Really nice ! The only unrealistic part is that Starship will be much closer to a suicide burn than your landing (if you want to go realistic). At least I think.
Yeah, I could have started the burn at 800-900m and it woulda been much smoother, needed the extra time to hover some tho :) Definitely hoping to practice more and get it perfect.
It’ll def be closer down to the tower, but it won’t be a suicide burn. The only reason f9 does one is because even one Merlin engine with 95% of the fuel gone is too much thrust to softly, slowly land the booster, but SH will have a lot more thrust control and redundancy.
Did you make the arms to close automatically once yhe ship got close? Or were you controlling the ship and the arms lol I'm asking because I'm not sure how you were able to catch that and I've never played ksp,the game looks really cool tho.
The mod that adds the arms allows you to control them from another craft. Other people on UA-cam have managed to switch crafts and control them that way too.
There is one already. There's a KOS script mod that will fly your Starship for you, including launch, booster landing, maneuvers, docking, and ship landing or catch.
Really nice ! The only unrealistic part is that Starship will be much closer to a suicide burn than your landing (if you want to go realistic). At least I think.
Yeah, I could have started the burn at 800-900m and it woulda been much smoother, needed the extra time to hover some tho :) Definitely hoping to practice more and get it perfect.
@@starmanxvi I hope I'll catch your other landings then :D
It’ll def be closer down to the tower, but it won’t be a suicide burn. The only reason f9 does one is because even one Merlin engine with 95% of the fuel gone is too much thrust to softly, slowly land the booster, but SH will have a lot more thrust control and redundancy.
It feels unimaginable to accomplish this IRL. Good job ❤❤
Well... they did it
@@MrDawid now this is a cannon event
@@MrDawid Who did? The cgi producers?
@@spinningwheel7635 flat earther ahh response
I can't even land a booster, much less catch it. Nice job!
Jesus, who the hell needs ksp 2 when we can get this working? This was incredible
What mod are you using for the UI? I really like it! ^^
Did you make the arms to close automatically once yhe ship got close?
Or were you controlling the ship and the arms lol
I'm asking because I'm not sure how you were able to catch that and I've never played ksp,the game looks really cool tho.
The mod that adds the arms allows you to control them from another craft. Other people on UA-cam have managed to switch crafts and control them that way too.
Ahh i see you used my Raptor sound mod :)
nice
Bro is using KSP 2 features before they are out
Elon needs to hire you, great job!
Yeah he needs to hire more cgi artists
Hate to break it to you lil bro but the catch actually did happen
This stuff isn't fiction anymore
@@pantheraerospace752 It was always fake. Every single staff at any space company have degrees in CGI.
Nice
Interface mod looks like KSP 2.
It's called ZTheme on CKAN and Spacedock. It's pretty nice, and applies itself to a lot of menus from other mods as well.
Now write a flight program to land automatically.
Definitely on the to-do list!
There is one already. There's a KOS script mod that will fly your Starship for you, including launch, booster landing, maneuvers, docking, and ship landing or catch.
Wow
Could have been softer.
Yeah, prematurely cut the engines, worked out tho.
mods?
ZTheme, Trajectories, Starship Expansion Pack, Starship Launch Expansion, Kerbal Engineer Redux, Blackrack's Volumetric Clouds, EVE Redux, Scatterer.