cult following points level at unlock 2, also increase devil rituel demage. another note, if you get 2% demage dealt as mana, and fireball does demage equil to mana invested, multiplied by points and captain demage multipyied by extra sorcerers casting the fireballs. It is a self feeding mana gen.
I am really hoping they reference “discombobulate 2” made by the same guy who made the first one, monk. I know they probably won’t but I would love if the lich performs the 5 hour discombobulate combo on some poor being.
Wander I played this game after watching your first episode, Thanks! Piece of advice though, destabilizing the mana pot (Clicking till its overfull) increases Mana multiplier and Damage multiplier. Higher the destabilizing the better the bonus, Enjoy exploring it. :)
the trick with the devil build is to slowly summon the devils so their kill timers are separated, it lets the recruiter fill in the holes with cultist rather than having to play catchup after doing nothing for a while
This game really allows different builds, I completed it without using poison at all, my main idea was to use chain lightning with cultists, wizards and hell gate buff (and fast autoclick item) but it tanked framerate so hard I had to switch to demons/cultists/hell gate. What a great game for 5 bucks!
Love the diversity in this game. For mana, I went from Cultists+Mana-Amp, to Camels, to Bard+Mana-Golem. For DPS, I went from basic Poison, to Bone Spear mystics, to Fireball Sorcerors, to Volcano Rupture Huggers, to Dragons. Every playthough I've seen from people has been very different.
Best build I've found while I'm in endless at wall 135: Ultimate Mastery maxed at 20, greater mastery at 40, Hell's gate maxed at 80, get max level huggers and Archdevils and it'll get you to 45000x multipliers from hell's gate, some Cult Recruiters at level 15 (You don't actually have to get the original skill if you get the recruiter) to keep the archdevils happy, mana echoes at max to make Hell's Gate get that multiplier effectively, one point in insect plague and 25 points in Infestation to give you an extra 15000 or 20000 multiplier if you spam them with dragon scale, then maxed out slice of hell at 80 to boost the huggers damage by 9000 percent, with a level 20 mana golem for at least some income
When the walls are killing all my demons or whatever I just get a couple skeleton nobles and a small amount of skeletons to use as buffer, since the defence systems always targets melee enemies first
important point missed: the walls that kill minions target melee first, then ranged, then support. so if you keep some regular skeletons on hand, they'll get shot first before devils or mages. also, the cult following spell increases devil damage, the cultist channeling skill does not increase devil damage further.
Wander for Future reference when fighting walls that fight back have some regular skeletons to absorb the hits so they don't target your devils because they are cheeper and you tend to monofocus a little
Try using chain lightning that will send a stream of poisonous ghosts at high speed depending on how many cult recruiters you have, you can get up to like 200 and mixed with other on death skills, it is easily the easiest way to play the game. It is not very interesting though so if you do end up doing it maybe only do it for a little bit while
the poison ghosts are super op with the spell that summon souless insects, I found nothing stronger dps wise until late game with the minons that summon huggers. Really wish the game was longer, I beat it in 8 hours and definately could of beat it faster I was stalling some levels to upgrade passives that I think I could of done without.
The most broken build I found was at absolute end game, with dragons, because of the poison upgrade in the last tier. But before that, it was definitely Fireball Sorcerer builds around level 40-60.
Hey heres an idea. The mana build you did but with damage multiplier (fire or captains) so you deal 10X more damage The poison build didnt need more than 1 poin in devils i think
You don't need to use the fireballs at the same time as gaining mana. Do a pure mana gain build and build up a couple billion mana then switch to fireball + damage multiplier build and spend mana. Prolly get through a couple walls each time.
The damage-returned-as-mana item from sidequests makes a fireball+mana-amp build much more broken than a pure DPS or pure Mana alternative. It pretty much carried me from 40 to 80.
Purchased contract upgrades stay after you reset the skill tree, and it remembers the level you were at when you unlock it. There's never a need to buy Contract Level 1, but you should occasionally respec into the highest level of Contract that you can and buy as many as you can, and then respec back out of it.
So i did the math and a single recruiter gets the entirety of earth’s population in ~5 years
cult following points level at unlock 2, also increase devil rituel demage.
another note, if you get 2% demage dealt as mana, and fireball does demage equil to mana invested, multiplied by points and captain demage multipyied by extra sorcerers casting the fireballs.
It is a self feeding mana gen.
too bad you couldnt discombobulate the furniture defense system
Well, I mean, furniture doesn't have ears, everyone knows that. It's their greatest strength.
@WillLaPuerta just gotta ressurect some ears and grab the magic superglue
I am really hoping they reference “discombobulate 2” made by the same guy who made the first one, monk. I know they probably won’t but I would love if the lich performs the 5 hour discombobulate combo on some poor being.
as always Wander getting hooked on incremental game, keep it up
Wander I played this game after watching your first episode, Thanks!
Piece of advice though, destabilizing the mana pot (Clicking till its overfull) increases Mana multiplier and Damage multiplier. Higher the destabilizing the better the bonus, Enjoy exploring it. :)
He learned about it in the first video.
@@MsVilecat But I didn't see him utilising it in this video and the boost ain't that small at higher levels.
42:35 Your necromancer seems to be high knowledge, low wisdom. He's very magically capable, but physically, eeh.
Thank you for uploading this video. I bought the game yesterday after watching your video but could not for the life of me get past wall 40!
the trick with the devil build is to slowly summon the devils so their kill timers are separated, it lets the recruiter fill in the holes with cultist rather than having to play catchup after doing nothing for a while
This game really allows different builds, I completed it without using poison at all, my main idea was to use chain lightning with cultists, wizards and hell gate buff (and fast autoclick item) but it tanked framerate so hard I had to switch to demons/cultists/hell gate. What a great game for 5 bucks!
Love the diversity in this game. For mana, I went from Cultists+Mana-Amp, to Camels, to Bard+Mana-Golem. For DPS, I went from basic Poison, to Bone Spear mystics, to Fireball Sorcerors, to Volcano Rupture Huggers, to Dragons. Every playthough I've seen from people has been very different.
Best build I've found while I'm in endless at wall 135: Ultimate Mastery maxed at 20, greater mastery at 40, Hell's gate maxed at 80, get max level huggers and Archdevils and it'll get you to 45000x multipliers from hell's gate, some Cult Recruiters at level 15 (You don't actually have to get the original skill if you get the recruiter) to keep the archdevils happy, mana echoes at max to make Hell's Gate get that multiplier effectively, one point in insect plague and 25 points in Infestation to give you an extra 15000 or 20000 multiplier if you spam them with dragon scale, then maxed out slice of hell at 80 to boost the huggers damage by 9000 percent, with a level 20 mana golem for at least some income
When the walls are killing all my demons or whatever I just get a couple skeleton nobles and a small amount of skeletons to use as buffer, since the defence systems always targets melee enemies first
Thanks for coming back to this
important point missed: the walls that kill minions target melee first, then ranged, then support. so if you keep some regular skeletons on hand, they'll get shot first before devils or mages. also, the cult following spell increases devil damage, the cultist channeling skill does not increase devil damage further.
I love how after you get mana fang fireball just generates mana so you can get absurd dps just by leveling fireball and going damage multiplier
Maybe the real poison is the walls we met along the way
Wander for Future reference when fighting walls that fight back have some regular skeletons to absorb the hits so they don't target your devils because they are cheeper and you tend to monofocus a little
He did that in the video
thats ... literally exactly what he did in this video
he figured that out
in the future consider watching the video
YES, I wanted to see a sequel
It would be interesting to see a playthrough challenge where they never reset the skill points.
It would be really funny if the music was replaced with trumpets for the rest of the game after that Red Queen's Trial side quest.
Try using chain lightning that will send a stream of poisonous ghosts at high speed depending on how many cult recruiters you have, you can get up to like 200 and mixed with other on death skills, it is easily the easiest way to play the game. It is not very interesting though so if you do end up doing it maybe only do it for a little bit while
the poison ghosts are super op with the spell that summon souless insects, I found nothing stronger dps wise until late game with the minons that summon huggers. Really wish the game was longer, I beat it in 8 hours and definately could of beat it faster I was stalling some levels to upgrade passives that I think I could of done without.
The most broken build I found was at absolute end game, with dragons, because of the poison upgrade in the last tier. But before that, it was definitely Fireball Sorcerer builds around level 40-60.
I am confused just as much as intrigued. Lol.
I enjoy those dumb silly sidequests
You umm, you can click and hold....
Nice you making it a series
Hey heres an idea. The mana build you did but with damage multiplier (fire or captains) so you deal 10X more damage
The poison build didnt need more than 1 poin in devils i think
45:45, but Wander, Supplex or Discombobulate?
Gotta respect the why not! Keep doing what you do wander!
You don't need to use the fireballs at the same time as gaining mana. Do a pure mana gain build and build up a couple billion mana then switch to fireball + damage multiplier build and spend mana. Prolly get through a couple walls each time.
The damage-returned-as-mana item from sidequests makes a fireball+mana-amp build much more broken than a pure DPS or pure Mana alternative. It pretty much carried me from 40 to 80.
@@ProzacStylings Ya I figured that afterwards. Just do pure damage amp with fireball and rely on the mana return item for the mana.
Why on earth would you reset the skills SECONDS before finishing a wall? Unbelievable.
i wonder if each sidequest can give either iem or souls based on your actions
Its always the same as far as I experienced.
Read Insect Plague, then you will know Infinite Venomous Ghosts!
i have killed wall 79 but my game laggs to 2fps with my build
i always wander why didnt yu buy the contract level 1 every build it is like Free 30-50 Souls.
Purchased contract upgrades stay after you reset the skill tree, and it remembers the level you were at when you unlock it. There's never a need to buy Contract Level 1, but you should occasionally respec into the highest level of Contract that you can and buy as many as you can, and then respec back out of it.
Ugh, I'm too dumb for this game.
Honestly it's not too hard to work out with the upgrades just choose things that share the same words and it will work out. Is what I did