📌 If you have any questions about it, I’m all ears and more than happy to help you out. 📣 Also, I would love to hear your feedback on this tool, do you see yourself using it? What are some other features you may want to see? Let me now and I will pass that information to the team behind this dev tool. Thanks, everyone!
Interesting and thanks for your comment. It seems like many devs have their own way of testing, I also talked to a few friends a while back about the possibility of building an OpenXR version, perhaps this could be that solution going forward, but we'll have to wait for Meta adds OpenXR compatibility.
This is really cool. I currently only use the XRInteractionToolkit. Is it possible to integrate this with that workflow without using an OVRCameraRig (i.e. with XROrigin instead)? What I've tried so far is installing the Core SDK and turning on the immersive debugger which does make it appear but it doesn't track the camera or work with input.
Thanks for your great insight. Currently you are correct, it has a dependency on the OVRInputModule and that’s more likely why head & controller tracking are not working. I will try to test it and see if there is a work around it.
I am currently creating an app for Vision Pro using Unity. However, I would like to implement a function in Unity to access the Vision Pro gallery and retrieve images, but I have no idea how to do this. Do you have any solution for this? If you know, I would appreciate it if you could tell me which method to use.
Currently there isn’t a built-in capability, however you could create your own plugin to do this. I recommend looking at this example from Unity as a starting point: docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.0/manual/InteropWithSwiftUI.html Thanks for your comment!
📌 If you have any questions about it, I’m all ears and more than happy to help you out.
📣 Also, I would love to hear your feedback on this tool, do you see yourself using it? What are some other features you may want to see? Let me now and I will pass that information to the team behind this dev tool.
Thanks, everyone!
Nice, I've long used a Runtime Inspector, Hierarchy, and Console, but this is going to be a super useful level up. Thanks for the heads(et) up!
Awesome, I remember using that a lot as well, thanks for letting me know and for watching the video!
Nice!
Thank you! I am glad you liked it.
I usually build my own console and value serialization. But this seems way better then what I've built 😅
Interesting and thanks for your comment. It seems like many devs have their own way of testing, I also talked to a few friends a while back about the possibility of building an OpenXR version, perhaps this could be that solution going forward, but we'll have to wait for Meta adds OpenXR compatibility.
Could you please make a tutorial on how we can get the Meta Quest user nickname to show on game screen... I've been struggling with this one
Thanks for your feedback, I haven't done much with their platform SDKs but I will for sure consider it.
This is really cool. I currently only use the XRInteractionToolkit. Is it possible to integrate this with that workflow without using an OVRCameraRig (i.e. with XROrigin instead)? What I've tried so far is installing the Core SDK and turning on the immersive debugger which does make it appear but it doesn't track the camera or work with input.
Thanks for your great insight. Currently you are correct, it has a dependency on the OVRInputModule and that’s more likely why head & controller tracking are not working. I will try to test it and see if there is a work around it.
I am currently creating an app for Vision Pro using Unity. However, I would like to implement a function in Unity to access the Vision Pro gallery and retrieve images, but I have no idea how to do this. Do you have any solution for this? If you know, I would appreciate it if you could tell me which method to use.
Currently there isn’t a built-in capability, however you could create your own plugin to do this. I recommend looking at this example from Unity as a starting point: docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.0/manual/InteropWithSwiftUI.html
Thanks for your comment!