The Easy Beginner's Guide to Creating Trim Textures for Games

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 35

  • @StylizedStation
    @StylizedStation  4 роки тому +21

    Hope you guys found this tutorial useful! I know I sure did. Happy Holidays everyone!

    • @Mrpaul20
      @Mrpaul20 4 роки тому

      yes its really very helpful
      thank you so much

    • @DeathxStrike18
      @DeathxStrike18 3 роки тому

      Couldnt you just do a 4x4k and cut in half with a loop cut, and have more materials on the right half?

  • @グレシャムハーリー
    @グレシャムハーリー 4 роки тому +22

    I'm always worrying about how to squeeze all my trims into a square, but this is proof that needn't always be the case.

  • @malibar1
    @malibar1 4 роки тому +3

    this is exactly what I was looking for, non square stylized trim sheet guide! you're a savior for finding such great ideas for videos!

    • @3dbob891
      @3dbob891 3 роки тому +1

      .. well just make a trim sheet not square. It isn't very difficult to make it rectangular like he showed it. Also I see no benefit in making one rectangular texture over two square ones. Sure you might save a few kilobyte storage but almost everything has issues working with rectangular layouts so you have more issues then the few kilobyte are worth it, imo.

  • @Bl1tzkriegx
    @Bl1tzkriegx 4 роки тому +10

    I found that this didn't go as in depth with creating the trim sheets themselves, but Polygon Academy does a fantastic breakdown of the entire workflow if you would like to know more about this process.
    ua-cam.com/video/DipfrjCgYW8/v-deo.html

    • @StylizedStation
      @StylizedStation  4 роки тому +5

      Yes, this is definitely a beginners intro, those trim sheet tutorials from Tim are fantastic

    • @turtlelearns3d
      @turtlelearns3d 3 роки тому +1

      I was about to ask if anyone knew some more in-depth resources and then saw this. Thanks! ^^

  • @nemsix4185
    @nemsix4185 4 роки тому +10

    Mec, t'es trop fort !

  • @ginyangchia3023
    @ginyangchia3023 2 роки тому

    Good shit. Learned more from this than my school.

  • @wildspiritslev5562
    @wildspiritslev5562 Рік тому

    Question: how did you model the roofs and then bake them on the trimsheet?? And qhen you splice them in Photoshop, how do you still retain the normal and ao maps? Are they even there??

  • @erz3030
    @erz3030 4 роки тому +1

    Very cool stuff! I had no idea this was even a thing, though I'm still a noob when it comes to asset creation. Great video!

  • @KasperFrandsen
    @KasperFrandsen 3 роки тому +4

    Very nice video :). One thing I'm unclear on is how do you avoid texture seams when you go all the way up to the edge of your trim? In my experience mipmapping will cause the textures outside the UV island to get sampled slightly creating artifacts.

  • @wshyperdump5679
    @wshyperdump5679 Рік тому

    Bonjour,
    J’ai utilisé cette technique mais comment se passe le moment où l’on doit baker les light map sachant que mes assets ont plein d’uv qui se chevauchent?

  • @bearwolffish
    @bearwolffish 4 роки тому +4

    The power of trim sheets. *insert twitch style gasm emote*
    One thing I love is the ability to grab all that juicy height info/normal map detail and get straight into texturing without having to retopo or anything. So rapid and versatile.

  • @shannasportelli
    @shannasportelli 3 роки тому

    Excessivement bien expliqué! Merci beaucoup :)

  • @heyitsjoshmusic
    @heyitsjoshmusic 4 роки тому +12

    Judging by the comments, lonely bots love trim sheets.

  • @IShoot8K
    @IShoot8K 4 роки тому

    Very cool. I love it

  • @bobnope8011
    @bobnope8011 4 роки тому

    Amazing!

  • @sevenseven31
    @sevenseven31 4 роки тому

    Why do not use xform modifier for your texture

  • @dimitriskoutris6139
    @dimitriskoutris6139 3 роки тому

    How did you export the non square texture from substance painter? Great video!

  • @NutellaxWasTaken
    @NutellaxWasTaken 2 роки тому +1

    The video was very interesting and helpful there one more point that hard to understand for me, it’s the texel ratio I will try it, do you have a discord or any link were we can ask you some questions or getting some advise ?

  • @therealKrak
    @therealKrak Рік тому

    This guide be like the famous owl drawing guide...
    Step 1: Draw the generic shapes of the owl.
    Step 2: Draw the owl.
    10:16

  • @bezouul
    @bezouul 3 роки тому +2

    le meilleur français

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 4 роки тому +1

    Mah man ya voice sounding a bit different

  • @quentin6687
    @quentin6687 3 роки тому

    on sent l'accent FR mdrr

  • @Dhieen
    @Dhieen 4 роки тому +1

    Pas mal l'accent haha

  • @corbinaaron6865
    @corbinaaron6865 4 роки тому

    I'm Single 😍😥