Was a very easy purchase for me, the seeming endless capability to sit in deep space and mine and then refine with even a skeleton crew is what seriously stood out to me. No need to rely on other ships or making multiple stops to planets
Really looking forward to this ship. A few things I found interesting are the intended long range capability, the fact that it can hold 2 ursas in the vehicle bay, and that the larger cargo storage isn’t limited to the ore bags. It will be interesting to see just how versatile this ship ends up being. If you have a Mole and the extra funds I’d be more than tempted to upgrade to the Arrastra asap.
Great video! Can't wait to see this in game. As well as the other large multicrew coming from RSI. Like the Galaxy. Thanks for sharing this, Farrister!
Oddly this seems to have a pretty high cargo capacity. Our orions should be higher capacity when the eventually get worked on. Hope for the loaner to bridge the gap.
Another great and informative video of ANOTHER Multi-Crew ship that will favor Orgs over small Teams, but then again, maybe favor Co -Op play in small teams in alliance with Orgs.
This is gonna be a must for me when its out. The mole is rough sometimes and the prospector is limited. Make me think the mole is going to be obsolete when this comes out
My god, so excited for this one. Really cant wait for group logging to come back as well so more time can be spent out & about instead of having to come all the way back to dump cargo.
I have an upgrade towards the Arrastra ready to go; I love mining and this seems like the perfect ship for the group size I intend to play with, giving the turret operators something to do during transit (refine on the go when possible). There are two more ships I have on my wishlist around this (crew) size and price point: a salvage ship (the midpoint between a Reclaimer and Vulture) and a transport ship to use as a Mobile Base of Operations (something similar to a Liberator, but with medium pads, because most of my fleet aren't small fighters, but medium industrial ships)
@@Farrister Hopefully not as long as we have been waiting (in total that is), but it won't be for a while; are player operated refineries even on the roadmap in the foreseeable future? Although I'm kinda wishing that while CIG is working on RSI ships, they'll finish that entire backlog (Polaris, Zeus, Apollo, the whole lot), I'd say the Arrastra is a long shot for this year, but who knows what the added manpower will do to production times. If we look at the total headcount working on Star Citizen, it wouldn't be farfetched seeing a lot things getting done this year
@@Farrister The Odyssey is targeted more toward exploration, iirc, and have some of the interior spaces taken up with facilities to support that and no mining w/o another support craft. The Arrastra can mine and refine no space spent on exploration, that is what other ships in the larger group would be for. And having 2 to 4 allows you to scout more locations or if in more hostile they could form 1 (2 ships) or 2 (4 ships) groups to provide cover for each other while increases the number of eyes on scanners. If you do happen to run into hostiles, having a wingman allows better options for combat maneuvers, while making the enemies split attention for 2 targets. But, that's just how I would structure it if I have the resources and need.
I really love the design of this ship, like it's the perfect large ship with RSI design language that I was really waiting for, but a large mining ship really isn't what I'm hoping to get. If it ever gets a more multipurpose variant... I'd be very interested.
Great video! I would love to see the Mole reworked to a 2-person, remote turret mining vessel. Keep the great videos coming! You are my go-to for ship guides!
Can’t wait for this one to delivered! Thank you for your review, not to mention all the other ones you have done. Any ideas if org mates will be able to bed log on this ship out in the black for long term missions?
While there are other desireable ships this one looks to be useful, remunerative, practical and realistically liklely to show up sooner than quite a few others. Easy pledge call, aided by a good bottle of port 🙂Given the Mole, its running costs for over exuberant use may rack up a bit (bets on a Helix 3 laser...( and of course its potentially a high value asset, more so with an attendant group of Moles or Prospectors so don't be forgetting the security. Liking the idea that a scouting craft may fit the bay, that's very high on the list of things We Need To Kmow. I'd hope that the stock components are going to be viable at the start. Halo mining became much more interestiung however CIG need to sort out multi crew bed logging for ships like this where if they are not out mining they are not earning their keep and being able to spend exntended time in the Halo is more awkeard if all the crew have to commute.
I plan on using mine either solo or with a few NPC crew. It looks like you should be able to lose yourself out in the middle of nowhere and fill the thing up with refined materials and make the occasional trip back to populated areas to sell.
It will be an in game purchase for me. It's great looking ship, multiple functions, doesn't need a 10 person crew, it's great! Just at that price range I narrow it down to favorites, and I'm not $500 into mining. Cool ship tho.
Farrister, quick question for you to ponder: why is the rear of the Reclaimer so large? There not much cargo space and the SCU manufacturing takes very little space, implying that the rear of the ship is meant to be primarly be used for something else, maybe «swallowing ships» and stripping them inside?
Sadly, nothing so grand. The Reclaimer comes from an Era of ship designs that although cool, we’re often impractical or just set up weird (Referring mostly to the Starfarer as an example). Most likely the Reclaimer may go through a bit of a rework in the future to better utilize the space for cargo/salvaged material. As of right now, a lot of the space is just wasted space.
@@YourNeighborhoodNeko It's hard to tell, they redesigned the claw which used to be the big thing that would rip and tear ships apart, but the combination of not having Maelstrom (the indepth ship damage physics) and redesigning the claw, it's hard to know if the future of Salvage will have actual munching, or if it'll forever be beam gameplay.
merak edilen özellikleri söylememişsin? Pilot lazerleri kullanabilecek mi , aynı oda içerisinde maden işlemeyi aktifleştirebilir miyiz , işlenen madenler otomatik mi dizilecek yoksa biz mi yerleştireceğiz?
I would love you feedback on my concern on over coverage. Yes there is a new patch coming, but there is always a new patch coming. This one patch that is upcoming has been hyped to “change everything” about SC. “So why am I still testing stuff that won’t even be in the game?” That’s why I have now STOPPED playing the game. No matter how many glitches, crashes, failures to launch specific parts of the game or even the whole game, I played through it all. But being told that now my hours of playing the tolerance building pregame in order to stress test and provide feedback is TOTALLY pointless because the game won’t even be recognizable?????? Finally CIG found what will get me to throw in the towel.
Agreed on patches - so often hear the "this is the biggest patch ever", ultimately I just toddle along in my own time playing the game. But I'm enjoying the game as a game, not as a testing thing, not as a view to building something up over time, purely in enjoying what we have right now. That attitude has been working out for me, although appreciate everybody is different
@@Farrister Great attitude towards it (as I should have expected from you). Thanks for that. I may go back perhaps a little before the patch. I don't have a dedicated area for gaming so setting up my sticks and everything usually is a chore so I need for it to feel as though it is worth it. We will see. Thanks again for the positive spin. You're a good guy.
@@Farrister they talk about internal and external cargo on the Q&A, and it’s stated in the rsi website article “discover the arrastra” technical specs It’s going to carry bags on the outside of the ship apparently. Which I find interesting, as some people complain about cargo on the outside but I wonder what it means for pvp combat. Having a ship armoured in bags of stone sounds cool 😂 especially with the nice turrets on the Arrastra
the Orion is to big cant land this ship can do it all with a small crew too that was the think that made me upgrade this ship to be honest CIg have gone to far when it comes to multi crew ships alot of people will burn in with their ships becouse of most are solo players so this ship are perfect
@@rebelsouljaz The Prospector is made by MISC and the MOLE is made by Argo. The Arrastra will be the first true RSI mining ship. The Orion in lore was designed by a large mining corporation and RSI was commissioned to simply build it. The mining company went bankrupt so RSI kept the design which is why does not resemble the normal RSI aesthetic
Was a very easy purchase for me, the seeming endless capability to sit in deep space and mine and then refine with even a skeleton crew is what seriously stood out to me.
No need to rely on other ships or making multiple stops to planets
If you are looking for a mining specialist working on your Arastra, look no further :)
@@throdwobblermangrove6200 happy to add you ingame and we can chat!
Could be fantastic!
Owning this ship has changed my plans on what I want to do in SC .
Miner?
Another great Drydock video! Thanks for making them.
My pleasure!
The Arrastra is on my short-list of ships I don't yet own, but will pick up when the right opportunity arises along with the Crucible and Liberator.
I like that size point
Really looking forward to this ship. A few things I found interesting are the intended long range capability, the fact that it can hold 2 ursas in the vehicle bay, and that the larger cargo storage isn’t limited to the ore bags. It will be interesting to see just how versatile this ship ends up being. If you have a Mole and the extra funds I’d be more than tempted to upgrade to the Arrastra asap.
I'll be interested to see where this leaves the MOLE
@@Farrister hopefully they give it some serious consideration. Argo deserves some attention.
Great video! Can't wait to see this in game. As well as the other large multicrew coming from RSI. Like the Galaxy. Thanks for sharing this, Farrister!
Same here!
Bought one with the black paint at the IAE. Looking forward to it coming to the game! Thanks for another top video.
Snazzy!
I melted down my entire fleet for this ship. I absolutely love it.
Goodness!
I'm working towards a CCU chain to one. Not quite there but I think it'll be very enjoyable when it's in the game. :-)
Good lord, I hope your fleet was small, considering the loaners are the mole, prospector and an arrow.
@@wuskerstraded the mole for this 😂
Yees, I cashed in a few ships to preorder this one! really excited!
Bring me along for some mining!
Fantastic work as always. Thank you
Thank you!
More great information from the dry dock!
Loved this ship as soon as I saw it and had to upgrade my MOLE.
Hopefully you'll let me aboard for a mining trip one day!
Now that sounds like fun, any time!
o7 ... thank you, another great review
Not yet a review, but they will come!
Hope it becomes a loaner for the Orion as I have one pledged..
I would hope so too
Oddly this seems to have a pretty high cargo capacity. Our orions should be higher capacity when the eventually get worked on. Hope for the loaner to bridge the gap.
I can't wait for it!
Might have to, at least for a little while!
Another great and informative video of ANOTHER Multi-Crew ship that will favor Orgs over small Teams, but then again, maybe favor Co -Op play in small teams in alliance with Orgs.
I dunno, I think teams of 4 would do great with this thing
This was an insta purchase for me
I feel like everything an instant purchase for you xD in my mind you are a tech billionaire
I missed LTI by a day and have 6 month insurance instead. Le sigh. Still, I'm looking forward to it.
Should be an interesting add to the verse. Hopefully if it comes in game it will bring large asteroid mining with it. We shall see.
Maybe, although this thing also slated to do well planetside
This is gonna be a must for me when its out. The mole is rough sometimes and the prospector is limited. Make me think the mole is going to be obsolete when this comes out
My god, so excited for this one. Really cant wait for group logging to come back as well so more time can be spent out & about instead of having to come all the way back to dump cargo.
I’m hoping this will be a loaner if you preordered the Orion
I'm not sure; but, I think that they said that was the plan.
I would hope so too
Oh, a newer ship this time! I'm kinda surprised we haven't seen a Drydock: Banu Merchantman or Drydock: Endeavor yet
I actually just finished editing Drydock Endeavour this morning! So expect that in a couple of weeks :)
@Farrister why weeks? :(
@@rebelsouljaz trying to stick to my regular release schedule, means I have to make some videos ahead of time!
@@Farrister so does that mean we have to wait weeks for the next vid or weeks just for the endeavor muy friend?
@@rebelsouljaz just for the endeavour one, Tuesday and Friday uploads continue on schedule :)
I have an upgrade towards the Arrastra ready to go; I love mining and this seems like the perfect ship for the group size I intend to play with, giving the turret operators something to do during transit (refine on the go when possible). There are two more ships I have on my wishlist around this (crew) size and price point: a salvage ship (the midpoint between a Reclaimer and Vulture) and a transport ship to use as a Mobile Base of Operations (something similar to a Liberator, but with medium pads, because most of my fleet aren't small fighters, but medium industrial ships)
I wonder how long we'll need to wait
@@Farrister Hopefully not as long as we have been waiting (in total that is), but it won't be for a while; are player operated refineries even on the roadmap in the foreseeable future? Although I'm kinda wishing that while CIG is working on RSI ships, they'll finish that entire backlog (Polaris, Zeus, Apollo, the whole lot), I'd say the Arrastra is a long shot for this year, but who knows what the added manpower will do to production times. If we look at the total headcount working on Star Citizen, it wouldn't be farfetched seeing a lot things getting done this year
I can see a small wing of 2 - 4 of them serving as the industrial section, suppling material for repairs and fuel for travel to an exploration fleet.
Why can't I just use it for solo mining in deep specs for some phat profits instead?
Oh really? How would you contrast that to an Odyssey, for example?
@@Farrister The Odyssey is targeted more toward exploration, iirc, and have some of the interior spaces taken up with facilities to support that and no mining w/o another support craft.
The Arrastra can mine and refine no space spent on exploration, that is what other ships in the larger group would be for.
And having 2 to 4 allows you to scout more locations or if in more hostile they could form 1 (2 ships) or 2 (4 ships) groups to provide cover for each other while increases the number of eyes on scanners.
If you do happen to run into hostiles, having a wingman allows better options for combat maneuvers, while making the enemies split attention for 2 targets.
But, that's just how I would structure it if I have the resources and need.
I really love the design of this ship, like it's the perfect large ship with RSI design language that I was really waiting for, but a large mining ship really isn't what I'm hoping to get. If it ever gets a more multipurpose variant... I'd be very interested.
Multipurpose? :O
Great video! I would love to see the Mole reworked to a 2-person, remote turret mining vessel. Keep the great videos coming! You are my go-to for ship guides!
Thanks - it'll be interesting to see how this and the MOLE co-exist
Can’t wait for this one to delivered! Thank you for your review, not to mention all the other ones you have done.
Any ideas if org mates will be able to bed log on this ship out in the black for long term missions?
I'd have thought so, although only time will tell.
My only 3rd concept alongside the BMM, and Apollo.
I simply dont have the money nore am I willing to spend it. But I offer my help on any Arastra-owner in the verse when this ship goes life.
Should be able to buy any of these things in-game in the future
While there are other desireable ships this one looks to be useful, remunerative, practical and realistically liklely to show up sooner than quite a few others. Easy pledge call, aided by a good bottle of port 🙂Given the Mole, its running costs for over exuberant use may rack up a bit (bets on a Helix 3 laser...( and of course its potentially a high value asset, more so with an attendant group of Moles or Prospectors so don't be forgetting the security. Liking the idea that a scouting craft may fit the bay, that's very high on the list of things We Need To Kmow. I'd hope that the stock components are going to be viable at the start. Halo mining became much more interestiung however CIG need to sort out multi crew bed logging for ships like this where if they are not out mining they are not earning their keep and being able to spend exntended time in the Halo is more awkeard if all the crew have to commute.
I plan on using mine either solo or with a few NPC crew. It looks like you should be able to lose yourself out in the middle of nowhere and fill the thing up with refined materials and make the occasional trip back to populated areas to sell.
Who knows, maybe when we have this ship, we'll have more than just Stanton to play in!
it looks really nice
It does!
It will be an in game purchase for me. It's great looking ship, multiple functions, doesn't need a 10 person crew, it's great! Just at that price range I narrow it down to favorites, and I'm not $500 into mining. Cool ship tho.
Yup, in-game seems sensible!
I prefer the MOLE simply because it looks like a mining ship. This one looks like a battleship.
Farrister, quick question for you to ponder: why is the rear of the Reclaimer so large? There not much cargo space and the SCU manufacturing takes very little space, implying that the rear of the ship is meant to be primarly be used for something else, maybe «swallowing ships» and stripping them inside?
Sadly, nothing so grand. The Reclaimer comes from an Era of ship designs that although cool, we’re often impractical or just set up weird (Referring mostly to the Starfarer as an example). Most likely the Reclaimer may go through a bit of a rework in the future to better utilize the space for cargo/salvaged material. As of right now, a lot of the space is just wasted space.
@@DelandyMan Isn't the salvage hold supposed to eventually work, or did they scrap that idea?
@@YourNeighborhoodNeko It's hard to tell, they redesigned the claw which used to be the big thing that would rip and tear ships apart, but the combination of not having Maelstrom (the indepth ship damage physics) and redesigning the claw, it's hard to know if the future of Salvage will have actual munching, or if it'll forever be beam gameplay.
@@DelandyManI guess we'll just have to wait and see!
Big booty for big booty...
merak edilen özellikleri söylememişsin? Pilot lazerleri kullanabilecek mi , aynı oda içerisinde maden işlemeyi aktifleştirebilir miyiz , işlenen madenler otomatik mi dizilecek yoksa biz mi yerleştireceğiz?
Yes of course!
@@rebelsouljaz about which one?
@@LeviAthan30 all of them!
The truth is we don't know for sure just yet. But the Q&A says no, pilot would not control the lasers - this is a multi-crew ship.
@@Farrister fakat sanırım reclaimer gibi yan yana koltuklardan faydalanabileceğiz? İşin kolaylaşacağını bilsem hemen gider alırdım.
I would love you feedback on my concern on over coverage. Yes there is a new patch coming, but there is always a new patch coming. This one patch that is upcoming has been hyped to “change everything” about SC. “So why am I still testing stuff that won’t even be in the game?” That’s why I have now STOPPED playing the game. No matter how many glitches, crashes, failures to launch specific parts of the game or even the whole game, I played through it all. But being told that now my hours of playing the tolerance building pregame in order to stress test and provide feedback is TOTALLY pointless because the game won’t even be recognizable?????? Finally CIG found what will get me to throw in the towel.
Agreed on patches - so often hear the "this is the biggest patch ever", ultimately I just toddle along in my own time playing the game. But I'm enjoying the game as a game, not as a testing thing, not as a view to building something up over time, purely in enjoying what we have right now. That attitude has been working out for me, although appreciate everybody is different
@@Farrister Great attitude towards it (as I should have expected from you). Thanks for that. I may go back perhaps a little before the patch. I don't have a dedicated area for gaming so setting up my sticks and everything usually is a chore so I need for it to feel as though it is worth it. We will see. Thanks again for the positive spin. You're a good guy.
Are there any plans to have fuel scopes as an equipment choice?
I don't know
The 512 scu cargo is external cargo.
We shall see!
@@Farrister they talk about internal and external cargo on the Q&A, and it’s stated in the rsi website article “discover the arrastra” technical specs
It’s going to carry bags on the outside of the ship apparently. Which I find interesting, as some people complain about cargo on the outside but I wonder what it means for pvp combat. Having a ship armoured in bags of stone sounds cool 😂 especially with the nice turrets on the Arrastra
@@David-on1mr yup, but when you see the images "external" doesn't look to be the same as eg on the hull series, so interested to see how it plays out!
Ara Ara~
Ara ara
there was a small mistake on the ships armaments with the ship also having 2 s5 pilot controls guns
Where did you read that?
@@Farrister starcitizen.tools/Arrastra#/media/File:Arrastra_spec_sheet.png
Beautiful ship, and I /want/ one. But, realistically, multicrew and cost make it an in-game only purchase for me. 😒
Nothing wrong with purchasing in-game
@@Farrister Nope, only time: at my usual rate of progress, I might afford one just after release. ;)
Release has to be what, late 2025
Or sooner? Who knows!
When, gib.
Gib
Pledge this ship faster then i drove wife to hosipital in labor😅 anyway still no friends to have crew for ship
Sounds like she needs to man a turret...
@@Farrister little guy will probably will be on turret till ship will be released
Farrister? Arrastra? *makes popcorn* *watches*
I see what you did there...
the Orion is to big cant land this ship can do it all with a small crew too that was the think that made me upgrade this ship to be honest CIg have gone to far when it comes to multi crew ships alot of people will burn in with their ships becouse of most are solo players so this ship are perfect
I don't know how solo friendly this thing would be, but I think that's OK. I think there are already solo mining options (ROC, Prospector)
i am talking aboudt all the ships they need to be more open for solo players so its not get to complicatet@@Farrister
Should be Drake or an Argo ship not RSI. This is Chris Roberts plastering his name everywhere again
Why should it be any other manufacturer? Every mining ship is from RSI from the prospector to the Orion so what you're saying makes no sense.
@rebelsouljaz that's why I'm saying it. Why should RSI corner the market in mining? They also have the most ships as it is already.
Haha maybe!
@@rebelsouljaz The Prospector is made by MISC and the MOLE is made by Argo. The Arrastra will be the first true RSI mining ship. The Orion in lore was designed by a large mining corporation and RSI was commissioned to simply build it. The mining company went bankrupt so RSI kept the design which is why does not resemble the normal RSI aesthetic
Release somewhere in 2055
Don't tease me so