Thanks for the thorough review, Flutes! A quick clarification for anyone reading: the Guild rules are totally optional, but provide small additional benefits (typically a +1 to certain craft checks ) for those who choose to go to school. The system is primarily intended as a thematic downtime activity to allow a player to work toward small persistent boons. p.s. engaging in capitalism definitely makes you complicit 😉
Oh waooooooowwww!!! My brother is playing out his Ranger/Witcher fantasy in our campaign that I'm running, and we were just trying to hash out some better mechanics for poisons/alchemy/herbalism!!! So timely 🥰
13:14 In one of the games my brother and I played, our DM had some… unique ideas about health (“negative hit points” were a thing you had to be healed through before you were stabilized). My brother played a Paladin and was kinda frustrated with how he had to split his attention on fighting and running around stabilizing people, so the DM gave him a unicorn horn that he could store his Lay On Hands inside of (until he took a long rest or Dawn or something) that he could hand to somebody else to administer instead. He ended up dying before we could really use it because of the dumb negative hit point rule meaning that the Cleric’s Healing Word (the only healing that could reach him in time) wasn’t enough to stabilize him. (Also, keep in mind that the negative hit point rule was not explained to any of us until my brother’s character was already bleeding out on the floor…) On more official material, Beyond The Witchlight has a unicorn horn as a somewhat central (though not required) plot item in the story. If you keep it till the end of the adventure, you should be able to keep it to potentially use it for your Wish potion.
I honestly wish there was an alchemist/herbalist ranger subclass because it feels like it would fit perfectly with their theme (also chances are they have good dex and decent wisdom already and I know I love giving them good intelligence too, it also would give people more things to think about before exchanging favoured enemies and favoured terrains for the tasha options)
Glad you're putting the spotlight on not just 3pp, but 3rd party content that I don't see get the same amount of reviews or attention as classes/subclasses and the like!
I was impressed that it was so comprehensive while remaining simple. I started using it as a player this month and have already loved it. I harvested a lot of frost giant blood.
@@FlutesLoot Its funny you bring that up because a lot of other suppliments I tried before were comprehensive but wayyyyyy overly complicated! I definitley am going to give this one a go!
I have cobbled together my own system over the years and it gets us by But this looks really good and I appreciate your review and insight I will be checking it out for sure Cheers Cheers
This almanac sounds awesome - thanks for the thorough review! There's so much in here to enhance a game both in and out of combat. Lots of potential for flavor too, literally - how bad does that shape change tincture taste?
I recently purchased Taron Pounds Alchemist class and was hoping to get your opinion on blending these two together in one campaign. Would you be willing to do a follow up or article on such an endeavor, or is that too niche? The one downside of 3rd party material is the lack of coordination and competing for the same design space.
I have a backlog of lots of projects, and I think that would be too niche for me at this time. However, you could absolutely blend them together with little effort. The Alchemy Almanac is player driven, so if someone wants to play an Alchemist class with the Alchemy Almanac supplement, I don't see why they couldn't do that. Players need to be motivated to learn how both work and clear it with their DMs because they're meant to not tax the DM. As you said, the products aren't coordinated together, but because they design around what's in 5e already, it should be difficult to identify points of friction and make a ruling (like anything else in 5e).
🔰 Purchase and download your copy of the Alchemy Almanac by heavyarms! www.heavyarms.com/products/alchemy?variant=42325612888228
Really love Alchemists and alchemy in fantasy. Super glad to see you highlight 3pp like this.
Thanks, Mitchell! I appreciate the encouragement (and the alchemy enthusiasm).
Thanks for the thorough review, Flutes!
A quick clarification for anyone reading: the Guild rules are totally optional, but provide small additional benefits (typically a +1 to certain craft checks ) for those who choose to go to school. The system is primarily intended as a thematic downtime activity to allow a player to work toward small persistent boons.
p.s. engaging in capitalism definitely makes you complicit 😉
Thanks for clarifying the intent, heavy!
p.s. I knew it! hahaha
Oh waooooooowwww!!! My brother is playing out his Ranger/Witcher fantasy in our campaign that I'm running, and we were just trying to hash out some better mechanics for poisons/alchemy/herbalism!!! So timely 🥰
I HIGHLY recommend this supplement :)
13:14 In one of the games my brother and I played, our DM had some… unique ideas about health (“negative hit points” were a thing you had to be healed through before you were stabilized). My brother played a Paladin and was kinda frustrated with how he had to split his attention on fighting and running around stabilizing people, so the DM gave him a unicorn horn that he could store his Lay On Hands inside of (until he took a long rest or Dawn or something) that he could hand to somebody else to administer instead. He ended up dying before we could really use it because of the dumb negative hit point rule meaning that the Cleric’s Healing Word (the only healing that could reach him in time) wasn’t enough to stabilize him.
(Also, keep in mind that the negative hit point rule was not explained to any of us until my brother’s character was already bleeding out on the floor…)
On more official material, Beyond The Witchlight has a unicorn horn as a somewhat central (though not required) plot item in the story. If you keep it till the end of the adventure, you should be able to keep it to potentially use it for your Wish potion.
Praise the (dead) unicorns and their supreme healing properties!
I honestly wish there was an alchemist/herbalist ranger subclass because it feels like it would fit perfectly with their theme (also chances are they have good dex and decent wisdom already and I know I love giving them good intelligence too, it also would give people more things to think about before exchanging favoured enemies and favoured terrains for the tasha options)
I'd like to see a thoughtful expression of that concept!
Glad you're putting the spotlight on not just 3pp, but 3rd party content that I don't see get the same amount of reviews or attention as classes/subclasses and the like!
Thanks, JayPea! You're right that classes and subclasses get heaps of attention; there's so much more 3PP content that is worth exploring. :)
I have always complained about the crafting issues with 5e so this sounds like an amazing substitute! It looks really comprehensive!
I was impressed that it was so comprehensive while remaining simple. I started using it as a player this month and have already loved it. I harvested a lot of frost giant blood.
@@FlutesLoot Its funny you bring that up because a lot of other suppliments I tried before were comprehensive but wayyyyyy overly complicated! I definitley am going to give this one a go!
@@ThisCrits I feel you there! Let me know if you find that you agree with me after you check/try it out! :)
this looks very interesting. Thank you for sharing!
It was my pleasure!
I have cobbled together my own system over the years and it gets us by
But this looks really good and I appreciate your review and insight
I will be checking it out for sure
Cheers
Cheers
Awesome, let me know how helpful it is. :)
Nice video, will check out the PDF. The non-fantasy stock footage is a bit distracting :p
Thank you for the feedback
This almanac sounds awesome - thanks for the thorough review! There's so much in here to enhance a game both in and out of combat. Lots of potential for flavor too, literally - how bad does that shape change tincture taste?
Lol literal flavor! You remind me of a video by Halfling Hobbies where she emphasizes all the senses to describe things like potions.
I recently purchased Taron Pounds Alchemist class and was hoping to get your opinion on blending these two together in one campaign. Would you be willing to do a follow up or article on such an endeavor, or is that too niche? The one downside of 3rd party material is the lack of coordination and competing for the same design space.
I have a backlog of lots of projects, and I think that would be too niche for me at this time. However, you could absolutely blend them together with little effort. The Alchemy Almanac is player driven, so if someone wants to play an Alchemist class with the Alchemy Almanac supplement, I don't see why they couldn't do that. Players need to be motivated to learn how both work and clear it with their DMs because they're meant to not tax the DM.
As you said, the products aren't coordinated together, but because they design around what's in 5e already, it should be difficult to identify points of friction and make a ruling (like anything else in 5e).