I put out a how to build a budgeting app that's a bit more advanced and then we'll need to eventually move into unit testing and then I was thinking maybe doing some kind of platformer or something like that
Thanks for this! I am currently playing around with C# in Monogame framework to just learn the basics and make very small projects, eventually I may move to Godot for larger ones so this is a good starting point to understand how C# integrates with Godot!
If question about godot, so for 4.2/4.3 answer is yes for both cases. For .Net build support is experemental, and you need targeting at least Core 7 version with AOT. For cpp - GDExtension or GDNative (but that's deprecated, and better changing engine core itself, if you need that)
This tbh but in all seriousness At work for better or worse we do PascalCase for public vars camelCase for private The person class itself was an oversite on my part
@@ortyrxz I got into snake case for a while, even wrote my c++ engine using all snake case (don’t know why I liked it, never used any languages with it as standard). Now I’ve ascended, and recognize PascalCase is superior. Similarly used to put curly brackets on the same line religiously, now can’t stand them not having their own line
@@ortyrxz nah, every programming language still have common naming convention, and everybody will bonk you, if you dont follow them. For GDS is snake_case, for C# is CamelCase. None other than that is allowed by society, and you be just a moron, if dont follow them. And bonk'ed
That C# section is very good, we need you at the college!
You are da boss! thanks for this C# tut, waiting for it to get more advanced!
I put out a how to build a budgeting app that's a bit more advanced and then we'll need to eventually move into unit testing and then I was thinking maybe doing some kind of platformer or something like that
@@FinePointCGI UT in Godot/C#? That's awesome! not much info about it out there. And the platformer using good architecture sounds lovely too :)
Thanks for this! I am currently playing around with C# in Monogame framework to just learn the basics and make very small projects, eventually I may move to Godot for larger ones so this is a good starting point to understand how C# integrates with Godot!
can you show app connect to sql server and show data in godot
Can you build for android with c# and c++?
If question about godot, so for 4.2/4.3 answer is yes for both cases. For .Net build support is experemental, and you need targeting at least Core 7 version with AOT. For cpp - GDExtension or GDNative (but that's deprecated, and better changing engine core itself, if you need that)
Thank you for making this! I will soon want to dabble in C#, just because I don't know many languages haha
This is painful on my eyes. Uncapitalized class name, camelCase method names. The horror.
This tbh but in all seriousness
At work for better or worse we do
PascalCase for public vars
camelCase for private
The person class itself was an oversite on my part
@@ortyrxz I got into snake case for a while, even wrote my c++ engine using all snake case (don’t know why I liked it, never used any languages with it as standard). Now I’ve ascended, and recognize PascalCase is superior.
Similarly used to put curly brackets on the same line religiously, now can’t stand them not having their own line
@@ortyrxz nah, every programming language still have common naming convention, and everybody will bonk you, if you dont follow them. For GDS is snake_case, for C# is CamelCase. None other than that is allowed by society, and you be just a moron, if dont follow them. And bonk'ed