baking from the camera in?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      How to create your own textures . This one :-
      ua-cam.com/video/PCvEbV-LYyY/v-deo.html

    • @adamtemple9417
      @adamtemple9417 4 роки тому

      @@SaqibHussain88 thank man

  • @mirthost
    @mirthost 4 роки тому +1

    Hello, can I ask you to write the entire pipeline for creating an asset in a blender? I have separate representations, I want to combine them. I will be grateful.

  • @simonthedigger99
    @simonthedigger99 4 роки тому +1

    Can you make a tutorial on how to export to unreal

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      I already have a tutorial on how to export skeletal mesh . For static mesh I will try to create a tutorial on that too.

    • @simonthedigger99
      @simonthedigger99 4 роки тому +1

      @@SaqibHussain88 if so can you include animation as well that would be nice

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      @@simonthedigger99 For animated mesh (Skeletal mesh) you can use this tutorial of mine to export the blender armature mesh to unreal :-
      Blender to Unreal engine 4 Skeletal mesh
      ua-cam.com/video/o75MrSttmyM/v-deo.html

  • @houssamassila6274
    @houssamassila6274 4 роки тому +1

    Is this Unreal or Unity at the beginning?

  • @seba0456
    @seba0456 2 роки тому

    How you keep nice texture revolution? My trim sheets has bad quality:(
    Even with 4k textures.

    • @faryanblender8946
      @faryanblender8946 7 місяців тому

      You need to work with the uvs, make mirrors, stack the uvs that have the same size on on on, there are some tricks

  • @kamilamammadova8619
    @kamilamammadova8619 4 роки тому +1

    it may sound stupid but is there anyone who can explain me what is difference between texture atlas and trim sheets? Please correct me if I am wrong: As I understood 1. I create trim sheet, 2. Then I apply it to the model and I can change it whatever I want 3. After applying textures to my model I create texture atlas (uv map that shows where is what), so what? what else can texture atlas do?. I still don't get how to use texture atlas and what is it's functionality.....help please

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +1

      Texture atlas is a texture image consist of multiple small texture combined together into a single image it is also know as Decal sheets .For gaming engine you need to compile multiple material texture into a single uv image. The benefit is it saves alot of memory.

  • @bekirdemir9411
    @bekirdemir9411 3 роки тому

    Please full course on udemy

  • @Dhieen
    @Dhieen 2 роки тому

    to maintain the fps? when you say that you dont have alot of fps when you are walking with the character lol

  • @thiagovinicius9229
    @thiagovinicius9229 4 роки тому +1

    upbge?

  • @nitilpoddar
    @nitilpoddar 4 роки тому +1

    Abey bhai yey model ko kaise dauraya

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      bhai unreal mai built in model hai ap bhe chaho tou blender mai import kar k model ko animation k sath daura sakte ho.

    • @nitilpoddar
      @nitilpoddar 4 роки тому +1

      @@SaqibHussain88 accha bhai

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому

      @@nitilpoddar Shukriya bhai khushi hue ap ko pasand aya.

  • @errantsemtex2522
    @errantsemtex2522 4 роки тому +3

    you are insane wtf , how much time has it been since u first learned blender?

    • @SaqibHussain88
      @SaqibHussain88  4 роки тому +2

      Bro you can do it too just practice alot learn the basic you can have the same result that I am having but you will need to work hard for such task.

    • @errantsemtex2522
      @errantsemtex2522 4 роки тому +1

      @@SaqibHussain88 It has been around 1 year now all i know is to make real life buildings. I think i didn't learn fast enough. I hope i learn to be like you.

    • @andresvillanueva5421
      @andresvillanueva5421 4 роки тому

      @@errantsemtex2522 Good luck to the both of us! I'm a beginner. It's my first month. Hehe

  • @SCARaw
    @SCARaw 10 місяців тому

    i did not learn much from it, dont rl know how to recreate trim sheet

  • @poopiecon1489
    @poopiecon1489 4 роки тому +2

    teach me Senpi