Base crawling is fun! That fail in the outro seems unfair. The custom soundtrack seems to fit these missions quite well! Invisible Lamps are annoying when building a base in an already too small area... 7:00 too much text, too fast; guess developer never took 60FPS game-speed into account... 7:07 if a lot of things are destroyed at once, the game may lag. 7:22 you're playing on 60FPS while many/most missions were made with the original 30FPS in mind... 7:30 one cell. You only had to move the MCV by *ONE* cell to bottom-right and you could've deployed it. 9:23 eh, it's passable. 10:57 looks like the fail-cells are set to be the ones around the lab. It should be possible to wall it off. 15:41 what the..? An EMP-like weapon without Ares DLL? Interesting. What I find even more interesting is that the SW not only came out as fully charged for its first shot, but is also permanent. In regular gameplay, that is not possible; either players get a single-shot SW, which doesn't need to charge, or a permanent SW that still needs to charge even for its first shot. That said, with YR, for YRAll03, Westwood implemented an Action to customise a SW's charge, so maybe that was used here. The lighting effects, as clued in by the storm warning, are because this new weapon is a re-work of the Weather Storm. 15:48 lol, that was a *very* nice touch, having your own troops comment on new toys in the arsenal. 18:35 there's a reason France was banned in multiplayer matches, and from what I understand CnCNet also comes with the option to disable it. 20:46 and just like that we switch from RA2 to SimCity... 22:08 yes, EMP would do that. But since this mod doesn't use Ares I can't help but wonder how it was achieved. Maybe re-using the Floating Disc's drain weapon? 22:52 Attack-Move (Ctrl+shift+LMB) should help there. 24:24 ouch, you missed a single Initiate. 28:16 bullying AIs is always fin, yes xD 29:03 does this qualify as Yuri ASMR or whats-it-called? 30:00 I guess in instances like these, building some static AA defences wouldn't be a bad idea at all. 33:24 and I'm still curious how the mapper managed it. EMP doesn't exist in this game like it does in TibSun. 35:15 no picture 'til 35:34, and even then it's choppy.
Translator here. Too much text is partially my fault. I am not completely sure how the text rendering system works in RA2. But an English sentence has a lot more characters (and spaces) than the Chinese equivalent. So unless I actually change the rendering speed or add new lines manually with line breaks (in addition to just replace the string) somehow, we just have to live with it. I also noticed that the text will “overflow” and won’t be displayed after approximately 110 characters. So sometimes I have to summarize a bit while translating. This unfortunately will sometimes make the translation a bit bland as some details are inevitably lost.
@@3652xxyy from what I noticed, the "overflow" depends on the resolution - lower resolutions have lower character limit per line. But the rest should still be rendered just fine, they just don't get drawn like the first and instead just suddenly appear.
My saviour in times of need. Migraine attack and I can't get out the bed yet. And you provide the perfect length of content until the meds start their magic. Thaaaanks :3
its litterally impossible , the enemy rush very quick , i believe the only way one can do it on the hardest difficulty without using cheat/trainer is to use cheat-engine to slow down game speed and really multitask and set up everything really fast before the enemy rush in . the chance are really slim i believe , i definitely cant wait for next video if TG can do it lol . this mod seem more hard than nguyen mods lmao .
Why not use a power plant to expand your base radius so you can put defenses at the labratory? Also, I found this out, once. When the chaos drone gets your unit, hammer the stop command. The unit responds for a second. Can be an option to prevent damage to units or buildings nearby
hmm i wonder if there's a mission where you can repack your MCV. But i guess that would be boring. (On Second Thought, That would lead same results due of how map trigger work)
It's not possible in the original game - it handles single player differently than skirmish, so MCVs can *never* be repacked. Phobos DLL, Ares' younger brother, fixed it a while ago. A "workaround" is building a Service Depot and then an MCV of course, but in some missions players are outright banned from it for some reason.
You gameplay is all about bad strategy .. Always depend on restart , you don't have a good strategies defense .. Bad on build an attack .. But i like it, cause this game is my fav game long time ago and i played every day ❤
You know, one way to stop Yuri from draining your power with Floating Disks is to creep with Barracks or even Robot Control Centres if you only have a 2x2 space. That way if a Disk gets to the front lines, it won't shut down all your defences :P
7:04 yeah same thing happened so many times. Didn't see the objectives at first. Then some troops got passed to laboratory don't know how. Screen froze and mission failed. Too little space to build defence and couldn’t built near the laboratory.
unfortunately everything after this mission is literrally impossible to win on the hardest difficulty , i had to use trainer , even that i had to save scum a few times lol
I'd actually put out the Legionnaire and swap it with the sniper once the IFV is promoted. Additional: I'd put power plants in the low ground in addition to what you did so that we get GCs in front of both pyramids.
I knew my comments is too late But you can use chrono legionnaire to remove neutral buildings without leaving ruins, so you can build over the Pyramids and Sphinx
you cant lol , i just tried it just now , even with chrono legionnaire in the battle fotress you cant delete the pyramid . Are you using a plugin or some mod that let you do this ?
5:10 everything is quite easy here, how did you manage to lose MСV 🤣🤔 5:37 Why was it necessary to sacrifice the grizzly tank ? mirages hit further than infantry in occupied buildings, and prism tanks even more so 💁♂🤦♂ it's einstein's laboratory from 10 mission for allies in the original campaign of Red Alert 2 7:13 🤦♂😂 7:39 build double wall around it 8:15 then build defence near it 12:36 try to create 18-20 mirage of tanks in front of your base and defenses 13:39 just one grand canon won't do much, a combination of grand canons and many mirage tanks yes 👍 15:40 I don’t remember the pyramids, can you occupy them like the buildings here? In the original yuri revenge I think no, also you have a chrono-legionnaire to remove the pyramids - you will have two flat areas for construction 17:15 try to sneak allied spies into enemy buildings to receive 1 rank tag for infantry and armored vehicles, enemy money and technology if a spy enters Yuri battle lab 18:37 grand canons operate at a long distance and mirage tanks at a short distance, mirage tanks are needed to support these canons, you can get by by building a bunch of pillboxes, but they are worse than mirages 20:17 not bad, but it’s better to stretch the Mirage tanks in two lines in front of the Grand Canons, 10 tanks in each line 21:32 Is there no satellite center in this mission that opens the entire map ?! OK. When the defense is built, I would simply take 4 allied spies - infiltrate barracks, battle laboratory, slave miner and war factory. After they successfully enter these buildings, I would build 10 prism tanks and 5 IFVs (to protect against Yuri's flying discs) and then simply clear the entire map. All. Prism tanks are a very scary imba in this game. 22:20 if your micro-control is so bad, just put 5-7 mirage tanks in front of the prisms, they will do all the work - and the Yuri clones and masterminds will be destroyed. 23:33 🤦♂🤦♂🤦♂ How did you even manage to suffer any losses here ? 23:54 Why do you even need GI here ? You want capture the oil refinery and build a defense around them by occupying the buildings with infantry ? Because otherwise it doesn’t make sense at all, you don’t need infantry to attack 🤔 24:21 epic facepalm here 🤦♂you managed to lose all your strength and blow up oil installations 😂🤣 24:55 I don’t like these robots - the firepower and speed are terrible and they have paper armor + no improvements or promotion for them. The map could be opened with the help of rockets, airplanes, a Chinook helicopter, spies, or take a strong army consisting of prism tanks. Robots to open the map are a bad idea; they cannot fly away from the enemy like airplanes or destroy the enemy like prism tanks. 27:44 bright idea ? 🤣It takes a very long time to build up the entire map or build bases with defense everywhere instead of just a regular attack with prisms. This is not a bright idea, but a stupid idea. 29:18 🤦♂👎 30:02 🤓🤣 another problem with a large base is that it is difficult to defend, I was right when I wrote that this is a stupid idea 30:39 captain obvious "buildings structures everywhere made it worse" 31:44 long and boring building up the map with buildings and defenses is not fun 35:25 🤣 hey turn on the lights 🤣 35:39 and God said "let there be light" 😁🤣 38:27 the number of destroyed enemies is impressive but it was terrible Sorry tgSacred but you suck in this mission
I would answer all of the points you highlighted but it's obvious you just want to make fun of me. Just for your information, it's a blind play-through. So no, I do not send units to their death like it happened with the Grizzly, I was scouting.
@@tg.Sacred I'm just surprised by the large number of losses and the delay in the mission. You are an old and experienced player, + plus you had imbalanced prism tanks with which all you need to do is simply destroy the enemy from a long distance without exposing yourself to his fire in response. There's no excuse for you Good luck 😎
Base crawling is fun!
That fail in the outro seems unfair.
The custom soundtrack seems to fit these missions quite well!
Invisible Lamps are annoying when building a base in an already too small area...
7:00 too much text, too fast; guess developer never took 60FPS game-speed into account...
7:07 if a lot of things are destroyed at once, the game may lag.
7:22 you're playing on 60FPS while many/most missions were made with the original 30FPS in mind...
7:30 one cell. You only had to move the MCV by *ONE* cell to bottom-right and you could've deployed it.
9:23 eh, it's passable.
10:57 looks like the fail-cells are set to be the ones around the lab.
It should be possible to wall it off.
15:41 what the..?
An EMP-like weapon without Ares DLL? Interesting.
What I find even more interesting is that the SW not only came out as fully charged for its first shot, but is also permanent.
In regular gameplay, that is not possible; either players get a single-shot SW, which doesn't need to charge, or a permanent SW that still needs to charge even for its first shot.
That said, with YR, for YRAll03, Westwood implemented an Action to customise a SW's charge, so maybe that was used here.
The lighting effects, as clued in by the storm warning, are because this new weapon is a re-work of the Weather Storm.
15:48 lol, that was a *very* nice touch, having your own troops comment on new toys in the arsenal.
18:35 there's a reason France was banned in multiplayer matches, and from what I understand CnCNet also comes with the option to disable it.
20:46 and just like that we switch from RA2 to SimCity...
22:08 yes, EMP would do that.
But since this mod doesn't use Ares I can't help but wonder how it was achieved.
Maybe re-using the Floating Disc's drain weapon?
22:52 Attack-Move (Ctrl+shift+LMB) should help there.
24:24 ouch, you missed a single Initiate.
28:16 bullying AIs is always fin, yes xD
29:03 does this qualify as Yuri ASMR or whats-it-called?
30:00 I guess in instances like these, building some static AA defences wouldn't be a bad idea at all.
33:24 and I'm still curious how the mapper managed it. EMP doesn't exist in this game like it does in TibSun.
35:15 no picture 'til 35:34, and even then it's choppy.
You can't wall-off the lab. It's intentional.
Translator here. Too much text is partially my fault. I am not completely sure how the text rendering system works in RA2. But an English sentence has a lot more characters (and spaces) than the Chinese equivalent. So unless I actually change the rendering speed or add new lines manually with line breaks (in addition to just replace the string) somehow, we just have to live with it. I also noticed that the text will “overflow” and won’t be displayed after approximately 110 characters. So sometimes I have to summarize a bit while translating. This unfortunately will sometimes make the translation a bit bland as some details are inevitably lost.
@@3652xxyy from what I noticed, the "overflow" depends on the resolution - lower resolutions have lower character limit per line.
But the rest should still be rendered just fine, they just don't get drawn like the first and instead just suddenly appear.
gotta hand it to him. hes very good at modding. wonder if he has any other ones out there
My saviour in times of need. Migraine attack and I can't get out the bed yet. And you provide the perfect length of content until the meds start their magic. Thaaaanks :3
Bro built the maginot line with that base crawl 😂
Can't wait for the next mission! Defending Brussels from two nuclear silos (or three under the challenge difficulty) will be epic! :)
Always in a good mood when tg uploads, thank you as always, been considering joining your UA-cam Membership when I have work to afford it.
Your recorder went blank pitch black several times
😩😩 not sure what happened again
Grand cannon tier after this mission SSS+ with a positive future trend
blast processing on new terrain part is a banger
tg, well played. you played Yuri like a champ once again. eagerly waiting for the next mission!
Bro was like: fine i'm heading at the warehouse and destroy the oil derrick that's called as a good sacrafice
Really nice gameplay, love the baguette cannon wall. Good luck in the next mission, it's actually unfair 😅
its litterally impossible , the enemy rush very quick , i believe the only way one can do it on the hardest difficulty without using cheat/trainer is to use cheat-engine to slow down game speed and really multitask and set up everything really fast before the enemy rush in . the chance are really slim i believe , i definitely cant wait for next video if TG can do it lol . this mod seem more hard than nguyen mods lmao .
Is it just me or I can hear "Blast Processing" bgm? //As a Geometry Dash player, I can recognize it.
Why not use a power plant to expand your base radius so you can put defenses at the labratory? Also, I found this out, once. When the chaos drone gets your unit, hammer the stop command. The unit responds for a second. Can be an option to prevent damage to units or buildings nearby
have you played mission 5 yet , what are your thoughts on it , i still stand by my opinion , it literally impossible to survive even the first wave
I will play it within the next days.
wierd question what if u chrono the pyramid? with crono legi and make space for building?
hmm i wonder if there's a mission where you can repack your MCV. But i guess that would be boring.
(On Second Thought, That would lead same results due of how map trigger work)
It's not possible in the original game - it handles single player differently than skirmish, so MCVs can *never* be repacked.
Phobos DLL, Ares' younger brother, fixed it a while ago.
A "workaround" is building a Service Depot and then an MCV of course, but in some missions players are outright banned from it for some reason.
@@CnCDune even it's possible. The map trigger still count that as failed.
28:51 dude you pretty much remade the maginot line
i sure hope noone wants to live in cairo anymore. There aint much of a city left to live in after you finished with it.
😂
Hmnnn, you have plenty barrack just spam guardian gi deployed the disk is done for lol
You gameplay is all about bad strategy .. Always depend on restart , you don't have a good strategies defense .. Bad on build an attack .. But i like it, cause this game is my fav game long time ago and i played every day ❤
First comment
You're fast boooooi
You know, one way to stop Yuri from draining your power with Floating Disks is to creep with Barracks or even Robot Control Centres if you only have a 2x2 space. That way if a Disk gets to the front lines, it won't shut down all your defences :P
With so many canons you need power though. :P
Just build the powerplants Back in your Mainbase @@tg.Sacred
@@tg.Sacred
Yes. That's why you keep the power plants at the back of the base and put the AA there.
I've literally opened youtube 10 times a day only to check this upload for the last few days. 😅😅😅
35:55 How those prism tanks (include 3 elites) lose to one elite prism tank. 🤣🤣🤣 The tank bunker change the tide.
That bunker destroyed everything.
Jeez, i might be a boomer but i hate this custom soundtrack. But i liked campaign, playing it myself
Seems like bullying ai, as always
7:04 yeah same thing happened so many times. Didn't see the objectives at first. Then some troops got passed to laboratory don't know how. Screen froze and mission failed. Too little space to build defence and couldn’t built near the laboratory.
RAAAAGH
Why this enemy ifv shot like 3 star aegis ship?
unfortunately everything after this mission is literrally impossible to win on the hardest difficulty , i had to use trainer , even that i had to save scum a few times lol
Please upload more often ❤
Sorry busy schedule 😩
HUHUHU FINALLY ITS HERE
I'd actually put out the Legionnaire and swap it with the sniper once the IFV is promoted.
Additional: I'd put power plants in the low ground in addition to what you did so that we get GCs in front of both pyramids.
I knew my comments is too late
But you can use chrono legionnaire to remove neutral buildings without leaving ruins, so you can build over the Pyramids and Sphinx
Am I the only one who encountered with several pitch black scenes?
After making your base, you could have used the Chrono Legionnaire (in the Battle Fortress) to clear the pyramids to make more room.
Nice idea !
you cant lol , i just tried it just now , even with chrono legionnaire in the battle fotress you cant delete the pyramid . Are you using a plugin or some mod that let you do this ?
at allied force, you should use rocketeer to discover map, they are cheap and move fast
And get shot down by Gatlings? Robot tanks were the better option.
Yuri be like - "He replaced all my units with his structures."
Hey, nice gameplay :) would be nice if you would like to try my mod called Brute Force. Peace through power!
Not sure if I have time to check all of these out. :(
@@tg.Sacred i see bro, if you get some spare time someday :)
second comment
5:10 everything is quite easy here, how did you manage to lose MСV 🤣🤔
5:37 Why was it necessary to sacrifice the grizzly tank ? mirages hit further than infantry in occupied buildings, and prism tanks even more so 💁♂🤦♂
it's einstein's laboratory from 10 mission for allies in the original campaign of Red Alert 2
7:13 🤦♂😂
7:39 build double wall around it
8:15 then build defence near it
12:36 try to create 18-20 mirage of tanks in front of your base and defenses
13:39 just one grand canon won't do much, a combination of grand canons and many mirage tanks yes 👍
15:40 I don’t remember the pyramids, can you occupy them like the buildings here? In the original yuri revenge I think no, also you have a chrono-legionnaire to remove the pyramids - you will have two flat areas for construction
17:15 try to sneak allied spies into enemy buildings to receive 1 rank tag for infantry and armored vehicles, enemy money and technology if a spy enters Yuri battle lab
18:37 grand canons operate at a long distance and mirage tanks at a short distance, mirage tanks are needed to support these canons, you can get by by building a bunch of pillboxes, but they are worse than mirages
20:17 not bad, but it’s better to stretch the Mirage tanks in two lines in front of the Grand Canons, 10 tanks in each line
21:32 Is there no satellite center in this mission that opens the entire map ?! OK. When the defense is built, I would simply take 4 allied spies - infiltrate barracks, battle laboratory, slave miner and war factory. After they successfully enter these buildings, I would build 10 prism tanks and 5 IFVs (to protect against Yuri's flying discs) and then simply clear the entire map. All.
Prism tanks are a very scary imba in this game.
22:20 if your micro-control is so bad, just put 5-7 mirage tanks in front of the prisms, they will do all the work - and the Yuri clones and masterminds will be destroyed.
23:33 🤦♂🤦♂🤦♂ How did you even manage to suffer any losses here ?
23:54 Why do you even need GI here ? You want capture the oil refinery and build a defense around them by occupying the buildings with infantry ? Because otherwise it doesn’t make sense at all, you don’t need infantry to attack 🤔
24:21 epic facepalm here 🤦♂you managed to lose all your strength and blow up oil installations 😂🤣
24:55 I don’t like these robots - the firepower and speed are terrible and they have paper armor + no improvements or promotion for them. The map could be opened with the help of rockets, airplanes, a Chinook helicopter, spies, or take a strong army consisting of prism tanks.
Robots to open the map are a bad idea; they cannot fly away from the enemy like airplanes or destroy the enemy like prism tanks.
27:44 bright idea ? 🤣It takes a very long time to build up the entire map or build bases with defense everywhere instead of just a regular attack with prisms. This is not a bright idea, but a stupid idea.
29:18 🤦♂👎
30:02 🤓🤣 another problem with a large base is that it is difficult to defend, I was right when I wrote that this is a stupid idea
30:39 captain obvious "buildings structures everywhere made it worse"
31:44 long and boring building up the map with buildings and defenses is not fun
35:25 🤣 hey turn on the lights 🤣
35:39 and God said "let there be light" 😁🤣
38:27 the number of destroyed enemies is impressive but it was terrible
Sorry tgSacred but you suck in this mission
I would answer all of the points you highlighted but it's obvious you just want to make fun of me.
Just for your information, it's a blind play-through. So no, I do not send units to their death like it happened with the Grizzly, I was scouting.
@@tg.Sacred
I'm just surprised by the large number of losses and the delay in the mission. You are an old and experienced player, + plus you had imbalanced prism tanks with which all you need to do is simply destroy the enemy from a long distance without exposing yourself to his fire in response.
There's no excuse for you
Good luck 😎
@@dropanukeonusaagain6606 I am not making a speed run. As I told many times my aim is to entertain the community.
This is hard i spam Grand Cannot a lot