Recreated: Winston's Shield in Unreal Engine 4 (Repost)

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  • Опубліковано 19 жов 2024
  • (Note, this is a repost. Now with licensed music!) This tutorial shows how to recreate Winston's Shield from the video game Overwatch using Unreal Engine. I demonstrate the use of the material nodes Lerp, Fresnel, Panner, and Depth Fade.
    You can download this Unreal Engine project from Github:
    github.com/The...
    If you're only interested in the textures used in the project, you'll find them here:
    github.com/The...

КОМЕНТАРІ • 64

  • @yurigadaisukida4457
    @yurigadaisukida4457 2 роки тому

    This is amazing! Do Orissa projectile next!

  • @Yazoon_S
    @Yazoon_S 6 років тому

    Great tutorial THE Unrealist , many thanks

  • @jameskoss
    @jameskoss 5 років тому +5

    Awesome stuff. I'd love to see you spend another few minutes on improving this result, too. I'm sure there's stuff to learn there.

    • @rylankody8863
      @rylankody8863 3 роки тому

      I know Im kind of off topic but do anyone know of a good site to watch newly released series online ?

    • @josuedarwin4390
      @josuedarwin4390 3 роки тому

      @Rylan Kody i watch on Flixzone. You can find it by googling =)

  • @juliamorgana703
    @juliamorgana703 Рік тому

    Thank you very much, great explanation!

  • @SuperHimanshu16
    @SuperHimanshu16 7 років тому +5

    Hello Unrealist, great tutorial. Waiting for more in the future!
    just a request - if you get time, can you do something like visualization of lucio's new healing radius. I'm new to unreal, so tutorial like this one will help.

    • @TheUnrealist
      @TheUnrealist  7 років тому +1

      +Himanshu Agarwal thanks for the suggestion. I've added it to my list of potential future videos.

    • @SuperHimanshu16
      @SuperHimanshu16 7 років тому

      Thank you for your consideration :)

    • @midgetkricket5096
      @midgetkricket5096 7 років тому

      Thanks I'll be sure to watch it

  • @itoodear63
    @itoodear63 7 років тому +2

    So awsome man!!! I love Overwatch and this is amazing work!
    Can you do ultimates of Diva, Traces, Zarya, Hanzo, Genji? :D That would be amazing, like magick!

  • @InfallibleSWTOR
    @InfallibleSWTOR 7 років тому

    Great tutorial! We need more of this xD

  • @meow75714
    @meow75714 4 роки тому

    amazing work man, thanks for sharing

  • @DurgasiMuralidhar
    @DurgasiMuralidhar 3 роки тому

    Greatest tutorial ever love from India

  • @Mighty1337
    @Mighty1337 5 років тому

    coming from Academic Phoenix Plus thanks!

  • @sphinx039cat
    @sphinx039cat 2 роки тому

    thanks, this is explained very great!

  • @Astaraa
    @Astaraa 5 років тому

    How would I adapt this to a plane? Where edges still maintain a white glow.

  • @zazito34
    @zazito34 5 років тому

    So well explained!

  • @jonlon4406
    @jonlon4406 2 роки тому

    Nice video, I want to make a material that, when applied to a model, will only render a flat-color cross section of the model as it intersects with other geometry. not shpereMask or BoxMask

  • @soyunbonus
    @soyunbonus 4 роки тому

    And how does behave if two bubbles overlap?

  • @vietanhpham4946
    @vietanhpham4946 3 роки тому

    verry nice tutorial , thank a lot

  • @remon563
    @remon563 5 років тому

    Hi nice video, do you have plans to return to this series ?

  • @Thintastic
    @Thintastic 6 місяців тому

    Awesome

  • @marekgrencstein7215
    @marekgrencstein7215 7 років тому +1

    Hello!
    This is awesome!
    I recently got into UE because of a project and materials have been tricky for me. I was wondering whether you could do tutorial on volumetric flashlight in foggy environment because there aren't any good tutorials about the subject.
    I know how to get that using pure C++ and GLSL but it's not that simple in UE. My first idea is: spotlight and cone mesh (with texture), and to render shadows onto cone texture from spotlight point of view (everything that you can not see of the cone is in shadow). Then use that shadow texture of cone as opacity map. In that way only the parts of the volume that actually light can reach are visible. And then have gradient from the beginning to the end multiplied by shadow map for fading out light intensity.
    Can you do tutorial on this? Or give me any tips?

    • @TheUnrealist
      @TheUnrealist  7 років тому

      Merek, I love that idea for a tutorial. Can you provide any reference images for what you want the effect to look like? Could be real photos, in-game screenshot, or game video. That will help me understand the effect you expect a bit better.
      (As an aside, you *can* include your own custom HLSL in materials using the "Custom Expression" node, but be sure to read the caveats. docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Custom/)

    • @TheUnrealist
      @TheUnrealist  7 років тому

      Oh, I also need to know if this effect will be viewed primarily from a 1st person perspective or from a 3rd person perspective.

    • @marekgrencstein7215
      @marekgrencstein7215 7 років тому

      Hello!Thank you for relatively quick reply.
      The need for it emerged from planning to do 2D (actually 3D, but with fixed side-view) game.
      As a reference here is one early GDD design and a quick thing I put together interaction with objects. In addition I added a screenshot from existing game.
      drive.google.com/open?id=0B4TNsjQeDNIbZHh1U0paUGpGNDg Thank you for recommending this custom node. I will look into it.Best of luck!

    • @TheUnrealist
      @TheUnrealist  7 років тому

      Ah. So do you want an example that works in a side-scroller context, then? I'd create that very differently from if it were used in a full 3D perspective. Let me know.

    • @marekgrencstein7215
      @marekgrencstein7215 7 років тому +1

      Yes. The thing that interests me the most is how to make it interact with environment. I read about render targets from the point of view that maybe I can render shadows onto cone and then use it as opacity to do that interaction (in reality the cone would go through objects, but we just don't show the parts that are in shadow).
      I haven't found any good tutorial on it. Some volumetric light tutorials would work, but not for interaction part.
      Overall, since it's for 2Dish game, cheating as much as you can is always a good thing. (such as flat planes with tree shape in background).
      Are my initial ideas too off of how you would approach this task?
      It would be super-awesome to have tutorial about that in educational way to understand more of the overall rendering process in UE as well.

  • @IstyManame
    @IstyManame 5 років тому

    Your mask of "Skaner line" was animated?

  • @IWillYeah
    @IWillYeah 6 років тому

    Can all these assets on your channel be used for free for commercial use?

    • @TheUnrealist
      @TheUnrealist  6 років тому +1

      Yes! At least at the time of this comment any files I’ve posted include only assets that are free for commercial use (which is why I use so many assets from Epic...besides the fact that they’re fantastic looking, of course.)

  • @grid4892
    @grid4892 4 роки тому

    please make more videos on recreation

  • @BieAnimation
    @BieAnimation 3 роки тому

    Nice!

  • @maroshikaro
    @maroshikaro 6 років тому

    This doesn't seem to work with an orthographic camera, (2d game) how to make it work?

    • @TheUnrealist
      @TheUnrealist  6 років тому

      Can you explain which part isn’t working exactly?

    • @maroshikaro
      @maroshikaro 6 років тому

      I don't know what isn't working exactly, but when i use a perspective camera all is fine but when i switch to orthographic the sphere is completely white.

  • @Wadetata
    @Wadetata Рік тому

    First comment in a year. This is still pretty cool

  • @wildrelicproductions4879
    @wildrelicproductions4879 7 років тому

    can you create the pulse tactical scanner for the division I would really really love to see that I would pay!! someone to create that for me

  • @unrealengineruseng9583
    @unrealengineruseng9583 5 років тому

    Thank YOU !)

  • @syrgys6152
    @syrgys6152 7 років тому

    Make genji's ultimate tutorial!

  • @moonseungkyu
    @moonseungkyu 6 років тому

    Wow

  • @naviseven5697
    @naviseven5697 7 років тому +1

    Can you recreate the PlayerUnknown's Battleground gas circle?
    ua-cam.com/video/gnKbuqneePc/v-deo.html
    This video shows a little bit of the gas circle at around 3~4 seconds and 7~8 seconds mark.

    • @TheUnrealist
      @TheUnrealist  7 років тому

      Thanks, Navi. That's a good suggestion. I'll add it to my list.

  • @JR-ey6cg
    @JR-ey6cg 7 років тому +1

    Great tutorial! Thanks for sharing. If you get the chance could you recreate the executions from Gears of War 4 or For Honor. I'm not really asking for all of them just trying to get a general idea of how to make one cause i can't seem to find any information on how to. Preferably For Honor's Executions because of the camera work, but whichever one you have time for.
    Here are the links:
    Gears of war 4 executions: ua-cam.com/video/F0AyAC0yD_0/v-deo.html
    For honor: ua-cam.com/video/P8bv_LBeSvY/v-deo.html
    Thanks again!