City Bus Manager | Dev Interview | English
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- Опубліковано 6 лип 2024
- City Bus Manager | Dev Interview
In today's Dev Interview, Niklas from PEDEPE answers your most frequently asked questions about City Bus Mananger and tells us what to expect in the full release.
Steam: links.aerosoft.com/cbm
Timestamps:
0:00 Introduction
0:39 What is CityBus Manager?
1:24 What's the latest news about CityBus Manager?
2:12 What content is coming with the full release?
2:56 Scenario Overview
10:14 How will CityBus Manager be supported after the release?
11:27 Conclusion
#simulation #aerosoft #simulator #citybusmanager - Ігри
0:00 Introduction
0:39 What is CityBus Manager?
1:24 What's the latest news about CityBus Manager?
2:12 What content is coming with the full release?
2:56 Scenario Overview
10:14 How will CityBus Manager be supported after the release?
11:27 Conclusion
please add more external depots or make them hold more than 100 buses once full release is out 🙏🙏🙏🙏🙏
5:29 Passenger volume certainly a good part of this mode
Please make it so that you can set fares for each route, instead of making all routes the same fare (eg. Every route has a separate fare, like it works in Hong Kong irl)
Is there plans to release this game on xbox
Is all the new features in scenario mode also included in free play?
If you mean ticket inspectors etc. than yes :)
is it going to have multiplayer
Nope, not planned at the moment.
Hallo, ich habe eine Frage, ob das Spiel notruff112 Teil 2 weiterentwickelt wird
Ja, es wird weiterhin dran gearbeitet :)
Derzeit wird z.B. am WLF gearbeitet, das bald ins Spiel kommen wird.
@@AerosoftMove Das Spiel hat dich sehr verändert, weil es nie gesichert war, es war großartig
More people would like to see trams or multiplayer, but it is kinda evidence that the development is going very very slow and we will never have that. Honestly, im not playing that game again, probably i will just turn it on for like 10 mins or less and then just turn it off because im not having kinda the mood for repairing 10 busses every 5 minute. Ofc that i could just start a new game, but thats so repetitive and thats kinda thing that the scenerio isnt solving much... At least, there is the "broken buses" option... I dont think that is update is actually that "big", because all of that you could kinda externally change by some other programs...
It still doesn't feel like the update can actually help turn the game into an actual operation management game instead of players having to getting their hands on conducting day to day operation that the game now is
And also, conducting day to day operation without being able to set the schedules and have to use whatever the game chooses and then just throw in a driver and a bus.
Until they change the service scheduling system, driver surrenders to something more realistic, including a driver scheduling system with the possibility of pre-defining days off and vacations, the game will never have the effect that many players would like and will make them not interested in it.
Yes, I have suggested this, as it would also be able to have less empty running buses, as a bus can go along a route to get to another town, or have slightly longer shift to allow for a return trip instead of having a bus running empty to the depot while another one runs empty from the depot to the same location.
Absolutely! What's more, I think a self-defined bus scheduling should be deployed in the game, alongside the automatic scheduling system, allowing players to choose from them.
@@ilikemtrain Yes, of course it could be something you have to research and then also choose to have manual just like you can have the game choose driver and bus automatically if you like.