At least somebody did a few FPV or TPV mods for Cities Skylines and somebody else made racing assets, unaware that the two concepts are tightly related. Can at least follow a sportscar in an F1 raceway I designed myself to go around the entire city... possible! Actually race F1 cars on said raceway? Probably not! My favorite nostalgic moment of this game is when I got to build a single road around an entire "city" which was actually a national park of some kind that looks like the Pacific Northwest, covered in trees, lakes, and mountains. No shortcuts or intersections existed in such track, but there were cool suspension bridges and tunnels that underpass other parts of the track. The result: This kind of race but with multiple laps: ua-cam.com/video/4BZh-7hkNe4/v-deo.html Greater challenge would be to build a railroad as well that would include a few crossings to the track, as a dangerous obstacle.
Old picture, I know, but this is my tribute to the game I feel like the minority in actually having fun with: www.deviantart.com/monguin/art/Need-for-Speed-Sim-City-Crossover-504547807 Also a tribute to Need for Speed 2 SE, as I photoshopped the frame thereof to include the OmegaCo from SimDystopia...I mean Simcity EA. Seriously, the game is as frustrating as what I imagine the "cities" you run in the game.
Not that I am aware of, no. You can't blow up trees, either. ( 1:30 ) And I think bridges and telephone poles are also un-killable. Everything else is fair game, as I recall.
What specs are the machine you're playing this on? I'm having a hard time getting this running right... even on a Pentium III 667 it still plays too fast.
Didn't see the comment, sorry - it has to be run on old hardware. I'm not sure if it'll run on a virtual machine, although I don't see why it wouldn't. Anything faster than about a 233 mhz processor will break the game horribly.
At least somebody did a few FPV or TPV mods for Cities Skylines and somebody else made racing assets, unaware that the two concepts are tightly related. Can at least follow a sportscar in an F1 raceway I designed myself to go around the entire city... possible! Actually race F1 cars on said raceway? Probably not!
My favorite nostalgic moment of this game is when I got to build a single road around an entire "city" which was actually a national park of some kind that looks like the Pacific Northwest, covered in trees, lakes, and mountains. No shortcuts or intersections existed in such track, but there were cool suspension bridges and tunnels that underpass other parts of the track. The result: This kind of race but with multiple laps: ua-cam.com/video/4BZh-7hkNe4/v-deo.html
Greater challenge would be to build a railroad as well that would include a few crossings to the track, as a dangerous obstacle.
For a "bad" game, the cars handle surprisingly well.
Oh you know what I just noticed is the South Park reference when you enter the beefcake cheat code
back when things were only referenced months apart from their happening instead of years upon years afterward.
Old picture, I know, but this is my tribute to the game I feel like the minority in actually having fun with:
www.deviantart.com/monguin/art/Need-for-Speed-Sim-City-Crossover-504547807
Also a tribute to Need for Speed 2 SE, as I photoshopped the frame thereof to include the OmegaCo from SimDystopia...I mean Simcity EA.
Seriously, the game is as frustrating as what I imagine the "cities" you run in the game.
Not that I am aware of, no. You can't blow up trees, either. ( 1:30 ) And I think bridges and telephone poles are also un-killable.
Everything else is fair game, as I recall.
What specs are the machine you're playing this on? I'm having a hard time getting this running right... even on a Pentium III 667 it still plays too fast.
Pentium 233 MHz MMX, 64 MB RAM, Voodoo 5 5500 video card.
The video card is very much overkill for the computer, I'm just using it for the DVI port.
Please heed the reply from opl3music, that was me. Mobile UA-cam replied from the wrong channel. Again.
Thanks, I wonder if Pentium II 450 would be too fast for this? I have a Dell watched on Ebay since I want something with an ISA and AGP port.
Geforce2187 I wish I could answer that, but unfortunately i have no idea. Sorry. :(
Streets can run with glide? Does that work in Windows 98? I'd love to try that.
You can't blow the train up can you?
Also, how do you get this game to work?
Didn't see the comment, sorry - it has to be run on old hardware. I'm not sure if it'll run on a virtual machine, although I don't see why it wouldn't. Anything faster than about a 233 mhz processor will break the game horribly.