Very helpful, thanks a lot to your video. Btw how much is the account of damage of Hands’ concussive hits as well as his barge? Like how many damage does it deal to a victim if you just simply barge them?
@@MrDeathraze It helps only against very unexperience victims. I was hoping they will get slowed down but just having a visual blur is not very strong. It could help sometimes but yeah, at the current state very useless in my opinion. I figured out the best way 2 outplay Hands if you having a danny tamper the valve with 2 valve handles and a teammate with you to protect. Hands ripstalls the valve you put on and tampered, then your teammates stabs/fights him and during that time you put the 2nd valve handle on and turn it on (because it stays tampered). So I think if you don't want to go for the barge build you wanna take the left in the middle branche of his skill tree and pick the perk "Rip Stalled" to give 30 sec cooldown. I think in a tournament this will be the go to perk. I sadly came up with the Hands counter strategy a bit later after I released that video but if I made the video now I would say go take that perk if you play Hands in the most broken way possible. No more outplays for his ripstall
Very helpful, thanks a lot to your video. Btw how much is the account of damage of Hands’ concussive hits as well as his barge? Like how many damage does it deal to a victim if you just simply barge them?
Thank you, appreciate it
@@Tarcany_ Wow thank you Tarcany!😊😊😊 I was so confused when first playing Hands, after watching your video I finally learnt the rope of it
@@NAnastasiaShen No problem, thank you so much for the feedback as well
blunt force trauma seems kinda useless tbh
For hands with this build yeah, but i think he chose it to help other family
@@EddieCenaHardy how does it help?
@@MrDeathraze It helps only against very unexperience victims. I was hoping they will get slowed down but just having a visual blur is not very strong. It could help sometimes but yeah, at the current state very useless in my opinion. I figured out the best way 2 outplay Hands if you having a danny tamper the valve with 2 valve handles and a teammate with you to protect. Hands ripstalls the valve you put on and tampered, then your teammates stabs/fights him and during that time you put the 2nd valve handle on and turn it on (because it stays tampered). So I think if you don't want to go for the barge build you wanna take the left in the middle branche of his skill tree and pick the perk "Rip Stalled" to give 30 sec cooldown. I think in a tournament this will be the go to perk. I sadly came up with the Hands counter strategy a bit later after I released that video but if I made the video now I would say go take that perk if you play Hands in the most broken way possible. No more outplays for his ripstall