Timelapse are kind of useless, there are tons of timelapse works on youtube, videos of 15/20 min with detail explaination are way usefull even if you have to make 5 parts tutorial. Open to your answer of this comment Xoio, Greetings !
Pretty much, yes. The issue is: If you work on a sub-d-model, the curvature is nice as long as you have a fairly even polygon size. As soon as you start cutting in details, the sub-d modell will get dented. So if you have the flow as a reference, you can start building the details and then iron it onto the reference. Hope that helps!
@@XoioDe Yes, it helped a lot! Thank you! I try to model clear, but after some operations I have to correct vertexes by hands, one by one and it is not very pretty and takes time. So, now I'll keep in mind to keep up reference models. Thanks a lot!
Hey, to be honest doing that stuff in Blender is even easier - I only use Blender these days for hardsurface stuff. The tools are quite similar use K for knife to cut the panels. The greatest thing Blender: You can work right inside the subsurface modifier on your mesh. Give it a shot!
@@XoioDe so if i did it in blender i would create a base mesh then duplicate it cut the panels onto that and then shrink wrap it to the original right?
@@Vibhu_Kishan Yep - you can use the shrinkwrap modifier. Or a slightly more manual and controlled way would be to do all your details and then activate surface-snapping and move-shrink it onto the base surface to have a smooth surface. Good luck!
I agree, but sometimes / some people don't have much of a choice .... if the studio your working for is based on 3ds-Max - and there could be worse options, too :)
@@juliend8638 Good link and channel, thank you! Whatever works for you :) ... I don't mind having a polymodeller to do that stuff, my favourite is Blender these days. Up to your personal taste I guess ...
Quick question: Do you enjoy these timelapse concept models? There's more of this if you want! Cheers, xoio
the timing of the explanation work very well. i'll stay tune for another tutorial. cheers
Yes... you explained perfectly.. waiting for more
Timelapse are kind of useless, there are tons of timelapse works on youtube, videos of 15/20 min with detail explaination are way usefull even if you have to make 5 parts tutorial. Open to your answer of this comment Xoio, Greetings !
Thank you! I was looking for a similar video) many of the points became clearer)
Very good technique, Thank you
Thanks - glad somebody finds it useful!
Nice Vid. It's unbelievable that Loop Regularizer is still not a primary standard tool inside Max Autodesk really lapses everything.
True - using it all the time .. There is the loop tools circle, but it's not as good.
You can always use geopoly. I use that always
Interesting work flow.
Amazing...! Love the form of the bike.
ok, will record more of this. thanks!
Sorry, I didn't catch, why do you use reference model for the final one? Just to align all vertexes which are moved a bit while modeling process?
Pretty much, yes. The issue is: If you work on a sub-d-model, the curvature is nice as long as you have a fairly even polygon size. As soon as you start cutting in details, the sub-d modell will get dented. So if you have the flow as a reference, you can start building the details and then iron it onto the reference. Hope that helps!
@@XoioDe Yes, it helped a lot! Thank you! I try to model clear, but after some operations I have to correct vertexes by hands, one by one and it is not very pretty and takes time. So, now I'll keep in mind to keep up reference models. Thanks a lot!
hey how would i do something similar in blender? any idea the part where u confirm the mesh bit
Hey, to be honest doing that stuff in Blender is even easier - I only use Blender these days for hardsurface stuff. The tools are quite similar use K for knife to cut the panels. The greatest thing Blender: You can work right inside the subsurface modifier on your mesh. Give it a shot!
@@XoioDe thanks i will have a look :)
@@XoioDe so if i did it in blender i would create a base mesh then duplicate it cut the panels onto that and then shrink wrap it to the original right?
@@Vibhu_Kishan Yep - you can use the shrinkwrap modifier. Or a slightly more manual and controlled way would be to do all your details and then activate surface-snapping and move-shrink it onto the base surface to have a smooth surface. Good luck!
Very stupidly the real sweet thing won't share with us, I mean regularize script which u show in it :/
bbay :D
bbay ? :) what is it?
@@XoioDe turkis baybay 😃
First one! Haha!
3ds max is not the best soft for this...
I agree, but sometimes / some people don't have much of a choice .... if the studio your working for is based on 3ds-Max - and there could be worse options, too :)
What would be your preferred choice?
@@XoioDe Zbrush for Hardsurface details it's very easy
@@XoioDe ua-cam.com/video/vLgckFg1_fA/v-deo.html
@@juliend8638 Good link and channel, thank you! Whatever works for you :) ... I don't mind having a polymodeller to do that stuff, my favourite is Blender these days. Up to your personal taste I guess ...