HOW TO SOLO: GEAR SETUP | DEEP ROCK GALACTIC
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- Опубліковано 5 вер 2024
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Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/AxisKronos and get a special starter pack with an Epic champion ⚡Knight Errant⚡
rambd shadow legegs :[
it sucks they couldn't give you a dwarf champion to tease
8:27 Just wanna tell ya that the stuff isn't in the description lol
true xd@@ocomolinaehain1795
2:26 - pickaxe
2:40 - armor
3:53 - perks
8:30 - driller builds
13:09 - engi builds
16:18 - gunner builds
22:56 - scout builds
💯
He got a raid sponsorship, he’s officially made it lads
"iTs uSeLeSs iF yOu DoNt DiE" mfs when they're told to wear a seatbelt
XD
Airbag enjoyers
@@mrtoast244Useless. Simply dont crash lmao
For perks, you should always run It’s a Bug Thing with second wind, so you can get within the Lootbug’s popping radius faster.
I'm still very new to the game, and hearing the Breach Cutter described as single target and the Shard Defractor described as crowd control is wild to me, because I've been using them the opposite way. I don't have almost any overclocks for either (2 for the cutter, 1 for the defractor), but I've built my cutter with wide beam and plasma trail to clear up groups, and I use the shard defractor as an accurate single-target weapon on my crowd control builds
To be fair the vreach cutter is more of a Jack of all trades, grabbing ammo clean OC and capacity mod for example, makes it more of a swarm clear weapon, but a prae still dies to it relatively quickly(but takes lots of ammo). Similarly, the vanilla shard diffactor also is more of a swarm clear tool sine it has AOE and killing large bugs with either isnt very ammo efficent.
14:37 I know every detail in those "100 drg tips you didn't know" videos yet i didn't know you could do that
13:13 Some notes on the Hyper Propellant build. The OC adds so much velocity that taking High Velocity Grenades on tier 3 can make the shots fly TOO fast and clip through targets. This may be less of an issue as host, I'm not sure as I rarely host.
There is a bug in the interaction between Incendiary Compound and Homebrew Explosive, where Homebrew Explosive does nothing if Incendiary Compound is equipped. waste did a video on it a couple weeks ago: ua-cam.com/video/fWimqZ-mO3w/v-deo.html
It's a shame because Incendiary Compound is a great pick with Hyper Propellant. Since the OC converts all damage to 'disintegrate' type, you don't take the 50% damage penalty from IC, but still get to keep the heat, which is great for oneshotting Patrol Bots
*curls up happily with ALL the detail* Really enjoyed this, and the in-depth discussion about your biases and why you pick what you do when you go out to do solo runs and loved the background plays, which, as always, reveal a depth of what's possible in this game. I'm very glad you went in depth with each of the classes on what you'd pick and why and what you feel is relevant and not. And it was really cool to see how you really feel that in solo every player has to be willing to kill every bug that comes at them and just be done with them. It's something that's shown up repeatedly in your vids, and it's cool to see how you implement that no matter the class.
Definitely arms me better for when I want to go down into a Haz 5 alone. Thank you!!
wtf
Thermal exhast is my fav for the drak, but you need to balance the 50% heat for the bonus which takes practice
I want a mod that stops firing the drak automatically right before it overheats, and maybe even starts going again once it's down at 50%. Would be a huge QoL thing.
But even without that, it's really powerful. The heat itself would already be extremely useful, but then you get it as *damage* as well? Goddamn.
@@AdroSliceheat crosshair mod
@@AdroSlice That isn't a Quality of Life change, that's literally removing the downside of the OC. Basically cheating.
The builds aren’t linked in the description
with AI stability engine my main source of armor break literally becomes my power attack, which is fun and funny, but probably not ideal
I take the armor break mod instead of the additional 20% weakspot bonus dam for this reason. If you can’t hit the weakspot bc of armor it’s not worth it
I've always been a single build kinda guy, as in I really like builds that are good at doing everything well so I don't have to switch in between missions. I used to use cryo cannon for everything aside from sab but after playing with the sludge pump a little more I feel like there isn't a mission type its bad in. Can handle dreds and sab really well and has decent enough crowd control when paired with wave cooker that I feel comfortable using it in general missions as well. Crispr's inability to deal with large targets and cryo's tough time dealing with bosses and non bug enemies (coupled with the fact that every other class in the game wants to put heat on their weapons) has really made me favor using sludge pump in every mission type. I use the volatile impact overclock for everything. The decreased puddle lifetime for doesn't feel super great for hordes but the norm shots do so much damage its hard to pass up.
Hell yeah! Get that sponsorship money 💰
You deserve it after all the great content you’ve put out over the years.
Am I missing something or are the builds not in the description 😶 ?_?
Impact deflection isn't for spraying around the room. Its for bouncing between the floor and the bugs underside.
I was surprised you said boomerang isn't that good on scout. I find it broken lol. I'm getting into the haz5 territory and on solo scout it's been the thing keeping me alive often
You forgot the builds in the description
8:30 *Driller* ⛏️
13:09 *Engineer* 🔧
16:19 *Gunner* 🔫
22:57 *Scout* 📡
Great vid, but I'm gonna have to hard disagree with the full auto subata for single target. Subata itself is in a very bad spot right now with brutal accuracy stats and either too little ammo or damage depending on the OC. EPC with tcf pretty much outstrips anything else you can take in the slot for its versatility and damage. Something of an argument can be made for explosive reload but it requires more kiting to hit the unarmored bits of prets/oppressors. It has a leg up in regards to ranged targets like spitters but the abysmal accuracy while moving and exponential bloom forces you to stand still and tap mid swarm or you'll miss most shots past 40-50m. On the bright side, GSG has confirmed that subata is getting a touch up in season 4 (presumably like GK2) so my opinion may change in roughly a month. Until then, RIP subata.
subata with explosive reload is quite good, but yeah most of the other OCs are mediocre. full auto would be fine if it was a clean or maybe a balanced, but as is, i see it as just being a convenience with downsides.
Yeah, I’ve touched the subata less than 10 times during season 3. It’s in hella need of touch ups.
@@reedworsham5643 explosive reload? u mean the "1 bullet clip" overclock?
Can i ask what build you use for the EPC? Haven’t ran it yet but looking to.
@@banded30099 Absolutely brother I love to bring people into the EPC fold. The first and easiest to learn TCF (thin containment field) on is a 2/1/1/2/2 build with energy rerouting. The second uses Persistant Plasma instead and goes 2/1/2/2/2.
You'll notice that both of these builds use the T5 mod TCF which requires you to shoot out a charge shot and then follow up with a normal shot that explodes the ball doing tons of damage. The timing can be quite tricky to learn initially and you shouldn't feel bad about missing all your TCF implosions for the first few missions. Just keep practicing and it'll become muscle memory with some time.
Fair warning though, TCF is really, really strong right now so going back to any of drillers other secondaries can be difficult.
Good luck miner, Rock and Stone!
Have you ever tried blistering necrosis for elim? i find it very strong, check it out if you didnt
I really don't understand why everyone I've ever met thinks the M1000 is the bee's knees. It's so slow and the overall DPS is much lower than the GK, as is the ammo. Maybe I'm just building it wrong, but even trying to max the value from blowthrough rounds doesn't get me much.
What build do you use?
@@knightmaresoulhunter 2-3-1-1-2 (damage, armor break, damage, blowthrough, fear). Boomstick secondary, cryo nades
I normally take the ammo mod in t1. Other than that, it's a pretty good m1k build.
M1k can one shot grunts with the scoped shot, and it's the only scout gun to one shot spitters.
55 damage is right on the sweet spot too.
@@sorin_markov I totally agree, at least post-buffs, I consider the AISE GK2 and the TXF Drak-25 the strongest scout primaries.
I don't understand how he can lump in AISE as being as situational/conditional as BOM.
M1K Takes two ammo to kill a grunt.
AISE GK2 takes two as well, but has a much larger ammo pool, while also being better against LSTs (Something you'll struggle with as a solo scout).
Like you said with scout, with the Zhukov taking embedded detonators is amazing single target damage, one of the best in the scouts secondary slot. With that in mind why not build GK2 for grunt clear?
VIM does crazy damage to the Caretaker - 160% bonus corrosive damage, CSP is half corrosive damage so 80% net damage bonus against the eyes and vents. Arms take 100% bonus corrosive, so 50% bonus. Patrol bots are also 100%/50%.
I always find flamethrower lacking a bit despite being purpose-made for it because you can't get the sticky flames to maintain heat on patrol bots unless they cooperate. And the damage of CRSPR/Subata on Caretaker itself is ass because, even though you're c4ing the vents anyway, the eye can't be set on fire so you're just tickling the thing outside of axes. For 4000 health.
im totally with you for the lock on except that, executioner i can manage but explore rounds i just can't have a just 3 lock on an enemy i always end up with 2 on every bugs in the cave, but i think with a bit of training the lock on can be worth it.
I found more success with the narrowed reticle upgrade, letting me focus fire on just a couple of bugs at a time.
“…. but it really doesn’t do the job well at all”
Obviously you have burning hell/aggressive venting lmao
There are some weird takes in this video, but that's the beauty of a balanced game, you get to develop preferences for certain play styles.
but where is the guide on how to score in barrel basketball and flappy boot?
I think thats the first time i had fun watching a raid ad
...you can see on screen or in the *description* ... (8:31)
question: why run coil gun on sabotage? is it for everythng besides the caretaker; the coil gun can only hurt the Caretaker's eyes, and it's just the projectile that harms the eye, not the trail
Dude just walks near cats and they explode, keep your silly cats away from him.
you mind explaining the neurotoxin bias? I've always thought of it as the most ammo efficient option for solo gunner with the fear mod
It may sound harsh, but ntp in my mind is for bad players. Don't take it too personally. It's so boring, unrewarding and easy to use ntp with fear. The bugs will never get to you, you just shoot them a couple of times and let them die so you're basically robbing yourself of most of the fighting. I wish ntp was nerfed and base cannon buffed.
I understand where he’s coming from; NTP Autocannon is the most easy of easy mode options in the entire game.
You can get away with it even on EDDs; it’s probably one of the only weapons that’s so broken to the point where I would completely understand if it got nerfed, let alone majorly.
@@BadShotDR Just remove fear mod from AC and replace it with something like stun or maybe incendiary rounds. That way ntp gets nerfed and every other AC build gets a slight buff
played with it once on haz 5 4 player escort, and i can turn off brain and see bugs die, wasn't fun and never touched it again
@@Nazwabezcyfer I chose a different OC (a clean one actually) and rearranged a buncha mods to get a non-stale autocannon (which to me, means one that’s still quite useable but very, very different from my usual go-to builds); worked out solidly. The defense buff in T5 is noticeably very nice; still hella shows how broken NTP w/Fear is.
I just switched from controller to keyboard and mouse for the first time playing this game. Do you have any tips for me to possibly get better?
Practice. Simple, pure, plain practice. You will get better with time and getting used to the movement of your hands
I used to have an xbox, but sold it to buy a PC, so I know how it feels to make the change
@@lucascordeiro5544 Thanks! It will take me a bit but I'm slowly getting better at killing bugs. Though my movement still sucks
@@connor5243 To (at least partially) fix that, maybe try shift to walk mod?
@@sir_moo I've been using it and it helps a lot
git gud
Wait, didn't LazyMaybe just proved that while m1k hipster is still most versatile primary, in terms of single target it looses to all gk single-target builds ?
I think the point that axis trying to make is that gk2 lacks consistency, like BoM requires a setup you can't just get max dps from the get go also armored bugs can nude your dps to oblivion with any gk2 build, while AISE can make use of armor break since you get +50% wp bonus. The dmg penalty and the fire rate penalty makes it's burst dmg much worse compare to other option.
Gk2 has a higher damage ceiling, but also a lower floor. M1k is more consitently effective
Counter-point to the whole consistency argument: The boomstick exists, and you can very effectively strip armor off brundles and comparable enemies with it (even on an incendiary/special powder utility build), then finish them off by hitting the weakpoints with the GK2. You can use the same boomstick to ignite grunt swarms and abuse thermal shock with the cryo grenades.
I think that AK is still very much stuck in the early days of GK2 mediocrety, but ever since, it has eclipsed M1K in every way in terms of damage, while the Drak-25 offers some more utility or crowd clear depending on how you build it, TXF being its strongest OC in my eyes.
Thank you for the content you post. I would like to know where you can see your game settings which you use? And what do you use to make the fossils light up?
For the latter, there's an approved mod that improves visibility of the things that usually light up a little. Axis has another vid on the mods he uses.
@@Autogyro.001 Thanks, found this video a few days ago
Honestly, here are my thoughts on Driller wepaons, I mostly agree with you, just wanted to add some stuff:
Flamethrower: great in Groups, since you can melt smaller enemies while your team kills big targets
Cryo Cannon: my pick for solo 99% of the time. Also Ice spear is amazing against Caretaker and Dreadnaughts.
Sludge Pump: I choose it with Sludge Blast on solo (and group) elimination most of the time. Also pretty good against rival tech.
Subata: (In solo) Honestly I rarely use it, I'll explain later why.
EPC: You can mine with it, so it's a very good utility there. Plus if you run Burning Nightmare, you can clear out gas clouds from bigger enemies. (If you're not running flame).
Microwave: my pick for solo. If built with the correct upgrades, it can be combined with Cryo (and Flame) to completely annihilate groups of enemies, as well as deal high damage to bigger enemies with temp shock.
But hey, what do I know? I'm playing Solo haz 4 and you're talking about Haz 5, maybe I'm completely wrong.
Anyway, great video, I really enjoy your content. Keep it up :) 👍
Did u use viewmodel fov mod for m1k , didn't remember seeing those gears on this skin
What's the name of the outro song? Banger content too
The annoying thing about m1k is that it is just too good all around base, and hipster just compounds it. I wish that plasma carbine got a slight buff. However, shield battery booster is really strong against dreads (but not crowds, you're HONNA get chipped there.)
yep. They did some things witk GK2 somewhat recently and now it's... not great still, but at least it's playable. plasms still sucks tho
Let's hope the devs buff those guns, the machine gun just needs a bit more damage and the plasma should get some of the perks implemented into the base gun like the AoE perk but without the damage penalty.
"I always run It's a bug thing just as a flex"
Based
9:14 i would argue with you here but i might be
Keep it up!
Taking your sweet time uploading 🥱
19:57 chad
Nice video :)
11:22 I will argue with you here though because spinning death is easily the best tool for dealing with praetorians and the like
Hey, i like the drak
Me too buddy. Axis is just stuck on the pre-drak, pre-gk2-buff meta.
what song used in outro?
Lately I tried running fear on big bertha and either I don't understand something, or fear on AC is literally useles on anything other than NTP. I wish cannon had better mods, especially in T5
yea it is useless in any build except NTP since u probably want bugs cluttered up for splash damage (or u just dont care, then other options are just better)
@@benismann Yeah and other options in T5 are trash as well. Damage resistance is useless on haz5 and 10% dmg bonus is laughable
@@Nazwabezcyfer idk about haz5, but on haz4 damage resistance can be useful at times, reguar dread stomp barely scratches ur health
@@benismann I'd rather be mobile and kite enemies than just stand in place and take the damage in the face
great vid, but i do not recommend watching while playing drg
I miss this game. I wonder if it’s worth getting back to it now
Probably wait for season 4 release, some new stuff coming soon yknow
were you watching my achievements page to see THAT INJUST FUCKIN G FINISHED THE 100 SOLO GRIND OFCOURSE OF COURSE
Bruh
I will not take this electro minelets slander
The most dogass useless weapon in the game is definitely DRAK. That crap should be mega buffed for it to be playable. It's just goofy ahh meme peashooter weapon.
I recommend you try out a Thermal Exhaust Feedback build. The added fire damage makes it almost broken, although you need some practice to keep the heat between 50% and 100%.